Mercurial > sdl-ios-xcode
annotate docs/html/sdlgetrgba.html @ 136:717f739d6ec1
Added hardware stretching code to scale 640x480 to TV resolution
There's a bug of some kind in the 16bpp code. ??
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 01 Aug 2001 08:41:45 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetRGBA</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetRGB" | |
17 HREF="sdlgetrgb.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateRGBSurface" | |
20 HREF="sdlcreatergbsurface.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlgetrgb.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlcreatergbsurface.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLGETRGBA" | |
71 >SDL_GetRGBA</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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parents:
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diff
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76 NAME="AEN1332" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN1335" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN1336" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >void <B | |
103 CLASS="FSFUNC" | |
104 >SDL_GetRGBA</B | |
105 ></CODE | |
106 >(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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parents:
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diff
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115 NAME="AEN1342" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Get RGBA component values from a pixel stored in the specified pixel format.</P | |
121 ><P | |
122 >This function uses the entire 8-bit [0..255] range when converting color | |
123 components from pixel formats with less than 8-bits per RGB component | |
124 (e.g., a completely white pixel in 16-bit RGB565 format would return | |
125 [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P | |
126 ><P | |
127 >If the surface has no alpha component, the alpha will be returned as 0xff | |
128 (100% opaque).</P | |
129 ></DIV | |
130 ><DIV | |
131 CLASS="REFSECT1" | |
132 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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133 NAME="AEN1347" |
0 | 134 ></A |
135 ><H2 | |
136 >See Also</H2 | |
137 ><P | |
138 ><A | |
139 HREF="sdlgetrgb.html" | |
140 >SDL_GetRGB</A | |
141 >, | |
142 <A | |
143 HREF="sdlmaprgb.html" | |
144 >SDL_MapRGB</A | |
145 >, | |
146 <A | |
147 HREF="sdlmaprgba.html" | |
148 >SDL_MapRGBA</A | |
149 >, | |
150 <A | |
151 HREF="sdlpixelformat.html" | |
152 >SDL_PixelFormat</A | |
153 ></P | |
154 ></DIV | |
155 ><DIV | |
156 CLASS="NAVFOOTER" | |
157 ><HR | |
158 ALIGN="LEFT" | |
159 WIDTH="100%"><TABLE | |
160 WIDTH="100%" | |
161 BORDER="0" | |
162 CELLPADDING="0" | |
163 CELLSPACING="0" | |
164 ><TR | |
165 ><TD | |
166 WIDTH="33%" | |
167 ALIGN="left" | |
168 VALIGN="top" | |
169 ><A | |
170 HREF="sdlgetrgb.html" | |
171 >Prev</A | |
172 ></TD | |
173 ><TD | |
174 WIDTH="34%" | |
175 ALIGN="center" | |
176 VALIGN="top" | |
177 ><A | |
178 HREF="index.html" | |
179 >Home</A | |
180 ></TD | |
181 ><TD | |
182 WIDTH="33%" | |
183 ALIGN="right" | |
184 VALIGN="top" | |
185 ><A | |
186 HREF="sdlcreatergbsurface.html" | |
187 >Next</A | |
188 ></TD | |
189 ></TR | |
190 ><TR | |
191 ><TD | |
192 WIDTH="33%" | |
193 ALIGN="left" | |
194 VALIGN="top" | |
195 >SDL_GetRGB</TD | |
196 ><TD | |
197 WIDTH="34%" | |
198 ALIGN="center" | |
199 VALIGN="top" | |
200 ><A | |
201 HREF="video.html" | |
202 >Up</A | |
203 ></TD | |
204 ><TD | |
205 WIDTH="33%" | |
206 ALIGN="right" | |
207 VALIGN="top" | |
208 >SDL_CreateRGBSurface</TD | |
209 ></TR | |
210 ></TABLE | |
211 ></DIV | |
212 ></BODY | |
213 ></HTML | |
214 > |