Mercurial > sdl-ios-xcode
annotate src/video/dc/SDL_dcvideo.c @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_mouse.h" |
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26 #include "../SDL_sysvideo.h" |
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27 #include "../SDL_pixels_c.h" |
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28 #include "../../events/SDL_events_c.h" |
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29 |
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30 #include "SDL_dcvideo.h" |
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31 #include "SDL_dcevents_c.h" |
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32 #include "SDL_dcmouse_c.h" |
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33 |
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34 #include <dc/video.h> |
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35 #include <dc/pvr.h> |
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36 |
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37 |
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38 /* Initialization/Query functions */ |
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39 static int DC_VideoInit(_THIS, SDL_PixelFormat * vformat); |
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40 static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); |
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41 static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface * current, int width, |
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42 int height, int bpp, Uint32 flags); |
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43 static int DC_SetColors(_THIS, int firstcolor, int ncolors, |
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44 SDL_Color * colors); |
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45 static void DC_VideoQuit(_THIS); |
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46 |
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47 /* Hardware surface functions */ |
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48 static int DC_AllocHWSurface(_THIS, SDL_Surface * surface); |
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49 static int DC_LockHWSurface(_THIS, SDL_Surface * surface); |
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50 static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface); |
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51 static void DC_FreeHWSurface(_THIS, SDL_Surface * surface); |
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52 static int DC_FlipHWSurface(_THIS, SDL_Surface * surface); |
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53 |
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54 /* etc. */ |
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55 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects); |
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56 |
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57 /* OpenGL */ |
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58 #if SDL_VIDEO_OPENGL |
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59 static void *DC_GL_GetProcAddress(_THIS, const char *proc); |
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60 static int DC_GL_LoadLibrary(_THIS, const char *path); |
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61 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); |
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62 static void DC_GL_SwapBuffers(_THIS); |
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63 #endif |
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64 |
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65 /* DC driver bootstrap functions */ |
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66 |
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67 static int |
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68 DC_Available(void) |
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69 { |
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70 return 1; |
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71 } |
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72 |
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73 static void |
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74 DC_DeleteDevice(SDL_VideoDevice * device) |
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75 { |
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76 SDL_free(device->hidden); |
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77 SDL_free(device); |
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78 } |
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79 |
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80 static SDL_VideoDevice * |
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81 DC_CreateDevice(int devindex) |
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82 { |
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83 SDL_VideoDevice *device; |
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84 |
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85 /* Initialize all variables that we clean on shutdown */ |
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86 device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); |
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87 if (device) { |
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88 SDL_memset(device, 0, (sizeof *device)); |
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89 device->hidden = (struct SDL_PrivateVideoData *) |
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90 SDL_malloc((sizeof *device->hidden)); |
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91 } |
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92 if ((device == NULL) || (device->hidden == NULL)) { |
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93 SDL_OutOfMemory(); |
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94 if (device) { |
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95 SDL_free(device); |
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96 } |
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97 return (0); |
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98 } |
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99 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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100 |
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101 /* Set the function pointers */ |
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102 device->VideoInit = DC_VideoInit; |
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103 device->ListModes = DC_ListModes; |
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104 device->SetVideoMode = DC_SetVideoMode; |
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105 device->CreateYUVOverlay = NULL; |
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106 device->SetColors = DC_SetColors; |
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107 device->UpdateRects = DC_UpdateRects; |
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108 device->VideoQuit = DC_VideoQuit; |
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109 device->AllocHWSurface = DC_AllocHWSurface; |
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110 device->CheckHWBlit = NULL; |
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111 device->FillHWRect = NULL; |
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112 device->SetHWColorKey = NULL; |
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113 device->SetHWAlpha = NULL; |
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114 device->LockHWSurface = DC_LockHWSurface; |
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115 device->UnlockHWSurface = DC_UnlockHWSurface; |
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116 device->FlipHWSurface = DC_FlipHWSurface; |
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117 device->FreeHWSurface = DC_FreeHWSurface; |
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118 #if SDL_VIDEO_OPENGL |
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119 device->GL_LoadLibrary = DC_GL_LoadLibrary; |
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120 device->GL_GetProcAddress = DC_GL_GetProcAddress; |
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121 device->GL_GetAttribute = DC_GL_GetAttribute; |
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122 device->GL_MakeCurrent = NULL; |
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123 device->GL_SwapBuffers = DC_GL_SwapBuffers; |
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124 #endif |
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125 device->SetCaption = NULL; |
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126 device->SetIcon = NULL; |
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127 device->IconifyWindow = NULL; |
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128 device->GrabInput = NULL; |
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129 device->GetWMInfo = NULL; |
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130 device->InitOSKeymap = DC_InitOSKeymap; |
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131 device->PumpEvents = DC_PumpEvents; |
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132 |
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133 device->free = DC_DeleteDevice; |
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134 |
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135 return device; |
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136 } |
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137 |
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138 VideoBootStrap DC_bootstrap = { |
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139 "dcvideo", "Dreamcast Video", |
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140 DC_Available, DC_CreateDevice |
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141 }; |
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142 |
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143 |
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144 int |
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145 DC_VideoInit(_THIS, SDL_PixelFormat * vformat) |
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146 { |
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147 /* Determine the screen depth (use default 16-bit depth) */ |
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148 /* we change this during the SDL_SetVideoMode implementation... */ |
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149 vformat->BitsPerPixel = 16; |
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150 vformat->Rmask = 0x0000f800; |
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151 vformat->Gmask = 0x000007e0; |
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152 vformat->Bmask = 0x0000001f; |
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153 |
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154 /* We're done! */ |
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155 return (0); |
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156 } |
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157 |
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158 const static SDL_Rect RECT_800x600 = { 0, 0, 800, 600 }, RECT_640x480 = { |
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159 0, 0, 640, 480}, RECT_320x240 = { |
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160 0, 0, 320, 240}; |
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161 |
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162 const static SDL_Rect *vid_modes[] = { |
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163 &RECT_800x600, |
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164 &RECT_640x480, |
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165 &RECT_320x240, |
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166 NULL |
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167 }; |
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168 |
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169 SDL_Rect ** |
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170 DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) |
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171 { |
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172 switch (format->BitsPerPixel) { |
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173 case 15: |
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174 case 16: |
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175 return &vid_modes; |
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176 case 32: |
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177 if (!(flags & SDL_INTERNALOPENGL)) |
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178 return &vid_modes; |
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179 default: |
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180 return NULL; |
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181 } |
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182 // return (SDL_Rect **) -1; |
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183 } |
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184 |
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185 pvr_init_params_t params = { |
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186 /* Enable opaque and translucent polygons with size 16 */ |
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187 {PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, |
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188 PVR_BINSIZE_16} |
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189 , |
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190 |
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191 /* Vertex buffer size */ |
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192 512 * 1024 |
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193 }; |
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194 |
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195 #if SDL_VIDEO_OPENGL |
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196 static int pvr_inited; |
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197 #endif |
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198 |
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199 SDL_Surface * |
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200 DC_SetVideoMode(_THIS, SDL_Surface * current, |
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201 int width, int height, int bpp, Uint32 flags) |
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202 { |
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203 int disp_mode, pixel_mode, pitch; |
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204 Uint32 Rmask, Gmask, Bmask; |
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205 |
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206 if (width == 320 && height == 240) |
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207 disp_mode = DM_320x240; |
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208 else if (width == 640 && height == 480) |
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209 disp_mode = DM_640x480; |
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210 else if (width == 800 && height == 600) |
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211 disp_mode = DM_800x608; |
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212 else { |
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213 SDL_SetError("Couldn't find requested mode in list"); |
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214 return (NULL); |
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215 } |
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216 |
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217 switch (bpp) { |
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218 case 15: |
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219 pixel_mode = PM_RGB555; |
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220 pitch = width * 2; |
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221 /* 5-5-5 */ |
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222 Rmask = 0x00007c00; |
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223 Gmask = 0x000003e0; |
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224 Bmask = 0x0000001f; |
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225 break; |
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226 case 16: |
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227 pixel_mode = PM_RGB565; |
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228 pitch = width * 2; |
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229 /* 5-6-5 */ |
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230 Rmask = 0x0000f800; |
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231 Gmask = 0x000007e0; |
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232 Bmask = 0x0000001f; |
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233 break; |
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234 case 24: |
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235 bpp = 32; |
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236 case 32: |
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237 pixel_mode = PM_RGB888; |
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238 pitch = width * 4; |
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239 Rmask = 0x00ff0000; |
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240 Gmask = 0x0000ff00; |
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241 Bmask = 0x000000ff; |
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242 #if SDL_VIDEO_OPENGL |
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243 if (!(flags & SDL_INTERNALOPENGL)) |
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244 #endif |
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245 break; |
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246 default: |
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247 SDL_SetError("Couldn't find requested mode in list"); |
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248 return (NULL); |
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249 } |
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250 |
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251 // if ( bpp != current->format->BitsPerPixel ) { |
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252 if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) { |
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253 return (NULL); |
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254 } |
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255 // } |
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256 |
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257 /* Set up the new mode framebuffer */ |
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258 current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); |
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259 current->w = width; |
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260 current->h = height; |
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261 current->pitch = pitch; |
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262 |
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263 #if SDL_VIDEO_OPENGL |
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264 if (pvr_inited) { |
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265 pvr_inited = 0; |
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266 pvr_shutdown(); |
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267 } |
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268 #endif |
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269 |
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270 vid_set_mode(disp_mode, pixel_mode); |
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271 |
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272 current->pixels = vram_s; |
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273 |
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274 #if SDL_VIDEO_OPENGL |
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275 if (flags & SDL_INTERNALOPENGL) { |
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276 this->gl_config.driver_loaded = 1; |
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277 current->flags = SDL_FULLSCREEN | SDL_INTERNALOPENGL; |
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278 current->pixels = NULL; |
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279 pvr_inited = 1; |
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280 pvr_init(¶ms); |
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281 glKosInit(); |
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282 glKosBeginFrame(); |
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283 } else |
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284 #endif |
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285 if (flags | SDL_DOUBLEBUF) { |
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286 current->flags |= SDL_DOUBLEBUF; |
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287 current->pixels = (void *) ((int) current->pixels | 0x400000); |
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288 } |
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289 |
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290 /* We're done */ |
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291 return (current); |
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292 } |
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293 |
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294 /* We don't actually allow hardware surfaces other than the main one */ |
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295 static int |
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296 DC_AllocHWSurface(_THIS, SDL_Surface * surface) |
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297 { |
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298 return (-1); |
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299 } |
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300 |
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301 static void |
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302 DC_FreeHWSurface(_THIS, SDL_Surface * surface) |
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303 { |
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304 return; |
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305 } |
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306 |
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307 /* We need to wait for vertical retrace on page flipped displays */ |
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308 static int |
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309 DC_LockHWSurface(_THIS, SDL_Surface * surface) |
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310 { |
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311 return (0); |
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312 } |
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313 |
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314 static void |
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315 DC_UnlockHWSurface(_THIS, SDL_Surface * surface) |
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316 { |
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317 return; |
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318 } |
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319 |
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320 static int |
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321 DC_FlipHWSurface(_THIS, SDL_Surface * surface) |
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322 { |
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323 if (surface->flags & SDL_DOUBLEBUF) { |
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324 vid_set_start((int) surface->pixels & 0xffffff); |
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325 surface->pixels = (void *) ((int) surface->pixels ^ 0x400000); |
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326 } |
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327 return (0); |
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328 } |
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329 |
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330 static void |
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331 DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects) |
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332 { |
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333 /* do nothing. */ |
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334 } |
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335 |
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336 static int |
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337 DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
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338 { |
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339 /* do nothing of note. */ |
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340 return (1); |
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341 } |
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342 |
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343 /* Note: If we are terminated, this could be called in the middle of |
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344 another SDL video routine -- notably UpdateRects. |
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345 */ |
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346 static void |
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347 DC_VideoQuit(_THIS) |
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348 { |
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349 #if SDL_VIDEO_OPENGL |
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350 if (pvr_inited) { |
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351 pvr_inited = 0; |
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352 pvr_shutdown(); |
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353 } |
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354 #endif |
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355 } |
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356 |
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357 #if SDL_VIDEO_OPENGL |
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358 |
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359 void |
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360 dmyfunc(void) |
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361 { |
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362 } |
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363 |
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364 typedef void (*funcptr) (); |
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365 const static struct |
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366 { |
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367 char *name; |
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368 funcptr addr; |
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369 } glfuncs[] = { |
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370 #define DEF(func) {#func,&func} |
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371 DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f), |
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372 // DEF(glCopyImageID), |
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373 DEF(glDisable), |
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374 DEF(glEnable), |
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375 DEF(glEnd), |
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376 DEF(glFlush), |
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377 DEF(glGenTextures), |
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378 DEF(glGetString), |
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379 DEF(glLoadIdentity), |
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380 DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei), |
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381 // DEF(glPopAttrib), |
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382 // DEF(glPopClientAttrib), |
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383 { |
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384 "glPopAttrib", &dmyfunc}, { |
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385 "glPopClientAttrib", &dmyfunc}, DEF(glPopMatrix), |
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386 // DEF(glPushAttrib), |
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387 // DEF(glPushClientAttrib), |
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388 { |
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389 "glPushAttrib", &dmyfunc}, { |
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390 "glPushClientAttrib", &dmyfunc}, |
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391 DEF(glPushMatrix), |
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392 DEF(glTexCoord2f), |
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393 DEF(glTexEnvf), |
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394 DEF(glTexImage2D), |
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395 DEF(glTexParameteri), |
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396 DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport), |
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397 #undef DEF |
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398 }; |
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399 |
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400 static void * |
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401 DC_GL_GetProcAddress(_THIS, const char *proc) |
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402 { |
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403 void *ret; |
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404 int i; |
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405 |
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406 ret = glKosGetProcAddress(proc); |
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407 if (ret) |
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408 return ret; |
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409 |
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410 for (i = 0; i < sizeof(glfuncs) / sizeof(glfuncs[0]); i++) { |
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411 if (SDL_strcmp(proc, glfuncs[i].name) == 0) |
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412 return glfuncs[i].addr; |
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413 } |
509
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414 |
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415 return NULL; |
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|
416 } |
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|
417 |
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418 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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419 DC_GL_LoadLibrary(_THIS, const char *path) |
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420 { |
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421 this->gl_config.driver_loaded = 1; |
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422 |
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423 return 0; |
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|
424 } |
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|
425 |
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426 static int |
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427 DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) |
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428 { |
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429 GLenum mesa_attrib; |
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430 int val; |
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431 |
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432 switch (attrib) { |
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433 case SDL_GL_RED_SIZE: |
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434 val = 5; |
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435 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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436 case SDL_GL_GREEN_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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437 val = 6; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
438 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
439 case SDL_GL_BLUE_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 val = 5; |
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441 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 case SDL_GL_ALPHA_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 val = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
444 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 case SDL_GL_DOUBLEBUFFER: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 val = 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
447 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
448 case SDL_GL_DEPTH_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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449 val = 16; /* or 32? */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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450 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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451 case SDL_GL_STENCIL_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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452 val = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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453 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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454 case SDL_GL_ACCUM_RED_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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455 val = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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456 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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457 case SDL_GL_ACCUM_GREEN_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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458 val = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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459 case SDL_GL_ACCUM_BLUE_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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460 val = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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461 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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462 case SDL_GL_ACCUM_ALPHA_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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463 val = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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464 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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465 default: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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466 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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467 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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468 *value = val; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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469 return 0; |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
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470 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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471 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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472 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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473 DC_GL_SwapBuffers(_THIS) |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
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474 { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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475 glKosFinishFrame(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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476 glKosBeginFrame(); |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
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477 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
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478 #endif |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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479 /* vi: set ts=4 sw=4 expandtab: */ |