Mercurial > sdl-ios-xcode
annotate README.DC @ 1837:6987e947c77a
Date: Mon, 15 May 2006 17:18:34 +0300
From: Vassilis Virvilis
Subject: Re: [SDL] SDL + fbcon = weird colors (resolved)
> I am getting weird colors in 16/32 bpp in an VIA custom
> board with savagefb and in qemu (cirrusfb).
Ok looks that nowadays if you follow compiler warnings closely
all bugs will be resolved by you. This one was that a non void
function (do_mmap) was not returning anything.
I also silenced a warning since I was in janitor mode.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 May 2006 03:58:08 +0000 |
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1 SDL for Dreamcast (beta2) |
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2 |
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3 BERO |
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4 berobero@users.sourceforge.net |
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5 |
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6 http://www.geocities.co.jp/Playtown/2004/ |
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7 |
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8 this work with kos-newlib |
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9 http://sourceforge.net/projects/dcquake/ |
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10 |
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11 compile |
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12 - source environ.sh (from the KOS distribution) |
509
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13 - make -f Makefile.dc |
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14 |
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15 compile with gl support |
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16 - install latest libgl from http://sourceforge.net/projects/dcquake/ |
dad72daf44b3
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17 - uncomment GL=1 in Makefile.dc |
dad72daf44b3
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18 - make -f Makefile.dc clean |
dad72daf44b3
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19 - make -f Makefile.dc |
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20 |
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21 install |
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22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment |
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23 |
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24 changelog: |
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25 |
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26 beta2 |
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27 - OpenGL support |
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28 - Hardware page flip support |
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29 |
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30 beta |
dad72daf44b3
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31 - thread, timer don't tested so much. |
dad72daf44b3
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32 - not support OpenGL |