view README.DC @ 1837:6987e947c77a

Date: Mon, 15 May 2006 17:18:34 +0300 From: Vassilis Virvilis Subject: Re: [SDL] SDL + fbcon = weird colors (resolved) > I am getting weird colors in 16/32 bpp in an VIA custom > board with savagefb and in qemu (cirrusfb). Ok looks that nowadays if you follow compiler warnings closely all bugs will be resolved by you. This one was that a non void function (do_mmap) was not returning anything. I also silenced a warning since I was in janitor mode.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 May 2006 03:58:08 +0000
parents c17d82103614
children
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SDL for Dreamcast (beta2)

	BERO
	berobero@users.sourceforge.net 

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- source environ.sh (from the KOS distribution)
- make -f Makefile.dc

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL