annotate src/video/quartz/SDL_QuartzWM.m @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents c5b2b6d2d1fe
children 9e84d106ec19
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2003 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #include "SDL_QuartzVideo.h"
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26 struct WMcursor {
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27 Cursor curs;
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28 };
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29
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30 void QZ_FreeWMCursor (_THIS, WMcursor *cursor) {
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31
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32 if ( cursor != NULL )
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33 free (cursor);
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34 }
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35
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36 /* Use the Carbon cursor routines for now */
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37 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
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38 int w, int h, int hot_x, int hot_y) {
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39 WMcursor *cursor;
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40 int row, bytes;
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41
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42 /* Allocate the cursor memory */
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43 cursor = (WMcursor *)malloc(sizeof(WMcursor));
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44 if ( cursor == NULL ) {
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45 SDL_OutOfMemory();
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46 return(NULL);
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47 }
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48 memset(cursor, 0, sizeof(*cursor));
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50 if (w > 16)
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51 w = 16;
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52
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53 if (h > 16)
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54 h = 16;
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55
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56 bytes = (w+7)/8;
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57
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58 for ( row=0; row<h; ++row ) {
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59 memcpy(&cursor->curs.data[row], data, bytes);
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60 data += bytes;
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61 }
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62 for ( row=0; row<h; ++row ) {
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63 memcpy(&cursor->curs.mask[row], mask, bytes);
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64 mask += bytes;
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65 }
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66 cursor->curs.hotSpot.h = hot_x;
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67 cursor->curs.hotSpot.v = hot_y;
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68
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69 return(cursor);
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70 }
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71
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72 void QZ_ShowMouse (_THIS) {
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73 if (!cursor_visible) {
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74 [ NSCursor unhide ];
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75 cursor_visible = YES;
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76 }
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77 }
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78
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79 void QZ_HideMouse (_THIS) {
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80 BOOL isInGameWin = QZ_IsMouseInWindow (this);
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81 if (isInGameWin && cursor_visible) {
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82 [ NSCursor hide ];
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83 cursor_visible = NO;
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84 }
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85 }
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86
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87 BOOL QZ_IsMouseInWindow (_THIS) {
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88 return (mode_flags & SDL_FULLSCREEN) ? true : NSPointInRect([ qz_window mouseLocationOutsideOfEventStream ], [ window_view frame ]);
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89 }
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90
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91 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
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93 if ( cursor == NULL) {
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94 if ( cursor_should_be_visible ) {
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95 QZ_HideMouse (this);
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96 cursor_should_be_visible = NO;
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97 QZ_ChangeGrabState (this, QZ_HIDECURSOR);
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98 }
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99 }
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100 else {
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101 SetCursor(&cursor->curs);
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102 if ( ! cursor_should_be_visible ) {
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103 QZ_ShowMouse (this);
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104 cursor_should_be_visible = YES;
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105 QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
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106 }
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107 }
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108
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109 return 1;
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110 }
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111
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112 /*
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113 Coordinate conversion functions, for convenience
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114 Cocoa sets the origin at the lower left corner of the window/screen
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115 SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
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116 The routines were written so they could be called before SetVideoMode() has finished;
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117 this might have limited usefulness at the moment, but the extra cost is trivial.
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118 */
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119
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120 /* Convert Cocoa screen coordinate to Cocoa window coordinate */
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121 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
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122
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123 *p = [ qz_window convertScreenToBase:*p ];
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124 }
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125
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126
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127 /* Convert Cocoa window coordinate to Cocoa screen coordinate */
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128 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
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129
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130 *p = [ qz_window convertBaseToScreen:*p ];
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131 }
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132
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133 /* Convert SDL coordinate to Cocoa coordinate */
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134 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
272
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135
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136 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
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137
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138 p->y = CGDisplayPixelsHigh (display_id) - p->y - 1;
272
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139 }
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140 else {
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141
683
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142 NSPoint newPoint;
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143
683
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144 newPoint = [ window_view convertPoint:*p toView:[ qz_window contentView ] ];
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145
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146 *p = newPoint;
272
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147 }
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148 }
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149
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150 /* Convert Cocoa coordinate to SDL coordinate */
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151 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
272
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152
683
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153 if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
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154
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155 p->y = CGDisplayPixelsHigh (display_id) - p->y - 1;
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156 }
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157 else {
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158
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159 NSPoint newPoint;
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160
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161 newPoint = [ window_view convertPoint:*p fromView:[ qz_window contentView ] ];
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162
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163 *p = newPoint;
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164 }
272
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165 }
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166
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167 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */
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168 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
272
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169
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170 CGPoint cgp;
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171
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172 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
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173
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174 int height;
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175
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176 QZ_PrivateSDLToCocoa (this, p);
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177 QZ_PrivateLocalToGlobal (this, p);
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178
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179 height = CGDisplayPixelsHigh (display_id);
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180 p->y = height - p->y;
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181 }
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182
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183 cgp.x = p->x;
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184 cgp.y = p->y;
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185
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186 return cgp;
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187 }
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188
683
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189 #if 0 /* Dead code */
272
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190 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */
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191 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
272
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192
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193 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
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194
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195 int height;
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196
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197 /* Convert CG Global to Cocoa Global */
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198 height = CGDisplayPixelsHigh (display_id);
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199 p->y = height - p->y;
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200
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201 QZ_PrivateGlobalToLocal (this, p);
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202 QZ_PrivateCocoaToSDL (this, p);
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203 }
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204 }
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205 #endif /* Dead code */
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206
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207 void QZ_PrivateWarpCursor (_THIS, int x, int y) {
272
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208
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209 NSPoint p;
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210 CGPoint cgp;
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211
272
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212 p = NSMakePoint (x, y);
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213 cgp = QZ_PrivateSDLToCG (this, &p);
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diff changeset
214
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215 /* this is the magic call that fixes cursor "freezing" after warp */
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216 CGSetLocalEventsSuppressionInterval (0.0);
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
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217 CGWarpMouseCursorPosition (cgp);
272
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218 }
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219
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220 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
272
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221
47
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222 /* Only allow warping when in foreground */
761
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223 if ( ! [ NSApp isActive ] )
47
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224 return;
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225
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226 /* Do the actual warp */
272
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227 QZ_PrivateWarpCursor (this, x, y);
563
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diff changeset
228
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
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diff changeset
229 /* Generate the mouse moved event */
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
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230 SDL_PrivateMouseMotion (0, 0, x, y);
47
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231 }
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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232
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233 void QZ_MoveWMCursor (_THIS, int x, int y) { }
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234 void QZ_CheckMouseMode (_THIS) { }
47
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235
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236 void QZ_SetCaption (_THIS, const char *title, const char *icon) {
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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diff changeset
237
158
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diff changeset
238 if ( qz_window != nil ) {
58
bd6b0a910a65 * Removed fullscreen menu option from the "Window" menu
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diff changeset
239 NSString *string;
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diff changeset
240 if ( title != NULL ) {
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diff changeset
241 string = [ [ NSString alloc ] initWithCString:title ];
158
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diff changeset
242 [ qz_window setTitle:string ];
58
bd6b0a910a65 * Removed fullscreen menu option from the "Window" menu
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diff changeset
243 [ string release ];
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diff changeset
244 }
bd6b0a910a65 * Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
245 if ( icon != NULL ) {
bd6b0a910a65 * Removed fullscreen menu option from the "Window" menu
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parents: 47
diff changeset
246 string = [ [ NSString alloc ] initWithCString:icon ];
158
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diff changeset
247 [ qz_window setMiniwindowTitle:string ];
58
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parents: 47
diff changeset
248 [ string release ];
bd6b0a910a65 * Removed fullscreen menu option from the "Window" menu
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parents: 47
diff changeset
249 }
bd6b0a910a65 * Removed fullscreen menu option from the "Window" menu
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parents: 47
diff changeset
250 }
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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parents:
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251 }
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
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parents:
diff changeset
252
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diff changeset
253 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask)
269
4125b9859c71 Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
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parents: 252
diff changeset
254 {
501
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents: 390
diff changeset
255 NSBitmapImageRep *imgrep;
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents: 390
diff changeset
256 NSImage *img;
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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parents: 390
diff changeset
257 SDL_Surface *mergedSurface;
592
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
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diff changeset
258 int i,j;
501
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
259 NSAutoreleasePool *pool;
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
260 SDL_Rect rrect;
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
261 NSSize imgSize = {icon->w, icon->h};
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
262
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
263 pool = [ [ NSAutoreleasePool alloc ] init ];
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
264 SDL_GetClipRect(icon, &rrect);
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
265
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
266 /* create a big endian RGBA surface */
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
267 mergedSurface = SDL_CreateRGBSurface(SDL_SWSURFACE|SDL_SRCALPHA,
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
268 icon->w, icon->h, 32, 0xff<<24, 0xff<<16, 0xff<<8, 0xff<<0);
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
269 if (mergedSurface==NULL) {
324
f25f666d609a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 303
diff changeset
270 NSLog(@"Error creating surface for merge");
f25f666d609a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 303
diff changeset
271 goto freePool;
f25f666d609a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 303
diff changeset
272 }
501
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
273
592
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
274 if (mergedSurface->pitch !=
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
275 mergedSurface->format->BytesPerPixel * mergedSurface->w) {
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
276 SDL_SetError ("merged surface has wrong format");
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
277 SDL_FreeSurface (mergedSurface);
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
278 goto freePool;
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
279 }
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
280
501
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
281 if (SDL_BlitSurface(icon,&rrect,mergedSurface,&rrect)) {
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
282 NSLog(@"Error blitting to mergedSurface");
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
283 goto freePool;
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
284 }
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
285
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
286 if (mask) {
592
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
287
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
288 Uint32 *pixels = mergedSurface->pixels;
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
289 for (i = 0; i < mergedSurface->h; i++) {
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
290 for (j = 0; j < mergedSurface->w; j++) {
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
291
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
292 int index = i * mergedSurface->w + j;
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
293 int mindex = index >> 3;
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
294 int bindex = 7 - (index & 0x7);
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
295
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
296 if (mask[mindex] & (1 << bindex))
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
297 pixels[index] |= 0x000000FF;
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
298 else
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
299 pixels[index] &= 0xFFFFFF00;
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
300 }
1970e458070d Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
Sam Lantinga <slouken@libsdl.org>
parents: 563
diff changeset
301 }
501
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
302 }
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
303
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
304 imgrep = [ [ NSBitmapImageRep alloc]
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
305 initWithBitmapDataPlanes:(unsigned char **)&mergedSurface->pixels
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
306 pixelsWide:icon->w pixelsHigh:icon->h bitsPerSample:8 samplesPerPixel:4
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
307 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
308 bytesPerRow:icon->w<<2 bitsPerPixel:32 ];
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
309
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
310 img = [ [ NSImage alloc ] initWithSize:imgSize ];
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
311
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
312 [ img addRepresentation: imgrep ];
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
313 [ NSApp setApplicationIconImage:img ];
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
314
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
315 [ img release ];
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
316 [ imgrep release ];
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
317 SDL_FreeSurface(mergedSurface);
269
4125b9859c71 Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
318 freePool:
501
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
319 [pool release];
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 }
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321
761
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 683
diff changeset
322 int QZ_IconifyWindow (_THIS) {
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323
158
4382c38dfbee Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 58
diff changeset
324 if ( ! [ qz_window isMiniaturized ] ) {
4382c38dfbee Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 58
diff changeset
325 [ qz_window miniaturize:nil ];
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 return 1;
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 }
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 else {
501
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
329 SDL_SetError ("window already iconified");
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 return 0;
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 }
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 }
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 /*
761
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 683
diff changeset
335 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
158
4382c38dfbee Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 58
diff changeset
336 info->nsWindowPtr = qz_window;
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 return 0;
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 }*/
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339
761
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 683
diff changeset
340 void QZ_ChangeGrabState (_THIS, int action) {
563
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
341
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
342 /*
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
343 Figure out what the next state should be based on the action.
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
344 Ignore actions that can't change the current state.
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
345 */
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
346 if ( grab_state == QZ_UNGRABBED ) {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
347 if ( action == QZ_ENABLE_GRAB ) {
761
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 683
diff changeset
348 if ( cursor_should_be_visible )
563
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
349 grab_state = QZ_VISIBLE_GRAB;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
350 else
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
351 grab_state = QZ_INVISIBLE_GRAB;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
352 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
353 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
354 else if ( grab_state == QZ_VISIBLE_GRAB ) {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
355 if ( action == QZ_DISABLE_GRAB )
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
356 grab_state = QZ_UNGRABBED;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
357 else if ( action == QZ_HIDECURSOR )
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
358 grab_state = QZ_INVISIBLE_GRAB;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
359 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
360 else {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
361 assert( grab_state == QZ_INVISIBLE_GRAB );
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
362
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
363 if ( action == QZ_DISABLE_GRAB )
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
364 grab_state = QZ_UNGRABBED;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
365 else if ( action == QZ_SHOWCURSOR )
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
366 grab_state = QZ_VISIBLE_GRAB;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
367 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
368
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
369 /* now apply the new state */
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
370 if (grab_state == QZ_UNGRABBED) {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
371
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
372 CGAssociateMouseAndMouseCursorPosition (1);
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
373 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
374 else if (grab_state == QZ_VISIBLE_GRAB) {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
375
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
376 CGAssociateMouseAndMouseCursorPosition (1);
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
377 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
378 else {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
379 assert( grab_state == QZ_INVISIBLE_GRAB );
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
380
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
381 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
382 CGAssociateMouseAndMouseCursorPosition (0);
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
383 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
384 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
385
761
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 683
diff changeset
386 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387
563
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
388 int doGrab = grab_mode & SDL_GRAB_ON;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
389 /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
390
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
391 if ( this->screen == NULL ) {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
392 SDL_SetError ("QZ_GrabInput: screen is NULL");
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
393 return SDL_GRAB_OFF;
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 }
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395
563
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
396 if ( ! video_set ) {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
397 /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
398 current_grab_mode = grab_mode;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
399 return grab_mode; /* Will be set later on mode switch */
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
400 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
401
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
402 if ( grab_mode != SDL_GRAB_QUERY ) {
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
403 if ( doGrab )
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
404 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
405 else
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
406 QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
407
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
408 current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
409 }
04dcaf3da918 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents: 501
diff changeset
410
501
74262d2647ca Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents: 390
diff changeset
411 return current_grab_mode;
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 }