annotate src/audio/macrom/SDL_romaudio.c @ 4001:6831b8723a85 SDL-1.2

Don't initialize the audio buffer passed to the application's audio callback, since they are expected to entirely fill it with data or silence. For legacy apps that might expect the buffer to already have silence and thus may not fill the buffer in the callback, there's an environment variable to expose the old behaviour. Fixes Bugzilla #416.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 05 Jul 2007 02:24:36 +0000
parents f12379c41042
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #if defined(__APPLE__) && defined(__MACH__)
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25 # include <Carbon/Carbon.h>
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26 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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27 # include <Carbon.h>
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28 #else
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29 # include <Sound.h> /* SoundManager interface */
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30 # include <Gestalt.h>
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31 # include <DriverServices.h>
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32 #endif
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33
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34 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
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35 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
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36 #define NewSndCallBackUPP NewSndCallBackProc
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37 #endif
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38 #if !defined(NewSndCallBackUPP)
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39 #define NewSndCallBackUPP NewSndCallBackProc
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40 #endif
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41 #endif
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42
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43 #include "SDL_audio.h"
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44 #include "../SDL_audio_c.h"
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45 #include "../SDL_sysaudio.h"
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46 #include "SDL_romaudio.h"
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47
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48 /* Audio driver functions */
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49
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50 static void Mac_CloseAudio(_THIS);
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51 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
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52 static void Mac_LockAudio(_THIS);
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53 static void Mac_UnlockAudio(_THIS);
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54
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55 /* Audio driver bootstrap functions */
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56
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57
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58 static int Audio_Available(void)
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59 {
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60 return(1);
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61 }
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62
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63 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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64 {
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65 SDL_free(device->hidden);
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66 SDL_free(device);
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67 }
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68
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69 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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70 {
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71 SDL_AudioDevice *this;
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72
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73 /* Initialize all variables that we clean on shutdown */
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74 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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75 if ( this ) {
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76 SDL_memset(this, 0, (sizeof *this));
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77 this->hidden = (struct SDL_PrivateAudioData *)
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78 SDL_malloc((sizeof *this->hidden));
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79 }
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80 if ( (this == NULL) || (this->hidden == NULL) ) {
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81 SDL_OutOfMemory();
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82 if ( this ) {
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83 SDL_free(this);
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84 }
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85 return(0);
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86 }
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87 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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88
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89 /* Set the function pointers */
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90 this->OpenAudio = Mac_OpenAudio;
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91 this->CloseAudio = Mac_CloseAudio;
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92 this->LockAudio = Mac_LockAudio;
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93 this->UnlockAudio = Mac_UnlockAudio;
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94 this->free = Audio_DeleteDevice;
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95
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96 #ifdef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */
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97 this->LockAudio = NULL;
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98 this->UnlockAudio = NULL;
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99 #endif
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100 return this;
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101 }
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102
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103 AudioBootStrap SNDMGR_bootstrap = {
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104 "sndmgr", "MacOS SoundManager 3.0",
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105 Audio_Available, Audio_CreateDevice
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106 };
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107
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108 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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109 /* This works correctly on Mac OS X */
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110
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111 #pragma options align=power
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112
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113 static volatile SInt32 audio_is_locked = 0;
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114 static volatile SInt32 need_to_mix = 0;
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115
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116 static UInt8 *buffer[2];
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117 static volatile UInt32 running = 0;
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118 static CmpSoundHeader header;
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119 static volatile Uint32 fill_me = 0;
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120
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121 static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer)
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122 {
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123 if ( ! audio->paused ) {
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124 #ifdef __MACOSX__
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125 SDL_mutexP(audio->mixer_lock);
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126 #endif
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127 if ( audio->convert.needed ) {
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128 audio->spec.callback(audio->spec.userdata,
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129 (Uint8 *)audio->convert.buf,audio->convert.len);
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130 SDL_ConvertAudio(&audio->convert);
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131 if ( audio->convert.len_cvt != audio->spec.size ) {
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132 /* Uh oh... probably crashes here */;
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133 }
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134 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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135 } else {
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136 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
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137 }
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138 #ifdef __MACOSX__
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139 SDL_mutexV(audio->mixer_lock);
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140 #endif
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141 }
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142
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143 DecrementAtomic((SInt32 *) &need_to_mix);
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144 }
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145
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146 static void Mac_LockAudio(_THIS)
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147 {
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148 IncrementAtomic((SInt32 *) &audio_is_locked);
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149 }
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150
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151 static void Mac_UnlockAudio(_THIS)
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152 {
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153 SInt32 oldval;
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154
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155 oldval = DecrementAtomic((SInt32 *) &audio_is_locked);
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156 if ( oldval != 1 ) /* != 1 means audio is still locked. */
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157 return;
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158
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159 /* Did we miss the chance to mix in an interrupt? Do it now. */
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160 if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) {
323
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161 /*
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162 * Note that this could be a problem if you missed an interrupt
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163 * while the audio was locked, and get preempted by a second
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164 * interrupt here, but that means you locked for way too long anyhow.
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165 */
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166 mix_buffer (this, buffer[fill_me]);
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167 }
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168 }
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169
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170 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
323
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171 UInt32 play_me;
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172 SndCommand cmd;
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173 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
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174
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175 IncrementAtomic((SInt32 *) &need_to_mix);
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176
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177 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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178 play_me = ! fill_me; /* filled buffer to play _now_ */
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179
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180 if ( ! audio->enabled ) {
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181 return;
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182 }
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183
323
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184 /* queue previously mixed buffer for playback. */
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185 header.samplePtr = (Ptr)buffer[play_me];
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186 cmd.cmd = bufferCmd;
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187 cmd.param1 = 0;
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188 cmd.param2 = (long)&header;
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189 SndDoCommand (chan, &cmd, 0);
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190
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191 memset (buffer[fill_me], 0, audio->spec.size);
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192
323
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193 /*
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194 * if audio device isn't locked, mix the next buffer to be queued in
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195 * the memory block that just finished playing.
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196 */
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197 if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) {
323
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198 mix_buffer (audio, buffer[fill_me]);
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199 }
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200
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201 /* set this callback to run again when current buffer drains. */
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202 if ( running ) {
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203 cmd.cmd = callBackCmd;
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204 cmd.param1 = 0;
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205 cmd.param2 = play_me;
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206
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207 SndDoCommand (chan, &cmd, 0);
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208 }
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209 }
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210
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211 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
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212
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213 SndCallBackUPP callback;
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214 int sample_bits;
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215 int i;
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216 long initOptions;
323
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217
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218 /* Very few conversions are required, but... */
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219 switch (spec->format) {
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220 case AUDIO_S8:
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221 spec->format = AUDIO_U8;
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222 break;
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223 case AUDIO_U16LSB:
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224 spec->format = AUDIO_S16LSB;
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225 break;
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226 case AUDIO_U16MSB:
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227 spec->format = AUDIO_S16MSB;
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228 break;
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229 }
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230 SDL_CalculateAudioSpec(spec);
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231
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232 /* initialize bufferCmd header */
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233 memset (&header, 0, sizeof(header));
1133
609c060fd2a2 The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
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234 callback = (SndCallBackUPP) NewSndCallBackUPP (callBackProc);
0
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235 sample_bits = spec->size / spec->samples / spec->channels * 8;
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236
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237 #ifdef DEBUG_AUDIO
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238 fprintf(stderr,
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239 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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240 spec->format, spec->channels, sample_bits, spec->freq);
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241 #endif /* DEBUG_AUDIO */
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242
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243 header.numChannels = spec->channels;
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244 header.sampleSize = sample_bits;
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245 header.sampleRate = spec->freq << 16;
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246 header.numFrames = spec->samples;
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247 header.encode = cmpSH;
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248
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249 /* Note that we install the 16bitLittleEndian Converter if needed. */
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250 if ( spec->format == 0x8010 ) {
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251 header.compressionID = fixedCompression;
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252 header.format = k16BitLittleEndianFormat;
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253 }
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254
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255 /* allocate 2 buffers */
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256 for (i=0; i<2; i++) {
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257 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
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258 if (buffer[i] == NULL) {
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259 SDL_OutOfMemory();
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260 return (-1);
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261 }
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262 memset (buffer[i], 0, spec->size);
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263 }
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264
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265 /* Create the sound manager channel */
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266 channel = (SndChannelPtr)SDL_malloc(sizeof(*channel));
0
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267 if ( channel == NULL ) {
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268 SDL_OutOfMemory();
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269 return(-1);
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270 }
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271 if ( spec->channels >= 2 ) {
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272 initOptions = initStereo;
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273 } else {
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274 initOptions = initMono;
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275 }
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276 channel->userInfo = (long)this;
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277 channel->qLength = 128;
323
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278 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) {
0
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279 SDL_SetError("Unable to create audio channel");
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diff changeset
280 SDL_free(channel);
0
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281 channel = NULL;
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282 return(-1);
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283 }
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284
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285 /* start playback */
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286 {
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287 SndCommand cmd;
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288 cmd.cmd = callBackCmd;
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289 cmd.param2 = 0;
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290 running = 1;
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291 SndDoCommand (channel, &cmd, 0);
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292 }
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293
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294 return 1;
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295 }
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296
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297 static void Mac_CloseAudio(_THIS) {
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298
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299 int i;
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300
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301 running = 0;
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302
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303 if (channel) {
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304 SndDisposeChannel (channel, true);
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305 channel = NULL;
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306 }
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parents:
diff changeset
307
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diff changeset
308 for ( i=0; i<2; ++i ) {
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parents:
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309 if ( buffer[i] ) {
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diff changeset
310 SDL_free(buffer[i]);
0
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311 buffer[i] = NULL;
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312 }
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313 }
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314 }
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diff changeset
315
323
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diff changeset
316 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */
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317
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parents: 297
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318 static void Mac_LockAudio(_THIS)
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diff changeset
319 {
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parents: 297
diff changeset
320 /* no-op. */
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321 }
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parents: 297
diff changeset
322
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parents: 297
diff changeset
323 static void Mac_UnlockAudio(_THIS)
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diff changeset
324 {
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parents: 297
diff changeset
325 /* no-op. */
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diff changeset
326 }
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diff changeset
327
0
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parents:
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328
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329 /* This function is called by Sound Manager when it has exhausted one of
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diff changeset
330 the buffers, so we'll zero it to silence and fill it with audio if
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331 we're not paused.
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diff changeset
332 */
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diff changeset
333 static pascal
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parents:
diff changeset
334 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
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parents:
diff changeset
335 {
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336 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
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diff changeset
337
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parents:
diff changeset
338 /* If audio is quitting, don't do anything */
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parents:
diff changeset
339 if ( ! audio->enabled ) {
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parents:
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340 return;
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parents:
diff changeset
341 }
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342 memset (newbuf->dbSoundData, 0, audio->spec.size);
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343 newbuf->dbNumFrames = audio->spec.samples;
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parents:
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344 if ( ! audio->paused ) {
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diff changeset
345 if ( audio->convert.needed ) {
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346 audio->spec.callback(audio->spec.userdata,
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347 (Uint8 *)audio->convert.buf,audio->convert.len);
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348 SDL_ConvertAudio(&audio->convert);
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349 #if 0
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diff changeset
350 if ( audio->convert.len_cvt != audio->spec.size ) {
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parents:
diff changeset
351 /* Uh oh... probably crashes here */;
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parents:
diff changeset
352 }
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diff changeset
353 #endif
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1312
diff changeset
354 SDL_memcpy(newbuf->dbSoundData, audio->convert.buf,
0
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parents:
diff changeset
355 audio->convert.len_cvt);
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parents:
diff changeset
356 } else {
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parents:
diff changeset
357 audio->spec.callback(audio->spec.userdata,
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diff changeset
358 (Uint8 *)newbuf->dbSoundData, audio->spec.size);
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parents:
diff changeset
359 }
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parents:
diff changeset
360 }
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parents:
diff changeset
361 newbuf->dbFlags |= dbBufferReady;
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parents:
diff changeset
362 }
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parents:
diff changeset
363
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parents:
diff changeset
364 static int DoubleBufferAudio_Available(void)
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parents:
diff changeset
365 {
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parents:
diff changeset
366 int available;
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parents:
diff changeset
367 NumVersion sndversion;
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parents:
diff changeset
368 long response;
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parents:
diff changeset
369
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diff changeset
370 available = 0;
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parents:
diff changeset
371 sndversion = SndSoundManagerVersion();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 if ( sndversion.majorRev >= 3 ) {
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parents:
diff changeset
373 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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parents:
diff changeset
374 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
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parents:
diff changeset
375 available = 1;
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parents:
diff changeset
376 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 }
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parents:
diff changeset
378 } else {
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parents:
diff changeset
379 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 if ( (response & (1 << gestaltHasASC)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 available = 1;
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parents:
diff changeset
382 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 return(available);
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parents:
diff changeset
386 }
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parents:
diff changeset
387
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parents:
diff changeset
388 static void Mac_CloseAudio(_THIS)
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parents:
diff changeset
389 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 if ( channel != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 /* Clean up the audio channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 SndDisposeChannel(channel, true);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 if ( audio_buf[i] ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
399 SDL_free(audio_buf[i]);
0
74212992fb08 Initial revision
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parents:
diff changeset
400 audio_buf[i] = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 SndDoubleBufferHeader2 audio_dbh;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 long initOptions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 int sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 SndDoubleBackUPP doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 /* Check to make sure double-buffered audio is available */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 if ( ! DoubleBufferAudio_Available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 SDL_SetError("Sound manager doesn't support double-buffering");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 /* Very few conversions are required, but... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 switch (spec->format) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 case AUDIO_S8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 case AUDIO_U16LSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 spec->format = AUDIO_S16LSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 case AUDIO_U16MSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 spec->format = AUDIO_S16MSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 SDL_CalculateAudioSpec(spec);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 /* initialize the double-back header */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
434 SDL_memset(&audio_dbh, 0, sizeof(audio_dbh));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 sample_bits = spec->size / spec->samples / spec->channels * 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 audio_dbh.dbhNumChannels = spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 audio_dbh.dbhSampleSize = sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 audio_dbh.dbhCompressionID = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 audio_dbh.dbhPacketSize = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 audio_dbh.dbhSampleRate = spec->freq << 16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 audio_dbh.dbhDoubleBack = doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 audio_dbh.dbhFormat = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 /* Note that we install the 16bitLittleEndian Converter if needed. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 if ( spec->format == 0x8010 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 audio_dbh.dbhCompressionID = fixedCompression;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 audio_dbh.dbhFormat = k16BitLittleEndianFormat;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 /* allocate the 2 double-back buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 for ( i=0; i<2; ++i ) {
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
454 audio_buf[i] = SDL_calloc(1, sizeof(SndDoubleBuffer)+spec->size);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 if ( audio_buf[i] == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 audio_buf[i]->dbNumFrames = spec->samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 audio_buf[i]->dbFlags = dbBufferReady;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 audio_buf[i]->dbUserInfo[0] = (long)this;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 audio_dbh.dbhBufferPtr[i] = audio_buf[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 /* Create the sound manager channel */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
466 channel = (SndChannelPtr)SDL_malloc(sizeof(*channel));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 if ( channel == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 if ( spec->channels >= 2 ) {
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472 initOptions = initStereo;
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473 } else {
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474 initOptions = initMono;
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475 }
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476 channel->userInfo = 0;
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477 channel->qLength = 128;
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478 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
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479 SDL_SetError("Unable to create audio channel");
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3692456e7b0f Use SDL_ prefixed versions of C library functions.
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480 SDL_free(channel);
0
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481 channel = NULL;
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482 return(-1);
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483 }
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484
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485 /* Start playback */
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486 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
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487 != noErr ) {
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488 SDL_SetError("Unable to play double buffered audio");
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489 return(-1);
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490 }
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491
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492 return 1;
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493 }
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494
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b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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495 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */
0
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496