annotate WhatsNew @ 4384:6800e2560310 SDL-1.2

Fixed bugs #882 and 865, re-opening bug #634 Ronald Lamprecht to SDL Hi, Sam Lantinga wrote: The problem with that fix is that it breaks IME events again. Maybe we can handle keyboard events differently to prevent this issue? Spending an hour reading MSDN, analysing SDL and another hour testing the reality on XP I am really wondering how patch r4990 could have ever worked in any situation. It's main effect is to break the unicode translation and causing spurious activation events! Why does TranslateMessage(&msg) nothing useful? Simply because it does not affect "msg" at all! All keyboard events are dispatched without the slightest change (see MSDN). TranslateMessage() just appends additional WM_CHAR, WM_DEADCHAR, WM_SYSCHAR, WM_SYSDEADCHAR event messages to the queue. But I could not find any SDL event handling routine that catches these events and transforms them to proper SDL keyevents while eliminating the corresponding WM_KEYDOWN, etc. events. Thus any IME input like the '@' generated by "Alt + 6(Numpad) + 4(Numpad)" is simply lost. But the situation is even worse! Up to r4990 the TranslateKey()/ToUnicode() calls did evaluate dead keys and did deliver proper key events for subsequent key strokes like '´' + 'e' resulting in 'é'. ToUnicode() needs proper key state informations to be able to handle these substitutions. But unfortunatly TranslateMessage() needs the same state information and eats it up while generating the WM_CHAR messages :-( Thus the current 1.2.14 breakes the partial IME support of previous releases, too. The key state race condition between ToUnicode() and TranslateMessage() requires to avoid any ToUnicode() usage for receiving proper WM_CHAR, etc. messages generated by TranslateMessage(). (Yes - the '@' and 'é' appear as WM_CHAR messages when unicode is switched off). The spurious SDL activation events are *not* caused by additional WM_ACTIVATE Windows messages! Besides DIB_HandleMessage() SDL_PrivateAppActive() is called by another source which I am not yet aware of - any hints? Thus I do strongly recommend the deletion of the TranslateMessage(&msg) call as a quick fix. A proper support of unicode and IME requires a clean SDL keyboard input concept first. Which SDL keyboards events should be transmitted to the app when the user presses '´' + 'e' ? Within the current unicode handling the first key stroke is hidden. Even though ToUnicode() delivers the proper key SDL does ignore it in TranslateKey(). Just the composed key event is transmitted to the app. That is what you expect for text input, but the app can no longer use keys like '^' as a key button because it will never receive a key event for it! With a given concept it seems to be necessary to regenerate SDL key events out of the WM_CHAR, etc. events and to drop all related direct WM_KEYDOWN, etc. events while the remaining basic WM_KEYDOWN, etc. events would still have to result in SDL key events. Anyway the source of the spurious WM_ACTIVATE should be located to avoid future trouble. Greets, Ronald
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Nov 2009 04:59:13 +0000
parents 34a0a589b9c4
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1
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2 This is a list of API changes in SDL's version history.
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4 Version 1.0:
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5
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e1826b24ee8d Updated documentation with major changes for 1.2.14
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6 1.2.14:
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7 Added cast macros for correct usage with C++:
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8 SDL_reinterpret_cast(type, expression)
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9 SDL_static_cast(type, expression)
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10
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11 Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
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12 SDL_VIDEO_FULLSCREEN_HEAD on X11.
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13
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0ca47eaff9c9 Changed environment variable to match Debian patch 205_lock_keys.diff
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14 Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
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15 up/down events for Caps-Lock and Num-Lock keys.
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16
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82dab719502e Fixed bug #464
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17 1.2.13:
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18 Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants.
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19
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f5daa62ce1c4 Updated docs with bug fixes in subversion.
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20 1.2.12:
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21 Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
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22 of the screensaver on Mac OS X and X11.
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24 1.2.10:
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25 If SDL_OpenAudio() is passed zero for the desired format
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26 fields, the following environment variables will be used
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27 to fill them in:
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28 SDL_AUDIO_FREQUENCY
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29 SDL_AUDIO_FORMAT
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30 SDL_AUDIO_CHANNELS
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31 SDL_AUDIO_SAMPLES
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32 If an environment variable is not specified, it will be set
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33 to a reasonable default value.
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34
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c2c6ff414ef5 Fixed bug #45
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35 Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
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36 variable, currently supported on X11 Xinerama configurations.
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37
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38 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
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39
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40 Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
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41
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42 Added current_w and current_h to the SDL_VideoInfo structure,
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43 which is set to the desktop resolution during video intialization,
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44 and then set to the current resolution when a video mode is set.
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45
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46 SDL_SetVideoMode() now accepts 0 for width or height and will use
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47 the current video mode (or the desktop mode if no mode has been set.)
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48
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49 Added SDL_GetKeyRepeat()
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51 Added SDL_config.h, with defaults for various build environments.
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52
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53 1.2.7:
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54 Added CPU feature detection functions to SDL_cpuinfo.h:
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55 SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
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56 SDL_HasAltiVec()
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57 Added function to create RWops from const memory: SDL_RWFromConstMem()
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58
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12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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59 1.2.6:
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60 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
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61
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864e2d2a9a55 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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62 Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
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9c42ee1b7d77 Date: Thu, 24 Apr 2003 15:13:47 -0400
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63
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64 1.2.5:
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65 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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66
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67 Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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68
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69 1.2.0:
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70 Added SDL_VIDEOEXPOSE event to signal that the screen needs to
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71 be redrawn. This is currently only delivered to OpenGL windows
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72 on X11, though it may be delivered in the future when the video
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73 memory is lost under DirectX.
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74
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75 1.1.8:
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76 You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
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77 that has no title bar or frame decoration. Fullscreen video
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78 modes automatically have this flag set.
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79
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80 Added a function to query the clipping rectangle for a surface:
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81 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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82
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83 Added a function to query the current event filter:
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84 SDL_EventFilter SDL_GetEventFilter(void)
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85
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86 If you pass -1 to SDL_ShowCursor(), it won't change the current
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87 cursor visibility state, but will still return it.
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88
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89 SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
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90 you can nest them as deep as you want, as long as each lock call
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91 has a matching unlock call. The surface remains locked until the
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92 last matching unlock call.
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93
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94 Note that you may not blit to or from a locked surface.
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95
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96 1.1.7:
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97 The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
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98 arrays of Uint16 values instead of Uint8 values. For the most part,
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99 you can just take your old values and shift them up 8 bits to get
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100 new correct values for your gamma ramps.
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101
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102 You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
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103 and SDL will try to RLE accelerate colorkey and alpha blits in the
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104 resulting surface.
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105
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106 1.1.6:
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107 Added a function to return the thread ID of a specific thread:
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108 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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109 If 'thread' is NULL, this function returns the id for this thread.
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110
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111 1.1.5:
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112 The YUV overlay structure has been changed to use an array of
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113 pitches and pixels representing the planes of a YUV image, to
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114 better enable hardware acceleration. The YV12 and IYUV formats
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115 each have three planes, corresponding to the Y, U, and V portions
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116 of the image, while packed pixel YUV formats just have one plane.
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117
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118 For palettized mode (8bpp), the screen colormap is now split in
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119 a physical and a logical palette. The physical palette determines
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120 what colours the screen pixels will get when displayed, and the
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121 logical palette controls the mapping from blits to/from the screen.
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122 A new function, SDL_SetPalette() has been added to change
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123 logical and physical palettes separately. SDL_SetColors() works
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124 just as before, and is equivalent to calling SDL_SetPalette() with
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125 a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
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126
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127 SDL_BlitSurface() no longer modifies the source rectangle, only the
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128 destination rectangle. The width/height members of the destination
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129 rectangle are ignored, only the position is used.
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130
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131 The old source clipping function SDL_SetClipping() has been replaced
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132 with a more useful function to set the destination clipping rectangle:
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133 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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134
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135 Added a function to see what subsystems have been initialized:
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136 Uint32 SDL_WasInit(Uint32 flags)
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137
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138 The Big Alpha Flip: SDL now treats alpha as opacity like everybody
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139 else, and not as transparency:
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140
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141 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
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142 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
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143 Values between 0 and 255 vary from fully transparent to fully opaque.
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144
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145 New functions:
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146 SDL_DisplayFormatAlpha()
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147 Returns a surface converted to a format with alpha-channel
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148 that can be blit efficiently to the screen. (In other words,
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149 like SDL_DisplayFormat() but the resulting surface has
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150 an alpha channel.) This is useful for surfaces with alpha.
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151 SDL_MapRGBA()
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152 Works as SDL_MapRGB() but takes an additional alpha parameter.
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153 SDL_GetRGBA()
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154 Works as SDL_GetRGB() but also returns the alpha value
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155 (SDL_ALPHA_OPAQUE for formats without an alpha channel)
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156
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157 Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
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158 the [0..255] interval. Previously, SDL_GetRGB() would return
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159 (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
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160 (N.B.: This is broken for bit fields < 3 bits.)
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161
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162 SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
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163
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164 SDL_SetAlpha() can now be used for both setting the per-surface
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165 alpha, using the new way of thinking of alpha, and also to enable
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166 and disable per-pixel alpha blending for surfaces with an alpha
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167 channel:
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168 To disable alpha blending:
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169 SDL_SetAlpha(surface, 0, 0);
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170 To re-enable alpha blending:
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171 SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
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172 Surfaces with an alpha channel have blending enabled by default.
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173
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174 SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
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175 RLE acceleration of blits, just as like with SDL_SetColorKey().
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176 This flag can be set for both surfaces with an alpha channel
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177 and surfaces with an alpha value set by SDL_SetAlpha().
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178 As always, RLE surfaces must be locked before pixel access is
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179 allowed, and unlocked before any other SDL operations are done
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180 on it.
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181
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182 The blit semantics for surfaces with and without alpha and colorkey
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183 have now been defined:
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184
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185 RGBA->RGB:
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186 SDL_SRCALPHA set:
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187 alpha-blend (using alpha-channel).
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188 SDL_SRCCOLORKEY ignored.
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189 SDL_SRCALPHA not set:
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190 copy RGB.
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191 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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192 RGB values of the source colour key, ignoring alpha in the
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193 comparison.
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194
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195 RGB->RGBA:
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196 SDL_SRCALPHA set:
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197 alpha-blend (using the source per-surface alpha value);
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198 set destination alpha to opaque.
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199 SDL_SRCALPHA not set:
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200 copy RGB, set destination alpha to opaque.
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201 both:
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202 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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203 source colour key.
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204
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205 RGBA->RGBA:
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206 SDL_SRCALPHA set:
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207 alpha-blend (using the source alpha channel) the RGB values;
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208 leave destination alpha untouched. [Note: is this correct?]
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209 SDL_SRCCOLORKEY ignored.
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210 SDL_SRCALPHA not set:
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211 copy all of RGBA to the destination.
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212 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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213 RGB values of the source colour key, ignoring alpha in the
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214 comparison.
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215
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216 RGB->RGB:
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217 SDL_SRCALPHA set:
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218 alpha-blend (using the source per-surface alpha value).
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219 SDL_SRCALPHA not set:
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220 copy RGB.
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221 both:
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222 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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223 source colour key.
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224
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225 As a special case, blits from surfaces with per-surface alpha
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226 value of 128 (50% transparency) are optimised and much faster
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227 than other alpha values. This does not apply to surfaces with
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228 alpha channels (per-pixel alpha).
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229
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230 New functions for manipulating the gamma of the display have
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231 been added:
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232 int SDL_SetGamma(float red, float green, float blue);
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233 int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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234 int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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235 Gamma ramps are tables with 256 entries which map the screen color
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236 components into actually displayed colors. For an example of
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237 implementing gamma correction and gamma fades, see test/testgamma.c
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238 Gamma control is not supported on all hardware.
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239
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240 1.1.4:
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241 The size of the SDL_CDtrack structure changed from 8 to 12 bytes
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242 as the size of the length member was extended to 32 bits.
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243
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244 You can now use SDL for 2D blitting with a GL mode by passing the
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245 SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
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246 32 bpp, and the data in the framebuffer is put into the GL scene
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247 when you call SDL_UpdateRects(), and the scene will be visible
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248 when you call SDL_GL_SwapBuffers().
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249
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250 Run the "testgl" test program with the -logo command line option
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251 to see an example of this blending of 2D and 3D in SDL.
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252
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253 1.1.3:
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254 Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
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255
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256 Added resizable window support - just add SDL_RESIZABLE to the
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257 SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
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258 See SDL_events.h for details on the new SDL_ResizeEvent structure.
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259
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260 Added condition variable support, based on mutexes and semaphores.
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261 SDL_CreateCond()
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262 SDL_DestroyCond()
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263 SDL_CondSignal()
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264 SDL_CondBroadcast()
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265 SDL_CondWait()
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266 SDL_CondTimedWait()
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267 The new function prototypes are in SDL_mutex.h
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268
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269 Added counting semaphore support, based on the mutex primitive.
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270 SDL_CreateSemaphore()
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271 SDL_DestroySemaphore()
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272 SDL_SemWait()
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273 SDL_SemTryWait()
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274 SDL_SemWaitTimeout()
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275 SDL_SemPost()
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276 SDL_SemValue()
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277 The new function prototypes are in SDL_mutex.h
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278
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279 Added support for asynchronous blitting. To take advantage of this,
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280 you must set the SDL_ASYNCBLIT flag when setting the video mode and
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281 creating surfaces that you want accelerated in this way. You must
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282 lock surfaces that have this flag set, and the lock will block until
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283 any queued blits have completed.
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284
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285 Added YUV video overlay support.
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286 The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
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287 This function creates an overlay surface:
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288 SDL_CreateYUVOverlay()
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289 You must lock and unlock the overlay to get access to the data:
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290 SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
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291 You can then display the overlay:
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292 SDL_DisplayYUVOverlay()
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293 You must free the overlay when you are done using it:
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294 SDL_FreeYUVOverlay()
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295 See SDL_video.h for the full function prototypes.
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296
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297 The joystick hat position constants have been changed:
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298 Old constant New constant
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299 ------------ ------------
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300 0 SDL_HAT_CENTERED
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301 1 SDL_HAT_UP
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302 2 SDL_HAT_RIGHTUP
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303 3 SDL_HAT_RIGHT
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304 4 SDL_HAT_RIGHTDOWN
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305 5 SDL_HAT_DOWN
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306 6 SDL_HAT_LEFTDOWN
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307 7 SDL_HAT_LEFT
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308 8 SDL_HAT_LEFTUP
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309 The new constants are bitmasks, so you can check for the
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310 individual axes like this:
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311 if ( hat_position & SDL_HAT_UP ) {
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312 }
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313 and you'll catch left-up, up, and right-up.
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314
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315 1.1.2:
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316 Added multiple timer support:
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317 SDL_AddTimer() and SDL_RemoveTimer()
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318
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319 SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
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320
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321 1.1.0:
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322 Added initial OpenGL support.
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323 First set GL attributes (such as RGB depth, alpha depth, etc.)
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324 SDL_GL_SetAttribute()
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325 Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
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326 Perform all of your normal GL drawing.
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327 Finally swap the buffers with the new SDL function:
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328 SDL_GL_SwapBuffers()
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329 See the new 'testgl' test program for an example of using GL with SDL.
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330
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331 You can load GL extension functions by using the function:
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332 SDL_GL_LoadProcAddress()
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333
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334 Added functions to initialize and cleanup specific SDL subsystems:
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335 SDL_InitSubSystem() and SDL_QuitSubSystem()
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336
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337 Added user-defined event type:
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338 typedef struct {
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339 Uint8 type;
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340 int code;
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341 void *data1;
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342 void *data2;
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343 } SDL_UserEvent;
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344 This structure is in the "user" member of an SDL_Event.
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345
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346 Added a function to push events into the event queue:
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347 SDL_PushEvent()
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348
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349 Example of using the new SDL user-defined events:
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350 {
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351 SDL_Event event;
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352
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353 event.type = SDL_USEREVENT;
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354 event.user.code = my_event_code;
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355 event.user.data1 = significant_data;
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356 event.user.data2 = 0;
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357 SDL_PushEvent(&event);
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358 }
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359
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360 Added a function to get mouse deltas since last query:
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361 SDL_GetRelativeMouseState()
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362
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363 Added a boolean datatype to SDL_types.h:
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364 SDL_bool = { SDL_TRUE, SDL_FALSE }
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365
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366 Added a function to get the current audio status:
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367 SDL_GetAudioState();
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368 It returns one of:
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369 SDL_AUDIO_STOPPED,
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370 SDL_AUDIO_PLAYING,
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371 SDL_AUDIO_PAUSED
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372
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373 Added an AAlib driver (ASCII Art) - by Stephane Peter.
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374
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375 1.0.6:
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376 The input grab state is reset after each call to SDL_SetVideoMode().
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377 The input is grabbed by default in fullscreen mode, and ungrabbed in
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378 windowed mode. If you want to set input grab to a particular value,
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379 you should set it after each call to SDL_SetVideoMode().
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380
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381 1.0.5:
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382 Exposed SDL_AudioInit(), SDL_VideoInit()
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383 Added SDL_AudioDriverName() and SDL_VideoDriverName()
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384
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385 Added new window manager function:
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386 SDL_WM_ToggleFullScreen()
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387 This is currently implemented only on Linux
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388
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389 The ALT-ENTER code has been removed - it's not appropriate for a
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390 lib to bind keys when they aren't even emergency escape sequences.
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391
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392 ALT-ENTER functionality can be implemented with the following code:
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393
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394 int Handle_AltEnter(const SDL_Event *event)
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395 {
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396 if ( event->type == SDL_KEYDOWN ) {
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397 if ( (event->key.keysym.sym == SDLK_RETURN) &&
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398 (event->key.keysym.mod & KMOD_ALT) ) {
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399 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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400 return(0);
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401 }
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402 }
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403 return(1);
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404 }
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405 SDL_SetEventFilter(Handle_AltEnter);
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406
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407 1.0.3:
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408 Under X11, if you grab the input and hide the mouse cursor,
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409 the mouse will go into a "relative motion" mode where you
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410 will always get relative motion events no matter how far in
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411 each direction you move the mouse - relative motion is not
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412 bounded by the edges of the window (though the absolute values
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413 of the mouse positions are clamped by the size of the window).
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414 The SVGAlib, framebuffer console, and DirectInput drivers all
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415 have this behavior naturally, and the GDI and BWindow drivers
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416 never go into "relative motion" mode.
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417
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418 1.0.2:
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419 Added a function to enable keyboard repeat:
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420 SDL_EnableKeyRepeat()
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421
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422 Added a function to grab the mouse and keyboard input
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423 SDL_WM_GrabInput()
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424
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425 Added a function to iconify the window.
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426 SDL_WM_IconifyWindow()
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427 If this function succeeds, the application will receive an event
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428 signaling SDL_APPACTIVE event
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429
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430 1.0.1:
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431 Added constants to SDL_audio.h for 16-bit native byte ordering:
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432 AUDIO_U16SYS, AUDIO_S16SYS
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433
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434 1.0.0:
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435 New public release
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436
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437 Version 0.11:
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438
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439 0.11.5:
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440 A new function SDL_GetVideoSurface() has been added, and returns
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441 a pointer to the current display surface.
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442
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443 SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
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444 a new function SDL_CreateRGBSurfaceFrom() has been added to allow
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445 creating an SDL surface from an existing pixel data buffer.
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446
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447 Added SDL_GetRGB() to the headers and documentation.
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448
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449 0.11.4:
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450 SDL_SetLibraryPath() is no longer meaningful, and has been removed.
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451
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452 0.11.3:
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453 A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
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454 installing fatal signal handlers on operating systems that support
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455 them.
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456
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457 Version 0.9:
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diff changeset
458
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459 0.9.15:
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460 SDL_CreateColorCursor() has been removed. Color cursors should
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461 be implemented as sprites, blitted by the application when the
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462 cursor moves. To get smooth color cursor updates when the app
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463 is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
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464 allows you to handle the mouse motion in another thread from an
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465 event filter function, but is currently only supported by Linux
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466 and BeOS. Note that you'll have to protect the display surface
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diff changeset
467 from multi-threaded access by using mutexes if you do this.
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468
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diff changeset
469 Thread-safe surface support has been removed from SDL.
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diff changeset
470 This makes blitting somewhat faster, by removing SDL_MiddleBlit().
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diff changeset
471 Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
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diff changeset
472 You can make your surfaces thread-safe by allocating your own
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diff changeset
473 mutex and making lock/unlock calls around accesses to your surface.
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diff changeset
474
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parents:
diff changeset
475 0.9.14:
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parents:
diff changeset
476 SDL_GetMouseState() now takes pointers to int rather than Uint16.
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parents:
diff changeset
477
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parents:
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478 If you set the SDL_WINDOWID environment variable under UNIX X11,
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diff changeset
479 SDL will use that as the main window instead of creating it's own.
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480 This is an unsupported extension to SDL, and not portable at all.
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diff changeset
481
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diff changeset
482 0.9.13:
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diff changeset
483 Added a function SDL_SetLibraryPath() which can be used to specify
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diff changeset
484 the directory containing the SDL dynamic libraries. This is useful
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
485 for commercial applications which ship with particular versions
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
486 of the libraries, and for security on multi-user systems.
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diff changeset
487 If this function is not used, the default system directories are
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parents:
diff changeset
488 searched using the native dynamic object loading mechanism.
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parents:
diff changeset
489
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
490 In order to support C linkage under Visual C++, you must declare
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diff changeset
491 main() without any return type:
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parents:
diff changeset
492 main(int argc, char *argv[]) {
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parents:
diff changeset
493 /* Do the program... */
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diff changeset
494 return(0);
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495 }
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Sam Lantinga <slouken@lokigames.com>
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496 C++ programs should also return a value if compiled under VC++.
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parents:
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497
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diff changeset
498 The blit_endian member of the SDL_VideoInfo struct has been removed.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499
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diff changeset
500 SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
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Sam Lantinga <slouken@lokigames.com>
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501 is now no longer any function to translate a keysym to a character.
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diff changeset
502
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parents:
diff changeset
503 The SDL_keysym structure has been extended with a 'scancode' and
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 'unicode' member. The 'scancode' is a hardware specific scancode
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parents:
diff changeset
505 for the key that was pressed, and may be 0. The 'unicode' member
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parents:
diff changeset
506 is a 16-bit UNICODE translation of the key that was pressed along
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parents:
diff changeset
507 with any modifiers or compose keys that have been pressed.
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diff changeset
508 If no UNICODE translation exists for the key, 'unicode' will be 0.
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
509
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parents:
diff changeset
510 Added a function SDL_EnableUNICODE() to enable/disable UNICODE
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 translation of character keypresses. Translation defaults off.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 To convert existing code to use the new API, change code which
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 and change code which uses it to get the ASCII value of a sym to
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 use the 'unicode' member of the event keysym.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 0.9.12:
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parents:
diff changeset
519 There is partial support for 64-bit datatypes. I don't recommend
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 you use this if you have a choice, because 64-bit datatypes are not
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 supported on many platforms. On platforms for which it is supported,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 you can use the Uint64 and Sint64 datatypes.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 Added functions to SDL_endian.h to support 64-bit datatypes:
74212992fb08 Initial revision
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parents:
diff changeset
526 SDL_SwapLE64(), SDL_SwapBE64(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 A new member "len_ratio" has been added to the SDL_AudioCVT structure,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 and allows you to determine either the original buffer length or the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 converted buffer length, given the other.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 A new function SDL_FreeWAV() has been added to the API to free data
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 the gcc compiled DLL uses a different heap than VC++ compiled apps.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 SDL now has initial support for international keyboards using the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 Latin character set.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 compile-time variable, or you can set the environment variable
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 The valid values for these variables can be found in SDL_keyboard.c
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 Full support for German and French keyboards under X11 is implemented.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 0.9.11:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 The THREADED_EVENTS compile-time define has been replaced with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 SDL will create a separate thread to perform input event handling.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 If this flag is passed to SDL_Init(), and the OS doesn't support
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 event handling in a separate thread, SDL_Init() will fail.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 Be sure to add calls to SDL_Delay() in your main thread to allow
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 the OS to schedule your event thread, or it may starve, leading
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 to slow event delivery and/or dropped events.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 Currently MacOS and Win32 do not support this flag, while BeOS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 and Linux do support it. I recommend that your application only
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 use this flag if absolutely necessary.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 The SDL thread function passed to SDL_CreateThread() now returns a
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 status. This status can be retrieved by passing a non-NULL pointer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 as the 'status' argument to SDL_WaitThread().
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 The volume parameter to SDL_MixAudio() has been increased in range
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 from (0-8) to (0-128)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 SDL now has a data source abstraction which can encompass a file,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 an area of memory, or any custom object you can envision. It uses
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 these abstractions, SDL_RWops, in the endian read/write functions,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 and the built-in WAV and BMP file loaders. This means you can load
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 WAV chunks from memory mapped files, compressed archives, network
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 pipes, or anything else that has a data read abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 There are three built-in data source abstractions:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 along with a generic data source allocation function:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 SDL_AllocRW()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 These data sources can be used like stdio file pointers with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 following convenience functions:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 These functions are defined in the new header file "SDL_rwops.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 The endian swapping functions have been turned into macros for speed
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 the endianness of the host system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 The endian read/write functions now take an SDL_RWops pointer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 instead of a stdio FILE pointer, to support the new data source
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 The SDL_*LoadWAV() functions have been replaced with a single
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 free it as the second parameter. SDL_LoadWAV() is a macro for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 with a single function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 are macros for backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 Note that these functions use SDL_RWseek() extensively, and should
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 not be used on pipes or other non-seekable data sources.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 0.9.10:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 extended to support multiple types of display drivers, as well as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 safe access to the X11 display when THREADED_EVENTS is enabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 The new structures are documented in the SDL_syswm.h header file.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 should now work properly, as well as the "Windows" keys on US
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 keyboards.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 instead of trying to open each block device on the system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 The CD must be listed in /etc/fstab as using the iso9660 filesystem.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 On Linux, if you define THREADED_EVENTS at compile time, a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 thread will be spawned to gather X events asynchronously from the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 graphics updates. This hasn't been extensively tested, but it does
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625 provide a means of handling keyboard and mouse input in a separate
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626 thread from the graphics thread. (This is now enabled by default.)
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627
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628 A special access function SDL_PeepEvents() allows you to manipulate
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parents:
diff changeset
629 the event queue in a thread-safe manner, including peeking at events,
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630 removing events of a specified type, and adding new events of arbitrary
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631 type to the queue (use the new 'user' member of the SDL_Event type).
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632
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633 If you use SDL_PeepEvents() to gather events, then the main graphics
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634 thread needs to call SDL_PumpEvents() periodically to drive the event
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635 loop and generate input events. This is not necessary if SDL has been
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636 compiled with THREADED_EVENTS defined, but doesn't hurt.
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637
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638 A new function SDL_ThreadID() returns the identifier associated with
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diff changeset
639 the current thread.
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diff changeset
640
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641 0.9.9:
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642 The AUDIO_STEREO format flag has been replaced with a new 'channels'
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643 member of the SDL_AudioSpec structure. The channels are 1 for mono
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644 audio, and 2 for stereo audio. In the future more channels may be
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645 supported for 3D surround sound.
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646
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647 The SDL_MixAudio() function now takes an additional volume parameter,
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648 which should be set to SDL_MIX_MAXVOLUME for compatibility with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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649 original function.
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
650
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651 The CD-ROM functions which take a 'cdrom' parameter can now be
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652 passed NULL, and will act on the last successfully opened CD-ROM.
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diff changeset
653
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Sam Lantinga <slouken@lokigames.com>
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654 0.9.8:
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parents:
diff changeset
655 No changes, bugfixes only.
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parents:
diff changeset
656
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 0.9.7:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 No changes, bugfixes only.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659
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parents:
diff changeset
660 0.9.6:
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661 Added a fast rectangle fill function: SDL_FillRect()
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662
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Sam Lantinga <slouken@lokigames.com>
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663 Addition of a useful function for getting info on the video hardware:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 const SDL_VideoInfo *SDL_GetVideoInfo(void)
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parents:
diff changeset
665 This function replaces SDL_GetDisplayFormat().
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parents:
diff changeset
666
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diff changeset
667 Initial support for double-buffering:
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
668 Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
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Sam Lantinga <slouken@lokigames.com>
parents:
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669 Update the screen with a new function: SDL_Flip()
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parents:
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670
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diff changeset
671 SDL_AllocSurface() takes two new flags:
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672 SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
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673 and if the hardware supports hardware acceleration of colorkey blits
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parents:
diff changeset
674 between two surfaces in video memory, to place the surface in video
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Sam Lantinga <slouken@lokigames.com>
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675 memory if possible, otherwise it will be placed in system memory.
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parents:
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676 SDL_SRCALPHA means that the surface will be used for alpha blits and
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677 if the hardware supports hardware acceleration of alpha blits between
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parents:
diff changeset
678 two surfaces in video memory, to place the surface in video memory
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parents:
diff changeset
679 if possible, otherwise it will be placed in system memory.
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parents:
diff changeset
680 SDL_HWSURFACE now means that the surface will be created with the
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 same format as the display surface, since having surfaces in video
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 memory is only useful for fast blitting to the screen, and you can't
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 blit surfaces with different surface formats in video memory.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684
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parents:
diff changeset
685 0.9.5:
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
686 You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 that the icon consists of the entire image.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688
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parents:
diff changeset
689 SDL_LowerBlit() is back -- but don't use it on the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 It is exactly the same as SDL_MiddleBlit(), but doesn't check for
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parents:
diff changeset
691 thread safety.
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parents:
diff changeset
692
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parents:
diff changeset
693 Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
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parents:
diff changeset
694 a FILE pointer instead of a file name.
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parents:
diff changeset
695
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
696 Added CD-ROM audio control API:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697 SDL_CDNumDrives()
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
698 SDL_CDName()
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parents:
diff changeset
699 SDL_CDOpen()
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parents:
diff changeset
700 SDL_CDStatus()
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
701 SDL_CDPlayTracks()
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
702 SDL_CDPlay()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703 SDL_CDPause()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 SDL_CDResume()
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
705 SDL_CDStop()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
706 SDL_CDEject()
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707 SDL_CDClose()
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parents:
diff changeset
708
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709 0.9.4:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
710 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
711
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
712 0.9.3:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
713 Mouse motion event now includes relative motion information:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
714 Sint16 event->motion.xrel, Sint16 event->motion.yrel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
716 X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
717 (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
718
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
719 0.9.2:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
720 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
721
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
722 0.9.1:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723 Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
724 automatically mapped on blit.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
725
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 0.8.0:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
727 SDL stable release