Mercurial > sdl-ios-xcode
annotate src/video/SDL_cursor.c @ 3889:67d518069d9a SDL-1.2
A few more AmigaOS things.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 29 Oct 2006 04:08:50 +0000 |
parents | 5f52867ba65c |
children | 782fd950bd46 37dab4a917c4 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General cursor handling code for SDL */ | |
25 | |
26 #include "SDL_mutex.h" | |
27 #include "SDL_video.h" | |
28 #include "SDL_mouse.h" | |
29 #include "SDL_blit.h" | |
30 #include "SDL_sysvideo.h" | |
31 #include "SDL_cursor_c.h" | |
32 #include "SDL_pixels_c.h" | |
33 #include "default_cursor.h" | |
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34 #include "../events/SDL_sysevents.h" |
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35 #include "../events/SDL_events_c.h" |
0 | 36 |
37 /* These are static for our cursor handling code */ | |
38 volatile int SDL_cursorstate = CURSOR_VISIBLE; | |
39 SDL_Cursor *SDL_cursor = NULL; | |
40 static SDL_Cursor *SDL_defcursor = NULL; | |
41 SDL_mutex *SDL_cursorlock = NULL; | |
42 | |
43 /* Public functions */ | |
44 void SDL_CursorQuit(void) | |
45 { | |
46 if ( SDL_cursor != NULL ) { | |
47 SDL_Cursor *cursor; | |
48 | |
49 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
50 if ( SDL_cursor != SDL_defcursor ) { | |
51 SDL_FreeCursor(SDL_cursor); | |
52 } | |
53 SDL_cursor = NULL; | |
54 if ( SDL_defcursor != NULL ) { | |
55 cursor = SDL_defcursor; | |
56 SDL_defcursor = NULL; | |
57 SDL_FreeCursor(cursor); | |
58 } | |
59 } | |
60 if ( SDL_cursorlock != NULL ) { | |
61 SDL_DestroyMutex(SDL_cursorlock); | |
62 SDL_cursorlock = NULL; | |
63 } | |
64 } | |
65 int SDL_CursorInit(Uint32 multithreaded) | |
66 { | |
67 /* We don't have mouse focus, and the cursor isn't drawn yet */ | |
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68 #ifndef IPOD |
0 | 69 SDL_cursorstate = CURSOR_VISIBLE; |
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70 #endif |
0 | 71 |
72 /* Create the default cursor */ | |
73 if ( SDL_defcursor == NULL ) { | |
74 SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask, | |
75 DEFAULT_CWIDTH, DEFAULT_CHEIGHT, | |
76 DEFAULT_CHOTX, DEFAULT_CHOTY); | |
77 SDL_SetCursor(SDL_defcursor); | |
78 } | |
79 | |
80 /* Create a lock if necessary */ | |
81 if ( multithreaded ) { | |
82 SDL_cursorlock = SDL_CreateMutex(); | |
83 } | |
84 | |
85 /* That's it! */ | |
86 return(0); | |
87 } | |
88 | |
89 /* Multi-thread support for cursors */ | |
90 #ifndef SDL_LockCursor | |
91 void SDL_LockCursor(void) | |
92 { | |
93 if ( SDL_cursorlock ) { | |
94 SDL_mutexP(SDL_cursorlock); | |
95 } | |
96 } | |
97 #endif | |
98 #ifndef SDL_UnlockCursor | |
99 void SDL_UnlockCursor(void) | |
100 { | |
101 if ( SDL_cursorlock ) { | |
102 SDL_mutexV(SDL_cursorlock); | |
103 } | |
104 } | |
105 #endif | |
106 | |
107 /* Software cursor drawing support */ | |
108 SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask, | |
109 int w, int h, int hot_x, int hot_y) | |
110 { | |
111 SDL_VideoDevice *video = current_video; | |
112 int savelen; | |
113 int i; | |
114 SDL_Cursor *cursor; | |
115 | |
116 /* Make sure the width is a multiple of 8 */ | |
117 w = ((w+7)&~7); | |
118 | |
119 /* Sanity check the hot spot */ | |
120 if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) { | |
121 SDL_SetError("Cursor hot spot doesn't lie within cursor"); | |
122 return(NULL); | |
123 } | |
124 | |
125 /* Allocate memory for the cursor */ | |
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126 cursor = (SDL_Cursor *)SDL_malloc(sizeof *cursor); |
0 | 127 if ( cursor == NULL ) { |
128 SDL_OutOfMemory(); | |
129 return(NULL); | |
130 } | |
131 savelen = (w*4)*h; | |
132 cursor->area.x = 0; | |
133 cursor->area.y = 0; | |
134 cursor->area.w = w; | |
135 cursor->area.h = h; | |
136 cursor->hot_x = hot_x; | |
137 cursor->hot_y = hot_y; | |
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138 cursor->data = (Uint8 *)SDL_malloc((w/8)*h*2); |
0 | 139 cursor->mask = cursor->data+((w/8)*h); |
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140 cursor->save[0] = (Uint8 *)SDL_malloc(savelen*2); |
0 | 141 cursor->save[1] = cursor->save[0] + savelen; |
142 cursor->wm_cursor = NULL; | |
143 if ( ! cursor->data || ! cursor->save[0] ) { | |
144 SDL_FreeCursor(cursor); | |
145 SDL_OutOfMemory(); | |
146 return(NULL); | |
147 } | |
148 for ( i=((w/8)*h)-1; i>=0; --i ) { | |
149 cursor->data[i] = data[i]; | |
150 cursor->mask[i] = mask[i] | data[i]; | |
151 } | |
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152 SDL_memset(cursor->save[0], 0, savelen*2); |
0 | 153 |
154 /* If the window manager gives us a good cursor, we're done! */ | |
155 if ( video->CreateWMCursor ) { | |
156 cursor->wm_cursor = video->CreateWMCursor(video, data, mask, | |
157 w, h, hot_x, hot_y); | |
158 } else { | |
159 cursor->wm_cursor = NULL; | |
160 } | |
161 return(cursor); | |
162 } | |
163 | |
164 /* SDL_SetCursor(NULL) can be used to force the cursor redraw, | |
165 if this is desired for any reason. This is used when setting | |
166 the video mode and when the SDL window gains the mouse focus. | |
167 */ | |
168 void SDL_SetCursor (SDL_Cursor *cursor) | |
169 { | |
170 SDL_VideoDevice *video = current_video; | |
171 SDL_VideoDevice *this = current_video; | |
172 | |
173 /* Make sure that the video subsystem has been initialized */ | |
174 if ( ! video ) { | |
175 return; | |
176 } | |
177 | |
178 /* Prevent the event thread from moving the mouse */ | |
179 SDL_LockCursor(); | |
180 | |
181 /* Set the new cursor */ | |
182 if ( cursor && (cursor != SDL_cursor) ) { | |
183 /* Erase the current mouse position */ | |
184 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
185 SDL_EraseCursor(SDL_VideoSurface); | |
186 } else if ( video->MoveWMCursor ) { | |
187 /* If the video driver is moving the cursor directly, | |
188 it needs to hide the old cursor before (possibly) | |
189 showing the new one. (But don't erase NULL cursor) | |
190 */ | |
191 if ( SDL_cursor ) { | |
192 video->ShowWMCursor(this, NULL); | |
193 } | |
194 } | |
195 SDL_cursor = cursor; | |
196 } | |
197 | |
198 /* Draw the new mouse cursor */ | |
199 if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) { | |
200 /* Use window manager cursor if possible */ | |
201 if ( SDL_cursor->wm_cursor && | |
1296 | 202 video->ShowWMCursor(this, SDL_cursor->wm_cursor) ) { |
0 | 203 SDL_cursorstate &= ~CURSOR_USINGSW; |
1296 | 204 } else { |
0 | 205 SDL_cursorstate |= CURSOR_USINGSW; |
206 if ( video->ShowWMCursor ) { | |
207 video->ShowWMCursor(this, NULL); | |
208 } | |
209 { int x, y; | |
210 SDL_GetMouseState(&x, &y); | |
211 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
212 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
213 } | |
214 SDL_DrawCursor(SDL_VideoSurface); | |
215 } | |
216 } else { | |
217 /* Erase window manager mouse (cursor not visible) */ | |
218 if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) { | |
219 SDL_EraseCursor(SDL_VideoSurface); | |
220 } else { | |
221 if ( video ) { | |
222 video->ShowWMCursor(this, NULL); | |
223 } | |
224 } | |
225 } | |
226 SDL_UnlockCursor(); | |
227 } | |
228 | |
229 SDL_Cursor * SDL_GetCursor (void) | |
230 { | |
231 return(SDL_cursor); | |
232 } | |
233 | |
234 void SDL_FreeCursor (SDL_Cursor *cursor) | |
235 { | |
236 if ( cursor ) { | |
237 if ( cursor == SDL_cursor ) { | |
238 SDL_SetCursor(SDL_defcursor); | |
239 } | |
240 if ( cursor != SDL_defcursor ) { | |
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241 SDL_VideoDevice *video = current_video; |
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242 SDL_VideoDevice *this = current_video; |
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243 |
0 | 244 if ( cursor->data ) { |
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245 SDL_free(cursor->data); |
0 | 246 } |
247 if ( cursor->save[0] ) { | |
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248 SDL_free(cursor->save[0]); |
0 | 249 } |
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250 if ( video && cursor->wm_cursor ) { |
0 | 251 video->FreeWMCursor(this, cursor->wm_cursor); |
252 } | |
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253 SDL_free(cursor); |
0 | 254 } |
255 } | |
256 } | |
257 | |
258 int SDL_ShowCursor (int toggle) | |
259 { | |
260 int showing; | |
261 | |
262 showing = (SDL_cursorstate & CURSOR_VISIBLE); | |
263 if ( toggle >= 0 ) { | |
264 SDL_LockCursor(); | |
265 if ( toggle ) { | |
266 SDL_cursorstate |= CURSOR_VISIBLE; | |
267 } else { | |
268 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
269 } | |
270 SDL_UnlockCursor(); | |
271 if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) { | |
272 SDL_VideoDevice *video = current_video; | |
273 SDL_VideoDevice *this = current_video; | |
274 | |
275 SDL_SetCursor(NULL); | |
276 if ( video && video->CheckMouseMode ) { | |
277 video->CheckMouseMode(this); | |
278 } | |
279 } | |
280 } else { | |
281 /* Query current state */ ; | |
282 } | |
283 return(showing ? 1 : 0); | |
284 } | |
285 | |
286 void SDL_WarpMouse (Uint16 x, Uint16 y) | |
287 { | |
288 SDL_VideoDevice *video = current_video; | |
289 SDL_VideoDevice *this = current_video; | |
290 | |
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291 if ( !video || !SDL_PublicSurface ) { |
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292 SDL_SetError("A video mode must be set before warping mouse"); |
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293 return; |
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294 } |
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295 |
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296 /* If we have an offset video mode, offset the mouse coordinates */ |
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297 if (this->screen->pitch == 0) { |
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298 x += this->screen->offset / this->screen->format->BytesPerPixel; |
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299 y += this->screen->offset; |
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300 } else { |
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301 x += (this->screen->offset % this->screen->pitch) / |
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302 this->screen->format->BytesPerPixel; |
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303 y += (this->screen->offset / this->screen->pitch); |
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304 } |
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305 |
0 | 306 /* This generates a mouse motion event */ |
307 if ( video->WarpWMCursor ) { | |
308 video->WarpWMCursor(this, x, y); | |
309 } else { | |
310 SDL_PrivateMouseMotion(0, 0, x, y); | |
311 } | |
312 } | |
313 | |
314 void SDL_MoveCursor(int x, int y) | |
315 { | |
316 SDL_VideoDevice *video = current_video; | |
317 | |
318 /* Erase and update the current mouse position */ | |
319 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
320 /* Erase and redraw mouse cursor in new position */ | |
321 SDL_LockCursor(); | |
322 SDL_EraseCursor(SDL_VideoSurface); | |
323 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
324 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
325 SDL_DrawCursor(SDL_VideoSurface); | |
326 SDL_UnlockCursor(); | |
327 } else if ( video->MoveWMCursor ) { | |
328 video->MoveWMCursor(video, x, y); | |
329 } | |
330 } | |
331 | |
332 /* Keep track of the current cursor colors */ | |
333 static int palette_changed = 1; | |
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334 static Uint8 pixels8[2]; |
0 | 335 |
336 void SDL_CursorPaletteChanged(void) | |
337 { | |
338 palette_changed = 1; | |
339 } | |
340 | |
341 void SDL_MouseRect(SDL_Rect *area) | |
342 { | |
343 int clip_diff; | |
344 | |
345 *area = SDL_cursor->area; | |
346 if ( area->x < 0 ) { | |
347 area->w += area->x; | |
348 area->x = 0; | |
349 } | |
350 if ( area->y < 0 ) { | |
351 area->h += area->y; | |
352 area->y = 0; | |
353 } | |
354 clip_diff = (area->x+area->w)-SDL_VideoSurface->w; | |
355 if ( clip_diff > 0 ) { | |
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356 area->w = area->w < clip_diff ? 0 : area->w-clip_diff; |
0 | 357 } |
358 clip_diff = (area->y+area->h)-SDL_VideoSurface->h; | |
359 if ( clip_diff > 0 ) { | |
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360 area->h = area->h < clip_diff ? 0 : area->h-clip_diff; |
0 | 361 } |
362 } | |
363 | |
364 static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area) | |
365 { | |
366 const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; | |
367 int i, w, h; | |
368 Uint8 *data, datab; | |
369 Uint8 *mask, maskb; | |
370 | |
371 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
372 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
373 switch (screen->format->BytesPerPixel) { | |
374 | |
375 case 1: { | |
376 Uint8 *dst; | |
377 int dstskip; | |
378 | |
379 if ( palette_changed ) { | |
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380 pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255); |
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381 pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0); |
0 | 382 palette_changed = 0; |
383 } | |
384 dst = (Uint8 *)screen->pixels + | |
385 (SDL_cursor->area.y+area->y)*screen->pitch + | |
386 SDL_cursor->area.x; | |
387 dstskip = screen->pitch-area->w; | |
388 | |
389 for ( h=area->h; h; h-- ) { | |
390 for ( w=area->w/8; w; w-- ) { | |
391 maskb = *mask++; | |
392 datab = *data++; | |
393 for ( i=0; i<8; ++i ) { | |
394 if ( maskb & 0x80 ) { | |
395 *dst = pixels8[datab>>7]; | |
396 } | |
397 maskb <<= 1; | |
398 datab <<= 1; | |
399 dst++; | |
400 } | |
401 } | |
402 dst += dstskip; | |
403 } | |
404 } | |
405 break; | |
406 | |
407 case 2: { | |
408 Uint16 *dst; | |
409 int dstskip; | |
410 | |
411 dst = (Uint16 *)screen->pixels + | |
412 (SDL_cursor->area.y+area->y)*screen->pitch/2 + | |
413 SDL_cursor->area.x; | |
414 dstskip = (screen->pitch/2)-area->w; | |
415 | |
416 for ( h=area->h; h; h-- ) { | |
417 for ( w=area->w/8; w; w-- ) { | |
418 maskb = *mask++; | |
419 datab = *data++; | |
420 for ( i=0; i<8; ++i ) { | |
421 if ( maskb & 0x80 ) { | |
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422 *dst = (Uint16)pixels[datab>>7]; |
0 | 423 } |
424 maskb <<= 1; | |
425 datab <<= 1; | |
426 dst++; | |
427 } | |
428 } | |
429 dst += dstskip; | |
430 } | |
431 } | |
432 break; | |
433 | |
434 case 3: { | |
435 Uint8 *dst; | |
436 int dstskip; | |
437 | |
438 dst = (Uint8 *)screen->pixels + | |
439 (SDL_cursor->area.y+area->y)*screen->pitch + | |
440 SDL_cursor->area.x*3; | |
441 dstskip = screen->pitch-area->w*3; | |
442 | |
443 for ( h=area->h; h; h-- ) { | |
444 for ( w=area->w/8; w; w-- ) { | |
445 maskb = *mask++; | |
446 datab = *data++; | |
447 for ( i=0; i<8; ++i ) { | |
448 if ( maskb & 0x80 ) { | |
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449 SDL_memset(dst,pixels[datab>>7],3); |
0 | 450 } |
451 maskb <<= 1; | |
452 datab <<= 1; | |
453 dst += 3; | |
454 } | |
455 } | |
456 dst += dstskip; | |
457 } | |
458 } | |
459 break; | |
460 | |
461 case 4: { | |
462 Uint32 *dst; | |
463 int dstskip; | |
464 | |
465 dst = (Uint32 *)screen->pixels + | |
466 (SDL_cursor->area.y+area->y)*screen->pitch/4 + | |
467 SDL_cursor->area.x; | |
468 dstskip = (screen->pitch/4)-area->w; | |
469 | |
470 for ( h=area->h; h; h-- ) { | |
471 for ( w=area->w/8; w; w-- ) { | |
472 maskb = *mask++; | |
473 datab = *data++; | |
474 for ( i=0; i<8; ++i ) { | |
475 if ( maskb & 0x80 ) { | |
476 *dst = pixels[datab>>7]; | |
477 } | |
478 maskb <<= 1; | |
479 datab <<= 1; | |
480 dst++; | |
481 } | |
482 } | |
483 dst += dstskip; | |
484 } | |
485 } | |
486 break; | |
487 } | |
488 } | |
489 | |
490 static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area) | |
491 { | |
492 const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; | |
493 int h; | |
494 int x, minx, maxx; | |
495 Uint8 *data, datab = 0; | |
496 Uint8 *mask, maskb = 0; | |
497 Uint8 *dst; | |
498 int dstbpp, dstskip; | |
499 | |
500 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
501 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
502 dstbpp = screen->format->BytesPerPixel; | |
503 dst = (Uint8 *)screen->pixels + | |
504 (SDL_cursor->area.y+area->y)*screen->pitch + | |
505 SDL_cursor->area.x*dstbpp; | |
506 dstskip = screen->pitch-SDL_cursor->area.w*dstbpp; | |
507 | |
508 minx = area->x; | |
509 maxx = area->x+area->w; | |
510 if ( screen->format->BytesPerPixel == 1 ) { | |
511 if ( palette_changed ) { | |
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512 pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255); |
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513 pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0); |
0 | 514 palette_changed = 0; |
515 } | |
516 for ( h=area->h; h; h-- ) { | |
517 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
518 if ( (x%8) == 0 ) { | |
519 maskb = *mask++; | |
520 datab = *data++; | |
521 } | |
522 if ( (x >= minx) && (x < maxx) ) { | |
523 if ( maskb & 0x80 ) { | |
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524 SDL_memset(dst, pixels8[datab>>7], dstbpp); |
0 | 525 } |
526 } | |
527 maskb <<= 1; | |
528 datab <<= 1; | |
529 dst += dstbpp; | |
530 } | |
531 dst += dstskip; | |
532 } | |
533 } else { | |
534 for ( h=area->h; h; h-- ) { | |
535 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
536 if ( (x%8) == 0 ) { | |
537 maskb = *mask++; | |
538 datab = *data++; | |
539 } | |
540 if ( (x >= minx) && (x < maxx) ) { | |
541 if ( maskb & 0x80 ) { | |
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542 SDL_memset(dst, pixels[datab>>7], dstbpp); |
0 | 543 } |
544 } | |
545 maskb <<= 1; | |
546 datab <<= 1; | |
547 dst += dstbpp; | |
548 } | |
549 dst += dstskip; | |
550 } | |
551 } | |
552 } | |
553 | |
554 /* This handles the ugly work of converting the saved cursor background from | |
555 the pixel format of the shadow surface to that of the video surface. | |
556 This is only necessary when blitting from a shadow surface of a different | |
557 pixel format than the video surface, and using a software rendered cursor. | |
558 */ | |
559 static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h) | |
560 { | |
561 SDL_BlitInfo info; | |
562 SDL_loblit RunBlit; | |
563 | |
564 /* Make sure we can steal the blit mapping */ | |
565 if ( screen->map->dst != SDL_VideoSurface ) { | |
566 return; | |
567 } | |
568 | |
569 /* Set up the blit information */ | |
570 info.s_pixels = SDL_cursor->save[1]; | |
571 info.s_width = w; | |
572 info.s_height = h; | |
573 info.s_skip = 0; | |
574 info.d_pixels = SDL_cursor->save[0]; | |
575 info.d_width = w; | |
576 info.d_height = h; | |
577 info.d_skip = 0; | |
578 info.aux_data = screen->map->sw_data->aux_data; | |
579 info.src = screen->format; | |
580 info.table = screen->map->table; | |
581 info.dst = SDL_VideoSurface->format; | |
582 RunBlit = screen->map->sw_data->blit; | |
583 | |
584 /* Run the actual software blit */ | |
585 RunBlit(&info); | |
586 } | |
587 | |
588 void SDL_DrawCursorNoLock(SDL_Surface *screen) | |
589 { | |
590 SDL_Rect area; | |
591 | |
592 /* Get the mouse rectangle, clipped to the screen */ | |
593 SDL_MouseRect(&area); | |
594 if ( (area.w == 0) || (area.h == 0) ) { | |
595 return; | |
596 } | |
597 | |
598 /* Copy mouse background */ | |
599 { int w, h, screenbpp; | |
600 Uint8 *src, *dst; | |
601 | |
602 /* Set up the copy pointers */ | |
603 screenbpp = screen->format->BytesPerPixel; | |
604 if ( (screen == SDL_VideoSurface) || | |
605 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
606 dst = SDL_cursor->save[0]; | |
607 } else { | |
608 dst = SDL_cursor->save[1]; | |
609 } | |
610 src = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
611 area.x * screenbpp; | |
612 | |
613 /* Perform the copy */ | |
614 w = area.w*screenbpp; | |
615 h = area.h; | |
616 while ( h-- ) { | |
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617 SDL_memcpy(dst, src, w); |
0 | 618 dst += w; |
619 src += screen->pitch; | |
620 } | |
621 } | |
622 | |
623 /* Draw the mouse cursor */ | |
624 area.x -= SDL_cursor->area.x; | |
625 area.y -= SDL_cursor->area.y; | |
626 if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) { | |
627 SDL_DrawCursorFast(screen, &area); | |
628 } else { | |
629 SDL_DrawCursorSlow(screen, &area); | |
630 } | |
631 } | |
632 | |
633 void SDL_DrawCursor(SDL_Surface *screen) | |
634 { | |
635 /* Lock the screen if necessary */ | |
636 if ( screen == NULL ) { | |
637 return; | |
638 } | |
639 if ( SDL_MUSTLOCK(screen) ) { | |
640 if ( SDL_LockSurface(screen) < 0 ) { | |
641 return; | |
642 } | |
643 } | |
644 | |
645 SDL_DrawCursorNoLock(screen); | |
646 | |
647 /* Unlock the screen and update if necessary */ | |
648 if ( SDL_MUSTLOCK(screen) ) { | |
649 SDL_UnlockSurface(screen); | |
650 } | |
651 if ( (screen == SDL_VideoSurface) && | |
652 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
653 SDL_VideoDevice *video = current_video; | |
654 SDL_VideoDevice *this = current_video; | |
655 SDL_Rect area; | |
656 | |
657 SDL_MouseRect(&area); | |
658 | |
659 /* This can be called before a video mode is set */ | |
660 if ( video->UpdateRects ) { | |
661 video->UpdateRects(this, 1, &area); | |
662 } | |
663 } | |
664 } | |
665 | |
666 void SDL_EraseCursorNoLock(SDL_Surface *screen) | |
667 { | |
668 SDL_Rect area; | |
669 | |
670 /* Get the mouse rectangle, clipped to the screen */ | |
671 SDL_MouseRect(&area); | |
672 if ( (area.w == 0) || (area.h == 0) ) { | |
673 return; | |
674 } | |
675 | |
676 /* Copy mouse background */ | |
677 { int w, h, screenbpp; | |
678 Uint8 *src, *dst; | |
679 | |
680 /* Set up the copy pointers */ | |
681 screenbpp = screen->format->BytesPerPixel; | |
682 if ( (screen == SDL_VideoSurface) || | |
683 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
684 src = SDL_cursor->save[0]; | |
685 } else { | |
686 src = SDL_cursor->save[1]; | |
687 } | |
688 dst = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
689 area.x * screenbpp; | |
690 | |
691 /* Perform the copy */ | |
692 w = area.w*screenbpp; | |
693 h = area.h; | |
694 while ( h-- ) { | |
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695 SDL_memcpy(dst, src, w); |
0 | 696 src += w; |
697 dst += screen->pitch; | |
698 } | |
699 | |
700 /* Perform pixel conversion on cursor background */ | |
701 if ( src > SDL_cursor->save[1] ) { | |
702 SDL_ConvertCursorSave(screen, area.w, area.h); | |
703 } | |
704 } | |
705 } | |
706 | |
707 void SDL_EraseCursor(SDL_Surface *screen) | |
708 { | |
709 /* Lock the screen if necessary */ | |
710 if ( screen == NULL ) { | |
711 return; | |
712 } | |
713 if ( SDL_MUSTLOCK(screen) ) { | |
714 if ( SDL_LockSurface(screen) < 0 ) { | |
715 return; | |
716 } | |
717 } | |
718 | |
719 SDL_EraseCursorNoLock(screen); | |
720 | |
721 /* Unlock the screen and update if necessary */ | |
722 if ( SDL_MUSTLOCK(screen) ) { | |
723 SDL_UnlockSurface(screen); | |
724 } | |
725 if ( (screen == SDL_VideoSurface) && | |
726 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
727 SDL_VideoDevice *video = current_video; | |
728 SDL_VideoDevice *this = current_video; | |
729 SDL_Rect area; | |
730 | |
731 SDL_MouseRect(&area); | |
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732 if ( video->UpdateRects ) { |
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733 video->UpdateRects(this, 1, &area); |
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734 } |
0 | 735 } |
736 } | |
737 | |
738 /* Reset the cursor on video mode change | |
739 FIXME: Keep track of all cursors, and reset them all. | |
740 */ | |
741 void SDL_ResetCursor(void) | |
742 { | |
743 int savelen; | |
744 | |
745 if ( SDL_cursor ) { | |
746 savelen = SDL_cursor->area.w*4*SDL_cursor->area.h; | |
747 SDL_cursor->area.x = 0; | |
748 SDL_cursor->area.y = 0; | |
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749 SDL_memset(SDL_cursor->save[0], 0, savelen); |
0 | 750 } |
751 } |