Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | b21348d47cab |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #ifdef HAVE_SIGNAL_H |
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27 #include <signal.h> |
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28 #endif |
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29 #include <unistd.h> |
3068 | 30 #include <errno.h> |
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31 |
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32 #include "SDL_timer.h" |
0 | 33 #include "SDL_audio.h" |
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34 #include "../SDL_audiomem.h" |
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35 #include "../SDL_audio_c.h" |
0 | 36 #include "SDL_artsaudio.h" |
37 | |
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38 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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39 #include "SDL_name.h" |
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40 #include "SDL_loadso.h" |
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41 #else |
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42 #define SDL_NAME(X) X |
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43 #endif |
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44 |
0 | 45 /* The tag name used by artsc audio */ |
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46 #define ARTS_DRIVER_NAME "arts" |
0 | 47 |
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48 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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49 |
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50 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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51 static void *arts_handle = NULL; |
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52 |
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53 /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ |
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54 static int (*SDL_NAME(arts_init)) (void); |
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55 static void (*SDL_NAME(arts_free)) (void); |
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56 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
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57 int channels, |
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58 const char *name); |
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59 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
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60 arts_parameter_t param, int value); |
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61 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
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62 arts_parameter_t param); |
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63 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
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64 int count); |
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65 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
2141 | 66 static int (*SDL_NAME(arts_suspended)) (void); |
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67 static const char *(*SDL_NAME(arts_error_text)) (int errorcode); |
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68 |
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69 #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } |
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70 static struct |
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71 { |
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72 const char *name; |
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73 void **func; |
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74 } arts_functions[] = { |
2141 | 75 /* *INDENT-OFF* */ |
76 SDL_ARTS_SYM(arts_init), | |
77 SDL_ARTS_SYM(arts_free), | |
78 SDL_ARTS_SYM(arts_play_stream), | |
79 SDL_ARTS_SYM(arts_stream_set), | |
80 SDL_ARTS_SYM(arts_stream_get), | |
81 SDL_ARTS_SYM(arts_write), | |
82 SDL_ARTS_SYM(arts_close_stream), | |
83 SDL_ARTS_SYM(arts_suspended), | |
84 SDL_ARTS_SYM(arts_error_text), | |
85 /* *INDENT-ON* */ | |
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86 }; |
2141 | 87 |
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88 #undef SDL_ARTS_SYM |
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89 |
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90 static void |
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91 UnloadARTSLibrary() |
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92 { |
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93 if (arts_handle != NULL) { |
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94 SDL_UnloadObject(arts_handle); |
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95 arts_handle = NULL; |
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96 } |
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97 } |
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98 |
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99 static int |
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100 LoadARTSLibrary(void) |
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101 { |
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102 int i, retval = -1; |
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103 |
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104 if (arts_handle == NULL) { |
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105 arts_handle = SDL_LoadObject(arts_library); |
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106 if (arts_handle != NULL) { |
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107 retval = 0; |
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108 for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
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109 *arts_functions[i].func = |
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110 SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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111 if (!*arts_functions[i].func) { |
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112 retval = -1; |
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113 UnloadARTSLibrary(); |
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114 break; |
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115 } |
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116 } |
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117 } |
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118 } |
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119 |
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120 return retval; |
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121 } |
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122 |
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123 #else |
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124 |
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125 static void |
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126 UnloadARTSLibrary() |
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127 { |
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128 return; |
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129 } |
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130 |
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131 static int |
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132 LoadARTSLibrary(void) |
294
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133 { |
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134 return 0; |
294
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135 } |
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136 |
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137 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
294
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138 |
0 | 139 /* This function waits until it is possible to write a full sound buffer */ |
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140 static void |
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141 ARTS_WaitDevice(_THIS) |
0 | 142 { |
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143 Sint32 ticks; |
0 | 144 |
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145 /* Check to see if the thread-parent process is still alive */ |
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146 { |
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147 static int cnt = 0; |
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148 /* Note that this only works with thread implementations |
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149 that use a different process id for each thread. |
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150 */ |
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151 /* Check every 10 loops */ |
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152 if (this->hidden->parent && (((++cnt) % 10) == 0)) { |
3068 | 153 if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { |
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154 this->enabled = 0; |
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155 } |
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156 } |
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157 } |
0 | 158 |
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159 /* Use timer for general audio synchronization */ |
2060 | 160 ticks = |
161 ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; | |
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162 if (ticks > 0) { |
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163 SDL_Delay(ticks); |
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164 } |
0 | 165 } |
166 | |
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167 static void |
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168 ARTS_PlayDevice(_THIS) |
0 | 169 { |
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170 /* Write the audio data */ |
2060 | 171 int written = SDL_NAME(arts_write) (this->hidden->stream, |
172 this->hidden->mixbuf, | |
173 this->hidden->mixlen); | |
0 | 174 |
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175 /* If timer synchronization is enabled, set the next write frame */ |
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176 if (this->hidden->frame_ticks) { |
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177 this->hidden->next_frame += this->hidden->frame_ticks; |
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178 } |
0 | 179 |
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180 /* If we couldn't write, assume fatal error for now */ |
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181 if (written < 0) { |
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182 this->enabled = 0; |
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183 } |
0 | 184 #ifdef DEBUG_AUDIO |
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185 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
0 | 186 #endif |
187 } | |
188 | |
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189 static void |
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190 ARTS_WaitDone(_THIS) |
0 | 191 { |
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192 /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ |
0 | 193 } |
194 | |
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195 |
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196 static Uint8 * |
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197 ARTS_GetDeviceBuf(_THIS) |
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198 { |
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199 return (this->hidden->mixbuf); |
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200 } |
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201 |
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202 |
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203 static void |
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204 ARTS_CloseDevice(_THIS) |
0 | 205 { |
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206 if (this->hidden != NULL) { |
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207 if (this->hidden->mixbuf != NULL) { |
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208 SDL_FreeAudioMem(this->hidden->mixbuf); |
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209 this->hidden->mixbuf = NULL; |
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210 } |
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211 if (this->hidden->stream) { |
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212 SDL_NAME(arts_close_stream) (this->hidden->stream); |
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213 this->hidden->stream = 0; |
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214 } |
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215 SDL_NAME(arts_free) (); |
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216 SDL_free(this->hidden); |
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217 this->hidden = NULL; |
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218 } |
0 | 219 } |
220 | |
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221 |
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222 static int |
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223 ARTS_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 224 { |
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225 int rc = 0; |
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226 int bits = 0, frag_spec = 0; |
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227 SDL_AudioFormat test_format = 0, format = 0; |
0 | 228 |
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229 /* Initialize all variables that we clean on shutdown */ |
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230 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 231 SDL_malloc((sizeof *this->hidden)); |
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232 if (this->hidden == NULL) { |
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233 SDL_OutOfMemory(); |
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234 return 0; |
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235 } |
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236 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 237 |
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238 /* Try for a closest match on audio format */ |
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239 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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240 !format && test_format;) { |
0 | 241 #ifdef DEBUG_AUDIO |
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242 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 243 #endif |
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244 switch (test_format) { |
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245 case AUDIO_U8: |
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246 bits = 8; |
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247 format = 1; |
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248 break; |
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249 case AUDIO_S16LSB: |
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250 bits = 16; |
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251 format = 1; |
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252 break; |
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253 default: |
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254 format = 0; |
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255 break; |
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256 } |
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257 if (!format) { |
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258 test_format = SDL_NextAudioFormat(); |
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259 } |
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260 } |
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261 if (format == 0) { |
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262 ARTS_CloseDevice(this); |
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263 SDL_SetError("Couldn't find any hardware audio formats"); |
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264 return 0; |
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265 } |
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266 this->spec.format = test_format; |
0 | 267 |
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268 if ((rc = SDL_NAME(arts_init) ()) != 0) { |
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269 ARTS_CloseDevice(this); |
2060 | 270 SDL_SetError("Unable to initialize ARTS: %s", |
271 SDL_NAME(arts_error_text) (rc)); | |
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272 return 0; |
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273 } |
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274 |
2141 | 275 if (!SDL_NAME(arts_suspended) ()) { |
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276 ARTS_CloseDevice(this); |
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277 SDL_SetError("ARTS can not open audio device"); |
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278 return 0; |
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279 } |
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280 |
2060 | 281 this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, |
282 bits, | |
283 this->spec.channels, | |
284 "SDL"); | |
0 | 285 |
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286 /* Play nothing so we have at least one write (server bug workaround). */ |
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287 SDL_NAME(arts_write) (this->hidden->stream, "", 0); |
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288 |
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289 /* Calculate the final parameters for this audio specification */ |
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290 SDL_CalculateAudioSpec(&this->spec); |
0 | 291 |
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292 /* Determine the power of two of the fragment size */ |
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293 for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); |
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294 if ((0x01 << frag_spec) != this->spec.size) { |
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295 ARTS_CloseDevice(this); |
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296 SDL_SetError("Fragment size must be a power of two"); |
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297 return 0; |
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298 } |
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299 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 300 |
301 #ifdef ARTS_P_PACKET_SETTINGS | |
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302 SDL_NAME(arts_stream_set) (this->hidden->stream, |
2060 | 303 ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 304 #else |
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305 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, |
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306 frag_spec & 0xffff); |
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307 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, |
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308 frag_spec >> 16); |
0 | 309 #endif |
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310 this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, |
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311 ARTS_P_PACKET_SIZE); |
0 | 312 |
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313 /* Allocate mixing buffer */ |
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314 this->hidden->mixlen = this->spec.size; |
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315 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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316 if (this->hidden->mixbuf == NULL) { |
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317 ARTS_CloseDevice(this); |
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318 SDL_OutOfMemory(); |
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319 return 0; |
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320 } |
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321 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 322 |
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323 /* Get the parent process id (we're the parent of the audio thread) */ |
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324 this->hidden->parent = getpid(); |
0 | 325 |
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326 /* We're ready to rock and roll. :-) */ |
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327 return 1; |
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328 } |
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329 |
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330 |
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331 static void |
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332 ARTS_Deinitialize(void) |
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333 { |
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334 UnloadARTSLibrary(); |
0 | 335 } |
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336 |
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337 |
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338 static int |
2060 | 339 ARTS_Init(SDL_AudioDriverImpl * impl) |
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340 { |
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341 if (LoadARTSLibrary() < 0) { |
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342 return 0; |
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343 } else { |
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344 if (SDL_NAME(arts_init) () != 0) { |
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345 UnloadARTSLibrary(); |
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346 SDL_SetError("ARTS: arts_init failed (no audio server?)"); |
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347 return 0; |
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348 } |
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349 |
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350 /* Play a stream so aRts doesn't crash */ |
2141 | 351 if (SDL_NAME(arts_suspended) ()) { |
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352 arts_stream_t stream; |
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353 stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
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354 SDL_NAME(arts_write) (stream, "", 0); |
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355 SDL_NAME(arts_close_stream) (stream); |
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356 } |
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357 |
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358 SDL_NAME(arts_free) (); |
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359 } |
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360 |
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361 /* Set the function pointers */ |
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362 impl->OpenDevice = ARTS_OpenDevice; |
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363 impl->PlayDevice = ARTS_PlayDevice; |
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364 impl->WaitDevice = ARTS_WaitDevice; |
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365 impl->GetDeviceBuf = ARTS_GetDeviceBuf; |
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366 impl->CloseDevice = ARTS_CloseDevice; |
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367 impl->WaitDone = ARTS_WaitDone; |
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368 impl->Deinitialize = ARTS_Deinitialize; |
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369 impl->OnlyHasDefaultOutputDevice = 1; |
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370 |
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371 return 1; |
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372 } |
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373 |
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374 |
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375 AudioBootStrap ARTS_bootstrap = { |
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376 ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 |
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377 }; |
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378 |
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379 /* vi: set ts=4 sw=4 expandtab: */ |