Mercurial > sdl-ios-xcode
view src/audio/arts/SDL_artsaudio.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | b21348d47cab |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #ifdef HAVE_SIGNAL_H #include <signal.h> #endif #include <unistd.h> #include <errno.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_artsaudio.h" #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by artsc audio */ #define ARTS_DRIVER_NAME "arts" #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; static void *arts_handle = NULL; /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ static int (*SDL_NAME(arts_init)) (void); static void (*SDL_NAME(arts_free)) (void); static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, int channels, const char *name); static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, arts_parameter_t param, int value); static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, arts_parameter_t param); static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, int count); static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); static int (*SDL_NAME(arts_suspended)) (void); static const char *(*SDL_NAME(arts_error_text)) (int errorcode); #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } arts_functions[] = { /* *INDENT-OFF* */ SDL_ARTS_SYM(arts_init), SDL_ARTS_SYM(arts_free), SDL_ARTS_SYM(arts_play_stream), SDL_ARTS_SYM(arts_stream_set), SDL_ARTS_SYM(arts_stream_get), SDL_ARTS_SYM(arts_write), SDL_ARTS_SYM(arts_close_stream), SDL_ARTS_SYM(arts_suspended), SDL_ARTS_SYM(arts_error_text), /* *INDENT-ON* */ }; #undef SDL_ARTS_SYM static void UnloadARTSLibrary() { if (arts_handle != NULL) { SDL_UnloadObject(arts_handle); arts_handle = NULL; } } static int LoadARTSLibrary(void) { int i, retval = -1; if (arts_handle == NULL) { arts_handle = SDL_LoadObject(arts_library); if (arts_handle != NULL) { retval = 0; for (i = 0; i < SDL_arraysize(arts_functions); ++i) { *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); if (!*arts_functions[i].func) { retval = -1; UnloadARTSLibrary(); break; } } } } return retval; } #else static void UnloadARTSLibrary() { return; } static int LoadARTSLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void ARTS_WaitDevice(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ /* Check every 10 loops */ if (this->hidden->parent && (((++cnt) % 10) == 0)) { if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void ARTS_PlayDevice(_THIS) { /* Write the audio data */ int written = SDL_NAME(arts_write) (this->hidden->stream, this->hidden->mixbuf, this->hidden->mixlen); /* If timer synchronization is enabled, set the next write frame */ if (this->hidden->frame_ticks) { this->hidden->next_frame += this->hidden->frame_ticks; } /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static void ARTS_WaitDone(_THIS) { /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ } static Uint8 * ARTS_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void ARTS_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->stream) { SDL_NAME(arts_close_stream) (this->hidden->stream); this->hidden->stream = 0; } SDL_NAME(arts_free) (); SDL_free(this->hidden); this->hidden = NULL; } } static int ARTS_OpenDevice(_THIS, const char *devname, int iscapture) { int rc = 0; int bits = 0, frag_spec = 0; SDL_AudioFormat test_format = 0, format = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: bits = 8; format = 1; break; case AUDIO_S16LSB: bits = 16; format = 1; break; default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { ARTS_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } this->spec.format = test_format; if ((rc = SDL_NAME(arts_init) ()) != 0) { ARTS_CloseDevice(this); SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text) (rc)); return 0; } if (!SDL_NAME(arts_suspended) ()) { ARTS_CloseDevice(this); SDL_SetError("ARTS can not open audio device"); return 0; } this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, bits, this->spec.channels, "SDL"); /* Play nothing so we have at least one write (server bug workaround). */ SDL_NAME(arts_write) (this->hidden->stream, "", 0); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); if ((0x01 << frag_spec) != this->spec.size) { ARTS_CloseDevice(this); SDL_SetError("Fragment size must be a power of two"); return 0; } frag_spec |= 0x00020000; /* two fragments, for low latency */ #ifdef ARTS_P_PACKET_SETTINGS SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SETTINGS, frag_spec); #else SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, frag_spec & 0xffff); SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, frag_spec >> 16); #endif this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, ARTS_P_PACKET_SIZE); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { ARTS_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return 1; } static void ARTS_Deinitialize(void) { UnloadARTSLibrary(); } static int ARTS_Init(SDL_AudioDriverImpl * impl) { if (LoadARTSLibrary() < 0) { return 0; } else { if (SDL_NAME(arts_init) () != 0) { UnloadARTSLibrary(); SDL_SetError("ARTS: arts_init failed (no audio server?)"); return 0; } /* Play a stream so aRts doesn't crash */ if (SDL_NAME(arts_suspended) ()) { arts_stream_t stream; stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); SDL_NAME(arts_write) (stream, "", 0); SDL_NAME(arts_close_stream) (stream); } SDL_NAME(arts_free) (); } /* Set the function pointers */ impl->OpenDevice = ARTS_OpenDevice; impl->PlayDevice = ARTS_PlayDevice; impl->WaitDevice = ARTS_WaitDevice; impl->GetDeviceBuf = ARTS_GetDeviceBuf; impl->CloseDevice = ARTS_CloseDevice; impl->WaitDone = ARTS_WaitDone; impl->Deinitialize = ARTS_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap ARTS_bootstrap = { ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */