annotate src/audio/SDL_mixer.c @ 3670:62b6a5b99918

Clean up assertion API for public use.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jan 2010 19:29:33 +0000
parents efb79807afe1
children f7b03b6838cb
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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d910939febfa Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h"
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23
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24 /* This provides the default mixing callback for the SDL audio routines */
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25
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26 #include "SDL_cpuinfo.h"
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27 #include "SDL_timer.h"
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28 #include "SDL_audio.h"
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29 #include "SDL_sysaudio.h"
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a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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30 #include "SDL_mixer_MMX.h"
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64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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31 #include "SDL_mixer_MMX_VC.h"
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873c2598f969 Add m68k assembly mixing routines
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32 #include "SDL_mixer_m68k.h"
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33
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34 /* This table is used to add two sound values together and pin
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35 * the value to avoid overflow. (used with permission from ARDI)
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36 * Changed to use 0xFE instead of 0xFF for better sound quality.
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37 */
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38 static const Uint8 mix8[] = {
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39 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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40 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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41 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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42 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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43 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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45 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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46 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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47 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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48 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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49 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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50 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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51 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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52 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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53 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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54 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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55 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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56 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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57 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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58 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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59 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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60 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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61 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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62 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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63 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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64 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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65 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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66 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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67 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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68 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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69 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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70 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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71 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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72 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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73 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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74 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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75 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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76 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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77 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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78 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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79 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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80 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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81 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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82 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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83 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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84 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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85 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
0
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86 };
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87
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88 /* The volume ranges from 0 - 128 */
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89 #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME)
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90 #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)
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91
1982
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92
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93 void
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94 SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
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95 Uint32 len, int volume)
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96 {
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97 if (volume == 0) {
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98 return;
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99 }
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100
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101 switch (format) {
0
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102
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103 case AUDIO_U8:
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104 {
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105 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
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106 SDL_MixAudio_m68k_U8((char *) dst, (char *) src,
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107 (unsigned long) len, (long) volume,
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diff changeset
108 (char *) mix8);
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diff changeset
109 #else
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diff changeset
110 Uint8 src_sample;
0
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diff changeset
111
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
112 while (len--) {
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diff changeset
113 src_sample = *src;
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diff changeset
114 ADJUST_VOLUME_U8(src_sample, volume);
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115 *dst = mix8[*dst + src_sample];
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116 ++dst;
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diff changeset
117 ++src;
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diff changeset
118 }
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119 #endif
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diff changeset
120 }
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diff changeset
121 break;
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122
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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123 case AUDIO_S8:
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124 {
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125 #if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
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126 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
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127 if (SDL_HasMMX()) {
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128 SDL_MixAudio_MMX_S8((char *) dst, (char *) src,
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129 (unsigned int) len, (int) volume);
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130 } else
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131 #elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
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132 if (SDL_HasMMX()) {
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133 SDL_MixAudio_MMX_S8_VC((char *) dst, (char *) src,
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134 (unsigned int) len, (int) volume);
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135 } else
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64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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136 #endif
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137 #endif
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138 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
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139 SDL_MixAudio_m68k_S8((char *) dst, (char *) src,
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140 (unsigned long) len, (long) volume);
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141 #else
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142 {
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143 Sint8 *dst8, *src8;
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144 Sint8 src_sample;
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145 int dst_sample;
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146 const int max_audioval = ((1 << (8 - 1)) - 1);
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147 const int min_audioval = -(1 << (8 - 1));
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148
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149 src8 = (Sint8 *) src;
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150 dst8 = (Sint8 *) dst;
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diff changeset
151 while (len--) {
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diff changeset
152 src_sample = *src8;
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diff changeset
153 ADJUST_VOLUME(src_sample, volume);
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154 dst_sample = *dst8 + src_sample;
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155 if (dst_sample > max_audioval) {
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156 *dst8 = max_audioval;
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157 } else if (dst_sample < min_audioval) {
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158 *dst8 = min_audioval;
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diff changeset
159 } else {
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diff changeset
160 *dst8 = dst_sample;
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diff changeset
161 }
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diff changeset
162 ++dst8;
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diff changeset
163 ++src8;
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diff changeset
164 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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165 }
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166 #endif
1895
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167 }
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diff changeset
168 break;
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169
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170 case AUDIO_S16LSB:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
171 {
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diff changeset
172 #if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
1402
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173 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
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174 if (SDL_HasMMX()) {
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175 SDL_MixAudio_MMX_S16((char *) dst, (char *) src,
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diff changeset
176 (unsigned int) len, (int) volume);
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diff changeset
177 } else
1442
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178 #elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
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179 if (SDL_HasMMX()) {
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180 SDL_MixAudio_MMX_S16_VC((char *) dst, (char *) src,
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181 (unsigned int) len, (int) volume);
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diff changeset
182 } else
539
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diff changeset
183 #endif
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diff changeset
184 #endif
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185 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
1895
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186 SDL_MixAudio_m68k_S16LSB((short *) dst, (short *) src,
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187 (unsigned long) len, (long) volume);
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diff changeset
188 #else
1895
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diff changeset
189 {
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diff changeset
190 Sint16 src1, src2;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
191 int dst_sample;
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diff changeset
192 const int max_audioval = ((1 << (16 - 1)) - 1);
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diff changeset
193 const int min_audioval = -(1 << (16 - 1));
0
74212992fb08 Initial revision
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diff changeset
194
1895
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195 len /= 2;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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196 while (len--) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
197 src1 = ((src[1]) << 8 | src[0]);
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198 ADJUST_VOLUME(src1, volume);
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diff changeset
199 src2 = ((dst[1]) << 8 | dst[0]);
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diff changeset
200 src += 2;
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diff changeset
201 dst_sample = src1 + src2;
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diff changeset
202 if (dst_sample > max_audioval) {
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203 dst_sample = max_audioval;
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204 } else if (dst_sample < min_audioval) {
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205 dst_sample = min_audioval;
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diff changeset
206 }
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diff changeset
207 dst[0] = dst_sample & 0xFF;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
208 dst_sample >>= 8;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
209 dst[1] = dst_sample & 0xFF;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
210 dst += 2;
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diff changeset
211 }
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diff changeset
212 }
633
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213 #endif
1895
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diff changeset
214 }
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diff changeset
215 break;
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diff changeset
216
1895
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diff changeset
217 case AUDIO_S16MSB:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
218 {
3630
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diff changeset
219 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
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diff changeset
220 SDL_MixAudio_m68k_S16MSB((short *) dst, (short *) src,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
221 (unsigned long) len, (long) volume);
633
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diff changeset
222 #else
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
223 Sint16 src1, src2;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
224 int dst_sample;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
225 const int max_audioval = ((1 << (16 - 1)) - 1);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
226 const int min_audioval = -(1 << (16 - 1));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
228 len /= 2;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
229 while (len--) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
230 src1 = ((src[0]) << 8 | src[1]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
231 ADJUST_VOLUME(src1, volume);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
232 src2 = ((dst[0]) << 8 | dst[1]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
233 src += 2;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
234 dst_sample = src1 + src2;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
235 if (dst_sample > max_audioval) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
236 dst_sample = max_audioval;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
237 } else if (dst_sample < min_audioval) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
238 dst_sample = min_audioval;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
239 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
240 dst[1] = dst_sample & 0xFF;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
241 dst_sample >>= 8;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
242 dst[0] = dst_sample & 0xFF;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
243 dst += 2;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
244 }
633
873c2598f969 Add m68k assembly mixing routines
Patrice Mandin <patmandin@gmail.com>
parents: 574
diff changeset
245 #endif
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
246 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
247 break;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
249 case AUDIO_S32LSB:
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
250 {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
251 const Uint32 *src32 = (Uint32 *) src;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
252 Uint32 *dst32 = (Uint32 *) dst;
2013
0615fa58c0be Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
Ryan C. Gordon <icculus@icculus.org>
parents: 1985
diff changeset
253 Sint64 src1, src2;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
254 Sint64 dst_sample;
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1982
diff changeset
255 const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1982
diff changeset
256 const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
257
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
258 len /= 4;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
259 while (len--) {
2013
0615fa58c0be Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
Ryan C. Gordon <icculus@icculus.org>
parents: 1985
diff changeset
260 src1 = (Sint64) ((Sint32) SDL_SwapLE32(*src32));
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
261 src32++;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
262 ADJUST_VOLUME(src1, volume);
2013
0615fa58c0be Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
Ryan C. Gordon <icculus@icculus.org>
parents: 1985
diff changeset
263 src2 = (Sint64) ((Sint32) SDL_SwapLE32(*dst32));
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
264 dst_sample = src1 + src2;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
265 if (dst_sample > max_audioval) {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
266 dst_sample = max_audioval;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
267 } else if (dst_sample < min_audioval) {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
268 dst_sample = min_audioval;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
269 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
270 *(dst32++) = SDL_SwapLE32((Uint32) ((Sint32) dst_sample));
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
271 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
272 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
273 break;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
274
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
275 case AUDIO_S32MSB:
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
276 {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
277 const Uint32 *src32 = (Uint32 *) src;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
278 Uint32 *dst32 = (Uint32 *) dst;
2013
0615fa58c0be Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
Ryan C. Gordon <icculus@icculus.org>
parents: 1985
diff changeset
279 Sint64 src1, src2;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
280 Sint64 dst_sample;
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1982
diff changeset
281 const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1982
diff changeset
282 const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
283
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
284 len /= 4;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
285 while (len--) {
2013
0615fa58c0be Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
Ryan C. Gordon <icculus@icculus.org>
parents: 1985
diff changeset
286 src1 = (Sint64) ((Sint32) SDL_SwapBE32(*src32));
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
287 src32++;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
288 ADJUST_VOLUME(src1, volume);
2013
0615fa58c0be Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
Ryan C. Gordon <icculus@icculus.org>
parents: 1985
diff changeset
289 src2 = (Sint64) ((Sint32) SDL_SwapBE32(*dst32));
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
290 dst_sample = src1 + src2;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
291 if (dst_sample > max_audioval) {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
292 dst_sample = max_audioval;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
293 } else if (dst_sample < min_audioval) {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
294 dst_sample = min_audioval;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
295 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
296 *(dst32++) = SDL_SwapBE32((Uint32) ((Sint32) dst_sample));
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
297 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
298 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
299 break;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
300
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
301 case AUDIO_F32LSB:
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
302 {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
303 const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME);
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
304 const float fvolume = (float) volume;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
305 const float *src32 = (float *) src;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
306 float *dst32 = (float *) dst;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
307 float src1, src2;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
308 double dst_sample;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
309 /* !!! FIXME: are these right? */
2130
3ee59c43d784 Fixes for compiling with Visual C++ 8.0 Express Edition
Sam Lantinga <slouken@libsdl.org>
parents: 2049
diff changeset
310 const double max_audioval = 3.402823466e+38F;
3ee59c43d784 Fixes for compiling with Visual C++ 8.0 Express Edition
Sam Lantinga <slouken@libsdl.org>
parents: 2049
diff changeset
311 const double min_audioval = -3.402823466e+38F;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
312
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
313 len /= 4;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
314 while (len--) {
2014
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
315 src1 = ((SDL_SwapFloatLE(*src32) * fvolume) * fmaxvolume);
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
316 src2 = SDL_SwapFloatLE(*dst32);
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
317 src32++;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
318
2014
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
319 dst_sample = ((double) src1) + ((double) src2);
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
320 if (dst_sample > max_audioval) {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
321 dst_sample = max_audioval;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
322 } else if (dst_sample < min_audioval) {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
323 dst_sample = min_audioval;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
324 }
2014
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
325 *(dst32++) = SDL_SwapFloatLE((float) dst_sample);
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
326 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
327 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
328 break;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
329
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
330 case AUDIO_F32MSB:
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
331 {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
332 const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME);
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
333 const float fvolume = (float) volume;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
334 const float *src32 = (float *) src;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
335 float *dst32 = (float *) dst;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
336 float src1, src2;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
337 double dst_sample;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
338 /* !!! FIXME: are these right? */
2130
3ee59c43d784 Fixes for compiling with Visual C++ 8.0 Express Edition
Sam Lantinga <slouken@libsdl.org>
parents: 2049
diff changeset
339 const double max_audioval = 3.402823466e+38F;
3ee59c43d784 Fixes for compiling with Visual C++ 8.0 Express Edition
Sam Lantinga <slouken@libsdl.org>
parents: 2049
diff changeset
340 const double min_audioval = -3.402823466e+38F;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
341
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
342 len /= 4;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
343 while (len--) {
2014
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
344 src1 = ((SDL_SwapFloatBE(*src32) * fvolume) * fmaxvolume);
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
345 src2 = SDL_SwapFloatBE(*dst32);
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
346 src32++;
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
347
2014
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
348 dst_sample = ((double) src1) + ((double) src2);
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
349 if (dst_sample > max_audioval) {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
350 dst_sample = max_audioval;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
351 } else if (dst_sample < min_audioval) {
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
352 dst_sample = min_audioval;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
353 }
2014
7abe37467fa5 Replaced unions with calls to SDL_SwapFloat...
Ryan C. Gordon <icculus@icculus.org>
parents: 2013
diff changeset
354 *(dst32++) = SDL_SwapFloatBE((float) dst_sample);
1982
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
355 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
356 }
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
357 break;
3b4ce57c6215 First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents: 1895
diff changeset
358
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
359 default: /* If this happens... FIXME! */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
360 SDL_SetError("SDL_MixAudio(): unknown audio format");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
361 return;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
362 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 }
574
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents: 539
diff changeset
364
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
365 /* vi: set ts=4 sw=4 expandtab: */