Mercurial > sdl-ios-xcode
annotate src/video/qnxgf/SDL_gf_render.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | aa8888658021 |
children | da10636e5eca |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 QNX Graphics Framework SDL driver |
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23 Copyright (C) 2009 Mike Gorchak |
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24 (mike@malva.ua, lestat@i.com.ua) |
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25 */ |
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26 |
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27 #include "SDL_config.h" |
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28 |
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29 #include "../SDL_pixels_c.h" |
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30 #include "../SDL_yuv_sw_c.h" |
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31 |
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32 #include "SDL_video.h" |
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33 |
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34 #include "SDL_gf_render.h" |
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35 #include "SDL_qnxgf.h" |
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36 |
3139 | 37 static SDL_Renderer *gf_createrenderer(SDL_Window * window, Uint32 flags); |
38 static int gf_displaymodechanged(SDL_Renderer * renderer); | |
39 static int gf_activaterenderer(SDL_Renderer * renderer); | |
40 static int gf_createtexture(SDL_Renderer * renderer, SDL_Texture * texture); | |
41 static int gf_querytexturepixels(SDL_Renderer * renderer, | |
42 SDL_Texture * texture, void **pixels, | |
43 int *pitch); | |
44 static int gf_settexturepalette(SDL_Renderer * renderer, | |
45 SDL_Texture * texture, | |
46 const SDL_Color * colors, int firstcolor, | |
47 int ncolors); | |
48 static int gf_gettexturepalette(SDL_Renderer * renderer, | |
49 SDL_Texture * texture, SDL_Color * colors, | |
50 int firstcolor, int ncolors); | |
51 static int gf_settexturecolormod(SDL_Renderer * renderer, | |
52 SDL_Texture * texture); | |
53 static int gf_settexturealphamod(SDL_Renderer * renderer, | |
54 SDL_Texture * texture); | |
55 static int gf_settextureblendmode(SDL_Renderer * renderer, | |
56 SDL_Texture * texture); | |
57 static int gf_settexturescalemode(SDL_Renderer * renderer, | |
58 SDL_Texture * texture); | |
59 static int gf_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
60 const SDL_Rect * rect, const void *pixels, | |
61 int pitch); | |
62 static int gf_locktexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
63 const SDL_Rect * rect, int markDirty, void **pixels, | |
64 int *pitch); | |
65 static void gf_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture); | |
66 static void gf_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
67 int numrects, const SDL_Rect * rects); | |
68 static int gf_renderpoint(SDL_Renderer * renderer, int x, int y); | |
69 static int gf_renderline(SDL_Renderer * renderer, int x1, int y1, int x2, | |
70 int y2); | |
71 static int gf_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect); | |
72 static int gf_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture, | |
73 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | |
74 static void gf_renderpresent(SDL_Renderer * renderer); | |
75 static void gf_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture); | |
76 static void gf_destroyrenderer(SDL_Renderer * renderer); | |
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77 |
3139 | 78 SDL_RenderDriver gf_renderdriver = { |
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79 gf_createrenderer, |
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80 { |
3139 | 81 "qnxgf", |
82 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | | |
83 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | | |
84 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD | | |
85 SDL_RENDERER_ACCELERATED), | |
86 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | | |
87 SDL_TEXTUREMODULATE_ALPHA), | |
88 (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | | |
89 SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), | |
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90 (SDL_SCALEMODE_NONE | SDL_SCALEMODE_SLOW), |
3139 | 91 13, |
92 { | |
93 SDL_PIXELFORMAT_INDEX8, | |
94 SDL_PIXELFORMAT_RGB555, | |
95 SDL_PIXELFORMAT_RGB565, | |
96 SDL_PIXELFORMAT_RGB888, | |
97 SDL_PIXELFORMAT_BGR888, | |
98 SDL_PIXELFORMAT_ARGB8888, | |
99 SDL_PIXELFORMAT_RGBA8888, | |
100 SDL_PIXELFORMAT_ABGR8888, | |
101 SDL_PIXELFORMAT_BGRA8888, | |
102 SDL_PIXELFORMAT_YV12, | |
103 SDL_PIXELFORMAT_YUY2, | |
104 SDL_PIXELFORMAT_UYVY, | |
105 SDL_PIXELFORMAT_YVYU}, | |
106 0, | |
107 0} | |
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108 }; |
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109 |
3139 | 110 static SDL_Renderer * |
111 gf_createrenderer(SDL_Window * window, Uint32 flags) | |
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112 { |
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113 SDL_VideoDisplay *display = window->display; |
3139 | 114 SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata; |
115 SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; | |
116 SDL_Renderer *renderer = NULL; | |
117 SDL_RenderData *rdata = NULL; | |
118 uint32_t it; | |
119 int32_t jt; | |
120 int32_t status; | |
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121 |
3139 | 122 /* Check if it is OpenGL ES window */ |
123 if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) { | |
124 /* No error, just no need to create 2D renderer for OpenGL ES window */ | |
125 return NULL; | |
126 } | |
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127 |
3139 | 128 /* Allocate new renderer structure */ |
129 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(SDL_Renderer)); | |
130 if (renderer == NULL) { | |
131 SDL_OutOfMemory(); | |
132 return NULL; | |
133 } | |
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134 |
3139 | 135 /* Allocate renderer data */ |
136 rdata = (SDL_RenderData *) SDL_calloc(1, sizeof(SDL_RenderData)); | |
137 if (rdata == NULL) { | |
138 SDL_free(renderer); | |
139 SDL_OutOfMemory(); | |
140 return NULL; | |
141 } | |
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142 |
3139 | 143 renderer->DisplayModeChanged = gf_displaymodechanged; |
144 renderer->ActivateRenderer = gf_activaterenderer; | |
145 renderer->CreateTexture = gf_createtexture; | |
146 renderer->QueryTexturePixels = gf_querytexturepixels; | |
147 renderer->SetTexturePalette = gf_settexturepalette; | |
148 renderer->GetTexturePalette = gf_gettexturepalette; | |
149 renderer->SetTextureAlphaMod = gf_settexturealphamod; | |
150 renderer->SetTextureColorMod = gf_settexturecolormod; | |
151 renderer->SetTextureBlendMode = gf_settextureblendmode; | |
152 renderer->SetTextureScaleMode = gf_settexturescalemode; | |
153 renderer->UpdateTexture = gf_updatetexture; | |
154 renderer->LockTexture = gf_locktexture; | |
155 renderer->UnlockTexture = gf_unlocktexture; | |
156 renderer->DirtyTexture = gf_dirtytexture; | |
157 renderer->RenderPoint = gf_renderpoint; | |
158 renderer->RenderLine = gf_renderline; | |
159 renderer->RenderFill = gf_renderfill; | |
160 renderer->RenderCopy = gf_rendercopy; | |
161 renderer->RenderPresent = gf_renderpresent; | |
162 renderer->DestroyTexture = gf_destroytexture; | |
163 renderer->DestroyRenderer = gf_destroyrenderer; | |
164 renderer->info = gf_renderdriver.info; | |
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165 renderer->window = window; |
3139 | 166 renderer->driverdata = rdata; |
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167 |
3139 | 168 /* Set render acceleration flag in case it is accelerated */ |
169 if ((didata->caps & SDL_GF_ACCELERATED) == SDL_GF_ACCELERATED) { | |
170 renderer->info.flags = SDL_RENDERER_ACCELERATED; | |
171 } else { | |
172 renderer->info.flags &= ~(SDL_RENDERER_ACCELERATED); | |
173 } | |
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174 |
3139 | 175 rdata->window = window; |
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176 |
3139 | 177 /* Check if upper level requested synchronization on vsync signal */ |
178 if ((flags & SDL_RENDERER_PRESENTVSYNC) == SDL_RENDERER_PRESENTVSYNC) { | |
179 rdata->enable_vsync = SDL_TRUE; | |
180 } else { | |
181 rdata->enable_vsync = SDL_FALSE; | |
182 } | |
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183 |
3139 | 184 /* Check what buffer copy/flip scheme is requested */ |
185 rdata->surfaces_count = 0; | |
186 if ((flags & SDL_RENDERER_SINGLEBUFFER) == SDL_RENDERER_SINGLEBUFFER) { | |
187 if ((flags & SDL_RENDERER_PRESENTDISCARD) == | |
188 SDL_RENDERER_PRESENTDISCARD) { | |
189 renderer->info.flags |= | |
190 SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD; | |
191 } else { | |
192 renderer->info.flags |= | |
193 SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; | |
194 } | |
195 rdata->surfaces_count = 1; | |
196 rdata->surface_visible_idx = 0; | |
197 rdata->surface_render_idx = 0; | |
198 } else { | |
199 if ((flags & SDL_RENDERER_PRESENTFLIP2) == SDL_RENDERER_PRESENTFLIP2) { | |
200 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; | |
201 rdata->surfaces_count = 2; | |
202 rdata->surface_visible_idx = 0; | |
203 rdata->surface_render_idx = 1; | |
204 } else { | |
205 if ((flags & SDL_RENDERER_PRESENTFLIP3) == | |
206 SDL_RENDERER_PRESENTFLIP3) { | |
207 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; | |
208 rdata->surfaces_count = 3; | |
209 rdata->surface_visible_idx = 0; | |
210 rdata->surface_render_idx = 1; | |
211 } else { | |
212 renderer->info.flags |= | |
213 SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; | |
214 rdata->surfaces_count = 1; | |
215 rdata->surface_visible_idx = 0; | |
216 rdata->surface_render_idx = 0; | |
217 } | |
218 } | |
219 } | |
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220 |
3139 | 221 /* Create layer surfaces, which could be visible */ |
222 for (it = 0; it < rdata->surfaces_count; it++) { | |
223 /* TODO: add palette creation */ | |
224 | |
225 /* Create displayable surfaces */ | |
226 status = | |
227 gf_surface_create_layer(&rdata->surface[it], &didata->layer, 1, 0, | |
228 didata->current_mode.w, | |
229 didata->current_mode.h, | |
230 qnxgf_sdl_to_gf_pixelformat(didata-> | |
231 current_mode. | |
232 format), NULL, | |
233 GF_SURFACE_CREATE_2D_ACCESSIBLE); | |
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234 |
3139 | 235 if (status != GF_ERR_OK) { |
236 /* Free already allocated surfaces */ | |
237 for (jt = it - 1; jt > 0; jt--) { | |
238 gf_surface_free(rdata->surface[jt]); | |
239 rdata->surface[jt] = NULL; | |
240 } | |
241 SDL_free(rdata); | |
242 SDL_free(renderer); | |
243 if (status == GF_ERR_MEM) { | |
244 SDL_SetError("unsufficient free video memory"); | |
245 } else { | |
246 SDL_SetError("error during displayable surface creation"); | |
247 } | |
248 return NULL; | |
249 } | |
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250 |
3139 | 251 /* Get detailed information about allocated surface */ |
252 gf_surface_get_info(rdata->surface[it], &rdata->surface_info[it]); | |
253 } | |
254 | |
255 return renderer; | |
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256 } |
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257 |
3139 | 258 void |
259 gf_addrenderdriver(_THIS) | |
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260 { |
3139 | 261 uint32_t it; |
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262 |
3139 | 263 for (it = 0; it < _this->num_displays; it++) { |
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264 SDL_AddRenderDriver(&_this->displays[it], &gf_renderdriver); |
3139 | 265 } |
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266 } |
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267 |
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268 /****************************************************************************/ |
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269 /* SDL render interface */ |
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270 /****************************************************************************/ |
3139 | 271 static int |
272 gf_displaymodechanged(SDL_Renderer * renderer) | |
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273 { |
3139 | 274 SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; |
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275 |
3139 | 276 /* Remove all allocated surfaces, they are no more valid */ |
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277 |
3139 | 278 /* TODO: Add video mode change detection and new parameters detection */ |
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279 |
3139 | 280 return 0; |
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281 } |
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282 |
3139 | 283 static int |
284 gf_activaterenderer(SDL_Renderer * renderer) | |
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285 { |
3139 | 286 SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; |
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287 SDL_VideoDisplay *display = rdata->window->display; |
3139 | 288 SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata; |
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289 |
3139 | 290 /* Setup current surface as visible */ |
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291 // gf_layer_set_surfaces(didata->layer, &rdata->surface[rdata->surface_visible_idx], 1); |
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292 |
3139 | 293 /* Set visible surface when hardware in idle state */ |
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294 // gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE); |
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295 |
3139 | 296 return 0; |
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297 } |
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298 |
3139 | 299 static int |
300 gf_createtexture(SDL_Renderer * renderer, SDL_Texture * texture) | |
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301 { |
3139 | 302 SDL_RenderData *renderdata = (SDL_RenderData *) renderer->driverdata; |
303 SDL_Window *window = SDL_GetWindowFromID(renderer->window); | |
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304 SDL_VideoDisplay *display = window->display; |
3139 | 305 SDL_TextureData *tdata = NULL; |
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306 |
3139 | 307 /* Allocate texture driver data */ |
308 tdata = (SDL_TextureData *) SDL_calloc(1, sizeof(SDL_TextureData)); | |
309 if (tdata == NULL) { | |
310 SDL_OutOfMemory(); | |
311 return -1; | |
312 } | |
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313 |
3139 | 314 /* Set texture driver data */ |
315 texture->driverdata = tdata; | |
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316 |
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317 } |
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318 |
3139 | 319 static int |
320 gf_querytexturepixels(SDL_Renderer * renderer, SDL_Texture * texture, | |
321 void **pixels, int *pitch) | |
322 { | |
323 } | |
324 | |
325 static int | |
326 gf_settexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, | |
327 const SDL_Color * colors, int firstcolor, int ncolors) | |
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328 { |
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329 } |
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330 |
3139 | 331 static int |
332 gf_gettexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, | |
333 SDL_Color * colors, int firstcolor, int ncolors) | |
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334 { |
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335 } |
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336 |
3139 | 337 static int |
338 gf_settexturecolormod(SDL_Renderer * renderer, SDL_Texture * texture) | |
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339 { |
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340 } |
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341 |
3139 | 342 static int |
343 gf_settexturealphamod(SDL_Renderer * renderer, SDL_Texture * texture) | |
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344 { |
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345 } |
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346 |
3139 | 347 static int |
348 gf_settextureblendmode(SDL_Renderer * renderer, SDL_Texture * texture) | |
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349 { |
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350 } |
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351 |
3139 | 352 static int |
353 gf_settexturescalemode(SDL_Renderer * renderer, SDL_Texture * texture) | |
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354 { |
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355 } |
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356 |
3139 | 357 static int |
358 gf_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
359 const SDL_Rect * rect, const void *pixels, int pitch) | |
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360 { |
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361 } |
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362 |
3139 | 363 static int |
364 gf_locktexture(SDL_Renderer * renderer, SDL_Texture * texture, | |
365 const SDL_Rect * rect, int markDirty, void **pixels, | |
366 int *pitch) | |
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367 { |
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368 } |
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369 |
3139 | 370 static void |
371 gf_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture) | |
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372 { |
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373 } |
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374 |
3139 | 375 static void |
376 gf_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, | |
377 const SDL_Rect * rects) | |
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378 { |
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379 } |
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380 |
3139 | 381 static int |
382 gf_renderpoint(SDL_Renderer * renderer, int x, int y) | |
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383 { |
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384 } |
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385 |
3139 | 386 static int |
387 gf_renderline(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) | |
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388 { |
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389 } |
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390 |
3139 | 391 static int |
392 gf_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect) | |
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393 { |
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394 } |
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395 |
3139 | 396 static int |
397 gf_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture, | |
398 const SDL_Rect * srcrect, const SDL_Rect * dstrect) | |
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399 { |
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400 } |
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401 |
3139 | 402 static void |
403 gf_renderpresent(SDL_Renderer * renderer) | |
404 { | |
405 } | |
406 | |
407 static void | |
408 gf_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture) | |
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409 { |
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410 } |
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411 |
3139 | 412 static void |
413 gf_destroyrenderer(SDL_Renderer * renderer) | |
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414 { |
3139 | 415 SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; |
416 uint32_t it; | |
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417 |
3139 | 418 for (it = 0; it < rdata->surfaces_count; it++) { |
419 if (rdata->surface[it] != NULL) { | |
420 gf_surface_free(rdata->surface[it]); | |
421 } | |
422 } | |
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423 } |
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424 |
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425 /* vi: set ts=4 sw=4 expandtab: */ |