diff src/video/qnxgf/SDL_gf_render.c @ 3092:cad1aefa2ed9

Date: Thu, 12 Mar 2009 15:14:38 +0200 From: "Mike Gorchak" Subject: New QNX patches In photon.tar.gz there are new files to be placed into ./src/video/photon/ directory. qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in the new GF QNX Graphics Framework and I'm suspended development for GF driver until already found bugs will be fixed and switched to Photon driver implementation. sdl.diff - I've found that renderer creation result has not been checked and SDL shows error like: "there is no current renderer", now SDL will show correct error which was set be renderer.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Mar 2009 03:24:22 +0000
parents 0b6f51c29267
children 82e60908fab1
line wrap: on
line diff
--- a/src/video/qnxgf/SDL_gf_render.c	Sun Mar 15 15:50:18 2009 +0000
+++ b/src/video/qnxgf/SDL_gf_render.c	Tue Mar 17 03:24:22 2009 +0000
@@ -18,6 +18,10 @@
 
     Sam Lantinga
     slouken@libsdl.org
+
+    QNX Graphics Framework SDL driver
+    Copyright (C) 2009 Mike Gorchak
+    (mike@malva.ua, lestat@i.com.ua)
 */
 
 #include "SDL_config.h"
@@ -28,19 +32,39 @@
 #include "SDL_video.h"
 
 #include "SDL_gf_render.h"
+#include "SDL_qnxgf.h"
 
-static SDL_Renderer* GF_CreateRenderer(SDL_Window* window, Uint32 flags)
+static SDL_Renderer* gf_createrenderer(SDL_Window* window, Uint32 flags);
+static int gf_displaymodechanged(SDL_Renderer* renderer);
+static int gf_activaterenderer(SDL_Renderer* renderer);
+static int gf_createtexture(SDL_Renderer* renderer, SDL_Texture* texture);
+static int gf_querytexturepixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch);
+static int gf_settexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color* colors, int firstcolor, int ncolors);
+static int gf_gettexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Color* colors, int firstcolor, int ncolors);
+static int gf_settexturecolormod(SDL_Renderer* renderer, SDL_Texture* texture);
+static int gf_settexturealphamod(SDL_Renderer* renderer, SDL_Texture* texture);
+static int gf_settextureblendmode(SDL_Renderer* renderer, SDL_Texture* texture);
+static int gf_settexturescalemode(SDL_Renderer* renderer, SDL_Texture* texture);
+static int gf_updatetexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch);
+static int gf_locktexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch);
+static void gf_unlocktexture(SDL_Renderer* renderer, SDL_Texture* texture);
+static void gf_dirtytexture(SDL_Renderer* renderer, SDL_Texture* texture, int numrects, const SDL_Rect* rects);
+static int gf_renderpoint(SDL_Renderer* renderer, int x, int y);
+static int gf_renderline(SDL_Renderer* renderer, int x1, int y1, int x2, int y2);
+static int gf_renderfill(SDL_Renderer* renderer, const SDL_Rect* rect);
+static int gf_rendercopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect);
+static void gf_renderpresent(SDL_Renderer* renderer);
+static void gf_destroytexture(SDL_Renderer* renderer, SDL_Texture* texture);
+static void gf_destroyrenderer(SDL_Renderer* renderer);
+
+SDL_RenderDriver gf_renderdriver=
 {
-}
-
-SDL_RenderDriver GF_RenderDriver=
-{
-    GF_CreateRenderer,
+    gf_createrenderer,
     {
        "qnxgf",
        (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
         SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
-        SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
+        SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
         SDL_RENDERER_ACCELERATED),
        (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
         SDL_TEXTUREMODULATE_ALPHA),
@@ -67,3 +91,301 @@
        0
     }
 };
+
+static SDL_Renderer* gf_createrenderer(SDL_Window* window, Uint32 flags)
+{
+   SDL_VideoDisplay* display = SDL_GetDisplayFromWindow(window);
+   SDL_DisplayData* didata = (SDL_DisplayData*)display->driverdata;
+   SDL_WindowData* wdata = (SDL_WindowData*)window->driverdata;
+   SDL_Renderer* renderer = NULL;
+   SDL_RenderData* rdata = NULL;
+   uint32_t it;
+   int32_t  jt;
+   int32_t  status;
+
+   /* Allocate new renderer structure */
+   renderer=(SDL_Renderer*)SDL_calloc(1, sizeof(SDL_Renderer));
+   if (renderer==NULL)
+   {
+      SDL_OutOfMemory();
+      return NULL;
+   }
+
+   /* Allocate renderer data */
+   rdata=(SDL_RenderData*)SDL_calloc(1, sizeof(SDL_RenderData));
+   if (rdata==NULL)
+   {
+      SDL_free(renderer);
+      SDL_OutOfMemory();
+      return NULL;
+   }
+
+   renderer->DisplayModeChanged=gf_displaymodechanged;
+   renderer->ActivateRenderer=gf_activaterenderer;
+   renderer->CreateTexture=gf_createtexture;
+   renderer->QueryTexturePixels=gf_querytexturepixels;
+   renderer->SetTexturePalette=gf_settexturepalette;
+   renderer->GetTexturePalette=gf_gettexturepalette;
+   renderer->SetTextureAlphaMod=gf_settexturealphamod;
+   renderer->SetTextureColorMod=gf_settexturecolormod;
+   renderer->SetTextureBlendMode=gf_settextureblendmode;
+   renderer->SetTextureScaleMode=gf_settexturescalemode;
+   renderer->UpdateTexture=gf_updatetexture;
+   renderer->LockTexture=gf_locktexture;
+   renderer->UnlockTexture=gf_unlocktexture;
+   renderer->DirtyTexture=gf_dirtytexture;
+   renderer->RenderPoint=gf_renderpoint;
+   renderer->RenderLine=gf_renderline;
+   renderer->RenderFill=gf_renderfill;
+   renderer->RenderCopy=gf_rendercopy;
+   renderer->RenderPresent = gf_renderpresent;
+   renderer->DestroyTexture = gf_destroytexture;
+   renderer->DestroyRenderer = gf_destroyrenderer;
+   renderer->info = gf_renderdriver.info;
+   renderer->window = window->id;
+   renderer->driverdata = rdata;
+
+   /* Set render acceleration flag in case it is accelerated */
+   if ((didata->caps & SDL_GF_ACCELERATED)==SDL_GF_ACCELERATED)
+   {
+      renderer->info.flags=SDL_RENDERER_ACCELERATED;
+   }
+   else
+   {
+      renderer->info.flags&=~(SDL_RENDERER_ACCELERATED);
+   }
+
+   rdata->window=window;
+
+   /* Check if upper level requested synchronization on vsync signal */
+   if ((flags & SDL_RENDERER_PRESENTVSYNC)==SDL_RENDERER_PRESENTVSYNC)
+   {
+       rdata->enable_vsync=SDL_TRUE;
+   }
+   else
+   {
+      rdata->enable_vsync=SDL_FALSE;
+   }
+
+   /* Check what buffer copy/flip scheme is requested */
+   rdata->surfaces_count=0;
+   if ((flags & SDL_RENDERER_SINGLEBUFFER)==SDL_RENDERER_SINGLEBUFFER)
+   {
+      if ((flags & SDL_RENDERER_PRESENTDISCARD)==SDL_RENDERER_PRESENTDISCARD)
+      {
+         renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD;
+      }
+      else
+      {
+         renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY;
+      }
+      rdata->surfaces_count=1;
+      rdata->surface_visible_idx=0;
+      rdata->surface_render_idx=0;
+   }
+   else
+   {
+      if ((flags & SDL_RENDERER_PRESENTFLIP2)==SDL_RENDERER_PRESENTFLIP2)
+      {
+         renderer->info.flags|=SDL_RENDERER_PRESENTFLIP2;
+         rdata->surfaces_count=2;
+         rdata->surface_visible_idx=0;
+         rdata->surface_render_idx=1;
+      }
+      else
+      {
+         if ((flags & SDL_RENDERER_PRESENTFLIP3)==SDL_RENDERER_PRESENTFLIP3)
+         {
+            renderer->info.flags|=SDL_RENDERER_PRESENTFLIP3;
+            rdata->surfaces_count=3;
+            rdata->surface_visible_idx=0;
+            rdata->surface_render_idx=1;
+         }
+         else
+         {
+            renderer->info.flags|=SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY;
+            rdata->surfaces_count=1;
+            rdata->surface_visible_idx=0;
+            rdata->surface_render_idx=0;
+         }
+      }
+   }
+
+   /* Create layer surfaces, which could be visible */
+   for (it=0; it<rdata->surfaces_count; it++)
+   {
+      /* TODO: add palette creation */
+      /*       do not waste surfaces when using GL ES */
+
+      /* Create displayable surfaces */
+      status=gf_surface_create_layer(&rdata->surface[it], &didata->layer, 1, 0,
+             didata->current_mode.w, didata->current_mode.h,
+             qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format), NULL, 
+             GF_SURFACE_CREATE_2D_ACCESSIBLE);
+
+      if (status!=GF_ERR_OK)
+      {
+         /* Free already allocated surfaces */
+         for (jt=it-1; jt>0; jt--)
+         {
+            gf_surface_free(rdata->surface[jt]);
+         }
+         SDL_free(rdata);
+         SDL_free(renderer);
+         if (status==GF_ERR_MEM)
+         {
+            SDL_SetError("unsufficient free video memory");
+         }
+         else
+         {
+            SDL_SetError("error during displayable surface creation");
+         }
+         return NULL;
+      }
+
+      /* Get detailed information about allocated surface */
+      gf_surface_get_info(rdata->surface[it], &rdata->surface_info[it]);
+   }
+
+   return renderer;
+}
+
+void gf_addrenderdriver(_THIS)
+{
+   uint32_t it;
+
+   for (it=0; it<_this->num_displays; it++)
+   {
+      SDL_AddRenderDriver(it, &gf_renderdriver);
+   }
+}
+
+/****************************************************************************/
+/* SDL render interface                                                     */
+/****************************************************************************/
+static int gf_displaymodechanged(SDL_Renderer* renderer)
+{
+   SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata;
+
+   /* Remove all allocated surfaces, they are no more valid */
+
+   /* TODO: Add video mode change detection and new parameters detection */
+
+   return 0;
+}
+
+static int gf_activaterenderer(SDL_Renderer* renderer)
+{
+   SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata;
+   SDL_VideoDisplay* display = SDL_GetDisplayFromWindow(rdata->window);
+   SDL_DisplayData* didata = (SDL_DisplayData*)display->driverdata;
+
+   /* Setup current surface as visible */
+   gf_layer_set_surfaces(didata->layer, &rdata->surface[rdata->surface_visible_idx], 1);
+
+   /* Set visible surface when hardware in idle state */
+   gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);
+
+   return 0;
+}
+
+static int gf_createtexture(SDL_Renderer* renderer, SDL_Texture* texture)
+{
+   SDL_RenderData* renderdata=(SDL_RenderData*)renderer->driverdata;
+   SDL_Window* window=SDL_GetWindowFromID(renderer->window);
+   SDL_VideoDisplay* display=SDL_GetDisplayFromWindow(window);
+   SDL_TextureData* tdata=NULL;
+
+   /* Allocate texture driver data */
+   tdata=(SDL_TextureData*)SDL_calloc(1, sizeof(SDL_TextureData));
+   if (tdata==NULL)
+   {
+      SDL_OutOfMemory();
+      return -1;
+   }
+
+   /* Set texture driver data */
+   texture->driverdata=tdata;
+
+}
+
+static int gf_querytexturepixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch)
+{
+}
+
+static int gf_settexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Color* colors, int firstcolor, int ncolors)
+{
+}
+
+static int gf_gettexturepalette(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Color* colors, int firstcolor, int ncolors)
+{
+}
+
+static int gf_settexturecolormod(SDL_Renderer* renderer, SDL_Texture* texture)
+{
+}
+
+static int gf_settexturealphamod(SDL_Renderer* renderer, SDL_Texture* texture)
+{
+}
+
+static int gf_settextureblendmode(SDL_Renderer* renderer, SDL_Texture* texture)
+{
+}
+
+static int gf_settexturescalemode(SDL_Renderer* renderer, SDL_Texture* texture)
+{
+}
+
+static int gf_updatetexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch)
+{
+}
+
+static int gf_locktexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int markDirty, void** pixels, int* pitch)
+{
+}
+
+static void gf_unlocktexture(SDL_Renderer* renderer, SDL_Texture* texture)
+{
+}
+
+static void gf_dirtytexture(SDL_Renderer* renderer, SDL_Texture* texture, int numrects, const SDL_Rect* rects)
+{
+}
+
+static int gf_renderpoint(SDL_Renderer* renderer, int x, int y)
+{
+}
+
+static int gf_renderline(SDL_Renderer* renderer, int x1, int y1, int x2, int y2)
+{
+}
+
+static int gf_renderfill(SDL_Renderer* renderer, const SDL_Rect* rect)
+{
+}
+
+static int gf_rendercopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect)
+{
+}
+
+static void gf_renderpresent(SDL_Renderer* renderer)
+{
+}
+
+static void gf_destroytexture(SDL_Renderer* renderer, SDL_Texture* texture)
+{
+}
+
+static void gf_destroyrenderer(SDL_Renderer* renderer)
+{
+   SDL_RenderData* rdata=(SDL_RenderData*)renderer->driverdata;
+   uint32_t it;
+
+   for (it=0; it<rdata->surfaces_count; it++)
+   {
+      gf_surface_free(rdata->surface[it]);
+   }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */