Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | 4160ba33b597 |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
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21 |
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22 Modified in Oct 2004 by Hannu Savolainen |
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23 hannu@opensound.com |
0 | 24 */ |
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25 #include "SDL_config.h" |
0 | 26 |
27 /* Allow access to a raw mixing buffer */ | |
28 | |
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29 #include <stdio.h> /* For perror() */ |
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30 #include <string.h> /* For strerror() */ |
0 | 31 #include <errno.h> |
32 #include <unistd.h> | |
33 #include <fcntl.h> | |
34 #include <signal.h> | |
35 #include <sys/time.h> | |
36 #include <sys/ioctl.h> | |
37 #include <sys/stat.h> | |
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38 |
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39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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40 /* This is installed on some systems */ |
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41 #include <soundcard.h> |
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42 #else |
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43 /* This is recommended by OSS */ |
0 | 44 #include <sys/soundcard.h> |
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45 #endif |
0 | 46 |
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47 #include "SDL_timer.h" |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audiomem.h" |
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50 #include "../SDL_audio_c.h" |
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51 #include "../SDL_audiodev_c.h" |
0 | 52 #include "SDL_dspaudio.h" |
53 | |
54 /* The tag name used by DSP audio */ | |
55 #define DSP_DRIVER_NAME "dsp" | |
56 | |
57 /* Open the audio device for playback, and don't block if busy */ | |
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58 #define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK) |
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59 #define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK) |
0 | 60 |
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61 static char **outputDevices = NULL; |
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62 static int outputDeviceCount = 0; |
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63 static char **inputDevices = NULL; |
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64 static int inputDeviceCount = 0; |
0 | 65 |
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66 static inline void |
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67 free_device_list(char ***devs, int *count) |
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68 { |
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69 SDL_FreeUnixAudioDevices(devs, count); |
0 | 70 } |
71 | |
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72 static inline void |
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73 build_device_list(int iscapture, char ***devs, int *count) |
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74 { |
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75 const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); |
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76 free_device_list(devs, count); |
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77 SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count); |
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78 } |
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79 |
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80 static inline void |
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81 build_device_lists(void) |
0 | 82 { |
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83 build_device_list(0, &outputDevices, &outputDeviceCount); |
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84 build_device_list(1, &inputDevices, &inputDeviceCount); |
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85 } |
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86 |
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87 |
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88 static inline void |
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89 free_device_lists(void) |
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90 { |
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91 free_device_list(&outputDevices, &outputDeviceCount); |
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92 free_device_list(&inputDevices, &inputDeviceCount); |
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93 } |
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94 |
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95 |
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96 static void |
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97 DSP_Deinitialize(void) |
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98 { |
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99 free_device_lists(); |
0 | 100 } |
101 | |
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102 |
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103 static int |
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104 DSP_DetectDevices(int iscapture) |
0 | 105 { |
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106 if (iscapture) { |
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107 build_device_list(1, &inputDevices, &inputDeviceCount); |
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108 return inputDeviceCount; |
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109 } else { |
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110 build_device_list(0, &outputDevices, &outputDeviceCount); |
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111 return outputDeviceCount; |
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112 } |
0 | 113 |
2060 | 114 return 0; /* shouldn't ever hit this. */ |
0 | 115 } |
116 | |
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117 static const char * |
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118 DSP_GetDeviceName(int index, int iscapture) |
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119 { |
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120 if ((iscapture) && (index < inputDeviceCount)) { |
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121 return inputDevices[index]; |
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122 } else if ((!iscapture) && (index < outputDeviceCount)) { |
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123 return outputDevices[index]; |
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124 } |
0 | 125 |
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126 SDL_SetError("No such device"); |
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127 return NULL; |
0 | 128 } |
129 | |
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130 |
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131 static void |
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132 DSP_CloseDevice(_THIS) |
0 | 133 { |
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134 if (this->hidden != NULL) { |
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135 if (this->hidden->mixbuf != NULL) { |
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136 SDL_FreeAudioMem(this->hidden->mixbuf); |
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137 this->hidden->mixbuf = NULL; |
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138 } |
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139 if (this->hidden->audio_fd >= 0) { |
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140 close(this->hidden->audio_fd); |
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141 this->hidden->audio_fd = -1; |
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142 } |
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143 SDL_free(this->hidden); |
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144 this->hidden = NULL; |
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145 } |
0 | 146 } |
147 | |
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148 |
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149 static int |
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150 DSP_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 151 { |
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152 const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); |
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153 int format; |
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154 int value; |
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155 int frag_spec; |
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156 SDL_AudioFormat test_format; |
0 | 157 |
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158 /* We don't care what the devname is...we'll try to open anything. */ |
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159 /* ...but default to first name in the list... */ |
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160 if (devname == NULL) { |
2060 | 161 if (((iscapture) && (inputDeviceCount == 0)) || |
162 ((!iscapture) && (outputDeviceCount == 0))) { | |
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163 SDL_SetError("No such audio device"); |
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164 return 0; |
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165 } |
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166 devname = ((iscapture) ? inputDevices[0] : outputDevices[0]); |
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167 } |
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168 |
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169 /* Make sure fragment size stays a power of 2, or OSS fails. */ |
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170 /* I don't know which of these are actually legal values, though... */ |
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171 if (this->spec.channels > 8) |
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172 this->spec.channels = 8; |
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173 else if (this->spec.channels > 4) |
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174 this->spec.channels = 4; |
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175 else if (this->spec.channels > 2) |
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176 this->spec.channels = 2; |
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177 |
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178 /* Initialize all variables that we clean on shutdown */ |
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179 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 180 SDL_malloc((sizeof *this->hidden)); |
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181 if (this->hidden == NULL) { |
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182 SDL_OutOfMemory(); |
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183 return 0; |
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184 } |
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185 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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186 |
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187 /* Open the audio device */ |
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188 this->hidden->audio_fd = open(devname, flags, 0); |
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189 if (this->hidden->audio_fd < 0) { |
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190 DSP_CloseDevice(this); |
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191 SDL_SetError("Couldn't open %s: %s", devname, strerror(errno)); |
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192 return 0; |
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193 } |
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194 this->hidden->mixbuf = NULL; |
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195 |
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196 /* Make the file descriptor use blocking writes with fcntl() */ |
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197 { |
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198 long ctlflags; |
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199 ctlflags = fcntl(this->hidden->audio_fd, F_GETFL); |
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200 ctlflags &= ~O_NONBLOCK; |
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201 if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) { |
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202 DSP_CloseDevice(this); |
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203 SDL_SetError("Couldn't set audio blocking mode"); |
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204 return 0; |
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205 } |
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206 } |
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207 |
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208 /* Get a list of supported hardware formats */ |
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209 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { |
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210 perror("SNDCTL_DSP_GETFMTS"); |
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211 DSP_CloseDevice(this); |
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212 SDL_SetError("Couldn't get audio format list"); |
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213 return 0; |
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214 } |
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215 |
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216 /* Try for a closest match on audio format */ |
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217 format = 0; |
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218 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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219 !format && test_format;) { |
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220 #ifdef DEBUG_AUDIO |
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221 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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222 #endif |
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223 switch (test_format) { |
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224 case AUDIO_U8: |
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225 if (value & AFMT_U8) { |
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226 format = AFMT_U8; |
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227 } |
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228 break; |
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229 case AUDIO_S16LSB: |
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230 if (value & AFMT_S16_LE) { |
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231 format = AFMT_S16_LE; |
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232 } |
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233 break; |
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234 case AUDIO_S16MSB: |
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235 if (value & AFMT_S16_BE) { |
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236 format = AFMT_S16_BE; |
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237 } |
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238 break; |
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239 #if 0 |
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240 /* |
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241 * These formats are not used by any real life systems so they are not |
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242 * needed here. |
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243 */ |
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244 case AUDIO_S8: |
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245 if (value & AFMT_S8) { |
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246 format = AFMT_S8; |
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247 } |
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248 break; |
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249 case AUDIO_U16LSB: |
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250 if (value & AFMT_U16_LE) { |
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251 format = AFMT_U16_LE; |
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252 } |
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253 break; |
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254 case AUDIO_U16MSB: |
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255 if (value & AFMT_U16_BE) { |
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256 format = AFMT_U16_BE; |
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257 } |
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258 break; |
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259 #endif |
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260 default: |
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261 format = 0; |
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262 break; |
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263 } |
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264 if (!format) { |
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265 test_format = SDL_NextAudioFormat(); |
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266 } |
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267 } |
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268 if (format == 0) { |
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269 DSP_CloseDevice(this); |
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270 SDL_SetError("Couldn't find any hardware audio formats"); |
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271 return 0; |
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272 } |
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273 this->spec.format = test_format; |
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274 |
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275 /* Set the audio format */ |
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276 value = format; |
2060 | 277 if ((ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || |
278 (value != format)) { | |
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279 perror("SNDCTL_DSP_SETFMT"); |
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280 DSP_CloseDevice(this); |
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281 SDL_SetError("Couldn't set audio format"); |
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282 return 0; |
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283 } |
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284 |
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285 /* Set the number of channels of output */ |
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286 value = this->spec.channels; |
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287 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { |
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288 perror("SNDCTL_DSP_CHANNELS"); |
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289 DSP_CloseDevice(this); |
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290 SDL_SetError("Cannot set the number of channels"); |
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291 return 0; |
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292 } |
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293 this->spec.channels = value; |
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294 |
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295 /* Set the DSP frequency */ |
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296 value = this->spec.freq; |
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297 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { |
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298 perror("SNDCTL_DSP_SPEED"); |
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299 DSP_CloseDevice(this); |
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300 SDL_SetError("Couldn't set audio frequency"); |
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301 return 0; |
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302 } |
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303 this->spec.freq = value; |
0 | 304 |
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305 /* Calculate the final parameters for this audio specification */ |
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306 SDL_CalculateAudioSpec(&this->spec); |
0 | 307 |
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308 /* Determine the power of two of the fragment size */ |
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309 for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec); |
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310 if ((0x01U << frag_spec) != this->spec.size) { |
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311 DSP_CloseDevice(this); |
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312 SDL_SetError("Fragment size must be a power of two"); |
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313 return 0; |
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314 } |
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315 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 316 |
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317 /* Set the audio buffering parameters */ |
0 | 318 #ifdef DEBUG_AUDIO |
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319 fprintf(stderr, "Requesting %d fragments of size %d\n", |
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320 (frag_spec >> 16), 1 << (frag_spec & 0xFFFF)); |
0 | 321 #endif |
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322 if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { |
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323 perror("SNDCTL_DSP_SETFRAGMENT"); |
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324 } |
0 | 325 #ifdef DEBUG_AUDIO |
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326 { |
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327 audio_buf_info info; |
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328 ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info); |
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329 fprintf(stderr, "fragments = %d\n", info.fragments); |
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330 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); |
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331 fprintf(stderr, "fragsize = %d\n", info.fragsize); |
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332 fprintf(stderr, "bytes = %d\n", info.bytes); |
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333 } |
0 | 334 #endif |
335 | |
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336 /* Allocate mixing buffer */ |
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337 this->hidden->mixlen = this->spec.size; |
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338 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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339 if (this->hidden->mixbuf == NULL) { |
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340 DSP_CloseDevice(this); |
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341 SDL_OutOfMemory(); |
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342 return 0; |
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343 } |
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344 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 345 |
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346 /* We're ready to rock and roll. :-) */ |
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347 return 1; |
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348 } |
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349 |
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350 |
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351 static void |
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352 DSP_PlayDevice(_THIS) |
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353 { |
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354 const Uint8 *mixbuf = this->hidden->mixbuf; |
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355 const int mixlen = this->hidden->mixlen; |
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356 if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) { |
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357 perror("Audio write"); |
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358 this->enabled = 0; |
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359 } |
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360 #ifdef DEBUG_AUDIO |
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361 fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); |
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362 #endif |
0 | 363 } |
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364 |
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365 static Uint8 * |
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366 DSP_GetDeviceBuf(_THIS) |
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367 { |
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368 return (this->hidden->mixbuf); |
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369 } |
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370 |
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371 static int |
2060 | 372 DSP_Init(SDL_AudioDriverImpl * impl) |
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373 { |
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374 /* Set the function pointers */ |
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375 impl->DetectDevices = DSP_DetectDevices; |
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376 impl->GetDeviceName = DSP_GetDeviceName; |
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377 impl->OpenDevice = DSP_OpenDevice; |
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378 impl->PlayDevice = DSP_PlayDevice; |
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379 impl->GetDeviceBuf = DSP_GetDeviceBuf; |
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380 impl->CloseDevice = DSP_CloseDevice; |
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381 impl->Deinitialize = DSP_Deinitialize; |
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382 |
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383 build_device_lists(); |
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384 |
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385 return 1; /* this audio target is available. */ |
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386 } |
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387 |
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388 |
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389 AudioBootStrap DSP_bootstrap = { |
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390 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", DSP_Init, 0 |
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391 }; |
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392 |
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393 /* vi: set ts=4 sw=4 expandtab: */ |