Mercurial > sdl-ios-xcode
annotate src/video/vgl/SDL_vglvideo.c @ 1338:604d73db6802
Removed uses of stdlib.h and string.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 09:29:18 +0000 |
parents | 3692456e7b0f |
children | c71e05b4dc2e |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* libvga based SDL video driver implementation. |
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24 */ |
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25 |
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26 #include <err.h> |
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27 #include <osreldate.h> |
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28 #include <unistd.h> |
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29 #include <sys/stat.h> |
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30 |
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31 #include <sys/fbio.h> |
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32 #include <sys/consio.h> |
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33 #include <sys/kbio.h> |
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34 #include <vgl.h> |
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35 |
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36 #include "SDL.h" |
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37 #include "SDL_stdlib.h" |
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38 #include "SDL_string.h" |
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39 #include "SDL_error.h" |
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40 #include "SDL_video.h" |
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41 #include "SDL_mouse.h" |
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42 #include "SDL_sysvideo.h" |
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43 #include "SDL_pixels_c.h" |
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44 #include "SDL_events_c.h" |
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45 #include "SDL_vglvideo.h" |
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46 #include "SDL_vglevents_c.h" |
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47 #include "SDL_vglmouse_c.h" |
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48 |
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49 |
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50 /* Initialization/Query functions */ |
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51 static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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52 static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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53 static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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54 static int VGL_SetColors(_THIS, int firstcolor, int ncolors, |
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55 SDL_Color *colors); |
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56 static void VGL_VideoQuit(_THIS); |
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57 |
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58 /* Hardware surface functions */ |
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59 static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface); |
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60 static int VGL_LockHWSurface(_THIS, SDL_Surface *surface); |
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61 static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface); |
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62 static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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63 static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface); |
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64 |
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65 /* Misc function */ |
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66 static VGLMode ** VGLListModes(int depth, int mem_model); |
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67 static void VGLWaitRetrace(void); |
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68 |
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69 /* VGL driver bootstrap functions */ |
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70 |
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71 static int VGL_Available(void) |
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72 { |
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73 /* |
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74 * Check to see if we are root and stdin is a |
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75 * virtual console. Also try to ensure that |
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76 * modes other than 320x200 are available |
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77 */ |
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78 int console, hires_available, i; |
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79 VGLMode **modes; |
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80 |
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81 console = STDIN_FILENO; |
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82 if ( console >= 0 ) { |
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83 struct stat sb; |
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84 struct vt_mode dummy; |
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85 |
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86 if ( (fstat(console, &sb) < 0) || |
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87 (ioctl(console, VT_GETMODE, &dummy) < 0) ) { |
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88 console = -1; |
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89 } |
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90 } |
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91 if (geteuid() != 0 && console == -1) |
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92 return 0; |
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93 |
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94 modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); |
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95 hires_available = 0; |
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96 for (i = 0; modes[i] != NULL; i++) { |
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97 if ((modes[i]->ModeInfo.Xsize > 320) && |
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98 (modes[i]->ModeInfo.Ysize > 200) && |
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99 ((modes[i]->ModeInfo.Type == VIDBUF8) || |
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100 (modes[i]->ModeInfo.Type == VIDBUF16) || |
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101 (modes[i]->ModeInfo.Type == VIDBUF32))) { |
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102 hires_available = 1; |
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103 break; |
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104 } |
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105 } |
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106 return hires_available; |
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107 } |
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108 |
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109 static void VGL_DeleteDevice(SDL_VideoDevice *device) |
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110 { |
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111 SDL_free(device->hidden); |
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112 SDL_free(device); |
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113 } |
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114 |
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115 static SDL_VideoDevice *VGL_CreateDevice(int devindex) |
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116 { |
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117 SDL_VideoDevice *device; |
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118 |
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119 /* Initialize all variables that we clean on shutdown */ |
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120 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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121 if ( device ) { |
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122 SDL_memset(device, 0, (sizeof *device)); |
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123 device->hidden = (struct SDL_PrivateVideoData *) |
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124 SDL_malloc((sizeof *device->hidden)); |
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125 } |
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126 if ( (device == NULL) || (device->hidden == NULL) ) { |
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127 SDL_OutOfMemory(); |
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128 if ( device ) { |
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129 SDL_free(device); |
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130 } |
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131 return(0); |
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132 } |
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133 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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134 |
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135 /* Set the function pointers */ |
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136 device->VideoInit = VGL_VideoInit; |
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137 device->ListModes = VGL_ListModes; |
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138 device->SetVideoMode = VGL_SetVideoMode; |
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139 device->SetColors = VGL_SetColors; |
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140 device->UpdateRects = NULL; |
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141 device->VideoQuit = VGL_VideoQuit; |
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142 device->AllocHWSurface = VGL_AllocHWSurface; |
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143 device->CheckHWBlit = NULL; |
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144 device->FillHWRect = NULL; |
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145 device->SetHWColorKey = NULL; |
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146 device->SetHWAlpha = NULL; |
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147 device->LockHWSurface = VGL_LockHWSurface; |
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148 device->UnlockHWSurface = VGL_UnlockHWSurface; |
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149 device->FlipHWSurface = VGL_FlipHWSurface; |
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150 device->FreeHWSurface = VGL_FreeHWSurface; |
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151 device->SetIcon = NULL; |
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152 device->SetCaption = NULL; |
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153 device->GetWMInfo = NULL; |
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154 device->FreeWMCursor = VGL_FreeWMCursor; |
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155 device->CreateWMCursor = VGL_CreateWMCursor; |
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156 device->ShowWMCursor = VGL_ShowWMCursor; |
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157 device->WarpWMCursor = VGL_WarpWMCursor; |
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158 device->InitOSKeymap = VGL_InitOSKeymap; |
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159 device->PumpEvents = VGL_PumpEvents; |
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160 |
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161 device->free = VGL_DeleteDevice; |
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162 |
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163 return device; |
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164 } |
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165 |
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166 VideoBootStrap VGL_bootstrap = { |
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167 "vgl", "FreeBSD libVGL", |
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168 VGL_Available, VGL_CreateDevice |
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169 }; |
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170 |
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171 static int VGL_AddMode(_THIS, VGLMode *inmode) |
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172 { |
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173 SDL_Rect *mode; |
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174 |
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175 int i, index; |
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176 int next_mode; |
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177 |
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178 /* Check to see if we already have this mode */ |
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179 if (inmode->Depth < 8) { /* Not supported */ |
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180 return 0; |
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181 } |
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182 index = ((inmode->Depth + 7) / 8) - 1; |
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183 for (i=0; i<SDL_nummodes[index]; ++i) { |
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184 mode = SDL_modelist[index][i]; |
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185 if ((mode->w == inmode->ModeInfo.Xsize) && |
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186 (mode->h == inmode->ModeInfo.Ysize)) |
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187 return 0; |
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188 } |
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189 |
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190 /* Set up the new video mode rectangle */ |
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191 mode = (SDL_Rect *)SDL_malloc(sizeof *mode); |
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192 if (mode == NULL) { |
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193 SDL_OutOfMemory(); |
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194 return -1; |
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195 } |
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196 mode->x = 0; |
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197 mode->y = 0; |
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198 mode->w = inmode->ModeInfo.Xsize; |
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199 mode->h = inmode->ModeInfo.Ysize; |
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200 |
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201 /* Allocate the new list of modes, and fill in the new mode */ |
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202 next_mode = SDL_nummodes[index]; |
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203 SDL_modelist[index] = (SDL_Rect **) |
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204 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); |
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205 if (SDL_modelist[index] == NULL) { |
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|
206 SDL_OutOfMemory(); |
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|
207 SDL_nummodes[index] = 0; |
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208 SDL_free(mode); |
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209 return -1; |
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|
210 } |
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|
211 SDL_modelist[index][next_mode] = mode; |
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|
212 SDL_modelist[index][next_mode+1] = NULL; |
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|
213 SDL_nummodes[index]++; |
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|
214 |
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|
215 return 0; |
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|
216 } |
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|
217 |
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|
218 static void VGL_UpdateVideoInfo(_THIS) |
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|
219 { |
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|
220 this->info.wm_available = 0; |
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|
221 this->info.hw_available = 1; |
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|
222 this->info.video_mem = 0; |
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|
223 if (VGLCurMode == NULL) { |
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|
224 return; |
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|
225 } |
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|
226 if (VGLCurMode->ModeInfo.PixelBytes > 0) { |
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|
227 this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes * |
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228 VGLCurMode->ModeInfo.Xsize * |
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229 VGLCurMode->ModeInfo.Ysize; |
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|
230 } |
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|
231 } |
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|
232 |
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|
233 int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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|
234 { |
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|
235 int i; |
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|
236 int total_modes; |
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|
237 VGLMode **modes; |
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|
238 |
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|
239 /* Initialize all variables that we clean on shutdown */ |
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|
240 for ( i=0; i<NUM_MODELISTS; ++i ) { |
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|
241 SDL_nummodes[i] = 0; |
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|
242 SDL_modelist[i] = NULL; |
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|
243 } |
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|
244 |
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|
245 /* Enable mouse and keyboard support */ |
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246 if (SDL_getenv("SDL_NO_RAWKBD") == NULL) { |
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247 if (VGLKeyboardInit(VGL_CODEKEYS) != 0) { |
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|
248 SDL_SetError("Unable to initialize keyboard"); |
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|
249 return -1; |
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|
250 } |
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|
251 } else { |
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|
252 warnx("Requiest to put keyboard into a raw mode ignored"); |
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253 } |
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|
254 if (VGL_initkeymaps(STDIN_FILENO) != 0) { |
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|
255 SDL_SetError("Unable to initialize keymap"); |
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256 return -1; |
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|
257 } |
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|
258 if (VGL_initmouse(STDIN_FILENO) != 0) { |
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|
259 SDL_SetError("Unable to initialize mouse"); |
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260 return -1; |
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|
261 } |
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|
262 |
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|
263 /* Determine the screen depth */ |
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parents:
diff
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|
264 if (VGLCurMode != NULL) |
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parents:
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|
265 vformat->BitsPerPixel = VGLCurMode->Depth; |
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|
266 else |
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|
267 vformat->BitsPerPixel = 16; /* Good default */ |
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|
268 |
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|
269 /* Query for the list of available video modes */ |
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|
270 total_modes = 0; |
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|
271 modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); |
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|
272 for (i = 0; modes[i] != NULL; i++) { |
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273 if ((modes[i]->ModeInfo.Type == VIDBUF8) || |
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274 (modes[i]->ModeInfo.Type == VIDBUF16) || |
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|
275 (modes[i]->ModeInfo.Type == VIDBUF32)) { |
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|
276 VGL_AddMode(this, modes[i]); |
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|
277 total_modes++; |
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|
278 } |
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|
279 } |
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|
280 if (total_modes == 0) { |
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|
281 SDL_SetError("No linear video modes available"); |
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282 return -1; |
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|
283 } |
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|
284 |
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|
285 /* Fill in our hardware acceleration capabilities */ |
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|
286 VGL_UpdateVideoInfo(this); |
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|
287 |
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|
288 /* Create the hardware surface lock mutex */ |
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|
289 hw_lock = SDL_CreateMutex(); |
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|
290 if (hw_lock == NULL) { |
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|
291 SDL_SetError("Unable to create lock mutex"); |
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|
292 VGL_VideoQuit(this); |
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|
293 return -1; |
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|
294 } |
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|
295 |
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|
296 /* We're done! */ |
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|
297 return 0; |
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|
298 } |
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|
299 |
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changeset
|
300 SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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|
301 { |
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|
302 return SDL_modelist[((format->BitsPerPixel+7)/8)-1]; |
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|
303 } |
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|
304 |
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|
305 /* Various screen update functions available */ |
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|
306 static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); |
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|
307 static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); |
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|
308 |
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|
309 SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, |
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|
310 int width, int height, int bpp, Uint32 flags) |
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|
311 { |
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|
312 int mode_found; |
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|
313 int i; |
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|
314 VGLMode **modes; |
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|
315 |
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|
316 modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED); |
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|
317 mode_found = 0; |
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|
318 for (i = 0; modes[i] != NULL; i++) { |
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|
319 if ((modes[i]->ModeInfo.Xsize == width) && |
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changeset
|
320 (modes[i]->ModeInfo.Ysize == height) && |
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|
321 ((modes[i]->ModeInfo.Type == VIDBUF8) || |
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|
322 (modes[i]->ModeInfo.Type == VIDBUF16) || |
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diff
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|
323 (modes[i]->ModeInfo.Type == VIDBUF32))) { |
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diff
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|
324 mode_found = 1; |
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parents:
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|
325 break; |
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|
326 } |
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diff
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|
327 } |
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diff
changeset
|
328 if (mode_found == 0) { |
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parents:
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|
329 SDL_SetError("No matching video mode found"); |
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|
330 return NULL; |
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|
331 } |
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changeset
|
332 |
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|
333 /* Shutdown previous videomode (if any) */ |
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parents:
diff
changeset
|
334 if (VGLCurMode != NULL) |
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parents:
diff
changeset
|
335 VGLEnd(); |
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parents:
diff
changeset
|
336 |
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|
337 /* Try to set the requested linear video mode */ |
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parents:
diff
changeset
|
338 if (VGLInit(modes[i]->ModeId) != 0) { |
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parents:
diff
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|
339 SDL_SetError("Unable to switch to requested mode"); |
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|
340 return NULL; |
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parents:
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|
341 } |
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parents:
diff
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|
342 |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
343 VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode)); |
75
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|
344 VGLCurMode->ModeInfo = *VGLDisplay; |
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|
345 VGLCurMode->Depth = modes[i]->Depth; |
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diff
changeset
|
346 VGLCurMode->ModeId = modes[i]->ModeId; |
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diff
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|
347 VGLCurMode->Rmask = modes[i]->Rmask; |
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diff
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|
348 VGLCurMode->Gmask = modes[i]->Gmask; |
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|
349 VGLCurMode->Bmask = modes[i]->Bmask; |
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changeset
|
350 |
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parents:
diff
changeset
|
351 /* Workaround a bug in libvgl */ |
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diff
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|
352 if (VGLCurMode->ModeInfo.PixelBytes == 0) |
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diff
changeset
|
353 (VGLCurMode->ModeInfo.PixelBytes = 1); |
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diff
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|
354 |
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parents:
diff
changeset
|
355 current->w = VGLCurMode->ModeInfo.Xsize; |
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diff
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|
356 current->h = VGLCurMode->ModeInfo.Ysize; |
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diff
changeset
|
357 current->pixels = VGLCurMode->ModeInfo.Bitmap; |
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parents:
diff
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|
358 current->pitch = VGLCurMode->ModeInfo.Xsize * |
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diff
changeset
|
359 VGLCurMode->ModeInfo.PixelBytes; |
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parents:
diff
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|
360 current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); |
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parents:
diff
changeset
|
361 |
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parents:
diff
changeset
|
362 /* Check if we are in a pseudo-color mode */ |
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parents:
diff
changeset
|
363 if (VGLCurMode->ModeInfo.Type == VIDBUF8) |
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diff
changeset
|
364 current->flags |= SDL_HWPALETTE; |
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parents:
diff
changeset
|
365 |
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parents:
diff
changeset
|
366 /* Check if we can do doublebuffering */ |
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parents:
diff
changeset
|
367 if (flags & SDL_DOUBLEBUF) { |
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parents:
diff
changeset
|
368 if (VGLCurMode->ModeInfo.Xsize * 2 <= |
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parents:
diff
changeset
|
369 VGLCurMode->ModeInfo.VYsize) { |
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parents:
diff
changeset
|
370 current->flags |= SDL_DOUBLEBUF; |
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parents:
diff
changeset
|
371 flip_page = 0; |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
372 flip_address[0] = (byte *)current->pixels; |
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parents:
diff
changeset
|
373 flip_address[1] = (byte *)current->pixels + |
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parents:
diff
changeset
|
374 current->h * current->pitch; |
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parents:
diff
changeset
|
375 VGL_FlipHWSurface(this, current); |
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parents:
diff
changeset
|
376 } |
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parents:
diff
changeset
|
377 } |
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parents:
diff
changeset
|
378 |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
379 if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask, |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
380 VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
381 return NULL; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
382 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
383 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
384 /* Update hardware acceleration info */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
385 VGL_UpdateVideoInfo(this); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
386 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
387 /* Set the blit function */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
388 this->UpdateRects = VGL_DirectUpdate; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
389 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
390 /* We're done */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
391 return current; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
392 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
393 |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
394 /* We don't actually allow hardware surfaces other than the main one */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
395 static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
396 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
397 return -1; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
398 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
399 static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
400 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
401 return; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
402 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
403 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
404 /* We need to wait for vertical retrace on page flipped displays */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
405 static int VGL_LockHWSurface(_THIS, SDL_Surface *surface) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
406 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
407 if (surface == SDL_VideoSurface) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
408 SDL_mutexP(hw_lock); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
409 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
410 return 0; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
411 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
412 static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
413 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
414 if (surface == SDL_VideoSurface) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
415 SDL_mutexV(hw_lock); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
416 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
417 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
418 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
419 static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
420 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
421 // VGLWaitRetrace(); |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
422 if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
423 SDL_SetError("VGLPanSreen() failed"); |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
424 return -1; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
425 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
426 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
427 flip_page = !flip_page; |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
428 surface->pixels = flip_address[flip_page]; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
429 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
430 return 0; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
431 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
432 |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
433 static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
434 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
435 return; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
436 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
437 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
438 static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
439 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
440 return; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
441 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
442 |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
443 int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
444 { |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
445 int i; |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
446 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
447 for(i = 0; i < ncolors; i++) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
448 VGLSetPaletteIndex(firstcolor + i, |
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Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
449 colors[i].r>>2, |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
450 colors[i].g>>2, |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
451 colors[i].b>>2); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
452 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
453 return 1; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
454 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
455 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
456 /* Note: If we are terminated, this could be called in the middle of |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
457 another SDL video routine -- notably UpdateRects. |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
458 */ |
b0ae59d0f3ee
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
459 void VGL_VideoQuit(_THIS) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
460 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
461 int i, j; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
462 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
463 /* Return the keyboard to the normal state */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
464 VGLKeyboardEnd(); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
465 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
466 /* Reset the console video mode if we actually initialised one */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
467 if (VGLCurMode != NULL) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
468 VGLEnd(); |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
469 SDL_free(VGLCurMode); |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
470 VGLCurMode = NULL; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
471 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
472 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
473 /* Clear the lock mutex */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
474 if (hw_lock != NULL) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
475 SDL_DestroyMutex(hw_lock); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
476 hw_lock = NULL; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
477 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
478 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
479 /* Free video mode lists */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
480 for (i = 0; i < NUM_MODELISTS; i++) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
481 if (SDL_modelist[i] != NULL) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
482 for (j = 0; SDL_modelist[i][j] != NULL; ++j) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
483 SDL_free(SDL_modelist[i][j]); |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
484 } |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
485 SDL_free(SDL_modelist[i]); |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
486 SDL_modelist[i] = NULL; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
487 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
488 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
489 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
490 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
491 /* Direct screen access, not a memory buffer */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
492 this->screen->pixels = NULL; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
493 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
494 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
495 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
496 #define VGL_RED_INDEX 0 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
497 #define VGL_GREEN_INDEX 1 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
498 #define VGL_BLUE_INDEX 2 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
499 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
500 static VGLMode ** |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
501 VGLListModes(int depth, int mem_model) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
502 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
503 static VGLMode **modes = NULL; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
504 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
505 VGLBitmap *vminfop; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
506 VGLMode **modesp, *modescp; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
507 video_info_t minfo; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
508 int adptype, i, modenum; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
509 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
510 if (modes == NULL) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
511 modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX); |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
512 bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
513 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
514 modesp = modes; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
515 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
516 for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
517 minfo.vi_mode = modenum; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
518 if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype)) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
519 continue; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
520 if (minfo.vi_mode != modenum) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
521 continue; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
522 if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
523 continue; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
524 if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0)) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
525 continue; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
526 if ((depth > 1) && (minfo.vi_depth != depth)) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
527 continue; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
528 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
529 /* reallocf can fail */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
530 if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
531 return NULL; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
532 modescp = *modesp; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
533 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
534 vminfop = &(modescp->ModeInfo); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
535 bzero(vminfop, sizeof(VGLBitmap)); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
536 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
537 vminfop->Type = NOBUF; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
538 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
539 vminfop->PixelBytes = 1; /* Good default value */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
540 switch (minfo.vi_mem_model) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
541 case V_INFO_MM_PLANAR: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
542 /* we can handle EGA/VGA planar modes only */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
543 if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
544 || (adptype != KD_EGA && adptype != KD_VGA))) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
545 vminfop->Type = VIDBUF4; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
546 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
547 case V_INFO_MM_PACKED: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
548 /* we can do only 256 color packed modes */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
549 if (minfo.vi_depth == 8) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
550 vminfop->Type = VIDBUF8; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
551 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
552 case V_INFO_MM_VGAX: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
553 vminfop->Type = VIDBUF8X; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
554 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
555 #if defined(__FreeBSD_version) && __FreeBSD_version >= 500000 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
556 case V_INFO_MM_DIRECT: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
557 vminfop->PixelBytes = minfo.vi_pixel_size; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
558 switch (vminfop->PixelBytes) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
559 case 2: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
560 vminfop->Type = VIDBUF16; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
561 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
562 #if notyet |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
563 case 3: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
564 vminfop->Type = VIDBUF24; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
565 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
566 #endif |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
567 case 4: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
568 vminfop->Type = VIDBUF32; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
569 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
570 default: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
571 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
572 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
573 #endif |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
574 default: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
575 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
576 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
577 if (vminfop->Type == NOBUF) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
578 continue; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
579 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
580 switch (vminfop->Type) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
581 case VIDBUF16: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
582 case VIDBUF32: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
583 modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) << |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
584 minfo.vi_pixel_fields[VGL_RED_INDEX]; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
585 modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) << |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
586 minfo.vi_pixel_fields[VGL_GREEN_INDEX]; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
587 modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) << |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
588 minfo.vi_pixel_fields[VGL_BLUE_INDEX]; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
589 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
590 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
591 default: |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
592 break; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
593 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
594 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
595 vminfop->Xsize = minfo.vi_width; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
596 vminfop->Ysize = minfo.vi_height; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
597 modescp->Depth = minfo.vi_depth; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
598 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
599 /* XXX */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
600 if (minfo.vi_mode >= M_VESA_BASE) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
601 modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
602 else |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
603 modescp->ModeId = _IO('S', minfo.vi_mode); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
604 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
605 /* Sort list */ |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
606 for (i = 0; modes + i < modesp ; i++) { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
607 if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize > |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
608 vminfop->Xsize * modes[i]->ModeInfo.Ysize) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
609 continue; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
610 if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize == |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
611 vminfop->Xsize * vminfop->Ysize) && |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
612 (modes[i]->Depth >= modescp->Depth)) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
613 continue; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
614 *modesp = modes[i]; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
615 modes[i] = modescp; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
616 modescp = *modesp; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
617 vminfop = &(modescp->ModeInfo); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
618 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
619 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
620 modesp++; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
621 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
622 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
623 if (*modesp != NULL) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
624 SDL_free(*modesp); |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
625 *modesp = NULL; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
626 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
627 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
628 return modes; |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
629 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
630 |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
631 static void |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
632 VGLWaitRetrace(void) |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
633 { |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
634 while (!(inb(0x3DA) & 8)); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
635 while (inb(0x3DA) & 8); |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
636 } |
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
637 |