Mercurial > sdl-ios-xcode
annotate src/video/SDL_yuv.c @ 1338:604d73db6802
Removed uses of stdlib.h and string.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 09:29:18 +0000 |
parents | 3692456e7b0f |
children | d02b552e5304 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* This is the implementation of the YUV video surface support */ | |
24 | |
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25 #include "SDL_stdlib.h" |
0 | 26 #include "SDL_video.h" |
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27 #include "SDL_error.h" |
0 | 28 #include "SDL_sysvideo.h" |
29 #include "SDL_yuvfuncs.h" | |
30 #include "SDL_yuv_sw_c.h" | |
31 | |
32 | |
33 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, | |
34 SDL_Surface *display) | |
35 { | |
36 SDL_VideoDevice *video = current_video; | |
37 SDL_VideoDevice *this = current_video; | |
38 const char *yuv_hwaccel; | |
39 SDL_Overlay *overlay; | |
40 | |
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Oops, we only want to fail creation if the display surface is an OpenGL surface.
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41 if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) { |
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42 SDL_SetError("YUV overlays are not supported in OpenGL mode"); |
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43 return NULL; |
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44 } |
0 | 45 |
46 /* Display directly on video surface, if possible */ | |
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47 if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) { |
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48 if ( (display == SDL_PublicSurface) && |
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49 ((SDL_VideoSurface->format->BytesPerPixel == 2) || |
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50 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { |
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51 display = SDL_VideoSurface; |
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52 } |
0 | 53 } |
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54 overlay = NULL; |
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parents:
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55 yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL"); |
0 | 56 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && |
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It's now possible to build SDL without any C runtime at all on Windows,
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57 (!yuv_hwaccel || (*yuv_hwaccel != '0')) ) { |
0 | 58 overlay = video->CreateYUVOverlay(this, w, h, format, display); |
59 } | |
60 /* If hardware YUV overlay failed ... */ | |
61 if ( overlay == NULL ) { | |
62 overlay = SDL_CreateYUV_SW(this, w, h, format, display); | |
63 } | |
64 return overlay; | |
65 } | |
66 | |
67 int SDL_LockYUVOverlay(SDL_Overlay *overlay) | |
68 { | |
69 return overlay->hwfuncs->Lock(current_video, overlay); | |
70 } | |
71 | |
72 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay) | |
73 { | |
74 overlay->hwfuncs->Unlock(current_video, overlay); | |
75 } | |
76 | |
77 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) | |
78 { | |
79 return overlay->hwfuncs->Display(current_video, overlay, dstrect); | |
80 } | |
81 | |
82 void SDL_FreeYUVOverlay(SDL_Overlay *overlay) | |
83 { | |
84 if ( overlay ) { | |
85 if ( overlay->hwfuncs ) { | |
86 overlay->hwfuncs->FreeHW(current_video, overlay); | |
87 } | |
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88 SDL_free(overlay); |
0 | 89 } |
90 } |