diff src/video/SDL_yuv.c @ 1330:450721ad5436

It's now possible to build SDL without any C runtime at all on Windows, using Visual C++ 2005
author Sam Lantinga <slouken@libsdl.org>
date Mon, 06 Feb 2006 08:28:51 +0000
parents c9b51268668f
children 3692456e7b0f
line wrap: on
line diff
--- a/src/video/SDL_yuv.c	Sat Feb 04 22:01:44 2006 +0000
+++ b/src/video/SDL_yuv.c	Mon Feb 06 08:28:51 2006 +0000
@@ -22,12 +22,9 @@
 
 /* This is the implementation of the YUV video surface support */
 
-#include <stdlib.h>
-#include <string.h>
-
-#include "SDL_getenv.h"
 #include "SDL_video.h"
 #include "SDL_error.h"
+#include "SDL_stdlib.h"
 #include "SDL_sysvideo.h"
 #include "SDL_yuvfuncs.h"
 #include "SDL_yuv_sw_c.h"
@@ -57,7 +54,7 @@
 	overlay = NULL;
         yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL");
 	if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
-	     (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) {
+	     (!yuv_hwaccel || (*yuv_hwaccel != '0')) ) {
 		overlay = video->CreateYUVOverlay(this, w, h, format, display);
 	}
 	/* If hardware YUV overlay failed ... */