Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysvideo.cc @ 1641:5cf11b00b900
Fixed bug #197
On servers with the composite extension enabled, visuals with 32-bit depth
have an alpha mask. This is pretty neat, but SDL needs a bit more work to
handle these properly, so for now, we'll just use 24 bit depth visuals.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Apr 2006 04:54:08 +0000 |
parents | 8d9bb0cf2c2a |
children | e49147870aac c121d94672cb 49ed2682da54 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Qtopia based framebuffer implementation */ |
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25 |
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26 #include <unistd.h> |
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27 |
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28 #include <qapplication.h> |
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29 #include <qpe/qpeapplication.h> |
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30 |
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31 #include "SDL_timer.h" |
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32 |
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33 #include "SDL_QWin.h" |
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34 |
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35 extern "C" { |
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36 |
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37 #include "../SDL_sysvideo.h" |
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38 #include "../../events/SDL_events_c.h" |
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39 #include "SDL_sysevents_c.h" |
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40 #include "SDL_sysmouse_c.h" |
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41 #include "SDL_syswm_c.h" |
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42 #include "SDL_lowvideo.h" |
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43 |
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44 //#define QTOPIA_DEBUG |
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45 #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ |
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46 |
567 | 47 /* Name of the environment variable used to invert the screen rotation or not: |
48 Possible values: | |
49 !=0 : Screen is 270° rotated | |
50 0: Screen is 90° rotated*/ | |
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51 #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" |
567 | 52 |
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53 /* Initialization/Query functions */ |
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54 static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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55 static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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56 static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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57 static void QT_UpdateMouse(_THIS); |
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58 static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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59 static void QT_VideoQuit(_THIS); |
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60 |
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61 /* Hardware surface functions */ |
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62 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); |
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63 static int QT_LockHWSurface(_THIS, SDL_Surface *surface); |
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64 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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65 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); |
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66 |
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67 static int QT_ToggleFullScreen(_THIS, int fullscreen); |
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68 |
567 | 69 static int QT_IconifyWindow(_THIS); |
70 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); | |
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71 |
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72 /* FB driver bootstrap functions */ |
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73 |
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74 static int QT_Available(void) |
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75 { |
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76 return(1); |
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77 } |
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78 |
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79 static void QT_DeleteDevice(SDL_VideoDevice *device) |
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80 { |
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81 SDL_free(device->hidden); |
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82 SDL_free(device); |
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83 } |
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84 |
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85 static SDL_VideoDevice *QT_CreateDevice(int devindex) |
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86 { |
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87 SDL_VideoDevice *device; |
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88 |
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89 /* Initialize all variables that we clean on shutdown */ |
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90 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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91 if ( device ) { |
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92 SDL_memset(device, 0, (sizeof *device)); |
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93 device->hidden = (struct SDL_PrivateVideoData *) |
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94 SDL_malloc((sizeof *device->hidden)); |
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95 } |
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96 if ( (device == NULL) || (device->hidden == NULL) ) { |
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97 SDL_OutOfMemory(); |
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98 if ( device ) { |
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99 SDL_free(device); |
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100 } |
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101 return(0); |
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102 } |
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103 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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104 |
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105 /* Set the function pointers */ |
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106 device->VideoInit = QT_VideoInit; |
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107 device->ListModes = QT_ListModes; |
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108 device->SetVideoMode = QT_SetVideoMode; |
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109 device->UpdateMouse = QT_UpdateMouse; |
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110 device->SetColors = QT_SetColors; |
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111 device->UpdateRects = NULL; |
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112 device->VideoQuit = QT_VideoQuit; |
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113 device->AllocHWSurface = QT_AllocHWSurface; |
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114 device->CheckHWBlit = NULL; |
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115 device->FillHWRect = NULL; |
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116 device->SetHWColorKey = NULL; |
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117 device->SetHWAlpha = NULL; |
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118 device->LockHWSurface = QT_LockHWSurface; |
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119 device->UnlockHWSurface = QT_UnlockHWSurface; |
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120 device->FlipHWSurface = NULL; |
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121 device->FreeHWSurface = QT_FreeHWSurface; |
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122 device->SetIcon = NULL; |
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123 device->SetCaption = QT_SetWMCaption; |
567 | 124 device->IconifyWindow = QT_IconifyWindow; |
125 device->GrabInput = QT_GrabInput; | |
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126 device->GetWMInfo = NULL; |
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127 device->FreeWMCursor = QT_FreeWMCursor; |
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128 device->CreateWMCursor = QT_CreateWMCursor; |
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129 device->ShowWMCursor = QT_ShowWMCursor; |
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130 device->WarpWMCursor = QT_WarpWMCursor; |
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131 device->InitOSKeymap = QT_InitOSKeymap; |
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132 device->PumpEvents = QT_PumpEvents; |
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133 |
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134 device->free = QT_DeleteDevice; |
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135 device->ToggleFullScreen = QT_ToggleFullScreen; |
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136 |
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137 /* Set the driver flags */ |
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138 device->handles_any_size = 0; |
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139 |
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140 return device; |
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141 } |
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142 |
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143 VideoBootStrap Qtopia_bootstrap = { |
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144 "qtopia", "Qtopia / QPE graphics", |
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145 QT_Available, QT_CreateDevice |
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146 }; |
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147 |
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148 /* Function to sort the display_list */ |
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149 static int CompareModes(const void *A, const void *B) |
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150 { |
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151 #if 0 |
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152 const display_mode *a = (display_mode *)A; |
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153 const display_mode *b = (display_mode *)B; |
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154 |
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155 if ( a->space == b->space ) { |
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156 return((b->virtual_width*b->virtual_height)- |
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157 (a->virtual_width*a->virtual_height)); |
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158 } else { |
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159 return(ColorSpaceToBitsPerPixel(b->space)- |
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160 ColorSpaceToBitsPerPixel(a->space)); |
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161 } |
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162 #endif |
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163 return 0; |
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164 } |
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165 |
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166 /* Yes, this isn't the fastest it could be, but it works nicely */ |
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167 static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) |
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168 { |
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169 SDL_Rect *mode; |
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170 int i; |
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171 int next_mode; |
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172 |
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173 /* Check to see if we already have this mode */ |
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174 if ( SDL_nummodes[index] > 0 ) { |
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175 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { |
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176 mode = SDL_modelist[index][i]; |
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177 if ( (mode->w == w) && (mode->h == h) ) { |
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178 return(0); |
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179 } |
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180 } |
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181 } |
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182 |
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183 /* Set up the new video mode rectangle */ |
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184 mode = (SDL_Rect *)SDL_malloc(sizeof *mode); |
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185 if ( mode == NULL ) { |
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186 SDL_OutOfMemory(); |
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187 return(-1); |
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188 } |
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189 mode->x = 0; |
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190 mode->y = 0; |
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191 mode->w = w; |
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192 mode->h = h; |
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193 #ifdef QTOPIA_DEBUG |
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194 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); |
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195 #endif |
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196 |
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197 /* Allocate the new list of modes, and fill in the new mode */ |
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198 next_mode = SDL_nummodes[index]; |
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199 SDL_modelist[index] = (SDL_Rect **) |
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200 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); |
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201 if ( SDL_modelist[index] == NULL ) { |
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202 SDL_OutOfMemory(); |
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203 SDL_nummodes[index] = 0; |
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204 SDL_free(mode); |
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205 return(-1); |
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206 } |
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207 SDL_modelist[index][next_mode] = mode; |
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208 SDL_modelist[index][next_mode+1] = NULL; |
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209 SDL_nummodes[index]++; |
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210 |
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211 return(0); |
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212 } |
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213 |
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214 int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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215 { |
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216 /* Initialize the QPE Application */ |
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217 /* Determine the screen depth */ |
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218 vformat->BitsPerPixel = QPixmap::defaultDepth(); |
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219 |
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220 // For now we hardcode the current depth because anything else |
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221 // might as well be emulated by SDL rather than by Qtopia. |
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222 |
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223 QSize desktop_size = qApp->desktop()->size(); |
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224 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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225 desktop_size.width(), desktop_size.height()); |
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226 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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227 desktop_size.height(), desktop_size.width()); |
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228 |
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229 /* Determine the current screen size */ |
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230 this->info.current_w = desktop_size.width(); |
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231 this->info.current_h = desktop_size.height(); |
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232 |
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233 /* Create the window / widget */ |
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234 SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); |
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235 ((QPEApplication*)qApp)->showMainWidget(SDL_Win); |
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236 /* Fill in some window manager capabilities */ |
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237 _this->info.wm_available = 0; |
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238 |
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239 /* We're done! */ |
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240 return(0); |
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241 } |
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242 |
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243 /* We support any dimension at our bit-depth */ |
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244 SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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245 { |
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246 SDL_Rect **modes; |
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247 |
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248 modes = ((SDL_Rect **)0); |
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249 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
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250 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; |
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251 } else { |
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252 if ( format->BitsPerPixel == |
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253 _this->screen->format->BitsPerPixel ) { |
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254 modes = ((SDL_Rect **)-1); |
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255 } |
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256 } |
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257 return(modes); |
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258 } |
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259 |
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260 /* Various screen update functions available */ |
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261 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); |
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262 |
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263 |
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264 static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) |
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265 { |
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266 return -1; |
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267 } |
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268 |
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269 static int QT_ToggleFullScreen(_THIS, int fullscreen) |
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270 { |
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271 return -1; |
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272 } |
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273 |
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274 /* FIXME: check return values and cleanup here */ |
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275 SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, |
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276 int width, int height, int bpp, Uint32 flags) |
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277 { |
379
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278 |
371
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279 QImage *qimage; |
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280 QSize desktop_size = qApp->desktop()->size(); |
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281 |
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282 |
567 | 283 current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. |
371
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284 |
481
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285 if(width <= desktop_size.width() |
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286 && height <= desktop_size.height()) { |
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287 current->w = desktop_size.width(); |
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288 current->h = desktop_size.height(); |
481
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289 } else if(width <= desktop_size.height() && height <= desktop_size.width()) { |
371
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290 // Landscape mode |
1336
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291 char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); |
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292 int envValue = envString ? atoi(envString) : 0; |
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293 screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; |
371
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294 current->h = desktop_size.width(); |
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295 current->w = desktop_size.height(); |
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296 } else { |
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297 SDL_SetError("Unsupported resolution, %dx%d\n", width, height); |
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298 } |
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299 if ( flags & SDL_OPENGL ) { |
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300 SDL_SetError("OpenGL not supported"); |
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301 return(NULL); |
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302 } |
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303 /* Create the QImage framebuffer */ |
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304 qimage = new QImage(current->w, current->h, bpp); |
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305 if (qimage->isNull()) { |
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306 SDL_SetError("Couldn't create screen bitmap"); |
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307 delete qimage; |
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308 return(NULL); |
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309 } |
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310 current->pitch = qimage->bytesPerLine(); |
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311 current->pixels = (void *)qimage->bits(); |
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312 SDL_Win->setImage(qimage); |
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313 _this->UpdateRects = QT_NormalUpdate; |
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314 SDL_Win->setFullscreen(true); |
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315 /* We're done */ |
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316 return(current); |
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317 } |
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318 |
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319 /* Update the current mouse state and position */ |
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320 void QT_UpdateMouse(_THIS) |
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321 { |
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322 QPoint point(-1, -1); |
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323 if ( SDL_Win->isActiveWindow() ) { |
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324 point = SDL_Win->mousePos(); |
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325 } |
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326 |
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327 if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && |
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328 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { |
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329 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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330 SDL_PrivateMouseMotion(0, 0, |
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331 (Sint16)point.x(), (Sint16)point.y()); |
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332 } else { |
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333 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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334 } |
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335 } |
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336 |
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337 /* We don't actually allow hardware surfaces other than the main one */ |
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338 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) |
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339 { |
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340 return(-1); |
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341 } |
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342 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) |
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343 { |
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344 return; |
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345 } |
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346 static int QT_LockHWSurface(_THIS, SDL_Surface *surface) |
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347 { |
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348 return(0); |
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349 } |
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350 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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351 { |
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352 return; |
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353 } |
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354 |
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355 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) |
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356 { |
567 | 357 if(SDL_Win->lockScreen()) { |
358 for(int i=0; i<numrects; ++i ) { | |
359 QRect rect(rects[i].x, rects[i].y, | |
360 rects[i].w, rects[i].h); | |
361 SDL_Win->repaintRect(rect); | |
362 } | |
363 SDL_Win->unlockScreen(); | |
371
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364 } |
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365 } |
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366 /* Is the system palette settable? */ |
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367 int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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368 { |
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369 return -1; |
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370 } |
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371 |
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372 void QT_VideoQuit(_THIS) |
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373 { |
379
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374 // This is dumb, but if I free this, the app doesn't exit correctly. |
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375 // Of course, this will leak memory if init video is done more than once. |
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376 // Sucks but such is life. |
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377 |
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378 // -- David Hedbor |
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379 // delete SDL_Win; |
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380 // SDL_Win = 0; |
371
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381 _this->screen->pixels = NULL; |
567 | 382 QT_GrabInput(_this, SDL_GRAB_OFF); |
383 } | |
384 | |
385 static int QT_IconifyWindow(_THIS) { | |
386 SDL_Win->hide(); | |
387 | |
388 return true; | |
371
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389 } |
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390 |
567 | 391 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { |
392 if(mode == SDL_GRAB_OFF) { | |
393 QPEApplication::grabKeyboard(); | |
394 qApp->processEvents(); | |
395 QPEApplication::ungrabKeyboard(); | |
396 } else { | |
397 QPEApplication::grabKeyboard(); | |
398 } | |
399 qApp->processEvents(); | |
400 return mode; | |
401 } | |
402 | |
371
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403 }; /* Extern C */ |