Mercurial > sdl-ios-xcode
diff src/video/qtopia/SDL_sysvideo.cc @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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--- a/src/video/qtopia/SDL_sysvideo.cc Mon Feb 06 17:28:04 2006 +0000 +++ b/src/video/qtopia/SDL_sysvideo.cc Tue Feb 07 06:59:48 2006 +0000 @@ -82,8 +82,8 @@ static void QT_DeleteDevice(SDL_VideoDevice *device) { - free(device->hidden); - free(device); + SDL_free(device->hidden); + SDL_free(device); } static SDL_VideoDevice *QT_CreateDevice(int devindex) @@ -91,20 +91,20 @@ SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); + device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { - memset(device, 0, (sizeof *device)); + SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) - malloc((sizeof *device->hidden)); + SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { - free(device); + SDL_free(device); } return(0); } - memset(device->hidden, 0, (sizeof *device->hidden)); + SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = QT_VideoInit; @@ -185,7 +185,7 @@ } /* Set up the new video mode rectangle */ - mode = (SDL_Rect *)malloc(sizeof *mode); + mode = (SDL_Rect *)SDL_malloc(sizeof *mode); if ( mode == NULL ) { SDL_OutOfMemory(); return(-1); @@ -201,11 +201,11 @@ /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) - realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); + SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[index] == NULL ) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; - free(mode); + SDL_free(mode); return(-1); } SDL_modelist[index][next_mode] = mode; @@ -288,7 +288,7 @@ current->h = desktop_size.height(); } else if(width <= desktop_size.height() && height <= desktop_size.width()) { // Landscape mode - char * envString = getenv(SDL_QT_ROTATION_ENV_NAME); + char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); int envValue = envString ? atoi(envString) : 0; screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; current->h = desktop_size.width();