Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysvideo.cc @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* Qtopia based framebuffer implementation */ |
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24 |
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25 #include <unistd.h> |
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26 |
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27 #include <qapplication.h> |
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28 #include <qpe/qpeapplication.h> |
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29 |
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30 #include "SDL_timer.h" |
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31 |
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32 #include "SDL_QWin.h" |
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33 |
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34 extern "C" { |
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35 |
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36 #include "SDL_sysvideo.h" |
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37 #include "SDL_sysmouse_c.h" |
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38 #include "SDL_sysevents_c.h" |
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39 #include "SDL_events_c.h" |
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40 #include "SDL_syswm_c.h" |
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41 #include "SDL_lowvideo.h" |
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42 |
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43 //#define QTOPIA_DEBUG |
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44 #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ |
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45 |
567 | 46 /* Name of the environment variable used to invert the screen rotation or not: |
47 Possible values: | |
48 !=0 : Screen is 270° rotated | |
49 0: Screen is 90° rotated*/ | |
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50 #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" |
567 | 51 |
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52 /* Initialization/Query functions */ |
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53 static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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54 static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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55 static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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56 static void QT_UpdateMouse(_THIS); |
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57 static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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58 static void QT_VideoQuit(_THIS); |
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59 |
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60 /* Hardware surface functions */ |
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61 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); |
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62 static int QT_LockHWSurface(_THIS, SDL_Surface *surface); |
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63 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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64 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); |
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65 |
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66 static int QT_ToggleFullScreen(_THIS, int fullscreen); |
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67 |
567 | 68 static int QT_IconifyWindow(_THIS); |
69 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); | |
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70 |
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71 /* FB driver bootstrap functions */ |
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72 |
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73 static int QT_Available(void) |
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74 { |
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75 return(1); |
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76 } |
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77 |
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78 static void QT_DeleteDevice(SDL_VideoDevice *device) |
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79 { |
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80 SDL_free(device->hidden); |
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81 SDL_free(device); |
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82 } |
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83 |
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84 static SDL_VideoDevice *QT_CreateDevice(int devindex) |
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85 { |
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86 SDL_VideoDevice *device; |
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87 |
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88 /* Initialize all variables that we clean on shutdown */ |
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89 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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90 if ( device ) { |
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91 SDL_memset(device, 0, (sizeof *device)); |
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92 device->hidden = (struct SDL_PrivateVideoData *) |
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93 SDL_malloc((sizeof *device->hidden)); |
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94 } |
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95 if ( (device == NULL) || (device->hidden == NULL) ) { |
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96 SDL_OutOfMemory(); |
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97 if ( device ) { |
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98 SDL_free(device); |
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99 } |
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100 return(0); |
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101 } |
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102 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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103 |
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104 /* Set the function pointers */ |
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105 device->VideoInit = QT_VideoInit; |
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106 device->ListModes = QT_ListModes; |
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107 device->SetVideoMode = QT_SetVideoMode; |
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108 device->UpdateMouse = QT_UpdateMouse; |
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109 device->SetColors = QT_SetColors; |
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110 device->UpdateRects = NULL; |
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111 device->VideoQuit = QT_VideoQuit; |
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112 device->AllocHWSurface = QT_AllocHWSurface; |
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113 device->CheckHWBlit = NULL; |
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114 device->FillHWRect = NULL; |
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115 device->SetHWColorKey = NULL; |
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116 device->SetHWAlpha = NULL; |
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117 device->LockHWSurface = QT_LockHWSurface; |
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118 device->UnlockHWSurface = QT_UnlockHWSurface; |
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119 device->FlipHWSurface = NULL; |
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120 device->FreeHWSurface = QT_FreeHWSurface; |
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121 device->SetIcon = NULL; |
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122 device->SetCaption = QT_SetWMCaption; |
567 | 123 device->IconifyWindow = QT_IconifyWindow; |
124 device->GrabInput = QT_GrabInput; | |
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125 device->GetWMInfo = NULL; |
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126 device->FreeWMCursor = QT_FreeWMCursor; |
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127 device->CreateWMCursor = QT_CreateWMCursor; |
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128 device->ShowWMCursor = QT_ShowWMCursor; |
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129 device->WarpWMCursor = QT_WarpWMCursor; |
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130 device->InitOSKeymap = QT_InitOSKeymap; |
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131 device->PumpEvents = QT_PumpEvents; |
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132 |
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133 device->free = QT_DeleteDevice; |
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134 device->ToggleFullScreen = QT_ToggleFullScreen; |
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135 |
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136 /* Set the driver flags */ |
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137 device->handles_any_size = 0; |
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138 |
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139 return device; |
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140 } |
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141 |
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142 VideoBootStrap Qtopia_bootstrap = { |
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143 "qtopia", "Qtopia / QPE graphics", |
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144 QT_Available, QT_CreateDevice |
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145 }; |
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146 |
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147 /* Function to sort the display_list */ |
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148 static int CompareModes(const void *A, const void *B) |
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149 { |
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150 #if 0 |
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151 const display_mode *a = (display_mode *)A; |
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152 const display_mode *b = (display_mode *)B; |
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153 |
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154 if ( a->space == b->space ) { |
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155 return((b->virtual_width*b->virtual_height)- |
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156 (a->virtual_width*a->virtual_height)); |
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157 } else { |
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158 return(ColorSpaceToBitsPerPixel(b->space)- |
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159 ColorSpaceToBitsPerPixel(a->space)); |
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160 } |
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161 #endif |
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162 return 0; |
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163 } |
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164 |
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165 /* Yes, this isn't the fastest it could be, but it works nicely */ |
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166 static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) |
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167 { |
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168 SDL_Rect *mode; |
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169 int i; |
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170 int next_mode; |
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171 |
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172 /* Check to see if we already have this mode */ |
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173 if ( SDL_nummodes[index] > 0 ) { |
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174 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { |
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175 mode = SDL_modelist[index][i]; |
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176 if ( (mode->w == w) && (mode->h == h) ) { |
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177 return(0); |
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178 } |
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179 } |
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180 } |
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181 |
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182 /* Set up the new video mode rectangle */ |
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183 mode = (SDL_Rect *)SDL_malloc(sizeof *mode); |
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184 if ( mode == NULL ) { |
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185 SDL_OutOfMemory(); |
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186 return(-1); |
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187 } |
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188 mode->x = 0; |
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189 mode->y = 0; |
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190 mode->w = w; |
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191 mode->h = h; |
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192 #ifdef QTOPIA_DEBUG |
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193 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); |
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194 #endif |
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195 |
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196 /* Allocate the new list of modes, and fill in the new mode */ |
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197 next_mode = SDL_nummodes[index]; |
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198 SDL_modelist[index] = (SDL_Rect **) |
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199 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); |
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200 if ( SDL_modelist[index] == NULL ) { |
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201 SDL_OutOfMemory(); |
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202 SDL_nummodes[index] = 0; |
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203 SDL_free(mode); |
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204 return(-1); |
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205 } |
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206 SDL_modelist[index][next_mode] = mode; |
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207 SDL_modelist[index][next_mode+1] = NULL; |
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208 SDL_nummodes[index]++; |
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209 |
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210 return(0); |
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211 } |
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212 |
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213 int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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214 { |
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215 /* Initialize the QPE Application */ |
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216 /* Determine the screen depth */ |
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217 vformat->BitsPerPixel = QPixmap::defaultDepth(); |
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218 |
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219 // For now we hardcode the current depth because anything else |
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220 // might as well be emulated by SDL rather than by Qtopia. |
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221 |
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222 QSize desktop_size = qApp->desktop()->size(); |
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223 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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224 desktop_size.width(), desktop_size.height()); |
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225 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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226 desktop_size.height(), desktop_size.width()); |
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227 |
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228 /* Create the window / widget */ |
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229 SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); |
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230 ((QPEApplication*)qApp)->showMainWidget(SDL_Win); |
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231 /* Fill in some window manager capabilities */ |
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232 _this->info.wm_available = 0; |
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233 |
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234 /* We're done! */ |
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235 return(0); |
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236 } |
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237 |
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238 /* We support any dimension at our bit-depth */ |
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239 SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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240 { |
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241 SDL_Rect **modes; |
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242 |
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243 modes = ((SDL_Rect **)0); |
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244 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
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245 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; |
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246 } else { |
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247 if ( format->BitsPerPixel == |
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248 _this->screen->format->BitsPerPixel ) { |
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249 modes = ((SDL_Rect **)-1); |
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250 } |
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251 } |
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252 return(modes); |
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253 } |
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254 |
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255 /* Various screen update functions available */ |
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256 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); |
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257 |
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258 |
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259 static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) |
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260 { |
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261 return -1; |
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262 } |
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263 |
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264 static int QT_ToggleFullScreen(_THIS, int fullscreen) |
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265 { |
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266 return -1; |
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267 } |
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268 |
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269 /* FIXME: check return values and cleanup here */ |
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270 SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, |
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271 int width, int height, int bpp, Uint32 flags) |
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272 { |
379
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273 |
371
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274 QImage *qimage; |
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275 QSize desktop_size = qApp->desktop()->size(); |
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276 |
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277 |
567 | 278 current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. |
371
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279 |
481
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280 if(width <= desktop_size.width() |
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281 && height <= desktop_size.height()) { |
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282 current->w = desktop_size.width(); |
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283 current->h = desktop_size.height(); |
481
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284 } else if(width <= desktop_size.height() && height <= desktop_size.width()) { |
371
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285 // Landscape mode |
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286 char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); |
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287 int envValue = envString ? atoi(envString) : 0; |
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288 screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; |
371
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289 current->h = desktop_size.width(); |
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290 current->w = desktop_size.height(); |
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291 } else { |
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292 SDL_SetError("Unsupported resolution, %dx%d\n", width, height); |
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293 } |
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294 if ( flags & SDL_OPENGL ) { |
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295 SDL_SetError("OpenGL not supported"); |
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296 return(NULL); |
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297 } |
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298 /* Create the QImage framebuffer */ |
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299 qimage = new QImage(current->w, current->h, bpp); |
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300 if (qimage->isNull()) { |
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301 SDL_SetError("Couldn't create screen bitmap"); |
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302 delete qimage; |
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303 return(NULL); |
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304 } |
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305 current->pitch = qimage->bytesPerLine(); |
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306 current->pixels = (void *)qimage->bits(); |
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307 SDL_Win->setImage(qimage); |
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308 _this->UpdateRects = QT_NormalUpdate; |
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309 SDL_Win->setFullscreen(true); |
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310 /* We're done */ |
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311 return(current); |
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312 } |
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313 |
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314 /* Update the current mouse state and position */ |
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315 void QT_UpdateMouse(_THIS) |
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316 { |
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317 QPoint point(-1, -1); |
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318 if ( SDL_Win->isActiveWindow() ) { |
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319 point = SDL_Win->mousePos(); |
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320 } |
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321 |
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322 if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && |
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323 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { |
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324 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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325 SDL_PrivateMouseMotion(0, 0, |
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326 (Sint16)point.x(), (Sint16)point.y()); |
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327 } else { |
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328 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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329 } |
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330 } |
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331 |
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332 /* We don't actually allow hardware surfaces other than the main one */ |
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333 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) |
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334 { |
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335 return(-1); |
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336 } |
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337 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) |
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338 { |
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339 return; |
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340 } |
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341 static int QT_LockHWSurface(_THIS, SDL_Surface *surface) |
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342 { |
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343 return(0); |
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344 } |
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345 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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346 { |
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347 return; |
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348 } |
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349 |
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350 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) |
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351 { |
567 | 352 if(SDL_Win->lockScreen()) { |
353 for(int i=0; i<numrects; ++i ) { | |
354 QRect rect(rects[i].x, rects[i].y, | |
355 rects[i].w, rects[i].h); | |
356 SDL_Win->repaintRect(rect); | |
357 } | |
358 SDL_Win->unlockScreen(); | |
371
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359 } |
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360 } |
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361 /* Is the system palette settable? */ |
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362 int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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363 { |
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364 return -1; |
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365 } |
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366 |
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367 void QT_VideoQuit(_THIS) |
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368 { |
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369 // This is dumb, but if I free this, the app doesn't exit correctly. |
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370 // Of course, this will leak memory if init video is done more than once. |
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371 // Sucks but such is life. |
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372 |
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373 // -- David Hedbor |
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374 // delete SDL_Win; |
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375 // SDL_Win = 0; |
371
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376 _this->screen->pixels = NULL; |
567 | 377 QT_GrabInput(_this, SDL_GRAB_OFF); |
378 } | |
379 | |
380 static int QT_IconifyWindow(_THIS) { | |
381 SDL_Win->hide(); | |
382 | |
383 return true; | |
371
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384 } |
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385 |
567 | 386 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { |
387 if(mode == SDL_GRAB_OFF) { | |
388 QPEApplication::grabKeyboard(); | |
389 qApp->processEvents(); | |
390 QPEApplication::ungrabKeyboard(); | |
391 } else { | |
392 QPEApplication::grabKeyboard(); | |
393 } | |
394 qApp->processEvents(); | |
395 return mode; | |
396 } | |
397 | |
371
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398 }; /* Extern C */ |