Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysvideo.cc @ 4066:58a5055da431 SDL-1.2
More improvements for bug #373
Show the SDL cursor in the window and the arrow cursor outside the window.
This is also supposed to show the SDL cursor when activated, but that code
isn't working yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Jul 2007 08:27:06 +0000 |
parents | 49ed2682da54 |
children | a1b03ba2fcd0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Qtopia based framebuffer implementation */ |
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25 |
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26 #include <unistd.h> |
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27 |
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28 #include <qapplication.h> |
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29 #include <qpe/qpeapplication.h> |
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30 |
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31 #include "SDL_timer.h" |
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32 |
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33 #include "SDL_QWin.h" |
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34 |
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35 extern "C" { |
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36 |
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37 #include "../SDL_sysvideo.h" |
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38 #include "../../events/SDL_events_c.h" |
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39 #include "SDL_sysevents_c.h" |
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40 #include "SDL_sysmouse_c.h" |
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41 #include "SDL_syswm_c.h" |
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42 #include "SDL_lowvideo.h" |
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43 |
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44 //#define QTOPIA_DEBUG |
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45 #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ |
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46 |
567 | 47 /* Name of the environment variable used to invert the screen rotation or not: |
48 Possible values: | |
49 !=0 : Screen is 270° rotated | |
50 0: Screen is 90° rotated*/ | |
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51 #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" |
567 | 52 |
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53 /* Initialization/Query functions */ |
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54 static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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55 static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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56 static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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57 static void QT_UpdateMouse(_THIS); |
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58 static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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59 static void QT_VideoQuit(_THIS); |
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60 |
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61 /* Hardware surface functions */ |
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62 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); |
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63 static int QT_LockHWSurface(_THIS, SDL_Surface *surface); |
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64 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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65 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); |
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66 |
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67 static int QT_ToggleFullScreen(_THIS, int fullscreen); |
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68 |
567 | 69 static int QT_IconifyWindow(_THIS); |
70 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); | |
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71 |
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72 /* FB driver bootstrap functions */ |
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73 |
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74 static int QT_Available(void) |
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75 { |
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76 return(1); |
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77 } |
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78 |
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79 static void QT_DeleteDevice(SDL_VideoDevice *device) |
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80 { |
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81 SDL_free(device->hidden); |
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82 SDL_free(device); |
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83 } |
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84 |
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85 static SDL_VideoDevice *QT_CreateDevice(int devindex) |
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86 { |
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87 SDL_VideoDevice *device; |
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88 |
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89 /* Initialize all variables that we clean on shutdown */ |
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90 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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91 if ( device ) { |
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92 SDL_memset(device, 0, (sizeof *device)); |
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93 device->hidden = (struct SDL_PrivateVideoData *) |
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94 SDL_malloc((sizeof *device->hidden)); |
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95 } |
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96 if ( (device == NULL) || (device->hidden == NULL) ) { |
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97 SDL_OutOfMemory(); |
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98 if ( device ) { |
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99 SDL_free(device); |
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100 } |
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101 return(0); |
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102 } |
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103 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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104 |
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105 /* Set the function pointers */ |
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106 device->VideoInit = QT_VideoInit; |
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107 device->ListModes = QT_ListModes; |
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108 device->SetVideoMode = QT_SetVideoMode; |
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109 device->UpdateMouse = QT_UpdateMouse; |
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110 device->SetColors = QT_SetColors; |
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111 device->UpdateRects = NULL; |
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112 device->VideoQuit = QT_VideoQuit; |
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113 device->AllocHWSurface = QT_AllocHWSurface; |
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114 device->CheckHWBlit = NULL; |
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115 device->FillHWRect = NULL; |
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116 device->SetHWColorKey = NULL; |
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117 device->SetHWAlpha = NULL; |
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118 device->LockHWSurface = QT_LockHWSurface; |
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119 device->UnlockHWSurface = QT_UnlockHWSurface; |
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120 device->FlipHWSurface = NULL; |
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121 device->FreeHWSurface = QT_FreeHWSurface; |
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122 device->SetIcon = NULL; |
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123 device->SetCaption = QT_SetWMCaption; |
567 | 124 device->IconifyWindow = QT_IconifyWindow; |
125 device->GrabInput = QT_GrabInput; | |
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126 device->GetWMInfo = NULL; |
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127 device->FreeWMCursor = QT_FreeWMCursor; |
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128 device->CreateWMCursor = QT_CreateWMCursor; |
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129 device->ShowWMCursor = QT_ShowWMCursor; |
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130 device->WarpWMCursor = QT_WarpWMCursor; |
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131 device->InitOSKeymap = QT_InitOSKeymap; |
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132 device->PumpEvents = QT_PumpEvents; |
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133 |
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134 device->free = QT_DeleteDevice; |
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135 device->ToggleFullScreen = QT_ToggleFullScreen; |
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136 |
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137 /* Set the driver flags */ |
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138 device->handles_any_size = 0; |
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139 |
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140 return device; |
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141 } |
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142 |
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143 VideoBootStrap Qtopia_bootstrap = { |
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144 "qtopia", "Qtopia / QPE graphics", |
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145 QT_Available, QT_CreateDevice |
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146 }; |
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147 |
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148 /* Function to sort the display_list */ |
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149 static int CompareModes(const void *A, const void *B) |
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150 { |
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151 #if 0 |
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152 const display_mode *a = (display_mode *)A; |
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153 const display_mode *b = (display_mode *)B; |
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154 |
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155 if ( a->space == b->space ) { |
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156 return((b->virtual_width*b->virtual_height)- |
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157 (a->virtual_width*a->virtual_height)); |
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158 } else { |
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159 return(ColorSpaceToBitsPerPixel(b->space)- |
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160 ColorSpaceToBitsPerPixel(a->space)); |
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161 } |
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162 #endif |
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163 return 0; |
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164 } |
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165 |
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166 /* Yes, this isn't the fastest it could be, but it works nicely */ |
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167 static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) |
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168 { |
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169 SDL_Rect *mode; |
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170 int i; |
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171 int next_mode; |
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172 |
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173 /* Check to see if we already have this mode */ |
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174 if ( SDL_nummodes[index] > 0 ) { |
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175 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { |
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176 mode = SDL_modelist[index][i]; |
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177 if ( (mode->w == w) && (mode->h == h) ) { |
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178 return(0); |
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179 } |
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180 } |
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181 } |
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182 |
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183 /* Set up the new video mode rectangle */ |
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184 mode = (SDL_Rect *)SDL_malloc(sizeof *mode); |
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185 if ( mode == NULL ) { |
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186 SDL_OutOfMemory(); |
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187 return(-1); |
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188 } |
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189 mode->x = 0; |
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190 mode->y = 0; |
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191 mode->w = w; |
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192 mode->h = h; |
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193 #ifdef QTOPIA_DEBUG |
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194 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); |
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195 #endif |
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196 |
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197 /* Allocate the new list of modes, and fill in the new mode */ |
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198 next_mode = SDL_nummodes[index]; |
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199 SDL_modelist[index] = (SDL_Rect **) |
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200 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); |
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201 if ( SDL_modelist[index] == NULL ) { |
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202 SDL_OutOfMemory(); |
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203 SDL_nummodes[index] = 0; |
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204 SDL_free(mode); |
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205 return(-1); |
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206 } |
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207 SDL_modelist[index][next_mode] = mode; |
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208 SDL_modelist[index][next_mode+1] = NULL; |
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209 SDL_nummodes[index]++; |
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210 |
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211 return(0); |
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212 } |
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213 |
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214 int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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215 { |
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216 /* Initialize the QPE Application */ |
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217 /* Determine the screen depth */ |
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218 vformat->BitsPerPixel = QPixmap::defaultDepth(); |
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219 |
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220 // For now we hardcode the current depth because anything else |
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221 // might as well be emulated by SDL rather than by Qtopia. |
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222 |
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223 QSize desktop_size = qApp->desktop()->size(); |
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224 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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225 desktop_size.width(), desktop_size.height()); |
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226 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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227 desktop_size.height(), desktop_size.width()); |
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228 |
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229 /* Determine the current screen size */ |
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230 _this->info.current_w = desktop_size.width(); |
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231 _this->info.current_h = desktop_size.height(); |
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232 |
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233 /* Create the window / widget */ |
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234 SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); |
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Date: Fri, 24 May 2002 10:32:00 -0700
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235 ((QPEApplication*)qApp)->showMainWidget(SDL_Win); |
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236 /* Fill in some window manager capabilities */ |
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237 _this->info.wm_available = 0; |
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238 |
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239 /* We're done! */ |
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240 return(0); |
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241 } |
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242 |
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243 /* We support any dimension at our bit-depth */ |
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244 SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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245 { |
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246 SDL_Rect **modes; |
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247 |
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248 modes = ((SDL_Rect **)0); |
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249 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
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250 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; |
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251 } else { |
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252 if ( format->BitsPerPixel == |
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253 _this->screen->format->BitsPerPixel ) { |
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254 modes = ((SDL_Rect **)-1); |
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255 } |
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256 } |
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257 return(modes); |
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258 } |
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259 |
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260 /* Various screen update functions available */ |
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261 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); |
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262 |
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263 |
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264 static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) |
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265 { |
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266 return -1; |
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267 } |
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268 |
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269 static int QT_ToggleFullScreen(_THIS, int fullscreen) |
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270 { |
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271 return -1; |
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272 } |
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273 |
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274 /* FIXME: check return values and cleanup here */ |
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275 SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, |
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276 int width, int height, int bpp, Uint32 flags) |
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277 { |
379
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278 |
371
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279 QImage *qimage; |
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280 QSize desktop_size = qApp->desktop()->size(); |
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281 |
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282 |
567 | 283 current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. |
371
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284 |
481
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285 if(width <= desktop_size.width() |
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286 && height <= desktop_size.height()) { |
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287 current->w = desktop_size.width(); |
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288 current->h = desktop_size.height(); |
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289 } else if(width <= desktop_size.height() && height <= desktop_size.width()) { |
371
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290 // Landscape mode |
1336
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291 char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); |
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292 int envValue = envString ? atoi(envString) : 0; |
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293 screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; |
371
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294 current->h = desktop_size.width(); |
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295 current->w = desktop_size.height(); |
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296 } else { |
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297 SDL_SetError("Unsupported resolution, %dx%d\n", width, height); |
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298 } |
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299 if ( flags & SDL_OPENGL ) { |
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300 SDL_SetError("OpenGL not supported"); |
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301 return(NULL); |
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302 } |
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303 /* Create the QImage framebuffer */ |
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304 qimage = new QImage(current->w, current->h, bpp); |
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305 if (qimage->isNull()) { |
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306 SDL_SetError("Couldn't create screen bitmap"); |
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307 delete qimage; |
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308 return(NULL); |
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309 } |
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310 current->pitch = qimage->bytesPerLine(); |
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311 current->pixels = (void *)qimage->bits(); |
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312 SDL_Win->setImage(qimage); |
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313 _this->UpdateRects = QT_NormalUpdate; |
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314 SDL_Win->setFullscreen(true); |
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315 /* We're done */ |
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316 return(current); |
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317 } |
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318 |
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319 /* Update the current mouse state and position */ |
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320 void QT_UpdateMouse(_THIS) |
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321 { |
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322 QPoint point(-1, -1); |
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323 if ( SDL_Win->isActiveWindow() ) { |
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324 point = SDL_Win->mousePos(); |
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325 } |
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326 |
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327 if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && |
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328 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { |
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329 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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330 SDL_PrivateMouseMotion(0, 0, |
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331 (Sint16)point.x(), (Sint16)point.y()); |
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332 } else { |
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333 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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334 } |
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335 } |
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336 |
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337 /* We don't actually allow hardware surfaces other than the main one */ |
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338 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) |
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339 { |
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340 return(-1); |
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341 } |
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342 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) |
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343 { |
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344 return; |
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345 } |
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346 static int QT_LockHWSurface(_THIS, SDL_Surface *surface) |
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347 { |
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348 return(0); |
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349 } |
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350 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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351 { |
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352 return; |
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353 } |
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354 |
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355 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) |
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356 { |
567 | 357 if(SDL_Win->lockScreen()) { |
358 for(int i=0; i<numrects; ++i ) { | |
359 QRect rect(rects[i].x, rects[i].y, | |
360 rects[i].w, rects[i].h); | |
361 SDL_Win->repaintRect(rect); | |
362 } | |
363 SDL_Win->unlockScreen(); | |
371
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364 } |
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365 } |
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366 /* Is the system palette settable? */ |
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367 int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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368 { |
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369 return -1; |
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370 } |
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371 |
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372 void QT_VideoQuit(_THIS) |
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373 { |
379
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374 // This is dumb, but if I free this, the app doesn't exit correctly. |
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375 // Of course, this will leak memory if init video is done more than once. |
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376 // Sucks but such is life. |
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377 |
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378 // -- David Hedbor |
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379 // delete SDL_Win; |
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380 // SDL_Win = 0; |
371
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381 _this->screen->pixels = NULL; |
567 | 382 QT_GrabInput(_this, SDL_GRAB_OFF); |
383 } | |
384 | |
385 static int QT_IconifyWindow(_THIS) { | |
386 SDL_Win->hide(); | |
387 | |
388 return true; | |
371
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389 } |
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390 |
567 | 391 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { |
392 if(mode == SDL_GRAB_OFF) { | |
393 QPEApplication::grabKeyboard(); | |
394 qApp->processEvents(); | |
395 QPEApplication::ungrabKeyboard(); | |
396 } else { | |
397 QPEApplication::grabKeyboard(); | |
398 } | |
399 qApp->processEvents(); | |
400 return mode; | |
401 } | |
402 | |
371
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403 }; /* Extern C */ |