Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3795:589bc3d060cd SDL-ryan-multiple-audio-device
More 1.3 audio work...moved dsp and dma drivers over to new model. Untested!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 06:00:10 +0000 |
parents | 866c310e2cb5 |
children | b19680c84cdf |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
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37 static SDL_AudioDriver current_audio; |
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38 |
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39 /* !!! FIXME: don't use a static array, but it's Good Enough For Now... */ |
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40 static SDL_AudioDevice *open_devices[16]; |
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41 |
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42 |
0 | 43 /* Available audio drivers */ |
44 static AudioBootStrap *bootstrap[] = { | |
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45 #if SDL_AUDIO_DRIVER_BSD |
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46 &BSD_AUDIO_bootstrap, |
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47 #endif |
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48 #if SDL_AUDIO_DRIVER_OSS |
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49 &DSP_bootstrap, |
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50 &DMA_bootstrap, |
0 | 51 #endif |
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52 #if SDL_AUDIO_DRIVER_ALSA |
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53 &ALSA_bootstrap, |
0 | 54 #endif |
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55 #if SDL_AUDIO_DRIVER_QNXNTO |
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56 &QNXNTOAUDIO_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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59 &SUNAUDIO_bootstrap, |
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60 #endif |
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61 #if SDL_AUDIO_DRIVER_DMEDIA |
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62 &DMEDIA_bootstrap, |
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63 #endif |
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64 #if SDL_AUDIO_DRIVER_ARTS |
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65 &ARTS_bootstrap, |
0 | 66 #endif |
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67 #if SDL_AUDIO_DRIVER_ESD |
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68 &ESD_bootstrap, |
0 | 69 #endif |
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70 #if SDL_AUDIO_DRIVER_NAS |
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71 &NAS_bootstrap, |
0 | 72 #endif |
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73 #if SDL_AUDIO_DRIVER_DSOUND |
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74 &DSOUND_bootstrap, |
0 | 75 #endif |
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76 #if SDL_AUDIO_DRIVER_WAVEOUT |
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77 &WAVEOUT_bootstrap, |
0 | 78 #endif |
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79 #if SDL_AUDIO_DRIVER_PAUD |
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80 &Paud_bootstrap, |
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81 #endif |
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82 #if SDL_AUDIO_DRIVER_BAUDIO |
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83 &BAUDIO_bootstrap, |
0 | 84 #endif |
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85 #if SDL_AUDIO_DRIVER_COREAUDIO |
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86 &COREAUDIO_bootstrap, |
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87 #endif |
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88 #if SDL_AUDIO_DRIVER_SNDMGR |
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89 &SNDMGR_bootstrap, |
0 | 90 #endif |
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91 #if SDL_AUDIO_DRIVER_AHI |
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92 &AHI_bootstrap, |
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93 #endif |
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94 #if SDL_AUDIO_DRIVER_MINT |
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95 &MINTAUDIO_GSXB_bootstrap, |
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96 &MINTAUDIO_MCSN_bootstrap, |
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97 &MINTAUDIO_STFA_bootstrap, |
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98 &MINTAUDIO_XBIOS_bootstrap, |
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99 &MINTAUDIO_DMA8_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DISK |
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102 &DISKAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_DUMMY |
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105 &DUMMYAUD_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_DC |
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108 &DCAUD_bootstrap, |
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109 #endif |
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110 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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111 &MMEAUDIO_bootstrap, |
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112 #endif |
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113 #if SDL_AUDIO_DRIVER_DART |
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114 &DART_bootstrap, |
1190 | 115 #endif |
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116 NULL |
0 | 117 }; |
118 | |
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119 #if SDL_AUDIO_DRIVER_AHI |
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120 static int audio_configured = 0; |
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121 #endif |
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123 static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) |
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124 { |
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125 id--; |
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126 if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { |
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127 SDL_SetError("Invalid audio device ID"); |
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128 return NULL; |
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129 } |
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130 |
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131 return open_devices[id]; |
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132 } |
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133 |
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134 |
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135 /* stubs for audio drivers that don't need a specific entry point... */ |
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136 /* !!! FIXME: fill in more of these. */ |
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137 |
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138 static void SDL_DeinitializeAudio_Default(void) |
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139 { |
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140 /* no-op. */ |
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141 } |
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142 |
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143 |
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144 |
0 | 145 /* The general mixing thread function */ |
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146 int SDLCALL |
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147 SDL_RunAudio(void *devicep) |
0 | 148 { |
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149 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |
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150 const int legacy_device = (device == open_devices[0]); |
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151 Uint8 *stream; |
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152 int stream_len; |
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153 void *udata; |
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154 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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155 int silence; |
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156 |
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157 /* !!! FIXME: can we push this into the Amiga driver? */ |
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158 #if SDL_AUDIO_DRIVER_AHI |
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159 #error this is probably broken. |
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160 int started = 0; |
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161 |
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162 /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ |
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163 |
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164 D(bug("Task audio started audio struct:<%lx>...\n", audiop)); |
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165 |
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166 D(bug("Before Openaudio...")); |
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167 if (audio->OpenAudio(audio, &audio->spec) == -1) { |
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168 D(bug("Open audio failed...\n")); |
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169 return (-1); |
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170 } |
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171 D(bug("OpenAudio...OK\n")); |
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172 #endif |
0 | 173 |
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174 /* Perform any thread setup */ |
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175 if (current_audio.impl.ThreadInit != NULL) { |
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176 current_audio.impl.ThreadInit(device); |
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177 } |
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178 device->threadid = SDL_ThreadID(); |
0 | 179 |
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180 /* Set up the mixing function */ |
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181 fill = device->spec.callback; |
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182 udata = device->spec.userdata; |
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183 |
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184 #if SDL_AUDIO_DRIVER_AHI |
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185 audio_configured = 1; |
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186 |
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187 D(bug("Audio configured... Checking for conversion\n")); |
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188 SDL_mutexP(audio->mixer_lock); |
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189 D(bug("Semaphore obtained...\n")); |
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190 #endif |
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191 |
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192 if (device->convert.needed) { |
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193 if (device->convert.src_format == AUDIO_U8) { |
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194 silence = 0x80; |
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195 } else { |
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196 silence = 0; |
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197 } |
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198 stream_len = device->convert.len; |
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199 } else { |
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200 silence = device->spec.silence; |
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201 stream_len = device->spec.size; |
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202 } |
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203 |
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204 #if SDL_AUDIO_DRIVER_AHI |
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205 SDL_mutexV(device->mixer_lock); |
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206 D(bug("Entering audio loop...\n")); |
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207 #endif |
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208 |
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209 /* !!! FIXME: push this out of core. */ |
1190 | 210 #ifdef __OS2__ |
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211 /* Increase the priority of this thread to make sure that |
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212 the audio will be continuous all the time! */ |
1190 | 213 #ifdef USE_DOSSETPRIORITY |
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214 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) { |
1190 | 215 #ifdef DEBUG_BUILD |
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216 printf |
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217 ("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", |
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218 SDL_ThreadID()); |
1190 | 219 #endif |
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220 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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221 } else { |
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222 #ifdef DEBUG_BUILD |
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223 printf |
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224 ("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", |
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225 SDL_ThreadID()); |
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226 #endif |
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227 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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228 } |
1190 | 229 #endif |
230 #endif | |
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231 |
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232 /* Loop, filling the audio buffers */ |
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233 while (device->enabled) { |
0 | 234 |
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235 /* Fill the current buffer with sound */ |
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236 if (device->convert.needed) { |
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237 if (device->convert.buf) { |
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238 stream = device->convert.buf; |
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239 } else { |
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240 continue; |
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241 } |
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242 } else { |
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243 stream = current_audio.impl.GetDeviceBuf(device); |
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244 if (stream == NULL) { |
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245 stream = device->fake_stream; |
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246 } |
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247 } |
0 | 248 |
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249 /* New code should fill buffer or set it to silence themselves. */ |
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250 if (legacy_device) { |
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251 SDL_memset(stream, silence, stream_len); |
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252 } |
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253 |
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254 if (!device->paused) { |
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255 SDL_mutexP(device->mixer_lock); |
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256 (*fill) (udata, stream, stream_len); |
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257 SDL_mutexV(device->mixer_lock); |
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258 } |
0 | 259 |
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260 /* Convert the audio if necessary */ |
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261 if (device->convert.needed) { |
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262 SDL_ConvertAudio(&device->convert); |
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263 stream = current_audio.impl.GetDeviceBuf(device); |
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264 if (stream == NULL) { |
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265 stream = device->fake_stream; |
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266 } |
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267 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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268 } |
0 | 269 |
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270 /* Ready current buffer for play and change current buffer */ |
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271 if (stream != device->fake_stream) { |
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272 current_audio.impl.PlayDevice(device); |
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273 } |
1562 | 274 |
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275 /* Wait for an audio buffer to become available */ |
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276 if (stream == device->fake_stream) { |
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277 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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278 } else { |
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279 current_audio.impl.WaitDevice(device); |
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280 } |
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281 } |
1562 | 282 |
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283 /* Wait for the audio to drain.. */ |
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284 if (current_audio.impl.WaitDone) { |
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285 current_audio.impl.WaitDone(device); |
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286 } |
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287 #if SDL_AUDIO_DRIVER_AHI |
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288 D(bug("WaitDevice...Done\n")); |
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289 |
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290 audio->CloseDevice(audio); |
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291 |
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292 D(bug("CloseDevice..Done, subtask exiting...\n")); |
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293 audio_configured = 0; |
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294 #endif |
1190 | 295 #ifdef __OS2__ |
296 #ifdef DEBUG_BUILD | |
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297 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); |
1190 | 298 #endif |
299 #endif | |
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300 return (0); |
0 | 301 } |
302 | |
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303 static void |
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304 SDL_LockDevice_Default(SDL_AudioDevice * audio) |
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305 { |
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306 if (audio->thread && (SDL_ThreadID() == audio->threadid)) { |
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307 return; |
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308 } |
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309 SDL_mutexP(audio->mixer_lock); |
322
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310 } |
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311 |
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312 static void |
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313 SDL_UnlockDevice_Default(SDL_AudioDevice * audio) |
322
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314 { |
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315 if (audio->thread && (SDL_ThreadID() == audio->threadid)) { |
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316 return; |
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317 } |
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318 SDL_mutexV(audio->mixer_lock); |
322
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319 } |
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320 |
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321 static SDL_AudioFormat |
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322 SDL_ParseAudioFormat(const char *string) |
1794 | 323 { |
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324 #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x |
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325 CHECK_FMT_STRING(U8); |
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326 CHECK_FMT_STRING(S8); |
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327 CHECK_FMT_STRING(U16LSB); |
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328 CHECK_FMT_STRING(S16LSB); |
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329 CHECK_FMT_STRING(U16MSB); |
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330 CHECK_FMT_STRING(S16MSB); |
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331 CHECK_FMT_STRING(U16SYS); |
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332 CHECK_FMT_STRING(S16SYS); |
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333 CHECK_FMT_STRING(U16); |
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334 CHECK_FMT_STRING(S16); |
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335 CHECK_FMT_STRING(S32LSB); |
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336 CHECK_FMT_STRING(S32MSB); |
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337 CHECK_FMT_STRING(S32SYS); |
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338 CHECK_FMT_STRING(S32); |
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339 CHECK_FMT_STRING(F32LSB); |
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340 CHECK_FMT_STRING(F32MSB); |
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341 CHECK_FMT_STRING(F32SYS); |
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342 CHECK_FMT_STRING(F32); |
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343 #undef CHECK_FMT_STRING |
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344 return 0; |
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345 } |
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346 |
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347 int |
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348 SDL_GetNumAudioDrivers(void) |
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349 { |
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350 return (SDL_arraysize(bootstrap) - 1); |
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351 } |
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352 |
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353 const char * |
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354 SDL_GetAudioDriver(int index) |
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355 { |
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356 if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
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357 return (bootstrap[index]->name); |
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358 } |
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359 return (NULL); |
1794 | 360 } |
361 | |
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362 int |
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363 SDL_AudioInit(const char *driver_name) |
0 | 364 { |
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365 int i = 0; |
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366 int initialized = 0; |
0 | 367 |
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368 if (SDL_WasInit(SDL_INIT_AUDIO)) { |
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369 SDL_AudioQuit(); /* shutdown driver if already running. */ |
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370 } |
0 | 371 |
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372 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
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373 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
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374 |
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375 /* !!! FIXME: build a priority list of available drivers... */ |
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376 |
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377 /* Select the proper audio driver */ |
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378 if (driver_name == NULL) { |
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379 driver_name = SDL_getenv("SDL_AUDIODRIVER"); |
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380 } |
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381 |
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382 /* !!! FIXME: move this esound shite into the esound driver... */ |
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383 #if SDL_AUDIO_DRIVER_ESD |
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384 if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { |
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385 /* Ahem, we know that if ESPEAKER is set, user probably wants |
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386 to use ESD, but don't start it if it's not already running. |
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387 This probably isn't the place to do this, but... Shh! :) |
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388 */ |
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389 for (i = 0; bootstrap[i]; ++i) { |
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390 if (SDL_strcasecmp(bootstrap[i]->name, "esd") == 0) { |
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391 #ifdef HAVE_PUTENV |
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392 const char *esd_no_spawn; |
0 | 393 |
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394 /* Don't start ESD if it's not running */ |
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395 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
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396 if (esd_no_spawn == NULL) { |
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397 putenv("ESD_NO_SPAWN=1"); |
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398 } |
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399 #endif |
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400 if (bootstrap[i]->available()) { |
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401 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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402 current_audio.name = bootstrap[i]->name; |
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403 current_audio.desc = bootstrap[i]->desc; |
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404 initialized = bootstrap[i]->init(¤t_audio.impl); |
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405 break; |
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406 } |
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407 #ifdef HAVE_UNSETENV |
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408 if (esd_no_spawn == NULL) { |
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409 unsetenv("ESD_NO_SPAWN"); |
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410 } |
0 | 411 #endif |
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412 } |
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413 } |
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414 } |
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415 #endif /* SDL_AUDIO_DRIVER_ESD */ |
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416 |
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417 if (!initialized) { |
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418 if (driver_name != NULL) { |
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419 for (i = 0; bootstrap[i]; ++i) { |
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420 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
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421 if (bootstrap[i]->available()) { |
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422 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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423 current_audio.name = bootstrap[i]->name; |
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424 current_audio.desc = bootstrap[i]->desc; |
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425 initialized = bootstrap[i]->init(¤t_audio.impl); |
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426 } |
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427 break; |
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428 } |
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429 } |
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430 } else { |
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431 for (i = 0; (!initialized) && (bootstrap[i]); ++i) { |
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432 if (bootstrap[i]->available()) { |
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433 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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434 current_audio.name = bootstrap[i]->name; |
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435 current_audio.desc = bootstrap[i]->desc; |
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436 initialized = bootstrap[i]->init(¤t_audio.impl); |
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437 } |
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438 } |
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439 } |
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440 if (!initialized) { |
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441 if (driver_name) { |
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442 SDL_SetError("%s not available", driver_name); |
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443 } else { |
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444 SDL_SetError("No available audio device"); |
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445 } |
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446 SDL_memset(¤t_audio, 0, sizeof (current_audio)); |
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447 return (-1); /* No driver was available, so fail. */ |
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448 } |
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449 } |
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450 |
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451 if (!current_audio.impl.LockDevice && !current_audio.impl.UnlockDevice) { |
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452 current_audio.impl.LockDevice = SDL_LockDevice_Default; |
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453 current_audio.impl.UnlockDevice = SDL_UnlockDevice_Default; |
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454 } |
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455 |
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456 if (!current_audio.impl.Deinitialize) { |
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457 current_audio.impl.Deinitialize = SDL_DeinitializeAudio_Default; |
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More 1.3 audio work...moved dsp and dma drivers over to new model. Untested!
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458 } |
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459 |
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460 return (0); |
0 | 461 } |
462 | |
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463 /* |
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464 * Get the current audio driver name |
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465 */ |
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466 const char * |
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467 SDL_GetCurrentAudioDriver() |
0 | 468 { |
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469 return current_audio.name; |
0 | 470 } |
471 | |
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472 |
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473 int |
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474 SDL_GetNumAudioDevices(int iscapture) |
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475 { |
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476 if (!SDL_WasInit(SDL_INIT_AUDIO) || !current_audio.impl.DetectDevices) { |
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477 return -1; |
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478 } |
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479 return current_audio.impl.DetectDevices(iscapture); |
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480 } |
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481 |
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482 |
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|
483 const char * |
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484 SDL_GetAudioDeviceName(int index, int iscapture) |
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485 { |
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486 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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487 SDL_SetError("Audio subsystem is not initialized"); |
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488 return NULL; |
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489 } |
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490 |
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|
491 if ((index < 0) && (!current_audio.impl.GetDeviceName)) { |
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492 SDL_SetError("No such device"); |
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|
493 return NULL; |
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|
494 } |
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|
495 |
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|
496 return current_audio.impl.GetDeviceName(index, iscapture); |
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|
497 } |
8f8209f8da6d
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|
498 |
8f8209f8da6d
Added audio device enumeration for 1.3.
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|
499 |
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|
500 static void |
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|
501 close_audio_device(SDL_AudioDevice *device) |
0 | 502 { |
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|
503 device->enabled = 0; |
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504 if (device->thread != NULL) { |
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505 SDL_WaitThread(device->thread, NULL); |
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506 } |
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507 if (device->mixer_lock != NULL) { |
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508 SDL_DestroyMutex(device->mixer_lock); |
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509 } |
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510 if (device->fake_stream != NULL) { |
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511 SDL_FreeAudioMem(device->fake_stream); |
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512 } |
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513 if (device->convert.needed) { |
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514 SDL_FreeAudioMem(device->convert.buf); |
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515 } |
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516 #if !SDL_AUDIO_DRIVER_AHI /* !!! FIXME: get rid of this #if. */ |
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517 if (device->opened) { |
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518 current_audio.impl.CloseDevice(device); |
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519 device->opened = 0; |
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|
520 } |
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521 #endif |
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522 SDL_FreeAudioMem(device); |
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523 } |
0 | 524 |
525 | |
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526 /* |
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527 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). |
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528 * Fills in a sanitized copy in (prepared). |
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529 * Returns non-zero if okay, zero on fatal parameters in (orig). |
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530 */ |
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|
531 static int |
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532 prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) |
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533 { |
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534 SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); |
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535 |
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536 if (orig->callback == NULL) { |
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537 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); |
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538 return 0; |
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539 } |
262
ba5363e21df8
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diff
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|
540 |
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|
541 if (orig->freq == 0) { |
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542 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); |
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543 if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { |
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544 prepared->freq = 22050; /* a reasonable default */ |
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545 } |
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546 } |
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|
547 |
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|
548 if (orig->format == 0) { |
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549 const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); |
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550 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { |
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551 prepared->format = AUDIO_S16; /* a reasonable default */ |
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552 } |
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|
553 } |
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554 |
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|
555 switch (orig->channels) { |
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556 case 0: { |
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557 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
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558 if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { |
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559 prepared->channels = 2; /* a reasonable default */ |
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|
560 } |
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561 break; |
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562 } |
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563 case 1: /* Mono */ |
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564 case 2: /* Stereo */ |
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565 case 4: /* surround */ |
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566 case 6: /* surround with center and lfe */ |
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567 break; |
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|
568 default: |
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|
569 SDL_SetError("Unsupported number of audio channels."); |
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570 return 0; |
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571 } |
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|
572 |
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573 if (orig->samples == 0) { |
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574 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
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575 if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { |
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576 /* Pick a default of ~46 ms at desired frequency */ |
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|
577 /* !!! FIXME: remove this when the non-Po2 resampling is in. */ |
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578 const int samples = (prepared->freq / 1000) * 46; |
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|
579 int power2 = 1; |
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|
580 while (power2 < samples) { |
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|
581 power2 *= 2; |
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|
582 } |
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|
583 prepared->samples = power2; |
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584 } |
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|
585 } |
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|
586 |
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|
587 /* Calculate the silence and size of the audio specification */ |
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588 SDL_CalculateAudioSpec(prepared); |
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|
589 |
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|
590 return 1; |
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|
591 } |
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|
592 |
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|
593 |
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|
594 static SDL_AudioDeviceID |
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|
595 open_audio_device(const char *devname, int iscapture, |
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596 const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, |
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597 int min_id) |
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|
598 { |
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|
599 int i = 0; |
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changeset
|
600 SDL_AudioDeviceID id = 0; |
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|
601 SDL_AudioSpec desired; |
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|
602 SDL_AudioDevice *device; |
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|
603 |
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|
604 if (iscapture) { |
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|
605 SDL_SetError("Audio capture support not implemented yet!"); |
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606 return 0; /* !!! FIXME */ |
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607 } |
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|
608 |
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|
609 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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|
610 SDL_SetError("Audio subsystem is not initialized"); |
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|
611 return 0; |
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|
612 } |
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|
613 |
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|
614 if (!prepare_audiospec(_desired, &desired)) { |
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|
615 return 0; |
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|
616 } |
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|
617 |
3786
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|
618 /* If app doesn't care about a specific device, let the user override. */ |
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|
619 if (devname == NULL) { |
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|
620 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); |
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|
621 } |
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|
622 |
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623 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); |
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624 if (device == NULL) { |
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|
625 SDL_OutOfMemory(); |
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|
626 return 0; |
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|
627 } |
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|
628 SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); |
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|
629 SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); |
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|
630 device->driver = ¤t_audio; /* !!! FIXME: unused... */ |
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|
631 device->enabled = 1; |
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|
632 device->paused = 1; |
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|
633 |
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changeset
|
634 /* !!! FIXME: Get this out of the core. */ |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
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|
635 #if defined(__MINT__) && SDL_THREADS_DISABLED |
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|
636 /* Uses interrupt driven audio, without thread */ |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
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|
637 #else |
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|
638 /* Create a semaphore for locking the sound buffers */ |
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639 device->mixer_lock = SDL_CreateMutex(); |
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640 if (device->mixer_lock == NULL) { |
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641 SDL_SetError("Couldn't create mixer lock"); |
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642 return 0; |
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|
643 } |
398
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Added Atari audio support (thanks Patrice!)
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|
644 #endif /* __MINT__ */ |
0 | 645 |
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646 /* !!! FIXME: Get this #if out of the core. */ |
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|
647 /* AmigaOS opens audio inside the main loop */ |
1406
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*** empty log message ***
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changeset
|
648 #if !SDL_AUDIO_DRIVER_AHI |
3792
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Changed some 1.3 audio symbol names.
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|
649 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { |
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650 close_audio_device(device); |
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|
651 return 0; |
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|
652 } |
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|
653 device->opened = 2; /* !!! FIXME */ |
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|
654 #else |
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|
655 # error needs to be fixed for new internal API. Email Ryan for details. |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
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parents:
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diff
changeset
|
656 |
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657 D(bug("Locking semaphore...")); |
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|
658 SDL_mutexP(audio->mixer_lock); |
1408
ceb5c2fec4f1
Fixed some preprocessor mangling
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diff
changeset
|
659 |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
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diff
changeset
|
660 |
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661 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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|
662 D(bug("Created thread...\n")); |
21
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diff
changeset
|
663 |
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|
664 if (audio->thread == NULL) { |
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|
665 SDL_mutexV(audio->mixer_lock); |
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|
666 SDL_CloseAudio(); |
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|
667 SDL_SetError("Couldn't create audio thread"); |
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|
668 return 0; |
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|
669 } |
21
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Updated the Amiga OS port of SDL (thanks Gabriele)
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parents:
0
diff
changeset
|
670 |
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|
671 while (!audio_configured) |
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|
672 SDL_Delay(100); |
21
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parents:
0
diff
changeset
|
673 #endif |
0 | 674 |
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|
675 /* If the audio driver changes the buffer size, accept it */ |
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|
676 if (device->spec.samples != desired.samples) { |
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|
677 desired.samples = device->spec.samples; |
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|
678 SDL_CalculateAudioSpec(&device->spec); |
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|
679 } |
0 | 680 |
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changeset
|
681 /* Allocate a fake audio memory buffer */ |
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|
682 device->fake_stream = SDL_AllocAudioMem(device->spec.size); |
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changeset
|
683 if (device->fake_stream == NULL) { |
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|
684 close_audio_device(device); |
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|
685 SDL_OutOfMemory(); |
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|
686 return 0; |
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|
687 } |
0 | 688 |
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|
689 /* See if we need to do any conversion */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
690 if (obtained != NULL) { |
3784
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changeset
|
691 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); |
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changeset
|
692 } else if (desired.freq != device->spec.freq || |
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diff
changeset
|
693 desired.format != device->spec.format || |
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changeset
|
694 desired.channels != device->spec.channels) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
695 /* Build an audio conversion block */ |
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changeset
|
696 if (SDL_BuildAudioCVT(&device->convert, |
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diff
changeset
|
697 desired.format, desired.channels, |
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changeset
|
698 desired.freq, |
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changeset
|
699 device->spec.format, device->spec.channels, |
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diff
changeset
|
700 device->spec.freq) < 0) { |
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diff
changeset
|
701 close_audio_device(device); |
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changeset
|
702 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
703 } |
3784
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changeset
|
704 if (device->convert.needed) { |
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changeset
|
705 device->convert.len = desired.size; |
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diff
changeset
|
706 device->convert.buf = |
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changeset
|
707 (Uint8 *) SDL_AllocAudioMem(device->convert.len * |
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changeset
|
708 device->convert.len_mult); |
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changeset
|
709 if (device->convert.buf == NULL) { |
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changeset
|
710 close_audio_device(device); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
711 SDL_OutOfMemory(); |
3784
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changeset
|
712 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
713 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
714 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
715 } |
3784
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diff
changeset
|
716 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
717 /* Find an available device ID and store the structure... */ |
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changeset
|
718 for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { |
37c9c4590689
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diff
changeset
|
719 if (open_devices[id] == NULL) { |
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diff
changeset
|
720 open_devices[id] = device; |
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parents:
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diff
changeset
|
721 break; |
37c9c4590689
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parents:
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diff
changeset
|
722 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
723 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
724 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
725 /* !!! FIXME: remove static array... */ |
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changeset
|
726 if (id == SDL_arraysize(open_devices)) { |
37c9c4590689
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changeset
|
727 SDL_SetError("Too many open audio devices"); |
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changeset
|
728 close_audio_device(device); |
37c9c4590689
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diff
changeset
|
729 return 0; |
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changeset
|
730 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
731 |
1406
39ca9a4b22f3
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
732 #if !SDL_AUDIO_DRIVER_AHI |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
733 /* Start the audio thread if necessary */ |
3784
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changeset
|
734 switch (device->opened) { /* !!! FIXME: what is this?! */ |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
735 case 1: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
736 /* Start the audio thread */ |
3784
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changeset
|
737 /* !!! FIXME: this is nasty. */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1379
diff
changeset
|
738 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
739 #undef SDL_CreateThread |
3784
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First batch of heavy lifting on supporting multiple audio devices at once.
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740 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff
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|
741 #else |
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|
742 device->thread = SDL_CreateThread(SDL_RunAudio, device); |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
743 #endif |
3784
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|
744 if (device->thread == NULL) { |
37c9c4590689
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|
745 SDL_CloseAudioDevice(id+1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
746 SDL_SetError("Couldn't create audio thread"); |
3784
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|
747 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
748 } |
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
749 break; |
0 | 750 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
751 default: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
752 /* The audio is now playing */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
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|
753 break; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
754 } |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
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parents:
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diff
changeset
|
755 #else |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
756 SDL_mutexV(audio->mixer_lock); |
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Sam Lantinga <slouken@libsdl.org>
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|
757 D(bug("SDL_OpenAudio USCITA...\n")); |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
758 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
759 #endif |
75a95f82bc1f
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parents:
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diff
changeset
|
760 |
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|
761 return id+1; |
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|
762 } |
37c9c4590689
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changeset
|
763 |
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changeset
|
764 |
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|
765 int |
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Ryan C. Gordon <icculus@icculus.org>
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|
766 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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|
767 { |
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|
768 SDL_AudioDeviceID id = 0; |
37c9c4590689
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|
769 |
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diff
changeset
|
770 /* Start up the audio driver, if necessary. This is legacy behaviour! */ |
37c9c4590689
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|
771 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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|
772 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
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|
773 return (-1); |
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parents:
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diff
changeset
|
774 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
775 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
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changeset
|
776 |
37c9c4590689
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changeset
|
777 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ |
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|
778 if (open_devices[0] != NULL) { |
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|
779 SDL_SetError("Audio device is already opened"); |
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|
780 return (-1); |
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|
781 } |
37c9c4590689
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changeset
|
782 |
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changeset
|
783 id = open_audio_device(NULL, 0, desired, obtained, 1); |
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|
784 if (id > 1) { /* this should never happen in theory... */ |
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changeset
|
785 SDL_CloseAudioDevice(id); |
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changeset
|
786 SDL_SetError("Internal error"); /* MUST be Device ID #1! */ |
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|
787 return (-1); |
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changeset
|
788 } |
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changeset
|
789 |
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First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
790 return ((id == 0) ? -1 : 0); |
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diff
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|
791 } |
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First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
792 |
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changeset
|
793 SDL_AudioDeviceID |
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|
794 SDL_OpenAudioDevice(const char *device, int iscapture, |
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changeset
|
795 const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) |
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|
796 { |
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|
797 return open_audio_device(device, iscapture, desired, obtained, 2); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
798 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
799 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
800 SDL_audiostatus |
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|
801 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) |
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|
802 { |
3784
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|
803 SDL_AudioDevice *device = get_audio_device(devid); |
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diff
changeset
|
804 SDL_audiostatus status = SDL_AUDIO_STOPPED; |
37c9c4590689
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diff
changeset
|
805 if (device && device->enabled) { |
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First batch of heavy lifting on supporting multiple audio devices at once.
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diff
changeset
|
806 if (device->paused) { |
1895
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parents:
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diff
changeset
|
807 status = SDL_AUDIO_PAUSED; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
808 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
809 status = SDL_AUDIO_PLAYING; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
810 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
811 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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changeset
|
812 return (status); |
0 | 813 } |
814 | |
3784
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changeset
|
815 |
37c9c4590689
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changeset
|
816 SDL_audiostatus |
37c9c4590689
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changeset
|
817 SDL_GetAudioStatus(void) |
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|
818 { |
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changeset
|
819 return SDL_GetAudioDeviceStatus(1); |
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|
820 } |
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|
821 |
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changeset
|
822 void |
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changeset
|
823 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) |
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|
824 { |
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changeset
|
825 SDL_AudioDevice *device = get_audio_device(devid); |
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|
826 if (device) { |
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changeset
|
827 device->paused = pause_on; |
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|
828 } |
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|
829 } |
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changeset
|
830 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
831 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
832 SDL_PauseAudio(int pause_on) |
0 | 833 { |
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|
834 SDL_PauseAudioDevice(1, pause_on); |
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|
835 } |
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changeset
|
836 |
0 | 837 |
3784
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changeset
|
838 void |
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changeset
|
839 SDL_LockAudioDevice(SDL_AudioDeviceID devid) |
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|
840 { |
3792
866c310e2cb5
Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents:
3790
diff
changeset
|
841 if (current_audio.impl.LockDevice != NULL) { |
3784
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changeset
|
842 SDL_AudioDevice *device = get_audio_device(devid); |
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changeset
|
843 /* Obtain a lock on the mixing buffers */ |
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changeset
|
844 if (device) { |
3792
866c310e2cb5
Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents:
3790
diff
changeset
|
845 current_audio.impl.LockDevice(device); |
3784
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changeset
|
846 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
847 } |
0 | 848 } |
849 | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
850 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
851 SDL_LockAudio(void) |
0 | 852 { |
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changeset
|
853 SDL_LockAudioDevice(1); |
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changeset
|
854 } |
0 | 855 |
3784
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changeset
|
856 void |
37c9c4590689
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changeset
|
857 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) |
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changeset
|
858 { |
3792
866c310e2cb5
Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents:
3790
diff
changeset
|
859 if (current_audio.impl.UnlockDevice != NULL) { |
3784
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changeset
|
860 SDL_AudioDevice *device = get_audio_device(devid); |
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changeset
|
861 /* Obtain a lock on the mixing buffers */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
862 if (device) { |
3792
866c310e2cb5
Changed some 1.3 audio symbol names.
Ryan C. Gordon <icculus@icculus.org>
parents:
3790
diff
changeset
|
863 current_audio.impl.UnlockDevice(device); |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
864 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
865 } |
0 | 866 } |
867 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
868 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
869 SDL_UnlockAudio(void) |
0 | 870 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
871 SDL_UnlockAudioDevice(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
872 } |
0 | 873 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
874 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
875 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
876 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
877 SDL_AudioDevice *device = get_audio_device(devid); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
878 if (device) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
879 close_audio_device(device); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
880 open_devices[devid-1] = NULL; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
881 } |
0 | 882 } |
883 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
884 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
885 SDL_CloseAudio(void) |
0 | 886 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
887 SDL_CloseAudioDevice(1); |
0 | 888 } |
889 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
890 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
891 SDL_AudioQuit(void) |
0 | 892 { |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
893 SDL_AudioDeviceID i; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
894 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
895 SDL_CloseAudioDevice(i); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
896 } |
3787
8d74a4721ca9
Added deinitialize hook.
Ryan C. Gordon <icculus@icculus.org>
parents:
3786
diff
changeset
|
897 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
898 /* Free the driver data */ |
3788
7006b176ef4f
More work on the 1.3 CoreAudio code.
Ryan C. Gordon <icculus@icculus.org>
parents:
3787
diff
changeset
|
899 current_audio.impl.Deinitialize(); |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
900 SDL_memset(¤t_audio, '\0', sizeof (current_audio)); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
901 SDL_memset(open_devices, '\0', sizeof (open_devices)); |
0 | 902 } |
903 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
904 #define NUM_FORMATS 10 |
0 | 905 static int format_idx; |
906 static int format_idx_sub; | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
907 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
908 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
909 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
910 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
911 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
912 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
913 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
914 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
915 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
916 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
917 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
918 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
919 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
1993
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
920 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
921 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
922 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
923 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
924 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
925 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
926 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
927 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
0 | 928 }; |
929 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
930 SDL_AudioFormat |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
931 SDL_FirstAudioFormat(SDL_AudioFormat format) |
0 | 932 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
933 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
934 if (format_list[format_idx][0] == format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
935 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
936 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
937 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
938 format_idx_sub = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
939 return (SDL_NextAudioFormat()); |
0 | 940 } |
941 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
942 SDL_AudioFormat |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
943 SDL_NextAudioFormat(void) |
0 | 944 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
945 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
946 return (0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
947 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
948 return (format_list[format_idx][format_idx_sub++]); |
0 | 949 } |
950 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
951 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
952 SDL_CalculateAudioSpec(SDL_AudioSpec * spec) |
0 | 953 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
954 switch (spec->format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
955 case AUDIO_U8: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
956 spec->silence = 0x80; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
957 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
958 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
959 spec->silence = 0x00; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
960 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
961 } |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
962 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
963 spec->size *= spec->channels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
964 spec->size *= spec->samples; |
0 | 965 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
966 |
3784
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
967 |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
968 /* |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
969 * Moved here from SDL_mixer.c, since it relies on internals of an opened |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
970 * audio device (and is deprecated, by the way!). |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
971 */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
972 void |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
973 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
974 { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
975 /* Mix the user-level audio format */ |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
976 SDL_AudioDevice *device = get_audio_device(1); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
977 if (device != NULL) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
978 SDL_AudioFormat format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
979 if (device->convert.needed) { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
980 format = device->convert.src_format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
981 } else { |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
982 format = device->spec.format; |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
983 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
984 SDL_MixAudioFormat(dst, src, format, len, volume); |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
|
985 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
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changeset
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986 } |
37c9c4590689
First batch of heavy lifting on supporting multiple audio devices at once.
Ryan C. Gordon <icculus@icculus.org>
parents:
3781
diff
changeset
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987 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
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988 /* vi: set ts=4 sw=4 expandtab: */ |