Mercurial > sdl-ios-xcode
annotate docs/html/sdldisplayformat.html @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_DisplayFormat</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_FillRect" | |
17 HREF="sdlfillrect.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_DisplayFormatAlpha" | |
20 HREF="sdldisplayformatalpha.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlfillrect.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdldisplayformatalpha.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLDISPLAYFORMAT" | |
71 >SDL_DisplayFormat</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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parents:
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diff
changeset
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76 NAME="AEN1975" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_DisplayFormat -- Convert a surface to the display format</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN1978" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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diff
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91 NAME="AEN1979" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >SDL_Surface *<B | |
103 CLASS="FSFUNC" | |
104 >SDL_DisplayFormat</B | |
105 ></CODE | |
106 >(SDL_Surface *surface);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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parents:
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diff
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115 NAME="AEN1985" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >This function takes a surface and copies it to a new surface of the | |
121 pixel format and colors of the video framebuffer, suitable for fast | |
122 blitting onto the display surface. It calls | |
123 <A | |
124 HREF="sdlconvertsurface.html" | |
125 >SDL_ConvertSurface</A | |
126 ></P | |
127 ><P | |
128 >If you want to take advantage of hardware colorkey or alpha blit | |
129 acceleration, you should set the colorkey and alpha value before | |
130 calling this function.</P | |
131 ><P | |
132 >If you want an alpha channel, see <A | |
133 HREF="sdldisplayformatalpha.html" | |
134 >SDL_DisplayFormatAlpha</A | |
135 >.</P | |
136 ></DIV | |
137 ><DIV | |
138 CLASS="REFSECT1" | |
139 ><A | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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140 NAME="AEN1992" |
0 | 141 ></A |
142 ><H2 | |
143 >Return Value</H2 | |
144 ><P | |
145 >If the conversion fails or runs out of memory, it returns | |
146 <SPAN | |
147 CLASS="RETURNVALUE" | |
148 >NULL</SPAN | |
149 ></P | |
150 ></DIV | |
151 ><DIV | |
152 CLASS="REFSECT1" | |
153 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
154 NAME="AEN1996" |
0 | 155 ></A |
156 ><H2 | |
157 >See Also</H2 | |
158 ><P | |
159 ><A | |
160 HREF="sdlconvertsurface.html" | |
161 ><TT | |
162 CLASS="FUNCTION" | |
163 >SDL_ConvertSurface</TT | |
164 ></A | |
165 >, | |
166 <A | |
167 HREF="sdldisplayformatalpha.html" | |
168 ><TT | |
169 CLASS="FUNCTION" | |
170 >SDL_DisplayFormatAlpha</TT | |
171 ></A | |
172 > | |
173 <A | |
174 HREF="sdlsetalpha.html" | |
175 ><TT | |
176 CLASS="FUNCTION" | |
177 >SDL_SetAlpha</TT | |
178 ></A | |
179 >, | |
180 <A | |
181 HREF="sdlsetcolorkey.html" | |
182 ><TT | |
183 CLASS="FUNCTION" | |
184 >SDL_SetColorKey</TT | |
185 ></A | |
186 >, | |
187 <A | |
188 HREF="sdlsurface.html" | |
189 ><SPAN | |
190 CLASS="STRUCTNAME" | |
191 >SDL_Surface</SPAN | |
192 ></A | |
193 ></P | |
194 ></DIV | |
195 ><DIV | |
196 CLASS="NAVFOOTER" | |
197 ><HR | |
198 ALIGN="LEFT" | |
199 WIDTH="100%"><TABLE | |
200 WIDTH="100%" | |
201 BORDER="0" | |
202 CELLPADDING="0" | |
203 CELLSPACING="0" | |
204 ><TR | |
205 ><TD | |
206 WIDTH="33%" | |
207 ALIGN="left" | |
208 VALIGN="top" | |
209 ><A | |
210 HREF="sdlfillrect.html" | |
211 >Prev</A | |
212 ></TD | |
213 ><TD | |
214 WIDTH="34%" | |
215 ALIGN="center" | |
216 VALIGN="top" | |
217 ><A | |
218 HREF="index.html" | |
219 >Home</A | |
220 ></TD | |
221 ><TD | |
222 WIDTH="33%" | |
223 ALIGN="right" | |
224 VALIGN="top" | |
225 ><A | |
226 HREF="sdldisplayformatalpha.html" | |
227 >Next</A | |
228 ></TD | |
229 ></TR | |
230 ><TR | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="left" | |
234 VALIGN="top" | |
235 >SDL_FillRect</TD | |
236 ><TD | |
237 WIDTH="34%" | |
238 ALIGN="center" | |
239 VALIGN="top" | |
240 ><A | |
241 HREF="video.html" | |
242 >Up</A | |
243 ></TD | |
244 ><TD | |
245 WIDTH="33%" | |
246 ALIGN="right" | |
247 VALIGN="top" | |
248 >SDL_DisplayFormatAlpha</TD | |
249 ></TR | |
250 ></TABLE | |
251 ></DIV | |
252 ></BODY | |
253 ></HTML | |
254 > |