Mercurial > sdl-ios-xcode
diff docs/html/sdldisplayformat.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdldisplayformat.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,254 @@ +<HTML +><HEAD +><TITLE +>SDL_DisplayFormat</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_FillRect" +HREF="sdlfillrect.html"><LINK +REL="NEXT" +TITLE="SDL_DisplayFormatAlpha" +HREF="sdldisplayformatalpha.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlfillrect.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdldisplayformatalpha.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLDISPLAYFORMAT" +>SDL_DisplayFormat</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN1898" +></A +><H2 +>Name</H2 +>SDL_DisplayFormat -- Convert a surface to the display format</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN1901" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN1902" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>SDL_Surface *<B +CLASS="FSFUNC" +>SDL_DisplayFormat</B +></CODE +>(SDL_Surface *surface);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1908" +></A +><H2 +>Description</H2 +><P +>This function takes a surface and copies it to a new surface of the +pixel format and colors of the video framebuffer, suitable for fast +blitting onto the display surface. It calls +<A +HREF="sdlconvertsurface.html" +>SDL_ConvertSurface</A +></P +><P +>If you want to take advantage of hardware colorkey or alpha blit +acceleration, you should set the colorkey and alpha value before +calling this function.</P +><P +>If you want an alpha channel, see <A +HREF="sdldisplayformatalpha.html" +>SDL_DisplayFormatAlpha</A +>.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1915" +></A +><H2 +>Return Value</H2 +><P +>If the conversion fails or runs out of memory, it returns +<SPAN +CLASS="RETURNVALUE" +>NULL</SPAN +></P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1919" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlconvertsurface.html" +><TT +CLASS="FUNCTION" +>SDL_ConvertSurface</TT +></A +>, +<A +HREF="sdldisplayformatalpha.html" +><TT +CLASS="FUNCTION" +>SDL_DisplayFormatAlpha</TT +></A +> +<A +HREF="sdlsetalpha.html" +><TT +CLASS="FUNCTION" +>SDL_SetAlpha</TT +></A +>, +<A +HREF="sdlsetcolorkey.html" +><TT +CLASS="FUNCTION" +>SDL_SetColorKey</TT +></A +>, +<A +HREF="sdlsurface.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Surface</SPAN +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlfillrect.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdldisplayformatalpha.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_FillRect</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_DisplayFormatAlpha</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file