Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_sysmouse.c @ 1192:54aa9aa32327
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Fri, 18 Nov 2005 23:39:02 +0100
Subject: [SDL] Mouse position bugs on Mac OS X
The attached patch fixes a few bugs in SDL related to the mouse position
in windowed mode on Mac OS X, reproduced using the attached minimal test
program - at least here on 10.3.9, with SDL CVS from today. Could anyone
test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
1. When using OpenGL, the vertical mouse positions obtained through
events or SDL_GetMouseState() are off by one.
2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
3. Clicks on the topmost pixel row of the window are not recognized.
1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
occur in windowed mode, not in fullscreen.
The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
seems to be defined as "the location of the top left corner of the mouse
pointer's hot pixel" (this is not documented, it's just what I found out
here), which together with the fact that Cocoa's usual y coordinates
start at the bottom and increase upwards means that the y coordinate of
the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
but at the moment all I have at hand is 10.3.9), can this be applied to
the CVS?
-Christian
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Mon, 28 Nov 2005 10:41:51 +0100
Subject: [SDL] Re: Mouse position bugs on Mac OS X
I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
So, here are the results of my tests (with patched and unpatched
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
On 10.1.5, my test program doesn't run because of "Undefined symbols:
SDL undefined reference to _CGMainDisplayID expected to be defined in
Carbon". I guess not supporting 10.1 was a deliberate decision then and
that's OK with me.
On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
original post and are fixed by my patch. That is, there is no difference
between pre/post 10.3 and the patched version works correctly in all
combinations of GL/non-GL and windowed/fullscreen.
I therefore recommend the patch for inclusion.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 28 Nov 2005 13:58:26 +0000 |
parents | 5c74ac147358 |
children | 86d0d01290ea |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdlib.h> | |
29 #include <windows.h> | |
30 | |
31 #include "SDL_error.h" | |
32 #include "SDL_mouse.h" | |
33 #include "SDL_sysmouse_c.h" | |
34 #include "SDL_events_c.h" | |
35 #include "SDL_cursor_c.h" | |
36 #include "SDL_lowvideo.h" | |
37 | |
38 #ifdef _WIN32_WCE | |
39 #define USE_STATIC_CURSOR | |
40 #endif | |
41 | |
42 HCURSOR SDL_hcursor = NULL; /* Exported for SDL_eventloop.c */ | |
43 | |
44 /* The implementation dependent data for the window manager cursor */ | |
45 /* For some reason when creating a windows cursor, the ands and xors memory | |
46 is not copied, so we need to keep track of it and free it when we are done | |
47 with the cursor. If we free the memory prematurely, the app crashes. :-} | |
48 */ | |
49 struct WMcursor { | |
50 HCURSOR curs; | |
51 #ifndef USE_STATIC_CURSOR | |
52 Uint8 *ands; | |
53 Uint8 *xors; | |
54 #endif | |
55 }; | |
56 | |
57 /* Convert bits to padded bytes */ | |
58 #define PAD_BITS(bits) ((bits+7)/8) | |
59 | |
60 #ifdef CURSOR_DEBUG | |
61 static void PrintBITMAP(FILE *out, char *bits, int w, int h) | |
62 { | |
63 int i; | |
64 unsigned char ch; | |
65 | |
66 while ( h-- > 0 ) { | |
67 for ( i=0; i<w; ++i ) { | |
68 if ( (i%8) == 0 ) | |
69 ch = *bits++; | |
70 if ( ch&0x80 ) | |
71 fprintf(out, "X"); | |
72 else | |
73 fprintf(out, " "); | |
74 ch <<= 1; | |
75 } | |
76 fprintf(out, "\n"); | |
77 } | |
78 } | |
79 #endif | |
80 | |
81 #ifndef USE_STATIC_CURSOR | |
82 /* Local functions to convert the SDL cursor mask into Windows format */ | |
83 static void memnot(Uint8 *dst, Uint8 *src, int len) | |
84 { | |
85 while ( len-- > 0 ) | |
86 *dst++ = ~*src++; | |
87 } | |
88 static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len) | |
89 { | |
90 while ( len-- > 0 ) | |
91 *dst++ = (*src1++)^(*src2++); | |
92 } | |
93 #endif /* !USE_STATIC_CURSOR */ | |
94 | |
95 void WIN_FreeWMCursor(_THIS, WMcursor *cursor) | |
96 { | |
97 #ifndef USE_STATIC_CURSOR | |
506
f097dba83975
Fixed cursor resource leak in Windows (thanks Huib-Jan Imbens!)
Sam Lantinga <slouken@libsdl.org>
parents:
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98 if ( cursor->curs == GetCursor() ) |
f097dba83975
Fixed cursor resource leak in Windows (thanks Huib-Jan Imbens!)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
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99 SetCursor(NULL); |
0 | 100 if ( cursor->curs != NULL ) |
101 DestroyCursor(cursor->curs); | |
102 if ( cursor->ands != NULL ) | |
103 free(cursor->ands); | |
104 if ( cursor->xors != NULL ) | |
105 free(cursor->xors); | |
106 #endif /* !USE_STATIC_CURSOR */ | |
107 free(cursor); | |
108 } | |
109 | |
110 WMcursor *WIN_CreateWMCursor(_THIS, | |
111 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) | |
112 { | |
113 #ifdef USE_STATIC_CURSOR | |
114 WMcursor *cursor; | |
115 | |
116 /* Allocate the cursor */ | |
117 cursor = (WMcursor *)malloc(sizeof(*cursor)); | |
118 if ( cursor ) { | |
119 cursor->curs = LoadCursor(NULL, IDC_ARROW); | |
120 } | |
121 return(cursor); | |
122 #else | |
123 WMcursor *cursor; | |
124 int allowed_x; | |
125 int allowed_y; | |
126 int run, pad, i; | |
127 Uint8 *aptr, *xptr; | |
128 | |
129 /* Check to make sure the cursor size is okay */ | |
130 allowed_x = GetSystemMetrics(SM_CXCURSOR); | |
131 allowed_y = GetSystemMetrics(SM_CYCURSOR); | |
132 if ( (w > allowed_x) || (h > allowed_y) ) { | |
133 SDL_SetError("Only cursors of dimension (%dx%d) are allowed", | |
134 allowed_x, allowed_y); | |
135 return(NULL); | |
136 } | |
137 | |
138 /* Allocate the cursor */ | |
139 cursor = (WMcursor *)malloc(sizeof(*cursor)); | |
140 if ( cursor == NULL ) { | |
141 SDL_SetError("Out of memory"); | |
142 return(NULL); | |
143 } | |
144 cursor->curs = NULL; | |
145 cursor->ands = NULL; | |
146 cursor->xors = NULL; | |
147 | |
148 /* Pad out to the normal cursor size */ | |
149 run = PAD_BITS(w); | |
150 pad = PAD_BITS(allowed_x)-run; | |
151 aptr = cursor->ands = (Uint8 *)malloc((run+pad)*allowed_y); | |
152 xptr = cursor->xors = (Uint8 *)malloc((run+pad)*allowed_y); | |
153 if ( (aptr == NULL) || (xptr == NULL) ) { | |
154 WIN_FreeWMCursor(NULL, cursor); | |
155 SDL_OutOfMemory(); | |
156 return(NULL); | |
157 } | |
158 for ( i=0; i<h; ++i ) { | |
159 memxor(xptr, data, mask, run); | |
160 xptr += run; | |
161 data += run; | |
162 memnot(aptr, mask, run); | |
163 mask += run; | |
164 aptr += run; | |
165 memset(xptr, 0, pad); | |
166 xptr += pad; | |
167 memset(aptr, ~0, pad); | |
168 aptr += pad; | |
169 } | |
170 pad += run; | |
171 for ( ; i<allowed_y; ++i ) { | |
172 memset(xptr, 0, pad); | |
173 xptr += pad; | |
174 memset(aptr, ~0, pad); | |
175 aptr += pad; | |
176 } | |
177 | |
178 /* Create the cursor */ | |
179 cursor->curs = CreateCursor( | |
180 (HINSTANCE)GetWindowLong(SDL_Window, GWL_HINSTANCE), | |
181 hot_x, hot_y, allowed_x, allowed_y, | |
182 cursor->ands, cursor->xors); | |
183 if ( cursor->curs == NULL ) { | |
184 WIN_FreeWMCursor(NULL, cursor); | |
185 SDL_SetError("Windows couldn't create the requested cursor"); | |
186 return(NULL); | |
187 } | |
188 return(cursor); | |
189 #endif /* USE_STATIC_CURSOR */ | |
190 } | |
191 | |
192 int WIN_ShowWMCursor(_THIS, WMcursor *cursor) | |
193 { | |
194 POINT mouse_pos; | |
195 | |
196 /* The fullscreen cursor must be done in software with DirectInput */ | |
13
e30a8ce27c22
Fixed double-mouse event bug on Windows using OpenGL
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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197 if ( !this->screen || DDRAW_FULLSCREEN() ) { |
0 | 198 return(0); |
199 } | |
200 | |
201 /* Set the window cursor to our cursor, if applicable */ | |
202 if ( cursor != NULL ) { | |
203 SDL_hcursor = cursor->curs; | |
204 } else { | |
205 SDL_hcursor = NULL; | |
206 } | |
207 GetCursorPos(&mouse_pos); | |
208 if ( PtInRect(&SDL_bounds, mouse_pos) ) { | |
209 SetCursor(SDL_hcursor); | |
210 } | |
211 return(1); | |
212 } | |
213 | |
214 void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y) | |
215 { | |
13
e30a8ce27c22
Fixed double-mouse event bug on Windows using OpenGL
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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216 if ( DDRAW_FULLSCREEN() ) { |
0 | 217 SDL_PrivateMouseMotion(0, 0, x, y); |
218 } else if ( mouse_relative) { | |
219 /* RJR: March 28, 2000 | |
220 leave physical cursor at center of screen if | |
221 mouse hidden and grabbed */ | |
222 SDL_PrivateMouseMotion(0, 0, x, y); | |
223 } else { | |
527
5c74ac147358
Fixed mouse warp position bug with offset video modes
Sam Lantinga <slouken@libsdl.org>
parents:
506
diff
changeset
|
224 POINT pt; |
0 | 225 pt.x = x; |
226 pt.y = y; | |
227 ClientToScreen(SDL_Window, &pt); | |
228 SetCursorPos(pt.x, pt.y); | |
229 } | |
230 } | |
231 | |
232 /* Update the current mouse state and position */ | |
233 void WIN_UpdateMouse(_THIS) | |
234 { | |
235 RECT rect; | |
236 POINT pt; | |
237 | |
13
e30a8ce27c22
Fixed double-mouse event bug on Windows using OpenGL
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
238 if ( ! DDRAW_FULLSCREEN() ) { |
0 | 239 GetClientRect(SDL_Window, &rect); |
240 GetCursorPos(&pt); | |
241 MapWindowPoints(NULL, SDL_Window, &pt, 1); | |
242 if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){ | |
243 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
244 SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y); | |
245 } else { | |
246 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); | |
247 } | |
248 } | |
249 } | |
250 | |
251 /* Check to see if we need to enter or leave mouse relative mode */ | |
252 void WIN_CheckMouseMode(_THIS) | |
253 { | |
254 /* If the mouse is hidden and input is grabbed, we use relative mode */ | |
255 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && | |
256 (this->input_grab != SDL_GRAB_OFF) ) { | |
257 mouse_relative = 1; | |
258 } else { | |
259 mouse_relative = 0; | |
260 } | |
261 } |