Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 2045:510892a215a2
Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Fixes Bugzilla #334.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 01 Oct 2006 02:06:37 +0000 |
parents | 3b4ce57c6215 |
children | 5f6550e5184f 589bc3d060cd |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
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21 |
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22 Modified in Oct 2004 by Hannu Savolainen |
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23 hannu@opensound.com |
0 | 24 */ |
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25 #include "SDL_config.h" |
0 | 26 |
27 /* Allow access to a raw mixing buffer */ | |
28 | |
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29 #include <stdio.h> /* For perror() */ |
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30 #include <string.h> /* For strerror() */ |
0 | 31 #include <errno.h> |
32 #include <unistd.h> | |
33 #include <fcntl.h> | |
34 #include <signal.h> | |
35 #include <sys/time.h> | |
36 #include <sys/ioctl.h> | |
37 #include <sys/stat.h> | |
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38 |
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39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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40 /* This is installed on some systems */ |
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41 #include <soundcard.h> |
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42 #else |
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43 /* This is recommended by OSS */ |
0 | 44 #include <sys/soundcard.h> |
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45 #endif |
0 | 46 |
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47 #include "SDL_timer.h" |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audiomem.h" |
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50 #include "../SDL_audio_c.h" |
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51 #include "../SDL_audiodev_c.h" |
0 | 52 #include "SDL_dspaudio.h" |
53 | |
54 /* The tag name used by DSP audio */ | |
55 #define DSP_DRIVER_NAME "dsp" | |
56 | |
57 /* Open the audio device for playback, and don't block if busy */ | |
58 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) | |
59 | |
60 /* Audio driver functions */ | |
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61 static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec); |
0 | 62 static void DSP_WaitAudio(_THIS); |
63 static void DSP_PlayAudio(_THIS); | |
64 static Uint8 *DSP_GetAudioBuf(_THIS); | |
65 static void DSP_CloseAudio(_THIS); | |
66 | |
67 /* Audio driver bootstrap functions */ | |
68 | |
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69 static int |
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70 Audio_Available(void) |
0 | 71 { |
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72 int fd; |
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73 int available; |
0 | 74 |
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75 available = 0; |
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76 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); |
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77 if (fd >= 0) { |
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78 available = 1; |
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79 close(fd); |
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80 } |
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81 return (available); |
0 | 82 } |
83 | |
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84 static void |
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85 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 86 { |
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87 SDL_free(device->hidden); |
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88 SDL_free(device); |
0 | 89 } |
90 | |
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91 static SDL_AudioDevice * |
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92 Audio_CreateDevice(int devindex) |
0 | 93 { |
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94 SDL_AudioDevice *this; |
0 | 95 |
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96 /* Initialize all variables that we clean on shutdown */ |
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97 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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98 if (this) { |
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99 SDL_memset(this, 0, (sizeof *this)); |
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100 this->hidden = (struct SDL_PrivateAudioData *) |
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101 SDL_malloc((sizeof *this->hidden)); |
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102 } |
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103 if ((this == NULL) || (this->hidden == NULL)) { |
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104 SDL_OutOfMemory(); |
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105 if (this) { |
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106 SDL_free(this); |
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107 } |
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108 return (0); |
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109 } |
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110 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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111 audio_fd = -1; |
0 | 112 |
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113 /* Set the function pointers */ |
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114 this->OpenAudio = DSP_OpenAudio; |
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115 this->WaitAudio = DSP_WaitAudio; |
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116 this->PlayAudio = DSP_PlayAudio; |
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117 this->GetAudioBuf = DSP_GetAudioBuf; |
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118 this->CloseAudio = DSP_CloseAudio; |
0 | 119 |
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120 this->free = Audio_DeleteDevice; |
0 | 121 |
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122 return this; |
0 | 123 } |
124 | |
125 AudioBootStrap DSP_bootstrap = { | |
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126 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", |
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127 Audio_Available, Audio_CreateDevice |
0 | 128 }; |
129 | |
130 /* This function waits until it is possible to write a full sound buffer */ | |
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131 static void |
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132 DSP_WaitAudio(_THIS) |
0 | 133 { |
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134 /* Not needed at all since OSS handles waiting automagically */ |
0 | 135 } |
136 | |
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137 static void |
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138 DSP_PlayAudio(_THIS) |
0 | 139 { |
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140 if (write(audio_fd, mixbuf, mixlen) == -1) { |
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141 perror("Audio write"); |
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142 this->enabled = 0; |
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143 } |
0 | 144 #ifdef DEBUG_AUDIO |
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145 fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); |
0 | 146 #endif |
147 } | |
148 | |
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149 static Uint8 * |
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150 DSP_GetAudioBuf(_THIS) |
0 | 151 { |
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152 return (mixbuf); |
0 | 153 } |
154 | |
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155 static void |
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156 DSP_CloseAudio(_THIS) |
0 | 157 { |
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158 if (mixbuf != NULL) { |
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159 SDL_FreeAudioMem(mixbuf); |
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160 mixbuf = NULL; |
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161 } |
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162 if (audio_fd >= 0) { |
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163 close(audio_fd); |
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164 audio_fd = -1; |
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165 } |
0 | 166 } |
167 | |
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168 static int |
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169 DSP_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 170 { |
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171 char audiodev[1024]; |
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172 int format; |
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173 int value; |
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174 int frag_spec; |
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175 SDL_AudioFormat test_format; |
0 | 176 |
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177 /* Open the audio device */ |
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178 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); |
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179 if (audio_fd < 0) { |
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180 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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181 return (-1); |
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182 } |
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183 mixbuf = NULL; |
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184 |
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185 /* Make the file descriptor use blocking writes with fcntl() */ |
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186 { |
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187 long flags; |
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188 flags = fcntl(audio_fd, F_GETFL); |
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189 flags &= ~O_NONBLOCK; |
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190 if (fcntl(audio_fd, F_SETFL, flags) < 0) { |
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191 SDL_SetError("Couldn't set audio blocking mode"); |
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192 DSP_CloseAudio(this); |
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193 return (-1); |
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194 } |
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195 } |
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196 |
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197 /* Get a list of supported hardware formats */ |
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198 if (ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { |
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199 perror("SNDCTL_DSP_GETFMTS"); |
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200 SDL_SetError("Couldn't get audio format list"); |
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201 DSP_CloseAudio(this); |
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202 return (-1); |
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203 } |
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204 |
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205 /* Try for a closest match on audio format */ |
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206 format = 0; |
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207 for (test_format = SDL_FirstAudioFormat(spec->format); |
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208 !format && test_format;) { |
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209 #ifdef DEBUG_AUDIO |
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210 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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211 #endif |
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212 switch (test_format) { |
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213 case AUDIO_U8: |
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214 if (value & AFMT_U8) { |
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215 format = AFMT_U8; |
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216 } |
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217 break; |
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218 case AUDIO_S16LSB: |
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219 if (value & AFMT_S16_LE) { |
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220 format = AFMT_S16_LE; |
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221 } |
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222 break; |
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223 case AUDIO_S16MSB: |
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224 if (value & AFMT_S16_BE) { |
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225 format = AFMT_S16_BE; |
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226 } |
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227 break; |
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228 #if 0 |
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229 /* |
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230 * These formats are not used by any real life systems so they are not |
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231 * needed here. |
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232 */ |
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233 case AUDIO_S8: |
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234 if (value & AFMT_S8) { |
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235 format = AFMT_S8; |
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236 } |
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237 break; |
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238 case AUDIO_U16LSB: |
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239 if (value & AFMT_U16_LE) { |
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240 format = AFMT_U16_LE; |
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241 } |
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242 break; |
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243 case AUDIO_U16MSB: |
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244 if (value & AFMT_U16_BE) { |
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245 format = AFMT_U16_BE; |
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246 } |
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247 break; |
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248 #endif |
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249 default: |
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250 format = 0; |
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251 break; |
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252 } |
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253 if (!format) { |
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254 test_format = SDL_NextAudioFormat(); |
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255 } |
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256 } |
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257 if (format == 0) { |
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258 SDL_SetError("Couldn't find any hardware audio formats"); |
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259 DSP_CloseAudio(this); |
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260 return (-1); |
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261 } |
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262 spec->format = test_format; |
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263 |
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264 /* Set the audio format */ |
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265 value = format; |
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266 if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) { |
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267 perror("SNDCTL_DSP_SETFMT"); |
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268 SDL_SetError("Couldn't set audio format"); |
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269 DSP_CloseAudio(this); |
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270 return (-1); |
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271 } |
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272 |
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273 /* Set the number of channels of output */ |
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274 value = spec->channels; |
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275 if (ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { |
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276 perror("SNDCTL_DSP_CHANNELS"); |
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277 SDL_SetError("Cannot set the number of channels"); |
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278 DSP_CloseAudio(this); |
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279 return (-1); |
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280 } |
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281 spec->channels = value; |
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282 |
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283 /* Set the DSP frequency */ |
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284 value = spec->freq; |
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285 if (ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { |
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286 perror("SNDCTL_DSP_SPEED"); |
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287 SDL_SetError("Couldn't set audio frequency"); |
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288 DSP_CloseAudio(this); |
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289 return (-1); |
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290 } |
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291 spec->freq = value; |
0 | 292 |
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293 /* Calculate the final parameters for this audio specification */ |
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294 SDL_CalculateAudioSpec(spec); |
0 | 295 |
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296 /* Determine the power of two of the fragment size */ |
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297 for (frag_spec = 0; (0x01U << frag_spec) < spec->size; ++frag_spec); |
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298 if ((0x01U << frag_spec) != spec->size) { |
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299 SDL_SetError("Fragment size must be a power of two"); |
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300 DSP_CloseAudio(this); |
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301 return (-1); |
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302 } |
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303 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 304 |
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305 /* Set the audio buffering parameters */ |
0 | 306 #ifdef DEBUG_AUDIO |
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307 fprintf(stderr, "Requesting %d fragments of size %d\n", |
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308 (frag_spec >> 16), 1 << (frag_spec & 0xFFFF)); |
0 | 309 #endif |
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310 if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { |
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311 perror("SNDCTL_DSP_SETFRAGMENT"); |
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312 } |
0 | 313 #ifdef DEBUG_AUDIO |
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314 { |
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315 audio_buf_info info; |
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316 ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); |
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317 fprintf(stderr, "fragments = %d\n", info.fragments); |
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318 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); |
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319 fprintf(stderr, "fragsize = %d\n", info.fragsize); |
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320 fprintf(stderr, "bytes = %d\n", info.bytes); |
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321 } |
0 | 322 #endif |
323 | |
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324 /* Allocate mixing buffer */ |
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325 mixlen = spec->size; |
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326 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
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327 if (mixbuf == NULL) { |
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328 DSP_CloseAudio(this); |
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329 return (-1); |
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330 } |
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331 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 332 |
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333 /* Get the parent process id (we're the parent of the audio thread) */ |
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334 parent = getpid(); |
0 | 335 |
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336 /* We're ready to rock and roll. :-) */ |
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337 return (0); |
0 | 338 } |
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339 |
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340 /* vi: set ts=4 sw=4 expandtab: */ |