Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 883:50f5a29c6a17
Date: Sat, 10 Apr 2004 02:25:33 -0400
From: Glenn Maynard
To: sdl@libsdl.org
Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch)
Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time:
Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang)
SDL_SetVideoMode then fails; SDL_GetError() returns "".
The installation problem is straightforward: X (the higher priority
driver) isn't running, so SDL is falling back on aalib. However,
no error is being set when aalib fails to initialize. This also
happens with the svgalib driver.
SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an
OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL.
The attached patch sets an error. It's a horrible, useless error
message--it should really say eg. "aalib does not support OpenGL"; this
should probably be done earlier in the individual drivers, too.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 11 Apr 2004 19:54:40 +0000 |
parents | dddfc37e1f65 |
children | 4ab6d1fd028f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
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54 #ifdef ENABLE_NANOX |
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55 &NX_bootstrap, |
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56 #endif |
567 | 57 #ifdef ENABLE_QTOPIA |
58 &Qtopia_bootstrap, | |
59 #endif | |
0 | 60 #ifdef ENABLE_FBCON |
61 &FBCON_bootstrap, | |
62 #endif | |
167
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63 #ifdef ENABLE_DIRECTFB |
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64 &DirectFB_bootstrap, |
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65 #endif |
0 | 66 #ifdef ENABLE_PS2GS |
67 &PS2GS_bootstrap, | |
68 #endif | |
69 #ifdef ENABLE_GGI | |
70 &GGI_bootstrap, | |
71 #endif | |
75
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72 #ifdef ENABLE_VGL |
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73 &VGL_bootstrap, |
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74 #endif |
0 | 75 #ifdef ENABLE_SVGALIB |
76 &SVGALIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_AALIB | |
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79 &AALIB_bootstrap, |
0 | 80 #endif |
81 #ifdef ENABLE_DIRECTX | |
82 &DIRECTX_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_WINDIB | |
85 &WINDIB_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_BWINDOW | |
88 &BWINDOW_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_TOOLBOX | |
91 &TOOLBOX_bootstrap, | |
92 #endif | |
93 #ifdef ENABLE_DRAWSPROCKET | |
94 &DSp_bootstrap, | |
95 #endif | |
47
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Added initial support for Quartz video (thanks Darrell!)
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96 #ifdef ENABLE_QUARTZ |
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97 &QZ_bootstrap, |
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98 #endif |
0 | 99 #ifdef ENABLE_CYBERGRAPHICS |
100 &CGX_bootstrap, | |
101 #endif | |
173
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102 #ifdef ENABLE_PHOTON |
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103 &ph_bootstrap, |
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104 #endif |
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105 #ifdef ENABLE_EPOC |
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106 &EPOC_bootstrap, |
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107 #endif |
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108 #ifdef ENABLE_XBIOS |
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109 &XBIOS_bootstrap, |
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110 #endif |
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111 #ifdef ENABLE_GEM |
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112 &GEM_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_PICOGUI |
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115 &PG_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_DC |
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118 &DC_bootstrap, |
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119 #endif |
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120 #ifdef ENABLE_RISCOS |
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121 &RISCOS_bootstrap, |
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122 #endif |
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123 #ifdef ENABLE_DUMMYVIDEO |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
137 #ifdef HAVE_OPENGL | |
138 static int lock_count = 0; | |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
173 if ( strrchr(driver_name, ':') != NULL ) { | |
174 index = atoi(strrchr(driver_name, ':')+1); | |
175 } | |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
178 if ( strncmp(bootstrap[i]->name, driver_name, | |
179 strlen(bootstrap[i]->name)) == 0 ) { | |
180 if ( bootstrap[i]->available() ) { | |
181 video = bootstrap[i]->create(index); | |
182 break; | |
183 } | |
184 } | |
185 } | |
186 } else { | |
187 for ( i=0; bootstrap[i]; ++i ) { | |
188 if ( bootstrap[i]->available() ) { | |
189 video = bootstrap[i]->create(index); | |
190 if ( video != NULL ) { | |
191 break; | |
192 } | |
193 } | |
194 } | |
195 } | |
196 if ( video == NULL ) { | |
197 SDL_SetError("No available video device"); | |
198 return(-1); | |
199 } | |
200 current_video = video; | |
201 current_video->name = bootstrap[i]->name; | |
202 | |
203 /* Do some basic variable initialization */ | |
204 video->screen = NULL; | |
205 video->shadow = NULL; | |
206 video->visible = NULL; | |
207 video->physpal = NULL; | |
208 video->gammacols = NULL; | |
209 video->gamma = NULL; | |
210 video->wm_title = NULL; | |
211 video->wm_icon = NULL; | |
212 video->offset_x = 0; | |
213 video->offset_y = 0; | |
214 memset(&video->info, 0, (sizeof video->info)); | |
215 | |
216 /* Set some very sane GL defaults */ | |
217 video->gl_config.driver_loaded = 0; | |
218 video->gl_config.dll_handle = NULL; | |
219 video->gl_config.red_size = 5; | |
220 #if 1 /* This seems to work on more video cards, as a default */ | |
221 video->gl_config.green_size = 5; | |
222 #else | |
223 video->gl_config.green_size = 6; | |
224 #endif | |
225 video->gl_config.blue_size = 5; | |
226 video->gl_config.alpha_size = 0; | |
227 video->gl_config.buffer_size = 0; | |
228 video->gl_config.depth_size = 16; | |
229 video->gl_config.stencil_size = 0; | |
230 video->gl_config.double_buffer = 1; | |
231 video->gl_config.accum_red_size = 0; | |
232 video->gl_config.accum_green_size = 0; | |
233 video->gl_config.accum_blue_size = 0; | |
234 video->gl_config.accum_alpha_size = 0; | |
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235 video->gl_config.stereo = 0; |
656
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236 video->gl_config.multisamplebuffers = 0; |
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237 video->gl_config.multisamplesamples = 0; |
0 | 238 |
239 /* Initialize the video subsystem */ | |
240 memset(&vformat, 0, sizeof(vformat)); | |
241 if ( video->VideoInit(video, &vformat) < 0 ) { | |
242 SDL_VideoQuit(); | |
243 return(-1); | |
244 } | |
245 | |
246 /* Create a zero sized video surface of the appropriate format */ | |
247 video_flags = SDL_SWSURFACE; | |
248 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
249 vformat.BitsPerPixel, | |
250 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
251 if ( SDL_VideoSurface == NULL ) { | |
252 SDL_VideoQuit(); | |
253 return(-1); | |
254 } | |
255 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
256 | |
257 #if 0 /* Don't change the current palette - may be used by other programs. | |
258 * The application can't do anything with the display surface until | |
259 * a video mode has been set anyway. :) | |
260 */ | |
261 /* If we have a palettized surface, create a default palette */ | |
262 if ( SDL_VideoSurface->format->palette ) { | |
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263 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 264 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
265 video->SetColors(video, | |
266 0, vf->palette->ncolors, vf->palette->colors); | |
267 } | |
268 #endif | |
269 video->info.vfmt = SDL_VideoSurface->format; | |
270 | |
271 /* Start the event loop */ | |
272 if ( SDL_StartEventLoop(flags) < 0 ) { | |
273 SDL_VideoQuit(); | |
274 return(-1); | |
275 } | |
276 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
277 | |
278 /* We're ready to go! */ | |
279 return(0); | |
280 } | |
281 | |
282 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
283 { | |
284 if ( current_video != NULL ) { | |
285 strncpy(namebuf, current_video->name, maxlen-1); | |
286 namebuf[maxlen-1] = '\0'; | |
287 return(namebuf); | |
288 } | |
289 return(NULL); | |
290 } | |
291 | |
292 /* | |
293 * Get the current display surface | |
294 */ | |
295 SDL_Surface *SDL_GetVideoSurface(void) | |
296 { | |
297 SDL_Surface *visible; | |
298 | |
299 visible = NULL; | |
300 if ( current_video ) { | |
301 visible = current_video->visible; | |
302 } | |
303 return(visible); | |
304 } | |
305 | |
306 /* | |
307 * Get the current information about the video hardware | |
308 */ | |
309 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
310 { | |
311 const SDL_VideoInfo *info; | |
312 | |
313 info = NULL; | |
314 if ( current_video ) { | |
315 info = ¤t_video->info; | |
316 } | |
317 return(info); | |
318 } | |
319 | |
320 /* | |
321 * Return a pointer to an array of available screen dimensions for the | |
322 * given format, sorted largest to smallest. Returns NULL if there are | |
323 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
324 * if any dimension is okay for the given format. If 'format' is NULL, | |
325 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
326 */ | |
327 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
328 { | |
329 SDL_VideoDevice *video = current_video; | |
330 SDL_VideoDevice *this = current_video; | |
331 SDL_Rect **modes; | |
332 | |
333 modes = NULL; | |
334 if ( SDL_VideoSurface ) { | |
335 if ( format == NULL ) { | |
336 format = SDL_VideoSurface->format; | |
337 } | |
338 modes = video->ListModes(this, format, flags); | |
339 } | |
340 return(modes); | |
341 } | |
342 | |
343 /* | |
344 * Check to see if a particular video mode is supported. | |
345 * It returns 0 if the requested mode is not supported under any bit depth, | |
346 * or returns the bits-per-pixel of the closest available mode with the | |
347 * given width and height. If this bits-per-pixel is different from the | |
348 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
349 * but will emulate the requested bits-per-pixel with a shadow surface. | |
350 */ | |
351 static Uint8 SDL_closest_depths[4][8] = { | |
352 /* 8 bit closest depth ordering */ | |
353 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
354 /* 15,16 bit closest depth ordering */ | |
355 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
356 /* 24 bit closest depth ordering */ | |
357 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
358 /* 32 bit closest depth ordering */ | |
359 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
360 }; | |
361 | |
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362 |
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363 #ifdef macintosh /* MPW optimization bug? */ |
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364 #define NEGATIVE_ONE 0xFFFFFFFF |
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365 #else |
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366 #define NEGATIVE_ONE -1 |
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367 #endif |
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368 |
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369 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 370 { |
371 int table, b, i; | |
372 int supported; | |
373 SDL_PixelFormat format; | |
374 SDL_Rect **sizes; | |
375 | |
376 /* Currently 1 and 4 bpp are not supported */ | |
377 if ( bpp < 8 || bpp > 32 ) { | |
378 return(0); | |
379 } | |
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380 if ( (width <= 0) || (height <= 0) ) { |
0 | 381 return(0); |
382 } | |
383 | |
384 /* Search through the list valid of modes */ | |
385 memset(&format, 0, sizeof(format)); | |
386 supported = 0; | |
387 table = ((bpp+7)/8)-1; | |
388 SDL_closest_depths[table][0] = bpp; | |
389 SDL_closest_depths[table][7] = 0; | |
390 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
391 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
392 sizes = SDL_ListModes(&format, flags); | |
393 if ( sizes == (SDL_Rect **)0 ) { | |
394 /* No sizes supported at this bit-depth */ | |
395 continue; | |
396 } else | |
853
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Don't allow video modes larger than the maximum size
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397 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 398 /* Any size supported at this bit-depth */ |
399 supported = 1; | |
400 continue; | |
853
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Don't allow video modes larger than the maximum size
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401 } else if (current_video->handles_any_size) { |
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402 /* Driver can center a smaller surface to simulate fullscreen */ |
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Don't allow video modes larger than the maximum size
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403 for ( i=0; sizes[i]; ++i ) { |
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Don't allow video modes larger than the maximum size
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|
404 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
dddfc37e1f65
Don't allow video modes larger than the maximum size
Sam Lantinga <slouken@libsdl.org>
parents:
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405 supported = 1; /* this mode can fit the centered window. */ |
dddfc37e1f65
Don't allow video modes larger than the maximum size
Sam Lantinga <slouken@libsdl.org>
parents:
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406 break; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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407 } |
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Sam Lantinga <slouken@libsdl.org>
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408 } |
0 | 409 } else |
410 for ( i=0; sizes[i]; ++i ) { | |
411 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
412 supported = 1; | |
413 break; | |
414 } | |
415 } | |
416 } | |
417 if ( supported ) { | |
418 --b; | |
419 return(SDL_closest_depths[table][b]); | |
420 } else { | |
421 return(0); | |
422 } | |
423 } | |
424 | |
425 /* | |
426 * Get the closest non-emulated video mode to the one requested | |
427 */ | |
428 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
429 { | |
430 int table, b, i; | |
431 int supported; | |
432 int native_bpp; | |
433 SDL_PixelFormat format; | |
434 SDL_Rect **sizes; | |
435 | |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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parents:
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436 /* Check parameters */ |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
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437 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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438 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
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439 return(0); |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
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440 } |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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441 if ((*w <= 0) || (*h <= 0)) { |
456
b4e14b15af3c
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Sam Lantinga <slouken@libsdl.org>
parents:
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442 SDL_SetError("Invalid width or height"); |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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443 return(0); |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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444 } |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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445 |
0 | 446 /* Try the original video mode, get the closest depth */ |
447 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
448 if ( native_bpp == *BitsPerPixel ) { | |
449 return(1); | |
450 } | |
451 if ( native_bpp > 0 ) { | |
452 *BitsPerPixel = native_bpp; | |
453 return(1); | |
454 } | |
455 | |
456 /* No exact size match at any depth, look for closest match */ | |
457 memset(&format, 0, sizeof(format)); | |
458 supported = 0; | |
459 table = ((*BitsPerPixel+7)/8)-1; | |
460 SDL_closest_depths[table][0] = *BitsPerPixel; | |
461 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
462 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
463 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
464 sizes = SDL_ListModes(&format, flags); | |
465 if ( sizes == (SDL_Rect **)0 ) { | |
466 /* No sizes supported at this bit-depth */ | |
467 continue; | |
468 } | |
469 for ( i=0; sizes[i]; ++i ) { | |
470 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
471 if ( i > 0 ) { | |
472 --i; | |
473 *w = sizes[i]->w; | |
474 *h = sizes[i]->h; | |
475 *BitsPerPixel = SDL_closest_depths[table][b]; | |
476 supported = 1; | |
477 } else { | |
478 /* Largest mode too small... */; | |
479 } | |
480 break; | |
481 } | |
482 } | |
483 if ( (i > 0) && ! sizes[i] ) { | |
484 /* The smallest mode was larger than requested, OK */ | |
485 --i; | |
486 *w = sizes[i]->w; | |
487 *h = sizes[i]->h; | |
488 *BitsPerPixel = SDL_closest_depths[table][b]; | |
489 supported = 1; | |
490 } | |
491 } | |
492 if ( ! supported ) { | |
493 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
494 } | |
495 return(supported); | |
496 } | |
497 | |
498 /* This should probably go somewhere else -- like SDL_surface.c */ | |
499 static void SDL_ClearSurface(SDL_Surface *surface) | |
500 { | |
501 Uint32 black; | |
502 | |
503 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
504 SDL_FillRect(surface, NULL, black); | |
505 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
506 SDL_Flip(surface); | |
507 SDL_FillRect(surface, NULL, black); | |
508 } | |
509 SDL_Flip(surface); | |
510 } | |
511 | |
512 /* | |
513 * Create a shadow surface suitable for fooling the app. :-) | |
514 */ | |
515 static void SDL_CreateShadowSurface(int depth) | |
516 { | |
517 Uint32 Rmask, Gmask, Bmask; | |
518 | |
519 /* Allocate the shadow surface */ | |
520 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
521 Rmask = (SDL_VideoSurface->format)->Rmask; | |
522 Gmask = (SDL_VideoSurface->format)->Gmask; | |
523 Bmask = (SDL_VideoSurface->format)->Bmask; | |
524 } else { | |
525 Rmask = Gmask = Bmask = 0; | |
526 } | |
527 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
528 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
529 depth, Rmask, Gmask, Bmask, 0); | |
530 if ( SDL_ShadowSurface == NULL ) { | |
531 return; | |
532 } | |
533 | |
534 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
535 if ( SDL_ShadowSurface->format->palette ) { | |
536 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
537 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
538 memcpy(SDL_ShadowSurface->format->palette->colors, | |
539 SDL_VideoSurface->format->palette->colors, | |
540 SDL_VideoSurface->format->palette->ncolors* | |
541 sizeof(SDL_Color)); | |
542 } else { | |
543 SDL_DitherColors( | |
544 SDL_ShadowSurface->format->palette->colors, depth); | |
545 } | |
546 } | |
547 | |
548 /* If the video surface is resizable, the shadow should say so */ | |
549 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
550 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
551 } | |
552 /* If the video surface has no frame, the shadow should say so */ | |
553 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
554 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
555 } | |
556 /* If the video surface is fullscreen, the shadow should say so */ | |
557 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
558 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
559 } | |
560 /* If the video surface is flippable, the shadow should say so */ | |
561 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
562 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
563 } | |
564 return; | |
565 } | |
566 | |
567 /* | |
568 * Set the requested video mode, allocating a shadow buffer if necessary. | |
569 */ | |
570 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
571 { | |
572 SDL_VideoDevice *video, *this; | |
573 SDL_Surface *prev_mode, *mode; | |
574 int video_w; | |
575 int video_h; | |
576 int video_bpp; | |
577 int is_opengl; | |
578 SDL_GrabMode saved_grab; | |
579 | |
580 /* Start up the video driver, if necessary.. | |
581 WARNING: This is the only function protected this way! | |
582 */ | |
583 if ( ! current_video ) { | |
584 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
585 return(NULL); | |
586 } | |
587 } | |
588 this = video = current_video; | |
589 | |
590 /* Default to the current video bpp */ | |
591 if ( bpp == 0 ) { | |
592 flags |= SDL_ANYFORMAT; | |
593 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
594 } | |
595 | |
596 /* Get a good video mode, the closest one possible */ | |
597 video_w = width; | |
598 video_h = height; | |
599 video_bpp = bpp; | |
600 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
601 return(NULL); | |
602 } | |
603 | |
604 /* Check the requested flags */ | |
605 /* There's no palette in > 8 bits-per-pixel mode */ | |
606 if ( video_bpp > 8 ) { | |
607 flags &= ~SDL_HWPALETTE; | |
608 } | |
609 #if 0 | |
610 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
611 /* There's no windowed double-buffering */ | |
612 flags &= ~SDL_DOUBLEBUF; | |
613 } | |
614 #endif | |
615 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
616 /* Use hardware surfaces when double-buffering */ | |
617 flags |= SDL_HWSURFACE; | |
618 } | |
619 | |
620 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
621 if ( is_opengl ) { | |
622 /* These flags are for 2D video modes only */ | |
623 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
624 } | |
625 | |
14
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Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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626 /* Reset the keyboard here so event callbacks can run */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
627 SDL_ResetKeyboard(); |
460
a888b3ae31ff
Reset mouse state when changing video modes
Sam Lantinga <slouken@libsdl.org>
parents:
456
diff
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|
628 SDL_ResetMouse(); |
14
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Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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629 |
0 | 630 /* Clean up any previous video mode */ |
631 if ( SDL_PublicSurface != NULL ) { | |
632 SDL_PublicSurface = NULL; | |
633 } | |
634 if ( SDL_ShadowSurface != NULL ) { | |
635 SDL_Surface *ready_to_go; | |
636 ready_to_go = SDL_ShadowSurface; | |
637 SDL_ShadowSurface = NULL; | |
638 SDL_FreeSurface(ready_to_go); | |
639 } | |
640 if ( video->physpal ) { | |
641 free(video->physpal->colors); | |
642 free(video->physpal); | |
643 video->physpal = NULL; | |
644 } | |
645 if( video->gammacols) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
646 free(video->gammacols); |
0 | 647 video->gammacols = NULL; |
648 } | |
649 | |
650 /* Save the previous grab state and turn off grab for mode switch */ | |
651 saved_grab = SDL_WM_GrabInputOff(); | |
652 | |
653 /* Try to set the video mode, along with offset and clipping */ | |
654 prev_mode = SDL_VideoSurface; | |
655 SDL_LockCursor(); | |
656 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
657 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
658 if ( mode ) { /* Prevent resize events from mode change */ | |
659 SDL_PrivateResize(mode->w, mode->h); | |
229
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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|
660 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
661 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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parents:
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diff
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662 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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663 mode = NULL; |
883
50f5a29c6a17
Date: Sat, 10 Apr 2004 02:25:33 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
664 SDL_SetError("OpenGL not available"); |
229
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
665 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
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|
666 } |
0 | 667 /* |
668 * rcg11292000 | |
669 * If you try to set an SDL_OPENGL surface, and fail to find a | |
670 * matching visual, then the next call to SDL_SetVideoMode() | |
671 * will segfault, since we no longer point to a dummy surface, | |
672 * but rather NULL. | |
673 * Sam 11/29/00 | |
674 * WARNING, we need to make sure that the previous mode hasn't | |
675 * already been freed by the video driver. What do we do in | |
676 * that case? Should we call SDL_VideoInit() again? | |
677 */ | |
678 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
679 | |
680 if ( (mode != NULL) && (!is_opengl) ) { | |
681 /* Sanity check */ | |
682 if ( (mode->w < width) || (mode->h < height) ) { | |
683 SDL_SetError("Video mode smaller than requested"); | |
684 return(NULL); | |
685 } | |
686 | |
687 /* If we have a palettized surface, create a default palette */ | |
688 if ( mode->format->palette ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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689 SDL_PixelFormat *vf = mode->format; |
0 | 690 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
691 video->SetColors(this, 0, vf->palette->ncolors, | |
692 vf->palette->colors); | |
693 } | |
694 | |
695 /* Clear the surface to black */ | |
696 video->offset_x = 0; | |
697 video->offset_y = 0; | |
698 mode->offset = 0; | |
699 SDL_SetClipRect(mode, NULL); | |
700 SDL_ClearSurface(mode); | |
701 | |
702 /* Now adjust the offsets to match the desired mode */ | |
703 video->offset_x = (mode->w-width)/2; | |
704 video->offset_y = (mode->h-height)/2; | |
705 mode->offset = video->offset_y*mode->pitch + | |
706 video->offset_x*mode->format->BytesPerPixel; | |
707 #ifdef DEBUG_VIDEO | |
708 fprintf(stderr, | |
709 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
710 width, height, bpp, | |
711 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
712 #endif | |
713 mode->w = width; | |
714 mode->h = height; | |
715 SDL_SetClipRect(mode, NULL); | |
716 } | |
717 SDL_ResetCursor(); | |
718 SDL_UnlockCursor(); | |
719 | |
720 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
721 if ( mode == NULL ) { | |
722 return(NULL); | |
723 } | |
724 | |
725 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
726 if ( ! video->info.wm_available ) { | |
727 mode->flags |= SDL_NOFRAME; | |
728 } | |
729 | |
730 /* Reset the mouse cursor and grab for new video mode */ | |
731 SDL_SetCursor(NULL); | |
732 if ( video->UpdateMouse ) { | |
733 video->UpdateMouse(this); | |
734 } | |
735 SDL_WM_GrabInput(saved_grab); | |
736 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
737 | |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
738 #ifdef HAVE_OPENGL |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
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|
739 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
740 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
741 #ifndef __QNXNTO__ |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
742 #define SDL_PROC(ret,func,params) \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
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743 do { \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
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744 video->func = SDL_GL_GetProcAddress(#func); \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
745 if ( ! video->func ) { \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
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|
746 SDL_SetError("Couldn't load GL function: %s\n", #func); \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
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|
747 return(NULL); \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
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|
748 } \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
changeset
|
749 } while ( 0 ); |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
750 #else |
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
751 #define SDL_PROC(ret,func,params) video->func=func; |
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
752 #endif /* __QNXNTO__ */ |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
753 #include "SDL_glfuncs.h" |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
754 #undef SDL_PROC |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
755 } |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
756 #endif |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
757 |
0 | 758 /* If we're running OpenGL, make the context current */ |
759 if ( (video->screen->flags & SDL_OPENGL) && | |
760 video->GL_MakeCurrent ) { | |
761 if ( video->GL_MakeCurrent(this) < 0 ) { | |
762 return(NULL); | |
763 } | |
764 } | |
765 | |
766 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
767 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
768 /* Load GL functions for performing the texture updates */ | |
769 #ifdef HAVE_OPENGL | |
770 | |
771 /* Create a software surface for blitting */ | |
772 #ifdef GL_VERSION_1_2 | |
773 /* If the implementation either supports the packed pixels | |
774 extension, or implements the core OpenGL 1.2 API, it will | |
775 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
776 */ | |
777 if ( (bpp == 16) && | |
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778 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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779 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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780 ) { |
0 | 781 video->is_32bit = 0; |
782 SDL_VideoSurface = SDL_CreateRGBSurface( | |
783 flags, | |
784 width, | |
785 height, | |
786 16, | |
787 31 << 11, | |
788 63 << 5, | |
789 31, | |
790 0 | |
791 ); | |
792 } | |
793 else | |
794 #endif /* OpenGL 1.2 */ | |
795 { | |
796 video->is_32bit = 1; | |
797 SDL_VideoSurface = SDL_CreateRGBSurface( | |
798 flags, | |
799 width, | |
800 height, | |
801 32, | |
802 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
803 0x000000FF, | |
804 0x0000FF00, | |
805 0x00FF0000, | |
806 0xFF000000 | |
807 #else | |
808 0xFF000000, | |
809 0x00FF0000, | |
810 0x0000FF00, | |
811 0x000000FF | |
812 #endif | |
813 ); | |
814 } | |
815 if ( ! SDL_VideoSurface ) { | |
816 return(NULL); | |
817 } | |
818 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
819 | |
820 /* Free the original video mode surface (is this safe?) */ | |
821 SDL_FreeSurface(mode); | |
822 | |
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823 /* Set the surface completely opaque & white by default */ |
0 | 824 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
825 video->glGenTextures( 1, &video->texture ); | |
826 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
827 video->glTexImage2D( | |
828 GL_TEXTURE_2D, | |
829 0, | |
830 video->is_32bit ? GL_RGBA : GL_RGB, | |
831 256, | |
832 256, | |
833 0, | |
834 video->is_32bit ? GL_RGBA : GL_RGB, | |
835 #ifdef GL_VERSION_1_2 | |
836 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
837 #else | |
838 GL_UNSIGNED_BYTE, | |
839 #endif | |
840 NULL); | |
841 | |
842 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
843 #else | |
844 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
845 return(NULL); | |
846 #endif | |
847 } | |
848 | |
849 /* Create a shadow surface if necessary */ | |
850 /* There are three conditions under which we create a shadow surface: | |
851 1. We need a particular bits-per-pixel that we didn't get. | |
852 2. We need a hardware palette and didn't get one. | |
853 3. We need a software surface and got a hardware surface. | |
854 */ | |
855 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
856 ( | |
857 ( !(flags&SDL_ANYFORMAT) && | |
858 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
859 ( (flags&SDL_HWPALETTE) && | |
860 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
861 /* If the surface is in hardware, video writes are visible | |
862 as soon as they are performed, so we need to buffer them | |
863 */ | |
864 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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865 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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866 ( (flags&SDL_DOUBLEBUF) && |
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867 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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868 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 869 ) ) { |
870 SDL_CreateShadowSurface(bpp); | |
871 if ( SDL_ShadowSurface == NULL ) { | |
872 SDL_SetError("Couldn't create shadow surface"); | |
873 return(NULL); | |
874 } | |
875 SDL_PublicSurface = SDL_ShadowSurface; | |
876 } else { | |
877 SDL_PublicSurface = SDL_VideoSurface; | |
878 } | |
879 video->info.vfmt = SDL_VideoSurface->format; | |
880 | |
881 /* We're done! */ | |
882 return(SDL_PublicSurface); | |
883 } | |
884 | |
885 /* | |
886 * Convert a surface into the video pixel format. | |
887 */ | |
888 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
889 { | |
890 Uint32 flags; | |
891 | |
892 if ( ! SDL_PublicSurface ) { | |
893 SDL_SetError("No video mode has been set"); | |
894 return(NULL); | |
895 } | |
896 /* Set the flags appropriate for copying to display surface */ | |
313
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897 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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898 flags = SDL_HWSURFACE; |
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899 else |
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900 flags = SDL_SWSURFACE; |
0 | 901 #ifdef AUTORLE_DISPLAYFORMAT |
902 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
903 flags |= SDL_RLEACCELOK; | |
904 #else | |
905 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
906 #endif | |
907 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
908 } | |
909 | |
910 /* | |
911 * Convert a surface into a format that's suitable for blitting to | |
912 * the screen, but including an alpha channel. | |
913 */ | |
914 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
915 { | |
916 SDL_PixelFormat *vf; | |
917 SDL_PixelFormat *format; | |
918 SDL_Surface *converted; | |
919 Uint32 flags; | |
920 /* default to ARGB8888 */ | |
921 Uint32 amask = 0xff000000; | |
922 Uint32 rmask = 0x00ff0000; | |
923 Uint32 gmask = 0x0000ff00; | |
924 Uint32 bmask = 0x000000ff; | |
925 | |
926 if ( ! SDL_PublicSurface ) { | |
927 SDL_SetError("No video mode has been set"); | |
928 return(NULL); | |
929 } | |
930 vf = SDL_PublicSurface->format; | |
931 | |
932 switch(vf->BytesPerPixel) { | |
933 case 2: | |
934 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
935 For anything else (like ARGB4444) it doesn't matter | |
936 since we have no special code for it anyway */ | |
937 if ( (vf->Rmask == 0x1f) && | |
938 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
939 rmask = 0xff; | |
940 bmask = 0xff0000; | |
941 } | |
942 break; | |
943 | |
944 case 3: | |
945 case 4: | |
946 /* Keep the video format, as long as the high 8 bits are | |
947 unused or alpha */ | |
948 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
949 rmask = 0xff; | |
950 bmask = 0xff0000; | |
951 } | |
952 break; | |
953 | |
954 default: | |
955 /* We have no other optimised formats right now. When/if a new | |
956 optimised alpha format is written, add the converter here */ | |
957 break; | |
958 } | |
959 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
960 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
961 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
962 converted = SDL_ConvertSurface(surface, format, flags); | |
963 SDL_FreeFormat(format); | |
964 return(converted); | |
965 } | |
966 | |
967 /* | |
968 * Update a specific portion of the physical screen | |
969 */ | |
970 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
971 { | |
972 if ( screen ) { | |
973 SDL_Rect rect; | |
974 | |
975 /* Perform some checking */ | |
976 if ( w == 0 ) | |
977 w = screen->w; | |
978 if ( h == 0 ) | |
979 h = screen->h; | |
980 if ( (int)(x+w) > screen->w ) | |
981 return; | |
982 if ( (int)(y+h) > screen->h ) | |
983 return; | |
984 | |
985 /* Fill the rectangle */ | |
986 rect.x = x; | |
987 rect.y = y; | |
988 rect.w = w; | |
989 rect.h = h; | |
990 SDL_UpdateRects(screen, 1, &rect); | |
991 } | |
992 } | |
993 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
994 { | |
995 int i; | |
996 SDL_VideoDevice *video = current_video; | |
997 SDL_VideoDevice *this = current_video; | |
998 | |
999 if ( screen == SDL_ShadowSurface ) { | |
1000 /* Blit the shadow surface using saved mapping */ | |
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1001 SDL_Palette *pal = screen->format->palette; |
0 | 1002 SDL_Color *saved_colors = NULL; |
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1003 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1004 /* simulated 8bpp, use correct physical palette */ |
1005 saved_colors = pal->colors; | |
1006 if ( video->gammacols ) { | |
1007 /* gamma-corrected palette */ | |
1008 pal->colors = video->gammacols; | |
1009 } else if ( video->physpal ) { | |
1010 /* physical palette different from logical */ | |
1011 pal->colors = video->physpal->colors; | |
1012 } | |
1013 } | |
1014 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1015 SDL_LockCursor(); | |
1016 SDL_DrawCursor(SDL_ShadowSurface); | |
1017 for ( i=0; i<numrects; ++i ) { | |
1018 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1019 SDL_VideoSurface, &rects[i]); | |
1020 } | |
1021 SDL_EraseCursor(SDL_ShadowSurface); | |
1022 SDL_UnlockCursor(); | |
1023 } else { | |
1024 for ( i=0; i<numrects; ++i ) { | |
1025 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1026 SDL_VideoSurface, &rects[i]); | |
1027 } | |
1028 } | |
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1029 if ( saved_colors ) { |
0 | 1030 pal->colors = saved_colors; |
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1031 } |
0 | 1032 |
1033 /* Fall through to video surface update */ | |
1034 screen = SDL_VideoSurface; | |
1035 } | |
1036 if ( screen == SDL_VideoSurface ) { | |
1037 /* Update the video surface */ | |
1038 if ( screen->offset ) { | |
1039 for ( i=0; i<numrects; ++i ) { | |
1040 rects[i].x += video->offset_x; | |
1041 rects[i].y += video->offset_y; | |
1042 } | |
1043 video->UpdateRects(this, numrects, rects); | |
1044 for ( i=0; i<numrects; ++i ) { | |
1045 rects[i].x -= video->offset_x; | |
1046 rects[i].y -= video->offset_y; | |
1047 } | |
1048 } else { | |
1049 video->UpdateRects(this, numrects, rects); | |
1050 } | |
1051 } | |
1052 } | |
1053 | |
1054 /* | |
1055 * Performs hardware double buffering, if possible, or a full update if not. | |
1056 */ | |
1057 int SDL_Flip(SDL_Surface *screen) | |
1058 { | |
1059 SDL_VideoDevice *video = current_video; | |
1060 /* Copy the shadow surface to the video surface */ | |
1061 if ( screen == SDL_ShadowSurface ) { | |
1062 SDL_Rect rect; | |
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1063 SDL_Palette *pal = screen->format->palette; |
0 | 1064 SDL_Color *saved_colors = NULL; |
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1065 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1066 /* simulated 8bpp, use correct physical palette */ |
1067 saved_colors = pal->colors; | |
1068 if ( video->gammacols ) { | |
1069 /* gamma-corrected palette */ | |
1070 pal->colors = video->gammacols; | |
1071 } else if ( video->physpal ) { | |
1072 /* physical palette different from logical */ | |
1073 pal->colors = video->physpal->colors; | |
1074 } | |
1075 } | |
1076 | |
1077 rect.x = 0; | |
1078 rect.y = 0; | |
1079 rect.w = screen->w; | |
1080 rect.h = screen->h; | |
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1081 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1082 SDL_LockCursor(); |
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1083 SDL_DrawCursor(SDL_ShadowSurface); |
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1084 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1085 SDL_VideoSurface, &rect); |
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1086 SDL_EraseCursor(SDL_ShadowSurface); |
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1087 SDL_UnlockCursor(); |
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1088 } else { |
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1089 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1090 SDL_VideoSurface, &rect); |
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1091 } |
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1092 if ( saved_colors ) { |
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1093 pal->colors = saved_colors; |
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1094 } |
0 | 1095 |
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1096 /* Fall through to video surface update */ |
0 | 1097 screen = SDL_VideoSurface; |
1098 } | |
1099 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1100 SDL_VideoDevice *this = current_video; | |
1101 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1102 } else { | |
1103 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1104 } | |
1105 return(0); | |
1106 } | |
1107 | |
1108 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1109 int firstcolor, int ncolors) | |
1110 { | |
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1111 SDL_Palette *pal = screen->format->palette; |
0 | 1112 SDL_Palette *vidpal; |
1113 | |
1114 if ( colors != (pal->colors + firstcolor) ) { | |
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1115 memcpy(pal->colors + firstcolor, colors, |
0 | 1116 ncolors * sizeof(*colors)); |
1117 } | |
1118 | |
1119 vidpal = SDL_VideoSurface->format->palette; | |
1120 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1121 /* |
0 | 1122 * This is a shadow surface, and the physical |
1123 * framebuffer is also indexed. Propagate the | |
1124 * changes to its logical palette so that | |
1125 * updates are always identity blits | |
1126 */ | |
1127 memcpy(vidpal->colors + firstcolor, colors, | |
1128 ncolors * sizeof(*colors)); | |
1129 } | |
1130 SDL_FormatChanged(screen); | |
1131 } | |
1132 | |
1133 static int SetPalette_physical(SDL_Surface *screen, | |
1134 SDL_Color *colors, int firstcolor, int ncolors) | |
1135 { | |
1136 SDL_VideoDevice *video = current_video; | |
1137 int gotall = 1; | |
1138 | |
1139 if ( video->physpal ) { | |
1140 /* We need to copy the new colors, since we haven't | |
1141 * already done the copy in the logical set above. | |
1142 */ | |
1143 memcpy(video->physpal->colors + firstcolor, | |
1144 colors, ncolors * sizeof(*colors)); | |
1145 } | |
1146 if ( screen == SDL_ShadowSurface ) { | |
1147 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1148 /* | |
1149 * The real screen is also indexed - set its physical | |
1150 * palette. The physical palette does not include the | |
1151 * gamma modification, we apply it directly instead, | |
1152 * but this only happens if we have hardware palette. | |
1153 */ | |
1154 screen = SDL_VideoSurface; | |
1155 } else { | |
1156 /* | |
1157 * The video surface is not indexed - invalidate any | |
1158 * active shadow-to-video blit mappings. | |
1159 */ | |
1160 if ( screen->map->dst == SDL_VideoSurface ) { | |
1161 SDL_InvalidateMap(screen->map); | |
1162 } | |
1163 if ( video->gamma ) { | |
1164 if( ! video->gammacols ) { | |
1165 SDL_Palette *pp = video->physpal; | |
1166 if(!pp) | |
1167 pp = screen->format->palette; | |
1168 video->gammacols = malloc(pp->ncolors | |
1169 * sizeof(SDL_Color)); | |
1170 SDL_ApplyGamma(video->gamma, | |
1171 pp->colors, | |
1172 video->gammacols, | |
1173 pp->ncolors); | |
1174 } else { | |
1175 SDL_ApplyGamma(video->gamma, colors, | |
1176 video->gammacols | |
1177 + firstcolor, | |
1178 ncolors); | |
1179 } | |
1180 } | |
1181 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1182 } | |
1183 } | |
1184 | |
1185 if ( screen == SDL_VideoSurface ) { | |
1186 SDL_Color gcolors[256]; | |
1187 | |
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1188 if ( video->gamma ) { |
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1189 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1190 colors = gcolors; |
1191 } | |
1192 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1193 if ( ! gotall ) { | |
1194 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1195 the video driver is responsible for copying back the | |
1196 correct colors into the video surface palette. | |
1197 */ | |
1198 ; | |
1199 } | |
1200 SDL_CursorPaletteChanged(); | |
1201 } | |
1202 return gotall; | |
1203 } | |
1204 | |
1205 /* | |
1206 * Set the physical and/or logical colormap of a surface: | |
1207 * Only the screen has a physical colormap. It determines what is actually | |
1208 * sent to the display. | |
1209 * The logical colormap is used to map blits to/from the surface. | |
1210 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1211 * | |
1212 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1213 */ | |
1214 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1215 SDL_Color *colors, int firstcolor, int ncolors) | |
1216 { | |
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1217 SDL_Palette *pal; |
0 | 1218 int gotall; |
1219 int palsize; | |
1220 | |
34 | 1221 if ( ! current_video ) { |
1222 return 0; | |
1223 } | |
0 | 1224 if ( screen != SDL_PublicSurface ) { |
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1225 /* only screens have physical palettes */ |
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1226 which &= ~SDL_PHYSPAL; |
0 | 1227 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1228 /* hardware palettes required for split colormaps */ |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1229 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1230 } |
1231 | |
1232 /* Verify the parameters */ | |
1233 pal = screen->format->palette; | |
1234 if( !pal ) { | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1235 return 0; /* not a palettized surface */ |
0 | 1236 } |
1237 gotall = 1; | |
1238 palsize = 1 << screen->format->BitsPerPixel; | |
1239 if ( ncolors > (palsize - firstcolor) ) { | |
662
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Sam Lantinga <slouken@libsdl.org>
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|
1240 ncolors = (palsize - firstcolor); |
0 | 1241 gotall = 0; |
1242 } | |
1243 | |
1244 if ( which & SDL_LOGPAL ) { | |
1245 /* | |
1246 * Logical palette change: The actual screen isn't affected, | |
1247 * but the internal colormap is altered so that the | |
1248 * interpretation of the pixel values (for blits etc) is | |
1249 * changed. | |
1250 */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1251 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1252 } |
1253 if ( which & SDL_PHYSPAL ) { | |
1254 SDL_VideoDevice *video = current_video; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
1255 /* |
0 | 1256 * Physical palette change: This doesn't affect the |
1257 * program's idea of what the screen looks like, but changes | |
1258 * its actual appearance. | |
1259 */ | |
662
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1260 if(!video) |
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|
1261 return gotall; /* video not yet initialized */ |
0 | 1262 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1263 /* Lazy physical palette allocation */ | |
662
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|
1264 int size; |
0 | 1265 SDL_Palette *pp = malloc(sizeof(*pp)); |
1266 current_video->physpal = pp; | |
1267 pp->ncolors = pal->ncolors; | |
1268 size = pp->ncolors * sizeof(SDL_Color); | |
1269 pp->colors = malloc(size); | |
1270 memcpy(pp->colors, pal->colors, size); | |
1271 } | |
1272 if ( ! SetPalette_physical(screen, | |
1273 colors, firstcolor, ncolors) ) { | |
1274 gotall = 0; | |
1275 } | |
1276 } | |
1277 return gotall; | |
1278 } | |
1279 | |
1280 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1281 int ncolors) | |
1282 { | |
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|
1283 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1284 colors, firstcolor, ncolors); |
1285 } | |
1286 | |
1287 /* | |
1288 * Clean up the video subsystem | |
1289 */ | |
1290 void SDL_VideoQuit (void) | |
1291 { | |
1292 SDL_Surface *ready_to_go; | |
1293 | |
1294 if ( current_video ) { | |
1295 SDL_VideoDevice *video = current_video; | |
1296 SDL_VideoDevice *this = current_video; | |
1297 | |
1298 /* Halt event processing before doing anything else */ | |
1299 SDL_StopEventLoop(); | |
1300 | |
1301 /* Clean up allocated window manager items */ | |
1302 if ( SDL_PublicSurface ) { | |
1303 SDL_PublicSurface = NULL; | |
1304 } | |
1305 SDL_CursorQuit(); | |
1306 | |
1307 /* Just in case... */ | |
1308 SDL_WM_GrabInputOff(); | |
1309 | |
1310 /* Clean up the system video */ | |
1311 video->VideoQuit(this); | |
1312 | |
1313 /* Free any lingering surfaces */ | |
1314 ready_to_go = SDL_ShadowSurface; | |
1315 SDL_ShadowSurface = NULL; | |
1316 SDL_FreeSurface(ready_to_go); | |
1317 if ( SDL_VideoSurface != NULL ) { | |
1318 ready_to_go = SDL_VideoSurface; | |
1319 SDL_VideoSurface = NULL; | |
1320 SDL_FreeSurface(ready_to_go); | |
1321 } | |
1322 SDL_PublicSurface = NULL; | |
1323 | |
1324 /* Clean up miscellaneous memory */ | |
1325 if ( video->physpal ) { | |
1326 free(video->physpal->colors); | |
1327 free(video->physpal); | |
1328 video->physpal = NULL; | |
1329 } | |
1330 if ( video->gammacols ) { | |
1331 free(video->gammacols); | |
1332 video->gammacols = NULL; | |
1333 } | |
1334 if ( video->gamma ) { | |
1335 free(video->gamma); | |
1336 video->gamma = NULL; | |
1337 } | |
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* Removed fullscreen menu option from the "Window" menu
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1338 if ( video->wm_title != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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|
1339 free(video->wm_title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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|
1340 video->wm_title = NULL; |
0 | 1341 } |
58
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1342 if ( video->wm_icon != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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|
1343 free(video->wm_icon); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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|
1344 video->wm_icon = NULL; |
0 | 1345 } |
1346 | |
1347 /* Finish cleaning up video subsystem */ | |
1348 video->free(this); | |
1349 current_video = NULL; | |
1350 } | |
1351 return; | |
1352 } | |
1353 | |
1354 /* Load the GL driver library */ | |
1355 int SDL_GL_LoadLibrary(const char *path) | |
1356 { | |
1357 SDL_VideoDevice *video = current_video; | |
1358 SDL_VideoDevice *this = current_video; | |
1359 int retval; | |
1360 | |
1361 retval = -1; | |
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1362 if ( video == NULL ) { |
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1363 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1364 } else { |
423
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1365 if ( video->GL_LoadLibrary ) { |
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1366 retval = video->GL_LoadLibrary(this, path); |
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1367 } else { |
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1368 SDL_SetError("No dynamic GL support in video driver"); |
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1369 } |
0 | 1370 } |
1371 return(retval); | |
1372 } | |
1373 | |
1374 void *SDL_GL_GetProcAddress(const char* proc) | |
1375 { | |
1376 SDL_VideoDevice *video = current_video; | |
1377 SDL_VideoDevice *this = current_video; | |
1378 void *func; | |
1379 | |
1380 func = NULL; | |
1381 if ( video->GL_GetProcAddress ) { | |
1382 if ( video->gl_config.driver_loaded ) { | |
1383 func = video->GL_GetProcAddress(this, proc); | |
1384 } else { | |
1385 SDL_SetError("No GL driver has been loaded"); | |
1386 } | |
1387 } else { | |
1388 SDL_SetError("No dynamic GL support in video driver"); | |
1389 } | |
1390 return func; | |
1391 } | |
1392 | |
1393 /* Set the specified GL attribute for setting up a GL video mode */ | |
1394 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1395 { | |
1396 int retval; | |
1397 SDL_VideoDevice *video = current_video; | |
1398 | |
1399 retval = 0; | |
1400 switch (attr) { | |
1401 case SDL_GL_RED_SIZE: | |
1402 video->gl_config.red_size = value; | |
1403 break; | |
1404 case SDL_GL_GREEN_SIZE: | |
1405 video->gl_config.green_size = value; | |
1406 break; | |
1407 case SDL_GL_BLUE_SIZE: | |
1408 video->gl_config.blue_size = value; | |
1409 break; | |
1410 case SDL_GL_ALPHA_SIZE: | |
1411 video->gl_config.alpha_size = value; | |
1412 break; | |
1413 case SDL_GL_DOUBLEBUFFER: | |
1414 video->gl_config.double_buffer = value; | |
1415 break; | |
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1416 case SDL_GL_BUFFER_SIZE: |
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|
1417 video->gl_config.buffer_size = value; |
0 | 1418 break; |
1419 case SDL_GL_DEPTH_SIZE: | |
1420 video->gl_config.depth_size = value; | |
1421 break; | |
1422 case SDL_GL_STENCIL_SIZE: | |
1423 video->gl_config.stencil_size = value; | |
1424 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1425 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1426 video->gl_config.accum_red_size = value; |
1427 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1428 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1429 video->gl_config.accum_green_size = value; |
1430 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1431 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1432 video->gl_config.accum_blue_size = value; |
1433 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1434 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1435 video->gl_config.accum_alpha_size = value; |
1436 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1437 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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diff
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|
1438 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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diff
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|
1439 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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|
1440 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1441 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
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diff
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|
1442 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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|
1443 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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|
1444 video->gl_config.multisamplesamples = value; |
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diff
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|
1445 break; |
0 | 1446 default: |
1447 SDL_SetError("Unknown OpenGL attribute"); | |
1448 retval = -1; | |
1449 break; | |
1450 } | |
1451 return(retval); | |
1452 } | |
1453 | |
1454 /* Retrieve an attribute value from the windowing system. */ | |
1455 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1456 { | |
1457 int retval = -1; | |
1458 SDL_VideoDevice* video = current_video; | |
1459 SDL_VideoDevice* this = current_video; | |
1460 | |
1461 if ( video->GL_GetAttribute ) { | |
1462 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
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diff
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|
1463 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1464 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1465 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1466 } |
1467 return retval; | |
1468 } | |
1469 | |
1470 /* Perform a GL buffer swap on the current GL context */ | |
1471 void SDL_GL_SwapBuffers(void) | |
1472 { | |
1473 SDL_VideoDevice *video = current_video; | |
1474 SDL_VideoDevice *this = current_video; | |
1475 | |
1476 if ( video->screen->flags & SDL_OPENGL ) { | |
266
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1477 video->GL_SwapBuffers(this); |
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1478 } else { |
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|
1479 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1480 } |
1481 } | |
1482 | |
1483 /* Update rects with locking */ | |
1484 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1485 { | |
1486 SDL_GL_Lock(); | |
1487 SDL_GL_UpdateRects(numrects, rects); | |
1488 SDL_GL_Unlock(); | |
1489 } | |
1490 | |
1491 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1492 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1493 { | |
1494 #ifdef HAVE_OPENGL | |
1495 SDL_VideoDevice *this = current_video; | |
1496 SDL_Rect update, tmp; | |
1497 int x, y, i; | |
1498 | |
1499 for ( i = 0; i < numrects; i++ ) | |
1500 { | |
1501 tmp.y = rects[i].y; | |
1502 tmp.h = rects[i].h; | |
1503 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1504 { | |
1505 tmp.x = rects[i].x; | |
1506 tmp.w = rects[i].w; | |
1507 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1508 { | |
1509 update.x = tmp.x; | |
1510 update.y = tmp.y; | |
1511 update.w = tmp.w; | |
1512 update.h = tmp.h; | |
1513 | |
1514 if ( update.w > 256 ) | |
1515 update.w = 256; | |
1516 | |
1517 if ( update.h > 256 ) | |
1518 update.h = 256; | |
1519 | |
1520 this->glFlush(); | |
1521 this->glTexSubImage2D( | |
1522 GL_TEXTURE_2D, | |
1523 0, | |
1524 0, | |
1525 0, | |
1526 update.w, | |
1527 update.h, | |
1528 this->is_32bit? GL_RGBA : GL_RGB, | |
1529 #ifdef GL_VERSION_1_2 | |
1530 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1531 #else | |
1532 GL_UNSIGNED_BYTE, | |
1533 #endif | |
1534 (Uint8 *)this->screen->pixels + | |
1535 this->screen->format->BytesPerPixel * update.x + | |
1536 update.y * this->screen->pitch ); | |
1537 | |
1538 this->glFlush(); | |
1539 /* | |
1540 * Note the parens around the function name: | |
1541 * This is because some OpenGL implementations define glTexCoord etc | |
1542 * as macros, and we don't want them expanded here. | |
1543 */ | |
1544 this->glBegin(GL_TRIANGLE_STRIP); | |
1545 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1546 (this->glVertex2i)( update.x, update.y ); | |
1547 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1548 (this->glVertex2i)( update.x + update.w, update.y ); | |
1549 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1550 (this->glVertex2i)( update.x, update.y + update.h ); | |
1551 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1552 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1553 this->glEnd(); | |
1554 | |
1555 tmp.x += 256; | |
1556 tmp.w -= 256; | |
1557 } | |
1558 tmp.y += 256; | |
1559 tmp.h -= 256; | |
1560 } | |
1561 } | |
1562 #endif | |
1563 } | |
1564 | |
1565 /* Lock == save current state */ | |
1566 void SDL_GL_Lock() | |
1567 { | |
1568 #ifdef HAVE_OPENGL | |
1569 lock_count--; | |
1570 if (lock_count==-1) | |
1571 { | |
1572 SDL_VideoDevice *this = current_video; | |
1573 | |
1574 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
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1575 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1576 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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1577 #endif |
0 | 1578 |
1579 this->glEnable(GL_TEXTURE_2D); | |
1580 this->glEnable(GL_BLEND); | |
1581 this->glDisable(GL_FOG); | |
1582 this->glDisable(GL_ALPHA_TEST); | |
1583 this->glDisable(GL_DEPTH_TEST); | |
1584 this->glDisable(GL_SCISSOR_TEST); | |
1585 this->glDisable(GL_STENCIL_TEST); | |
1586 this->glDisable(GL_CULL_FACE); | |
1587 | |
1588 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1589 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1590 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1591 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1592 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1593 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1594 | |
1595 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1596 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1597 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1598 | |
1599 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1600 this->glMatrixMode(GL_PROJECTION); | |
1601 this->glPushMatrix(); | |
1602 this->glLoadIdentity(); | |
1603 | |
1604 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1605 | |
1606 this->glMatrixMode(GL_MODELVIEW); | |
1607 this->glPushMatrix(); | |
1608 this->glLoadIdentity(); | |
1609 } | |
1610 #endif | |
1611 } | |
1612 | |
1613 /* Unlock == restore saved state */ | |
1614 void SDL_GL_Unlock() | |
1615 { | |
1616 #ifdef HAVE_OPENGL | |
1617 lock_count++; | |
1618 if (lock_count==0) | |
1619 { | |
1620 SDL_VideoDevice *this = current_video; | |
1621 | |
1622 this->glPopMatrix(); | |
1623 this->glMatrixMode(GL_PROJECTION); | |
1624 this->glPopMatrix(); | |
1625 | |
1626 this->glPopClientAttrib(); | |
1627 this->glPopAttrib(); | |
1628 } | |
1629 #endif | |
1630 } | |
1631 | |
1632 /* | |
1633 * Sets/Gets the title and icon text of the display window, if any. | |
1634 */ | |
1635 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1636 { | |
1637 SDL_VideoDevice *video = current_video; | |
1638 SDL_VideoDevice *this = current_video; | |
1639 | |
58
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1640 if ( video ) { |
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1641 if ( title ) { |
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1642 if ( video->wm_title ) { |
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1643 free(video->wm_title); |
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1644 } |
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1645 video->wm_title = (char *)malloc(strlen(title)+1); |
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1646 if ( video->wm_title != NULL ) { |
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1647 strcpy(video->wm_title, title); |
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1648 } |
0 | 1649 } |
58
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1650 if ( icon ) { |
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1651 if ( video->wm_icon ) { |
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1652 free(video->wm_icon); |
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1653 } |
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1654 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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1655 if ( video->wm_icon != NULL ) { |
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1656 strcpy(video->wm_icon, icon); |
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1657 } |
0 | 1658 } |
58
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1659 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1660 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1661 } |
1662 } | |
1663 } | |
1664 void SDL_WM_GetCaption (char **title, char **icon) | |
1665 { | |
58
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1666 SDL_VideoDevice *video = current_video; |
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1667 |
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1668 if ( video ) { |
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1669 if ( title ) { |
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1670 *title = video->wm_title; |
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1671 } |
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1672 if ( icon ) { |
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1673 *icon = video->wm_icon; |
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1674 } |
0 | 1675 } |
1676 } | |
1677 | |
541
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1678 /* Utility function used by SDL_WM_SetIcon(); |
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1679 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1680 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1681 { |
1682 int x, y; | |
1683 Uint32 colorkey; | |
1684 #define SET_MASKBIT(icon, x, y, mask) \ | |
1685 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1686 | |
1687 colorkey = icon->format->colorkey; | |
1688 switch (icon->format->BytesPerPixel) { | |
1689 case 1: { Uint8 *pixels; | |
1690 for ( y=0; y<icon->h; ++y ) { | |
1691 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1692 for ( x=0; x<icon->w; ++x ) { | |
1693 if ( *pixels++ == colorkey ) { | |
1694 SET_MASKBIT(icon, x, y, mask); | |
1695 } | |
1696 } | |
1697 } | |
1698 } | |
1699 break; | |
1700 | |
1701 case 2: { Uint16 *pixels; | |
1702 for ( y=0; y<icon->h; ++y ) { | |
1703 pixels = (Uint16 *)icon->pixels + | |
1704 y*icon->pitch/2; | |
1705 for ( x=0; x<icon->w; ++x ) { | |
541
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1706 if ( (flags & 1) && *pixels == colorkey ) { |
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1707 SET_MASKBIT(icon, x, y, mask); |
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1708 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1709 SET_MASKBIT(icon, x, y, mask); |
1710 } | |
541
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1711 pixels++; |
0 | 1712 } |
1713 } | |
1714 } | |
1715 break; | |
1716 | |
1717 case 4: { Uint32 *pixels; | |
1718 for ( y=0; y<icon->h; ++y ) { | |
1719 pixels = (Uint32 *)icon->pixels + | |
1720 y*icon->pitch/4; | |
1721 for ( x=0; x<icon->w; ++x ) { | |
541
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1722 if ( (flags & 1) && *pixels == colorkey ) { |
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1723 SET_MASKBIT(icon, x, y, mask); |
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1724 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1725 SET_MASKBIT(icon, x, y, mask); |
1726 } | |
541
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1727 pixels++; |
0 | 1728 } |
1729 } | |
1730 } | |
1731 break; | |
1732 } | |
1733 } | |
1734 | |
1735 /* | |
1736 * Sets the window manager icon for the display window. | |
1737 */ | |
1738 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1739 { | |
1740 SDL_VideoDevice *video = current_video; | |
1741 SDL_VideoDevice *this = current_video; | |
1742 | |
1743 if ( icon && video->SetIcon ) { | |
1744 /* Generate a mask if necessary, and create the icon! */ | |
1745 if ( mask == NULL ) { | |
1746 int mask_len = icon->h*(icon->w+7)/8; | |
541
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1747 int flags = 0; |
0 | 1748 mask = (Uint8 *)malloc(mask_len); |
1749 if ( mask == NULL ) { | |
1750 return; | |
1751 } | |
1752 memset(mask, ~0, mask_len); | |
541
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1753 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1754 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1755 if( flags ) { |
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1756 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1757 } |
1758 video->SetIcon(video, icon, mask); | |
1759 free(mask); | |
1760 } else { | |
1761 video->SetIcon(this, icon, mask); | |
1762 } | |
1763 } | |
1764 } | |
1765 | |
1766 /* | |
1767 * Grab or ungrab the keyboard and mouse input. | |
1768 * This function returns the final grab mode after calling the | |
1769 * driver dependent function. | |
1770 */ | |
1771 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1772 { | |
1773 SDL_VideoDevice *video = current_video; | |
1774 SDL_VideoDevice *this = current_video; | |
1775 | |
1776 /* Only do something if we have support for grabs */ | |
1777 if ( video->GrabInput == NULL ) { | |
1778 return(video->input_grab); | |
1779 } | |
1780 | |
1781 /* If the final grab mode if off, only then do we actually grab */ | |
1782 #ifdef DEBUG_GRAB | |
1783 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1784 #endif | |
1785 if ( mode == SDL_GRAB_OFF ) { | |
1786 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1787 mode = video->GrabInput(this, mode); | |
1788 } | |
1789 } else { | |
1790 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1791 mode = video->GrabInput(this, mode); | |
1792 } | |
1793 } | |
1794 if ( mode != video->input_grab ) { | |
1795 video->input_grab = mode; | |
1796 if ( video->CheckMouseMode ) { | |
1797 video->CheckMouseMode(this); | |
1798 } | |
1799 } | |
1800 #ifdef DEBUG_GRAB | |
1801 printf("Final mode %d\n", video->input_grab); | |
1802 #endif | |
1803 | |
1804 /* Return the final grab state */ | |
1805 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1806 mode -= SDL_GRAB_FULLSCREEN; | |
1807 } | |
1808 return(mode); | |
1809 } | |
1810 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1811 { | |
1812 SDL_VideoDevice *video = current_video; | |
1813 | |
11
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|
1814 /* If the video isn't initialized yet, we can't do anything */ |
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1815 if ( ! video ) { |
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|
1816 return SDL_GRAB_OFF; |
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|
1817 } |
0 | 1818 |
1819 /* Return the current mode on query */ | |
1820 if ( mode == SDL_GRAB_QUERY ) { | |
1821 mode = video->input_grab; | |
1822 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1823 mode -= SDL_GRAB_FULLSCREEN; | |
1824 } | |
1825 return(mode); | |
1826 } | |
1827 | |
1828 #ifdef DEBUG_GRAB | |
1829 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1830 #endif | |
1831 /* If the video surface is fullscreen, we always grab */ | |
1832 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1833 mode -= SDL_GRAB_FULLSCREEN; | |
1834 } | |
1835 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1836 mode += SDL_GRAB_FULLSCREEN; | |
1837 } | |
1838 return(SDL_WM_GrabInputRaw(mode)); | |
1839 } | |
1840 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1841 { | |
1842 SDL_GrabMode mode; | |
1843 | |
1844 /* First query the current grab state */ | |
1845 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1846 | |
1847 /* Now explicitly turn off input grab */ | |
1848 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1849 | |
1850 /* Return the old state */ | |
1851 return(mode); | |
1852 } | |
1853 | |
1854 /* | |
1855 * Iconify the window in window managed environments. | |
1856 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1857 */ | |
1858 int SDL_WM_IconifyWindow(void) | |
1859 { | |
1860 SDL_VideoDevice *video = current_video; | |
1861 SDL_VideoDevice *this = current_video; | |
1862 int retval; | |
1863 | |
1864 retval = 0; | |
1865 if ( video->IconifyWindow ) { | |
1866 retval = video->IconifyWindow(this); | |
1867 } | |
1868 return(retval); | |
1869 } | |
1870 | |
1871 /* | |
1872 * Toggle fullscreen mode | |
1873 */ | |
1874 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1875 { | |
1876 SDL_VideoDevice *video = current_video; | |
1877 SDL_VideoDevice *this = current_video; | |
1878 int toggled; | |
1879 | |
1880 toggled = 0; | |
1881 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1882 video->ToggleFullScreen ) { | |
1883 if ( surface->flags & SDL_FULLSCREEN ) { | |
1884 toggled = video->ToggleFullScreen(this, 0); | |
1885 if ( toggled ) { | |
1886 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1887 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1888 } | |
1889 } else { | |
1890 toggled = video->ToggleFullScreen(this, 1); | |
1891 if ( toggled ) { | |
1892 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1893 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1894 } | |
1895 } | |
1896 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1897 if ( toggled ) { | |
1898 SDL_WM_GrabInput(video->input_grab); | |
1899 } | |
1900 } | |
1901 return(toggled); | |
1902 } | |
1903 | |
1904 /* | |
1905 * Get some platform dependent window manager information | |
1906 */ | |
1907 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1908 { | |
1909 SDL_VideoDevice *video = current_video; | |
1910 SDL_VideoDevice *this = current_video; | |
1911 | |
1912 if ( video && video->GetWMInfo ) { | |
1913 return(video->GetWMInfo(this, info)); | |
1914 } else { | |
1915 return(0); | |
1916 } | |
1917 } |