Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_drawline.c @ 5169:4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 15:49:37 -0800 |
parents | d72793305335 |
children | 710d00cb3a6a |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_draw.h" |
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25 #include "SDL_drawline.h" |
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26 #include "SDL_drawpoint.h" |
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27 |
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Placeholder for line drawing algorithm (current code doesn't work)
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28 |
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29 static void |
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30 SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, |
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31 SDL_bool draw_end) |
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32 { |
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33 if (y1 == y2) { |
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34 //HLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); |
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35 int length; |
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36 int pitch = (dst->pitch / dst->format->BytesPerPixel); |
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37 Uint8 *pixel; |
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38 if (x1 <= x2) { |
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39 pixel = (Uint8 *)dst->pixels + y1 * pitch + x1; |
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40 length = draw_end ? (x2-x1+1) : (x2-x1); |
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41 } else { |
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42 pixel = (Uint8 *)dst->pixels + y1 * pitch + x2; |
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43 if (!draw_end) { |
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44 ++pixel; |
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45 } |
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46 length = draw_end ? (x1-x2+1) : (x1-x2); |
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47 } |
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48 SDL_memset(pixel, color, length); |
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49 } else if (x1 == x2) { |
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50 VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); |
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51 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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52 DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); |
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53 } else { |
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54 BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end); |
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55 } |
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56 } |
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57 |
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58 static void |
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59 SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, |
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60 SDL_bool draw_end) |
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61 { |
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62 if (y1 == y2) { |
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63 HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); |
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64 } else if (x1 == x2) { |
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65 VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); |
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66 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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67 DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); |
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68 } else { |
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69 Uint8 _r, _g, _b, _a; |
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70 const SDL_PixelFormat * fmt = dst->format; |
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71 SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); |
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72 if (fmt->Rmask == 0x7C00) { |
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73 AALINE(x1, y1, x2, y2, |
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74 DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555, |
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75 draw_end); |
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76 } else if (fmt->Rmask == 0xF800) { |
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77 AALINE(x1, y1, x2, y2, |
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78 DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565, |
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79 draw_end); |
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80 } else { |
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81 AALINE(x1, y1, x2, y2, |
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82 DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB, |
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83 draw_end); |
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84 } |
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85 } |
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86 } |
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87 |
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88 static void |
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89 SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, |
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90 SDL_bool draw_end) |
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91 { |
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92 if (y1 == y2) { |
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93 HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); |
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94 } else if (x1 == x2) { |
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95 VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); |
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96 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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97 DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); |
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98 } else { |
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99 Uint8 _r, _g, _b, _a; |
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100 const SDL_PixelFormat * fmt = dst->format; |
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101 SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); |
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102 if (fmt->Rmask == 0x00FF0000) { |
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103 if (!fmt->Amask) { |
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104 AALINE(x1, y1, x2, y2, |
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105 DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888, |
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106 draw_end); |
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107 } else { |
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108 AALINE(x1, y1, x2, y2, |
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109 DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888, |
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110 draw_end); |
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111 } |
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112 } else { |
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113 AALINE(x1, y1, x2, y2, |
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114 DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB, |
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115 draw_end); |
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116 } |
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117 } |
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118 } |
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119 |
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120 typedef void (*DrawLineFunc) (SDL_Surface * dst, |
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121 int x1, int y1, int x2, int y2, |
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122 Uint32 color, SDL_bool draw_end); |
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123 |
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124 static DrawLineFunc |
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125 SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt) |
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126 { |
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127 switch (fmt->BytesPerPixel) { |
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128 case 1: |
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129 if (fmt->BitsPerPixel < 8) { |
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130 break; |
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131 } |
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132 return SDL_DrawLine1; |
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133 case 2: |
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134 return SDL_DrawLine2; |
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135 case 4: |
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136 return SDL_DrawLine4; |
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137 } |
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138 return NULL; |
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139 } |
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140 |
2901 | 141 int |
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142 SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color) |
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143 { |
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144 DrawLineFunc func; |
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145 |
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146 if (!dst) { |
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147 SDL_SetError("SDL_DrawLine(): Passed NULL destination surface"); |
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148 return -1; |
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149 } |
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150 |
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151 func = SDL_CalculateDrawLineFunc(dst->format); |
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152 if (!func) { |
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153 SDL_SetError("SDL_DrawLine(): Unsupported surface format"); |
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154 return -1; |
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155 } |
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156 |
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157 /* Perform clipping */ |
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158 /* FIXME: We don't actually want to clip, as it may change line slope */ |
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159 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
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160 return 0; |
2909 | 161 } |
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162 |
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163 func(dst, x1, y1, x2, y2, color, SDL_TRUE); |
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164 return 0; |
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165 } |
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166 |
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167 int |
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168 SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, |
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169 Uint32 color) |
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170 { |
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171 int i; |
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172 int x1, y1; |
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173 int x2, y2; |
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174 SDL_bool draw_end; |
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175 DrawLineFunc func; |
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176 |
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177 if (!dst) { |
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178 SDL_SetError("SDL_DrawLines(): Passed NULL destination surface"); |
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179 return -1; |
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180 } |
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181 |
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182 func = SDL_CalculateDrawLineFunc(dst->format); |
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183 if (!func) { |
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184 SDL_SetError("SDL_DrawLines(): Unsupported surface format"); |
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185 return -1; |
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186 } |
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187 |
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188 for (i = 1; i < count; ++i) { |
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189 x1 = points[i-1].x; |
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190 y1 = points[i-1].y; |
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191 x2 = points[i].x; |
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192 y2 = points[i].y; |
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193 |
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194 /* Perform clipping */ |
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195 /* FIXME: We don't actually want to clip, as it may change line slope */ |
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196 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
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197 continue; |
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198 } |
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199 |
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200 /* Draw the end if it was clipped */ |
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201 draw_end = (x2 != points[i].x || y2 != points[i].y); |
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202 |
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203 func(dst, x1, y1, x2, y2, color, draw_end); |
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204 } |
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205 if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { |
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206 SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color); |
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207 } |
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208 return 0; |
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209 } |
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210 |
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211 /* vi: set ts=4 sw=4 expandtab: */ |