Mercurial > sdl-ios-xcode
diff src/video/SDL_drawline.c @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | c8bed77b0386 |
children | 0d6f520c0eb9 |
line wrap: on
line diff
--- a/src/video/SDL_drawline.c Fri Dec 18 08:19:18 2009 +0000 +++ b/src/video/SDL_drawline.c Wed Dec 23 01:55:00 2009 +0000 @@ -23,17 +23,116 @@ #include "SDL_draw.h" +static void +SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, + SDL_bool draw_end) +{ + if (y1 == y2) { + HLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); + } else if (x1 == x2) { + VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); + } else if (ABS(x1 - x2) == ABS(y1 - y2)) { + DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); + } else { + BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end); + } +} + +static void +SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, + SDL_bool draw_end) +{ + if (y1 == y2) { + HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); + } else if (x1 == x2) { + VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); + } else if (ABS(x1 - x2) == ABS(y1 - y2)) { + DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); + } else { + Uint8 _r, _g, _b, _a; + const SDL_PixelFormat * fmt = dst->format; + SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); + if (fmt->Rmask == 0x7C00) { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555, + draw_end); + } else if (fmt->Rmask == 0xF800) { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565, + draw_end); + } else { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB, + draw_end); + } + } +} + +static void +SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, + SDL_bool draw_end) +{ + if (y1 == y2) { + HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); + } else if (x1 == x2) { + VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); + } else if (ABS(x1 - x2) == ABS(y1 - y2)) { + DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); + } else { + Uint8 _r, _g, _b, _a; + const SDL_PixelFormat * fmt = dst->format; + SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); + if (fmt->Rmask == 0x00FF0000) { + if (!fmt->Amask) { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888, + draw_end); + } else { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888, + draw_end); + } + } else { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB, + draw_end); + } + } +} + +typedef void (*DrawLineFunc) (SDL_Surface * dst, + int x1, int y1, int x2, int y2, + Uint32 color, SDL_bool draw_end); + +static DrawLineFunc +SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt) +{ + switch (fmt->BytesPerPixel) { + case 1: + if (fmt->BitsPerPixel < 8) { + break; + } + return SDL_DrawLine1; + case 2: + return SDL_DrawLine2; + case 4: + return SDL_DrawLine4; + } + return NULL; +} int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color) { + DrawLineFunc func; + if (!dst) { - SDL_SetError("Passed NULL destination surface"); + SDL_SetError("SDL_DrawLine(): Passed NULL destination surface"); return -1; } - /* This function doesn't work on surfaces < 8 bpp */ - if (dst->format->BitsPerPixel < 8) { + func = SDL_CalculateDrawLineFunc(dst->format); + if (!func) { SDL_SetError("SDL_DrawLine(): Unsupported surface format"); return -1; } @@ -41,23 +140,10 @@ /* Perform clipping */ /* FIXME: We don't actually want to clip, as it may change line slope */ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { - return (0); + return 0; } - switch (dst->format->BytesPerPixel) { - case 1: - DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL1, SDL_TRUE); - break; - case 2: - DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL2, SDL_TRUE); - break; - case 3: - SDL_Unsupported(); - return -1; - case 4: - DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL4, SDL_TRUE); - break; - } + func(dst, x1, y1, x2, y2, color, SDL_TRUE); return 0; } @@ -66,27 +152,27 @@ Uint32 color) { int i; + int x1, y1; + int x2, y2; + SDL_bool draw_end; + DrawLineFunc func; if (!dst) { - SDL_SetError("Passed NULL destination surface"); + SDL_SetError("SDL_DrawLines(): Passed NULL destination surface"); return -1; } - /* This function doesn't work on surfaces < 8 bpp */ - if (dst->format->BitsPerPixel < 8) { - SDL_SetError("SDL_DrawLine(): Unsupported surface format"); + func = SDL_CalculateDrawLineFunc(dst->format); + if (!func) { + SDL_SetError("SDL_DrawLines(): Unsupported surface format"); return -1; } - if (count < 2) { - return 0; - } - for (i = 1; i < count; ++i) { - int x1 = points[i-1].x; - int y1 = points[i-1].y; - int x2 = points[i].x; - int y2 = points[i].y; + x1 = points[i-1].x; + y1 = points[i-1].y; + x2 = points[i].x; + y2 = points[i].y; /* Perform clipping */ /* FIXME: We don't actually want to clip, as it may change line slope */ @@ -94,20 +180,13 @@ continue; } - switch (dst->format->BytesPerPixel) { - case 1: - DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL1, SDL_TRUE); - break; - case 2: - DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL2, SDL_TRUE); - break; - case 3: - SDL_Unsupported(); - return -1; - case 4: - DRAWLINE(x1, y1, x2, y2, DRAW_FASTSETPIXEL4, SDL_TRUE); - break; - } + /* Draw the end if it was clipped */ + draw_end = (x2 != points[i].x || y2 != points[i].y); + + func(dst, x1, y1, x2, y2, color, draw_end); + } + if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { + SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color); } return 0; }