Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_blendline.c @ 5169:4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 15:49:37 -0800 |
parents | d72793305335 |
children | d976b67150c5 |
rev | line source |
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Added stubs for software implementations of blending fills and line drawing
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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Added stubs for software implementations of blending fills and line drawing
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_draw.h" |
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25 #include "SDL_blendline.h" |
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26 #include "SDL_blendpoint.h" |
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27 |
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28 |
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29 static void |
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30 SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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31 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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32 SDL_bool draw_end) |
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33 { |
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34 const SDL_PixelFormat *fmt = dst->format; |
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35 unsigned r, g, b, a, inva; |
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36 |
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37 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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38 r = DRAW_MUL(_r, _a); |
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39 g = DRAW_MUL(_g, _a); |
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40 b = DRAW_MUL(_b, _a); |
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41 a = _a; |
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42 } else { |
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43 r = _r; |
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44 g = _g; |
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45 b = _b; |
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46 a = _a; |
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47 } |
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48 inva = (a ^ 0xff); |
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49 |
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50 if (y1 == y2) { |
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51 switch (blendMode) { |
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52 case SDL_BLENDMODE_BLEND: |
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53 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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54 break; |
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55 case SDL_BLENDMODE_ADD: |
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56 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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57 break; |
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58 default: |
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59 HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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60 break; |
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61 } |
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62 } else if (x1 == x2) { |
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63 switch (blendMode) { |
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64 case SDL_BLENDMODE_BLEND: |
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65 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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66 break; |
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67 case SDL_BLENDMODE_ADD: |
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68 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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69 break; |
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70 default: |
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71 VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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72 break; |
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73 } |
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74 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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75 switch (blendMode) { |
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76 case SDL_BLENDMODE_BLEND: |
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77 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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78 break; |
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79 case SDL_BLENDMODE_ADD: |
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80 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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81 break; |
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82 default: |
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83 DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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84 break; |
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85 } |
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86 } else { |
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87 switch (blendMode) { |
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88 case SDL_BLENDMODE_BLEND: |
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89 AALINE(x1, y1, x2, y2, |
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90 DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB, |
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91 draw_end); |
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92 break; |
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93 case SDL_BLENDMODE_ADD: |
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94 AALINE(x1, y1, x2, y2, |
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95 DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB, |
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96 draw_end); |
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97 break; |
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98 default: |
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99 AALINE(x1, y1, x2, y2, |
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100 DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB, |
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101 draw_end); |
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102 break; |
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103 } |
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104 } |
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105 } |
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106 |
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107 static void |
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108 SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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109 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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110 SDL_bool draw_end) |
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111 { |
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112 const SDL_PixelFormat *fmt = dst->format; |
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113 unsigned r, g, b, a, inva; |
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114 |
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115 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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116 r = DRAW_MUL(_r, _a); |
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117 g = DRAW_MUL(_g, _a); |
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118 b = DRAW_MUL(_b, _a); |
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119 a = _a; |
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120 } else { |
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121 r = _r; |
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122 g = _g; |
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123 b = _b; |
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124 a = _a; |
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125 } |
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126 inva = (a ^ 0xff); |
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127 |
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128 if (y1 == y2) { |
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129 switch (blendMode) { |
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130 case SDL_BLENDMODE_BLEND: |
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131 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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132 break; |
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133 case SDL_BLENDMODE_ADD: |
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134 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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135 break; |
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136 default: |
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137 HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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138 break; |
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139 } |
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140 } else if (x1 == x2) { |
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141 switch (blendMode) { |
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142 case SDL_BLENDMODE_BLEND: |
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143 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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144 break; |
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145 case SDL_BLENDMODE_ADD: |
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146 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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147 break; |
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148 default: |
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149 VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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150 break; |
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151 } |
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152 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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153 switch (blendMode) { |
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154 case SDL_BLENDMODE_BLEND: |
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155 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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156 break; |
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157 case SDL_BLENDMODE_ADD: |
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158 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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159 break; |
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160 default: |
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161 DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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162 break; |
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163 } |
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164 } else { |
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165 switch (blendMode) { |
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166 case SDL_BLENDMODE_BLEND: |
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167 AALINE(x1, y1, x2, y2, |
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168 DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555, |
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169 draw_end); |
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170 break; |
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171 case SDL_BLENDMODE_ADD: |
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172 AALINE(x1, y1, x2, y2, |
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173 DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555, |
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174 draw_end); |
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175 break; |
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176 default: |
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177 AALINE(x1, y1, x2, y2, |
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178 DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555, |
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179 draw_end); |
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180 break; |
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181 } |
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182 } |
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183 } |
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184 |
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185 static void |
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186 SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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187 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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188 SDL_bool draw_end) |
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189 { |
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190 const SDL_PixelFormat *fmt = dst->format; |
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191 unsigned r, g, b, a, inva; |
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192 |
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193 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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194 r = DRAW_MUL(_r, _a); |
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195 g = DRAW_MUL(_g, _a); |
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196 b = DRAW_MUL(_b, _a); |
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197 a = _a; |
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198 } else { |
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199 r = _r; |
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200 g = _g; |
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201 b = _b; |
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202 a = _a; |
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203 } |
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204 inva = (a ^ 0xff); |
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205 |
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206 if (y1 == y2) { |
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207 switch (blendMode) { |
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208 case SDL_BLENDMODE_BLEND: |
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209 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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210 break; |
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211 case SDL_BLENDMODE_ADD: |
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212 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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213 break; |
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214 default: |
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215 HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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216 break; |
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217 } |
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218 } else if (x1 == x2) { |
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219 switch (blendMode) { |
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220 case SDL_BLENDMODE_BLEND: |
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221 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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222 break; |
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223 case SDL_BLENDMODE_ADD: |
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224 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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225 break; |
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226 default: |
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227 VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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228 break; |
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229 } |
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230 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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231 switch (blendMode) { |
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232 case SDL_BLENDMODE_BLEND: |
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233 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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234 break; |
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235 case SDL_BLENDMODE_ADD: |
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236 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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237 break; |
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238 default: |
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239 DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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240 break; |
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241 } |
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242 } else { |
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243 switch (blendMode) { |
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244 case SDL_BLENDMODE_BLEND: |
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245 AALINE(x1, y1, x2, y2, |
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246 DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565, |
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247 draw_end); |
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248 break; |
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249 case SDL_BLENDMODE_ADD: |
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250 AALINE(x1, y1, x2, y2, |
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251 DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565, |
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252 draw_end); |
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253 break; |
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254 default: |
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255 AALINE(x1, y1, x2, y2, |
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256 DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565, |
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257 draw_end); |
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258 break; |
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259 } |
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260 } |
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261 } |
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262 |
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263 static void |
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264 SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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265 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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266 SDL_bool draw_end) |
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267 { |
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268 const SDL_PixelFormat *fmt = dst->format; |
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269 unsigned r, g, b, a, inva; |
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270 |
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271 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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272 r = DRAW_MUL(_r, _a); |
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273 g = DRAW_MUL(_g, _a); |
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274 b = DRAW_MUL(_b, _a); |
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275 a = _a; |
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276 } else { |
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277 r = _r; |
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278 g = _g; |
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279 b = _b; |
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280 a = _a; |
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281 } |
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282 inva = (a ^ 0xff); |
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283 |
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284 if (y1 == y2) { |
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285 switch (blendMode) { |
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286 case SDL_BLENDMODE_BLEND: |
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287 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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288 break; |
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289 case SDL_BLENDMODE_ADD: |
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290 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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291 break; |
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292 default: |
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293 HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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294 break; |
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295 } |
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296 } else if (x1 == x2) { |
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297 switch (blendMode) { |
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298 case SDL_BLENDMODE_BLEND: |
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299 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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300 break; |
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301 case SDL_BLENDMODE_ADD: |
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302 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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303 break; |
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304 default: |
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305 VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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306 break; |
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307 } |
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308 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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309 switch (blendMode) { |
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310 case SDL_BLENDMODE_BLEND: |
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311 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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312 break; |
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313 case SDL_BLENDMODE_ADD: |
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314 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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315 break; |
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316 default: |
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317 DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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318 break; |
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319 } |
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320 } else { |
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321 switch (blendMode) { |
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322 case SDL_BLENDMODE_BLEND: |
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323 AALINE(x1, y1, x2, y2, |
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324 DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB, |
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325 draw_end); |
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326 break; |
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327 case SDL_BLENDMODE_ADD: |
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328 AALINE(x1, y1, x2, y2, |
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329 DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB, |
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330 draw_end); |
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331 break; |
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332 default: |
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333 AALINE(x1, y1, x2, y2, |
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334 DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB, |
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335 draw_end); |
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336 break; |
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337 } |
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338 } |
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339 } |
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340 |
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341 static void |
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342 SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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343 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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344 SDL_bool draw_end) |
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345 { |
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346 const SDL_PixelFormat *fmt = dst->format; |
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347 unsigned r, g, b, a, inva; |
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348 |
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349 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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350 r = DRAW_MUL(_r, _a); |
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351 g = DRAW_MUL(_g, _a); |
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352 b = DRAW_MUL(_b, _a); |
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353 a = _a; |
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354 } else { |
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355 r = _r; |
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356 g = _g; |
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357 b = _b; |
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358 a = _a; |
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359 } |
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360 inva = (a ^ 0xff); |
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361 |
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362 if (y1 == y2) { |
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363 switch (blendMode) { |
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364 case SDL_BLENDMODE_BLEND: |
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365 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
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366 break; |
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367 case SDL_BLENDMODE_ADD: |
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368 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
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369 break; |
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370 default: |
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371 HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
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372 break; |
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373 } |
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374 } else if (x1 == x2) { |
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375 switch (blendMode) { |
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376 case SDL_BLENDMODE_BLEND: |
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377 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
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378 break; |
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379 case SDL_BLENDMODE_ADD: |
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380 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
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381 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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382 default: |
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383 VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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384 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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385 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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386 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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387 switch (blendMode) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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388 case SDL_BLENDMODE_BLEND: |
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389 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
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390 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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391 case SDL_BLENDMODE_ADD: |
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392 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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393 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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394 default: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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395 DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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396 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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397 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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398 } else { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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399 switch (blendMode) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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400 case SDL_BLENDMODE_BLEND: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
401 AALINE(x1, y1, x2, y2, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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402 DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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403 draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
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|
404 break; |
e40448bc7727
Share code between fill and line drawing
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405 case SDL_BLENDMODE_ADD: |
3596
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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406 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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407 DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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408 draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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409 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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410 default: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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411 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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412 DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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413 draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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414 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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415 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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416 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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417 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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418 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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419 static void |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
420 SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
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421 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
3596
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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422 SDL_bool draw_end) |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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423 { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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424 const SDL_PixelFormat *fmt = dst->format; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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425 unsigned r, g, b, a, inva; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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426 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
427 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
428 r = DRAW_MUL(_r, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
429 g = DRAW_MUL(_g, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
430 b = DRAW_MUL(_b, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
431 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
432 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
433 r = _r; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
434 g = _g; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
435 b = _b; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
436 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
437 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
438 inva = (a ^ 0xff); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
439 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
440 if (y1 == y2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
441 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
442 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
443 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
444 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
445 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
446 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
447 break; |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
448 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
449 HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
450 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
451 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
452 } else if (x1 == x2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
453 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
454 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
455 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
456 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
457 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
458 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
459 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
460 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
461 VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
462 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
463 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
464 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
465 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
466 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
467 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
468 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
469 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
470 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
471 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
472 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
473 DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
474 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
475 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
476 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
477 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
478 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
479 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
480 DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
481 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
482 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
483 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
484 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
485 DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
486 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
487 break; |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
488 default: |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
489 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
490 DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
491 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
492 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
493 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
494 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
495 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
496 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
497 static void |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
498 SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
499 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
500 SDL_bool draw_end) |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
501 { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
502 const SDL_PixelFormat *fmt = dst->format; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
503 unsigned r, g, b, a, inva; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
504 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
505 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
506 r = DRAW_MUL(_r, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
507 g = DRAW_MUL(_g, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
508 b = DRAW_MUL(_b, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
509 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
510 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
511 r = _r; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
512 g = _g; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
513 b = _b; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
514 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
515 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
516 inva = (a ^ 0xff); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
517 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
518 if (y1 == y2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
519 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
520 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
521 HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
522 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
523 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
524 HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
525 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
526 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
527 HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
528 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
529 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
530 } else if (x1 == x2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
531 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
532 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
533 VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
534 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
535 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
536 VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
537 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
538 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
539 VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
540 break; |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
541 } |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
542 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
543 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
544 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
545 DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
546 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
547 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
548 DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
549 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
550 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
551 DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
552 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
553 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
554 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
555 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
556 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
557 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
558 DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
559 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
560 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
561 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
562 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
563 DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
564 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
565 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
566 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
567 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
568 DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
569 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
570 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
571 } |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
572 } |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
573 } |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
574 |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
575 typedef void (*BlendLineFunc) (SDL_Surface * dst, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
576 int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
577 SDL_BlendMode blendMode, |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
578 Uint8 r, Uint8 g, Uint8 b, Uint8 a, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
579 SDL_bool draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
580 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
581 static BlendLineFunc |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
582 SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt) |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
583 { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
584 switch (fmt->BytesPerPixel) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
585 case 2: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
586 if (fmt->Rmask == 0x7C00) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
587 return SDL_BlendLine_RGB555; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
588 } else if (fmt->Rmask == 0xF800) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
589 return SDL_BlendLine_RGB565; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
590 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
591 return SDL_BlendLine_RGB2; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
592 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
593 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
594 case 4: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
595 if (fmt->Rmask == 0x00FF0000) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
596 if (fmt->Amask) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
597 return SDL_BlendLine_ARGB8888; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
598 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
599 return SDL_BlendLine_RGB888; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
600 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
601 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
602 if (fmt->Amask) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
603 return SDL_BlendLine_RGBA4; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
604 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
605 return SDL_BlendLine_RGB4; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
606 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
607 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
608 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
609 return NULL; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
610 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
611 |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
612 int |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
613 SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
614 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
615 { |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
616 BlendLineFunc func; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
617 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
618 if (!dst) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
619 SDL_SetError("SDL_BlendLine(): Passed NULL destination surface"); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
620 return -1; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
621 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
622 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
623 func = SDL_CalculateBlendLineFunc(dst->format); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
624 if (!func) { |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
625 SDL_SetError("SDL_BlendLine(): Unsupported surface format"); |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
626 return -1; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
627 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
628 |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
629 /* Perform clipping */ |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
630 /* FIXME: We don't actually want to clip, as it may change line slope */ |
2910
27d8b12e0e8e
Fixed argument order to the line clipping routine
Sam Lantinga <slouken@libsdl.org>
parents:
2909
diff
changeset
|
631 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
632 return 0; |
2896
1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2888
diff
changeset
|
633 } |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
634 |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
635 func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
636 return 0; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
637 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
638 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
2910
diff
changeset
|
639 int |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
2910
diff
changeset
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640 SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, |
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641 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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642 { |
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643 int i; |
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644 int x1, y1; |
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645 int x2, y2; |
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646 SDL_bool draw_end; |
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647 BlendLineFunc func; |
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648 |
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649 if (!dst) { |
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650 SDL_SetError("SDL_BlendLines(): Passed NULL destination surface"); |
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651 return -1; |
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652 } |
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653 |
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654 func = SDL_CalculateBlendLineFunc(dst->format); |
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655 if (!func) { |
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656 SDL_SetError("SDL_BlendLines(): Unsupported surface format"); |
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657 return -1; |
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658 } |
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659 |
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660 for (i = 1; i < count; ++i) { |
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661 x1 = points[i-1].x; |
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662 y1 = points[i-1].y; |
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663 x2 = points[i].x; |
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664 y2 = points[i].y; |
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665 |
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666 /* Perform clipping */ |
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667 /* FIXME: We don't actually want to clip, as it may change line slope */ |
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668 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
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669 continue; |
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670 } |
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671 |
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672 /* Draw the end if it was clipped */ |
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673 draw_end = (x2 != points[i].x || y2 != points[i].y); |
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674 |
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675 func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end); |
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676 } |
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677 if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { |
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678 SDL_BlendPoint(dst, points[count-1].x, points[count-1].y, |
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679 blendMode, r, g, b, a); |
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680 } |
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681 return 0; |
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682 } |
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683 |
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684 /* vi: set ts=4 sw=4 expandtab: */ |