comparison src/render/software/SDL_blendline.c @ 5169:4d39eeaad00b

Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 15:49:37 -0800
parents d72793305335
children d976b67150c5
comparison
equal deleted inserted replaced
5168:2b1989f59674 5169:4d39eeaad00b
21 */ 21 */
22 #include "SDL_config.h" 22 #include "SDL_config.h"
23 23
24 #include "SDL_draw.h" 24 #include "SDL_draw.h"
25 #include "SDL_blendline.h" 25 #include "SDL_blendline.h"
26 #include "SDL_blendpoint.h"
26 27
27 28
28 static void 29 static void
29 SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2, 30 SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
30 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, 31 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,