Mercurial > sdl-ios-xcode
diff src/video/SDL_blendline.c @ 4929:aa8888658021
Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 12 Dec 2010 15:19:05 -0800 |
parents | f7b03b6838cb |
children | e743b9c3f6d6 |
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--- a/src/video/SDL_blendline.c Thu Dec 02 11:56:23 2010 -0800 +++ b/src/video/SDL_blendline.c Sun Dec 12 15:19:05 2010 -0800 @@ -26,7 +26,7 @@ static void SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, + SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_bool draw_end) { const SDL_PixelFormat *fmt = dst->format; @@ -118,7 +118,7 @@ static void SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, + SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_bool draw_end) { const SDL_PixelFormat *fmt = dst->format; @@ -210,7 +210,7 @@ static void SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, + SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_bool draw_end) { const SDL_PixelFormat *fmt = dst->format; @@ -302,7 +302,7 @@ static void SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, + SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_bool draw_end) { const SDL_PixelFormat *fmt = dst->format; @@ -394,7 +394,7 @@ static void SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, + SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_bool draw_end) { const SDL_PixelFormat *fmt = dst->format; @@ -486,7 +486,7 @@ static void SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, + SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_bool draw_end) { const SDL_PixelFormat *fmt = dst->format; @@ -578,7 +578,7 @@ static void SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, + SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_bool draw_end) { const SDL_PixelFormat *fmt = dst->format; @@ -670,7 +670,7 @@ typedef void (*BlendLineFunc) (SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a, SDL_bool draw_end); @@ -707,7 +707,7 @@ int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { BlendLineFunc func; @@ -734,7 +734,7 @@ int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, - int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { int i; int x1, y1;