annotate src/video/SDL_cursor.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 604d73db6802
children c71e05b4dc2e
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* General cursor handling code for SDL */
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24
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25 #include "SDL_stdlib.h"
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26 #include "SDL_string.h"
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27 #include "SDL_mutex.h"
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28 #include "SDL_error.h"
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29 #include "SDL_video.h"
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30 #include "SDL_mouse.h"
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31 #include "SDL_blit.h"
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32 #include "SDL_events_c.h"
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33 #include "SDL_sysvideo.h"
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34 #include "SDL_sysevents.h"
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35 #include "SDL_cursor_c.h"
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36 #include "SDL_pixels_c.h"
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37 #include "default_cursor.h"
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38
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39 /* These are static for our cursor handling code */
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40 volatile int SDL_cursorstate = CURSOR_VISIBLE;
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41 SDL_Cursor *SDL_cursor = NULL;
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42 static SDL_Cursor *SDL_defcursor = NULL;
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43 SDL_mutex *SDL_cursorlock = NULL;
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44
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45 /* Public functions */
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46 void SDL_CursorQuit(void)
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47 {
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48 if ( SDL_cursor != NULL ) {
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49 SDL_Cursor *cursor;
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50
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51 SDL_cursorstate &= ~CURSOR_VISIBLE;
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52 if ( SDL_cursor != SDL_defcursor ) {
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53 SDL_FreeCursor(SDL_cursor);
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54 }
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55 SDL_cursor = NULL;
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56 if ( SDL_defcursor != NULL ) {
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57 cursor = SDL_defcursor;
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58 SDL_defcursor = NULL;
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59 SDL_FreeCursor(cursor);
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60 }
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61 }
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62 if ( SDL_cursorlock != NULL ) {
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63 SDL_DestroyMutex(SDL_cursorlock);
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64 SDL_cursorlock = NULL;
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65 }
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66 }
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67 int SDL_CursorInit(Uint32 multithreaded)
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68 {
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69 /* We don't have mouse focus, and the cursor isn't drawn yet */
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70 #ifndef IPOD
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71 SDL_cursorstate = CURSOR_VISIBLE;
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72 #endif
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73
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74 /* Create the default cursor */
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75 if ( SDL_defcursor == NULL ) {
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76 SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask,
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77 DEFAULT_CWIDTH, DEFAULT_CHEIGHT,
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78 DEFAULT_CHOTX, DEFAULT_CHOTY);
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79 SDL_SetCursor(SDL_defcursor);
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80 }
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81
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82 /* Create a lock if necessary */
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83 if ( multithreaded ) {
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84 SDL_cursorlock = SDL_CreateMutex();
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85 }
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86
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87 /* That's it! */
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88 return(0);
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89 }
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90
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91 /* Multi-thread support for cursors */
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92 #ifndef SDL_LockCursor
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93 void SDL_LockCursor(void)
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94 {
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95 if ( SDL_cursorlock ) {
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96 SDL_mutexP(SDL_cursorlock);
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97 }
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98 }
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99 #endif
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100 #ifndef SDL_UnlockCursor
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101 void SDL_UnlockCursor(void)
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102 {
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103 if ( SDL_cursorlock ) {
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104 SDL_mutexV(SDL_cursorlock);
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105 }
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106 }
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107 #endif
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108
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109 /* Software cursor drawing support */
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110 SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask,
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111 int w, int h, int hot_x, int hot_y)
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112 {
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113 SDL_VideoDevice *video = current_video;
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114 int savelen;
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115 int i;
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116 SDL_Cursor *cursor;
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117
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118 /* Make sure the width is a multiple of 8 */
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119 w = ((w+7)&~7);
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120
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121 /* Sanity check the hot spot */
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122 if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) {
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123 SDL_SetError("Cursor hot spot doesn't lie within cursor");
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124 return(NULL);
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125 }
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126
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127 /* Allocate memory for the cursor */
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128 cursor = (SDL_Cursor *)SDL_malloc(sizeof *cursor);
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129 if ( cursor == NULL ) {
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130 SDL_OutOfMemory();
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131 return(NULL);
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132 }
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133 savelen = (w*4)*h;
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134 cursor->area.x = 0;
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135 cursor->area.y = 0;
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136 cursor->area.w = w;
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137 cursor->area.h = h;
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138 cursor->hot_x = hot_x;
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139 cursor->hot_y = hot_y;
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140 cursor->data = (Uint8 *)SDL_malloc((w/8)*h*2);
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141 cursor->mask = cursor->data+((w/8)*h);
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142 cursor->save[0] = (Uint8 *)SDL_malloc(savelen*2);
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143 cursor->save[1] = cursor->save[0] + savelen;
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144 cursor->wm_cursor = NULL;
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145 if ( ! cursor->data || ! cursor->save[0] ) {
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146 SDL_FreeCursor(cursor);
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147 SDL_OutOfMemory();
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148 return(NULL);
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149 }
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150 for ( i=((w/8)*h)-1; i>=0; --i ) {
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151 cursor->data[i] = data[i];
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152 cursor->mask[i] = mask[i] | data[i];
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153 }
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154 SDL_memset(cursor->save[0], 0, savelen*2);
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155
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156 /* If the window manager gives us a good cursor, we're done! */
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157 if ( video->CreateWMCursor ) {
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158 cursor->wm_cursor = video->CreateWMCursor(video, data, mask,
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159 w, h, hot_x, hot_y);
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160 } else {
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161 cursor->wm_cursor = NULL;
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162 }
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163 return(cursor);
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164 }
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165
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166 /* SDL_SetCursor(NULL) can be used to force the cursor redraw,
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167 if this is desired for any reason. This is used when setting
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168 the video mode and when the SDL window gains the mouse focus.
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169 */
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170 void SDL_SetCursor (SDL_Cursor *cursor)
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171 {
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172 SDL_VideoDevice *video = current_video;
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173 SDL_VideoDevice *this = current_video;
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174
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175 /* Make sure that the video subsystem has been initialized */
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176 if ( ! video ) {
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177 return;
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178 }
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179
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180 /* Prevent the event thread from moving the mouse */
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181 SDL_LockCursor();
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182
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183 /* Set the new cursor */
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184 if ( cursor && (cursor != SDL_cursor) ) {
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185 /* Erase the current mouse position */
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186 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
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187 SDL_EraseCursor(SDL_VideoSurface);
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188 } else if ( video->MoveWMCursor ) {
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189 /* If the video driver is moving the cursor directly,
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190 it needs to hide the old cursor before (possibly)
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191 showing the new one. (But don't erase NULL cursor)
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192 */
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193 if ( SDL_cursor ) {
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194 video->ShowWMCursor(this, NULL);
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195 }
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196 }
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197 SDL_cursor = cursor;
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198 }
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199
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200 /* Draw the new mouse cursor */
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201 if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) {
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202 /* Use window manager cursor if possible */
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203 if ( SDL_cursor->wm_cursor &&
1296
f418917e0b7a Fixed crash:
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parents: 1163
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204 video->ShowWMCursor(this, SDL_cursor->wm_cursor) ) {
0
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205 SDL_cursorstate &= ~CURSOR_USINGSW;
1296
f418917e0b7a Fixed crash:
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diff changeset
206 } else {
0
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207 SDL_cursorstate |= CURSOR_USINGSW;
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208 if ( video->ShowWMCursor ) {
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209 video->ShowWMCursor(this, NULL);
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210 }
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211 { int x, y;
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212 SDL_GetMouseState(&x, &y);
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213 SDL_cursor->area.x = (x - SDL_cursor->hot_x);
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214 SDL_cursor->area.y = (y - SDL_cursor->hot_y);
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215 }
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216 SDL_DrawCursor(SDL_VideoSurface);
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diff changeset
217 }
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218 } else {
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219 /* Erase window manager mouse (cursor not visible) */
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diff changeset
220 if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) {
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221 SDL_EraseCursor(SDL_VideoSurface);
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diff changeset
222 } else {
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223 if ( video ) {
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224 video->ShowWMCursor(this, NULL);
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diff changeset
225 }
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diff changeset
226 }
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diff changeset
227 }
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228 SDL_UnlockCursor();
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229 }
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diff changeset
230
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231 SDL_Cursor * SDL_GetCursor (void)
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diff changeset
232 {
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233 return(SDL_cursor);
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diff changeset
234 }
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235
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236 void SDL_FreeCursor (SDL_Cursor *cursor)
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diff changeset
237 {
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diff changeset
238 if ( cursor ) {
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diff changeset
239 if ( cursor == SDL_cursor ) {
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diff changeset
240 SDL_SetCursor(SDL_defcursor);
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diff changeset
241 }
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diff changeset
242 if ( cursor != SDL_defcursor ) {
77
1e7e61b9b0f9 Don't crash if freeing a cursor after quit...
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parents: 1
diff changeset
243 SDL_VideoDevice *video = current_video;
1e7e61b9b0f9 Don't crash if freeing a cursor after quit...
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parents: 1
diff changeset
244 SDL_VideoDevice *this = current_video;
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diff changeset
245
0
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diff changeset
246 if ( cursor->data ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
247 SDL_free(cursor->data);
0
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248 }
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diff changeset
249 if ( cursor->save[0] ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
250 SDL_free(cursor->save[0]);
0
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diff changeset
251 }
77
1e7e61b9b0f9 Don't crash if freeing a cursor after quit...
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parents: 1
diff changeset
252 if ( video && cursor->wm_cursor ) {
0
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diff changeset
253 video->FreeWMCursor(this, cursor->wm_cursor);
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diff changeset
254 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
255 SDL_free(cursor);
0
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parents:
diff changeset
256 }
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diff changeset
257 }
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diff changeset
258 }
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diff changeset
259
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diff changeset
260 int SDL_ShowCursor (int toggle)
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parents:
diff changeset
261 {
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diff changeset
262 int showing;
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diff changeset
263
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diff changeset
264 showing = (SDL_cursorstate & CURSOR_VISIBLE);
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parents:
diff changeset
265 if ( toggle >= 0 ) {
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parents:
diff changeset
266 SDL_LockCursor();
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parents:
diff changeset
267 if ( toggle ) {
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parents:
diff changeset
268 SDL_cursorstate |= CURSOR_VISIBLE;
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parents:
diff changeset
269 } else {
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diff changeset
270 SDL_cursorstate &= ~CURSOR_VISIBLE;
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parents:
diff changeset
271 }
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diff changeset
272 SDL_UnlockCursor();
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parents:
diff changeset
273 if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) {
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diff changeset
274 SDL_VideoDevice *video = current_video;
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diff changeset
275 SDL_VideoDevice *this = current_video;
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diff changeset
276
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diff changeset
277 SDL_SetCursor(NULL);
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parents:
diff changeset
278 if ( video && video->CheckMouseMode ) {
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diff changeset
279 video->CheckMouseMode(this);
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parents:
diff changeset
280 }
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diff changeset
281 }
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diff changeset
282 } else {
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parents:
diff changeset
283 /* Query current state */ ;
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parents:
diff changeset
284 }
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parents:
diff changeset
285 return(showing ? 1 : 0);
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parents:
diff changeset
286 }
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diff changeset
287
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diff changeset
288 void SDL_WarpMouse (Uint16 x, Uint16 y)
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parents:
diff changeset
289 {
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diff changeset
290 SDL_VideoDevice *video = current_video;
74212992fb08 Initial revision
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parents:
diff changeset
291 SDL_VideoDevice *this = current_video;
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parents:
diff changeset
292
595
591b438ab94a Don't warp the mouse when a video mode hasn't been set
Sam Lantinga <slouken@libsdl.org>
parents: 527
diff changeset
293 if ( !video || !SDL_PublicSurface ) {
591b438ab94a Don't warp the mouse when a video mode hasn't been set
Sam Lantinga <slouken@libsdl.org>
parents: 527
diff changeset
294 SDL_SetError("A video mode must be set before warping mouse");
591b438ab94a Don't warp the mouse when a video mode hasn't been set
Sam Lantinga <slouken@libsdl.org>
parents: 527
diff changeset
295 return;
591b438ab94a Don't warp the mouse when a video mode hasn't been set
Sam Lantinga <slouken@libsdl.org>
parents: 527
diff changeset
296 }
591b438ab94a Don't warp the mouse when a video mode hasn't been set
Sam Lantinga <slouken@libsdl.org>
parents: 527
diff changeset
297
527
5c74ac147358 Fixed mouse warp position bug with offset video modes
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
298 /* If we have an offset video mode, offset the mouse coordinates */
1163
96ef83467667 Prevent division-by-zero in WarpMouse if surface's pitch is zero (a GL surface?).
Ryan C. Gordon <icculus@icculus.org>
parents: 1140
diff changeset
299 if (this->screen->pitch == 0) {
96ef83467667 Prevent division-by-zero in WarpMouse if surface's pitch is zero (a GL surface?).
Ryan C. Gordon <icculus@icculus.org>
parents: 1140
diff changeset
300 x += this->screen->offset / this->screen->format->BytesPerPixel;
96ef83467667 Prevent division-by-zero in WarpMouse if surface's pitch is zero (a GL surface?).
Ryan C. Gordon <icculus@icculus.org>
parents: 1140
diff changeset
301 y += this->screen->offset;
96ef83467667 Prevent division-by-zero in WarpMouse if surface's pitch is zero (a GL surface?).
Ryan C. Gordon <icculus@icculus.org>
parents: 1140
diff changeset
302 } else {
96ef83467667 Prevent division-by-zero in WarpMouse if surface's pitch is zero (a GL surface?).
Ryan C. Gordon <icculus@icculus.org>
parents: 1140
diff changeset
303 x += (this->screen->offset % this->screen->pitch) /
96ef83467667 Prevent division-by-zero in WarpMouse if surface's pitch is zero (a GL surface?).
Ryan C. Gordon <icculus@icculus.org>
parents: 1140
diff changeset
304 this->screen->format->BytesPerPixel;
96ef83467667 Prevent division-by-zero in WarpMouse if surface's pitch is zero (a GL surface?).
Ryan C. Gordon <icculus@icculus.org>
parents: 1140
diff changeset
305 y += (this->screen->offset / this->screen->pitch);
96ef83467667 Prevent division-by-zero in WarpMouse if surface's pitch is zero (a GL surface?).
Ryan C. Gordon <icculus@icculus.org>
parents: 1140
diff changeset
306 }
527
5c74ac147358 Fixed mouse warp position bug with offset video modes
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
307
0
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parents:
diff changeset
308 /* This generates a mouse motion event */
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parents:
diff changeset
309 if ( video->WarpWMCursor ) {
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parents:
diff changeset
310 video->WarpWMCursor(this, x, y);
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parents:
diff changeset
311 } else {
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diff changeset
312 SDL_PrivateMouseMotion(0, 0, x, y);
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parents:
diff changeset
313 }
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parents:
diff changeset
314 }
74212992fb08 Initial revision
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parents:
diff changeset
315
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diff changeset
316 void SDL_MoveCursor(int x, int y)
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parents:
diff changeset
317 {
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diff changeset
318 SDL_VideoDevice *video = current_video;
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parents:
diff changeset
319
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parents:
diff changeset
320 /* Erase and update the current mouse position */
74212992fb08 Initial revision
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parents:
diff changeset
321 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
74212992fb08 Initial revision
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parents:
diff changeset
322 /* Erase and redraw mouse cursor in new position */
74212992fb08 Initial revision
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parents:
diff changeset
323 SDL_LockCursor();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 SDL_EraseCursor(SDL_VideoSurface);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 SDL_cursor->area.x = (x - SDL_cursor->hot_x);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 SDL_cursor->area.y = (y - SDL_cursor->hot_y);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 SDL_DrawCursor(SDL_VideoSurface);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 SDL_UnlockCursor();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 } else if ( video->MoveWMCursor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 video->MoveWMCursor(video, x, y);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 /* Keep track of the current cursor colors */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335 static int palette_changed = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 static Uint32 pixels8[2];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 void SDL_CursorPaletteChanged(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 palette_changed = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
342
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
343 void SDL_MouseRect(SDL_Rect *area)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
344 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
345 int clip_diff;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
346
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
347 *area = SDL_cursor->area;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
348 if ( area->x < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
349 area->w += area->x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
350 area->x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
351 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
352 if ( area->y < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 area->h += area->y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 area->y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356 clip_diff = (area->x+area->w)-SDL_VideoSurface->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 if ( clip_diff > 0 ) {
113
e21ac1dd30f1 Fixed crash if mouse is outside of the screen bounds for some reason
Sam Lantinga <slouken@lokigames.com>
parents: 77
diff changeset
358 area->w = area->w < clip_diff ? 0 : area->w-clip_diff;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 clip_diff = (area->y+area->h)-SDL_VideoSurface->h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 if ( clip_diff > 0 ) {
113
e21ac1dd30f1 Fixed crash if mouse is outside of the screen bounds for some reason
Sam Lantinga <slouken@lokigames.com>
parents: 77
diff changeset
362 area->h = area->h < clip_diff ? 0 : area->h-clip_diff;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
369 int i, w, h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 Uint8 *data, datab;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 Uint8 *mask, maskb;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 switch (screen->format->BytesPerPixel) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 case 1: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 Uint8 *dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 int dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 if ( palette_changed ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 pixels8[0] = SDL_MapRGB(screen->format, 255, 255, 255);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 pixels8[1] = SDL_MapRGB(screen->format, 0, 0, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 palette_changed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 dst = (Uint8 *)screen->pixels +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 (SDL_cursor->area.y+area->y)*screen->pitch +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 SDL_cursor->area.x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 dstskip = screen->pitch-area->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 for ( h=area->h; h; h-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 for ( w=area->w/8; w; w-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 maskb = *mask++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 datab = *data++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 for ( i=0; i<8; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 if ( maskb & 0x80 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 *dst = pixels8[datab>>7];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 maskb <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 datab <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 dst++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 dst += dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 case 2: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 Uint16 *dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 int dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 dst = (Uint16 *)screen->pixels +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 (SDL_cursor->area.y+area->y)*screen->pitch/2 +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 SDL_cursor->area.x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 dstskip = (screen->pitch/2)-area->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 for ( h=area->h; h; h-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 for ( w=area->w/8; w; w-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 maskb = *mask++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 datab = *data++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 for ( i=0; i<8; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 if ( maskb & 0x80 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 *dst = pixels[datab>>7];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 maskb <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 datab <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 dst++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 dst += dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 case 3: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 Uint8 *dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 int dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 dst = (Uint8 *)screen->pixels +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 (SDL_cursor->area.y+area->y)*screen->pitch +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 SDL_cursor->area.x*3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 dstskip = screen->pitch-area->w*3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 for ( h=area->h; h; h-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 for ( w=area->w/8; w; w-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 maskb = *mask++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 datab = *data++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 for ( i=0; i<8; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 if ( maskb & 0x80 ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
451 SDL_memset(dst,pixels[datab>>7],3);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 maskb <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 datab <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 dst += 3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 dst += dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 case 4: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 Uint32 *dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 int dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 dst = (Uint32 *)screen->pixels +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 (SDL_cursor->area.y+area->y)*screen->pitch/4 +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 SDL_cursor->area.x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 dstskip = (screen->pitch/4)-area->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 for ( h=area->h; h; h-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 for ( w=area->w/8; w; w-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 maskb = *mask++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 datab = *data++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 for ( i=0; i<8; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 if ( maskb & 0x80 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 *dst = pixels[datab>>7];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 maskb <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 datab <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 dst++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 dst += dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 int h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 int x, minx, maxx;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 Uint8 *data, datab = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 Uint8 *mask, maskb = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 Uint8 *dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 int dstbpp, dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 dstbpp = screen->format->BytesPerPixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 dst = (Uint8 *)screen->pixels +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 (SDL_cursor->area.y+area->y)*screen->pitch +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 SDL_cursor->area.x*dstbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 dstskip = screen->pitch-SDL_cursor->area.w*dstbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 minx = area->x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 maxx = area->x+area->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 if ( screen->format->BytesPerPixel == 1 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 if ( palette_changed ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 pixels8[0] = SDL_MapRGB(screen->format, 255, 255, 255);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 pixels8[1] = SDL_MapRGB(screen->format, 0, 0, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 palette_changed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 for ( h=area->h; h; h-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 for ( x=0; x<SDL_cursor->area.w; ++x ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 if ( (x%8) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 maskb = *mask++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 datab = *data++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 if ( (x >= minx) && (x < maxx) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 if ( maskb & 0x80 ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
526 SDL_memset(dst, pixels8[datab>>7], dstbpp);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 maskb <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 datab <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 dst += dstbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 dst += dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 for ( h=area->h; h; h-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 for ( x=0; x<SDL_cursor->area.w; ++x ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 if ( (x%8) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 maskb = *mask++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 datab = *data++;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 if ( (x >= minx) && (x < maxx) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 if ( maskb & 0x80 ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
544 SDL_memset(dst, pixels[datab>>7], dstbpp);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 maskb <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 datab <<= 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 dst += dstbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 dst += dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 /* This handles the ugly work of converting the saved cursor background from
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 the pixel format of the shadow surface to that of the video surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 This is only necessary when blitting from a shadow surface of a different
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 pixel format than the video surface, and using a software rendered cursor.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 SDL_BlitInfo info;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 SDL_loblit RunBlit;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 /* Make sure we can steal the blit mapping */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 if ( screen->map->dst != SDL_VideoSurface ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 /* Set up the blit information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 info.s_pixels = SDL_cursor->save[1];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 info.s_width = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 info.s_height = h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 info.s_skip = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 info.d_pixels = SDL_cursor->save[0];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 info.d_width = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 info.d_height = h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 info.d_skip = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 info.aux_data = screen->map->sw_data->aux_data;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 info.src = screen->format;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 info.table = screen->map->table;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 info.dst = SDL_VideoSurface->format;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 RunBlit = screen->map->sw_data->blit;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 /* Run the actual software blit */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 RunBlit(&info);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 void SDL_DrawCursorNoLock(SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 SDL_Rect area;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 /* Get the mouse rectangle, clipped to the screen */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 SDL_MouseRect(&area);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 if ( (area.w == 0) || (area.h == 0) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 /* Copy mouse background */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 { int w, h, screenbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 Uint8 *src, *dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 /* Set up the copy pointers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 screenbpp = screen->format->BytesPerPixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 if ( (screen == SDL_VideoSurface) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 dst = SDL_cursor->save[0];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 dst = SDL_cursor->save[1];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 src = (Uint8 *)screen->pixels + area.y * screen->pitch +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 area.x * screenbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 /* Perform the copy */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 w = area.w*screenbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 h = area.h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 while ( h-- ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
619 SDL_memcpy(dst, src, w);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 dst += w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 src += screen->pitch;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 /* Draw the mouse cursor */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 area.x -= SDL_cursor->area.x;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 area.y -= SDL_cursor->area.y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 SDL_DrawCursorFast(screen, &area);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 SDL_DrawCursorSlow(screen, &area);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 void SDL_DrawCursor(SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 /* Lock the screen if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 if ( screen == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641 if ( SDL_MUSTLOCK(screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 if ( SDL_LockSurface(screen) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 SDL_DrawCursorNoLock(screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 /* Unlock the screen and update if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650 if ( SDL_MUSTLOCK(screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 SDL_UnlockSurface(screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 if ( (screen == SDL_VideoSurface) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 SDL_VideoDevice *video = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 SDL_VideoDevice *this = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 SDL_Rect area;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 SDL_MouseRect(&area);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 /* This can be called before a video mode is set */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 if ( video->UpdateRects ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 video->UpdateRects(this, 1, &area);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
665 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
667
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 void SDL_EraseCursorNoLock(SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670 SDL_Rect area;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
671
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672 /* Get the mouse rectangle, clipped to the screen */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 SDL_MouseRect(&area);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
674 if ( (area.w == 0) || (area.h == 0) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 /* Copy mouse background */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 { int w, h, screenbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 Uint8 *src, *dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 /* Set up the copy pointers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 screenbpp = screen->format->BytesPerPixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 if ( (screen == SDL_VideoSurface) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 src = SDL_cursor->save[0];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 src = SDL_cursor->save[1];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 dst = (Uint8 *)screen->pixels + area.y * screen->pitch +
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
691 area.x * screenbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
693 /* Perform the copy */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 w = area.w*screenbpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
695 h = area.h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
696 while ( h-- ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
697 SDL_memcpy(dst, src, w);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
698 src += w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
699 dst += screen->pitch;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
700 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
701
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
702 /* Perform pixel conversion on cursor background */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703 if ( src > SDL_cursor->save[1] ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 SDL_ConvertCursorSave(screen, area.w, area.h);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
705 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
706 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
708
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709 void SDL_EraseCursor(SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
710 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
711 /* Lock the screen if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
712 if ( screen == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
713 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
714 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715 if ( SDL_MUSTLOCK(screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
716 if ( SDL_LockSurface(screen) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
717 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
718 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
719 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
720
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
721 SDL_EraseCursorNoLock(screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
722
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723 /* Unlock the screen and update if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
724 if ( SDL_MUSTLOCK(screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
725 SDL_UnlockSurface(screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
727 if ( (screen == SDL_VideoSurface) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
729 SDL_VideoDevice *video = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
730 SDL_VideoDevice *this = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
731 SDL_Rect area;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
732
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
733 SDL_MouseRect(&area);
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
734 if ( video->UpdateRects ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
735 video->UpdateRects(this, 1, &area);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
736 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
737 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
738 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
739
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
740 /* Reset the cursor on video mode change
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
741 FIXME: Keep track of all cursors, and reset them all.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
742 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
743 void SDL_ResetCursor(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
744 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
745 int savelen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
746
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
747 if ( SDL_cursor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
748 savelen = SDL_cursor->area.w*4*SDL_cursor->area.h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
749 SDL_cursor->area.x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
750 SDL_cursor->area.y = 0;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
751 SDL_memset(SDL_cursor->save[0], 0, savelen);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
752 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
753 }