Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | 3692456e7b0f |
children | c71e05b4dc2e |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* General event handling code for SDL */ | |
24 | |
25 #include "SDL.h" | |
26 #include "SDL_thread.h" | |
27 #include "SDL_mutex.h" | |
28 #include "SDL_events.h" | |
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29 #include "SDL_string.h" |
0 | 30 #include "SDL_events_c.h" |
31 #include "SDL_timer_c.h" | |
32 #ifndef DISABLE_JOYSTICK | |
33 #include "SDL_joystick_c.h" | |
34 #endif | |
35 #ifndef ENABLE_X11 | |
36 #define DISABLE_X11 | |
37 #endif | |
38 #include "SDL_syswm.h" | |
39 #include "SDL_sysevents.h" | |
40 | |
41 /* Public data -- the event filter */ | |
42 SDL_EventFilter SDL_EventOK = NULL; | |
43 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | |
44 static Uint32 SDL_eventstate = 0; | |
45 | |
46 /* Private data -- event queue */ | |
47 #define MAXEVENTS 128 | |
48 static struct { | |
49 SDL_mutex *lock; | |
50 int active; | |
51 int head; | |
52 int tail; | |
53 SDL_Event event[MAXEVENTS]; | |
54 int wmmsg_next; | |
55 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; | |
56 } SDL_EventQ; | |
57 | |
58 /* Private data -- event locking structure */ | |
59 static struct { | |
60 SDL_mutex *lock; | |
61 int safe; | |
62 } SDL_EventLock; | |
63 | |
64 /* Thread functions */ | |
65 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ | |
66 static Uint32 event_thread; /* The event thread id */ | |
67 | |
68 void SDL_Lock_EventThread(void) | |
69 { | |
70 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
71 /* Grab lock and spin until we're sure event thread stopped */ | |
72 SDL_mutexP(SDL_EventLock.lock); | |
73 while ( ! SDL_EventLock.safe ) { | |
74 SDL_Delay(1); | |
75 } | |
76 } | |
77 } | |
78 void SDL_Unlock_EventThread(void) | |
79 { | |
80 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
81 SDL_mutexV(SDL_EventLock.lock); | |
82 } | |
83 } | |
84 | |
1190 | 85 #ifdef __OS2__ |
86 /* | |
87 * We'll increase the priority of GobbleEvents thread, so it will process | |
88 * events in time for sure! For this, we need the DosSetPriority() API | |
89 * from the os2.h include file. | |
90 */ | |
91 #define INCL_DOSPROCESS | |
92 #include <os2.h> | |
93 #include <time.h> | |
94 #endif | |
95 | |
0 | 96 static int SDL_GobbleEvents(void *unused) |
97 { | |
98 event_thread = SDL_ThreadID(); | |
1190 | 99 |
100 #ifdef __OS2__ | |
101 #ifdef USE_DOSSETPRIORITY | |
102 /* Increase thread priority, so it will process events in time for sure! */ | |
103 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0); | |
104 #endif | |
105 #endif | |
106 | |
0 | 107 while ( SDL_EventQ.active ) { |
108 SDL_VideoDevice *video = current_video; | |
109 SDL_VideoDevice *this = current_video; | |
110 | |
111 /* Get events from the video subsystem */ | |
112 if ( video ) { | |
113 video->PumpEvents(this); | |
114 } | |
115 | |
116 /* Queue pending key-repeat events */ | |
117 SDL_CheckKeyRepeat(); | |
118 | |
119 #ifndef DISABLE_JOYSTICK | |
120 /* Check for joystick state change */ | |
121 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
122 SDL_JoystickUpdate(); | |
123 } | |
124 #endif | |
125 | |
126 /* Give up the CPU for the rest of our timeslice */ | |
127 SDL_EventLock.safe = 1; | |
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128 if ( SDL_timer_running ) { |
0 | 129 SDL_ThreadedTimerCheck(); |
130 } | |
131 SDL_Delay(1); | |
132 | |
133 /* Check for event locking. | |
134 On the P of the lock mutex, if the lock is held, this thread | |
135 will wait until the lock is released before continuing. The | |
136 safe flag will be set, meaning that the other thread can go | |
137 about it's business. The safe flag is reset before the V, | |
138 so as soon as the mutex is free, other threads can see that | |
139 it's not safe to interfere with the event thread. | |
140 */ | |
141 SDL_mutexP(SDL_EventLock.lock); | |
142 SDL_EventLock.safe = 0; | |
143 SDL_mutexV(SDL_EventLock.lock); | |
144 } | |
145 SDL_SetTimerThreaded(0); | |
146 event_thread = 0; | |
147 return(0); | |
148 } | |
149 | |
150 static int SDL_StartEventThread(Uint32 flags) | |
151 { | |
152 /* Reset everything to zero */ | |
153 SDL_EventThread = NULL; | |
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154 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); |
0 | 155 |
156 /* Create the lock and set ourselves active */ | |
157 #ifndef DISABLE_THREADS | |
158 SDL_EventQ.lock = SDL_CreateMutex(); | |
159 if ( SDL_EventQ.lock == NULL ) { | |
160 #ifdef macintosh /* On MacOS 7/8, you can't multithread, so no lock needed */ | |
161 ; | |
162 #else | |
163 return(-1); | |
164 #endif | |
165 } | |
166 #endif /* !DISABLE_THREADS */ | |
167 SDL_EventQ.active = 1; | |
168 | |
169 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
170 SDL_EventLock.lock = SDL_CreateMutex(); | |
171 if ( SDL_EventLock.lock == NULL ) { | |
172 return(-1); | |
173 } | |
174 SDL_EventLock.safe = 0; | |
175 | |
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176 /* The event thread will handle timers too */ |
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177 SDL_SetTimerThreaded(2); |
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178 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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179 #undef SDL_CreateThread |
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180 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
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181 #else |
0 | 182 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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183 #endif |
0 | 184 if ( SDL_EventThread == NULL ) { |
185 return(-1); | |
186 } | |
187 } else { | |
188 event_thread = 0; | |
189 } | |
190 return(0); | |
191 } | |
192 | |
193 static void SDL_StopEventThread(void) | |
194 { | |
195 SDL_EventQ.active = 0; | |
196 if ( SDL_EventThread ) { | |
197 SDL_WaitThread(SDL_EventThread, NULL); | |
198 SDL_EventThread = NULL; | |
199 SDL_DestroyMutex(SDL_EventLock.lock); | |
200 } | |
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201 #ifndef IPOD |
0 | 202 SDL_DestroyMutex(SDL_EventQ.lock); |
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203 #endif |
0 | 204 } |
205 | |
206 Uint32 SDL_EventThreadID(void) | |
207 { | |
208 return(event_thread); | |
209 } | |
210 | |
211 /* Public functions */ | |
212 | |
213 void SDL_StopEventLoop(void) | |
214 { | |
215 /* Halt the event thread, if running */ | |
216 SDL_StopEventThread(); | |
217 | |
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218 /* Shutdown event handlers */ |
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219 SDL_AppActiveQuit(); |
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220 SDL_KeyboardQuit(); |
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221 SDL_MouseQuit(); |
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222 SDL_QuitQuit(); |
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223 |
0 | 224 /* Clean out EventQ */ |
225 SDL_EventQ.head = 0; | |
226 SDL_EventQ.tail = 0; | |
227 SDL_EventQ.wmmsg_next = 0; | |
228 } | |
229 | |
230 /* This function (and associated calls) may be called more than once */ | |
231 int SDL_StartEventLoop(Uint32 flags) | |
232 { | |
233 int retcode; | |
234 | |
235 /* Clean out the event queue */ | |
236 SDL_EventThread = NULL; | |
237 SDL_EventQ.lock = NULL; | |
238 SDL_StopEventLoop(); | |
239 | |
240 /* No filter to start with, process most event types */ | |
241 SDL_EventOK = NULL; | |
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242 SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); |
0 | 243 SDL_eventstate = ~0; |
244 /* It's not save to call SDL_EventState() yet */ | |
245 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); | |
246 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; | |
247 | |
248 /* Initialize event handlers */ | |
249 retcode = 0; | |
250 retcode += SDL_AppActiveInit(); | |
251 retcode += SDL_KeyboardInit(); | |
252 retcode += SDL_MouseInit(); | |
253 retcode += SDL_QuitInit(); | |
254 if ( retcode < 0 ) { | |
255 /* We don't expect them to fail, but... */ | |
256 return(-1); | |
257 } | |
258 | |
259 /* Create the lock and event thread */ | |
260 if ( SDL_StartEventThread(flags) < 0 ) { | |
261 SDL_StopEventLoop(); | |
262 return(-1); | |
263 } | |
264 return(0); | |
265 } | |
266 | |
267 | |
268 /* Add an event to the event queue -- called with the queue locked */ | |
269 static int SDL_AddEvent(SDL_Event *event) | |
270 { | |
271 int tail, added; | |
272 | |
273 tail = (SDL_EventQ.tail+1)%MAXEVENTS; | |
274 if ( tail == SDL_EventQ.head ) { | |
275 /* Overflow, drop event */ | |
276 added = 0; | |
277 } else { | |
278 SDL_EventQ.event[SDL_EventQ.tail] = *event; | |
279 if (event->type == SDL_SYSWMEVENT) { | |
280 /* Note that it's possible to lose an event */ | |
281 int next = SDL_EventQ.wmmsg_next; | |
282 SDL_EventQ.wmmsg[next] = *event->syswm.msg; | |
283 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = | |
284 &SDL_EventQ.wmmsg[next]; | |
285 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; | |
286 } | |
287 SDL_EventQ.tail = tail; | |
288 added = 1; | |
289 } | |
290 return(added); | |
291 } | |
292 | |
293 /* Cut an event, and return the next valid spot, or the tail */ | |
294 /* -- called with the queue locked */ | |
295 static int SDL_CutEvent(int spot) | |
296 { | |
297 if ( spot == SDL_EventQ.head ) { | |
298 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; | |
299 return(SDL_EventQ.head); | |
300 } else | |
301 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { | |
302 SDL_EventQ.tail = spot; | |
303 return(SDL_EventQ.tail); | |
304 } else | |
305 /* We cut the middle -- shift everything over */ | |
306 { | |
307 int here, next; | |
308 | |
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309 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
0 | 310 if ( --SDL_EventQ.tail < 0 ) { |
311 SDL_EventQ.tail = MAXEVENTS-1; | |
312 } | |
313 for ( here=spot; here != SDL_EventQ.tail; here = next ) { | |
314 next = (here+1)%MAXEVENTS; | |
315 SDL_EventQ.event[here] = SDL_EventQ.event[next]; | |
316 } | |
317 return(spot); | |
318 } | |
319 /* NOTREACHED */ | |
320 } | |
321 | |
322 /* Lock the event queue, take a peep at it, and unlock it */ | |
323 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, | |
324 Uint32 mask) | |
325 { | |
326 int i, used; | |
327 | |
328 /* Don't look after we've quit */ | |
329 if ( ! SDL_EventQ.active ) { | |
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330 return(-1); |
0 | 331 } |
332 /* Lock the event queue */ | |
333 used = 0; | |
334 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { | |
335 if ( action == SDL_ADDEVENT ) { | |
336 for ( i=0; i<numevents; ++i ) { | |
337 used += SDL_AddEvent(&events[i]); | |
338 } | |
339 } else { | |
340 SDL_Event tmpevent; | |
341 int spot; | |
342 | |
343 /* If 'events' is NULL, just see if they exist */ | |
344 if ( events == NULL ) { | |
345 action = SDL_PEEKEVENT; | |
346 numevents = 1; | |
347 events = &tmpevent; | |
348 } | |
349 spot = SDL_EventQ.head; | |
350 while ((used < numevents)&&(spot != SDL_EventQ.tail)) { | |
351 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) { | |
352 events[used++] = SDL_EventQ.event[spot]; | |
353 if ( action == SDL_GETEVENT ) { | |
354 spot = SDL_CutEvent(spot); | |
355 } else { | |
356 spot = (spot+1)%MAXEVENTS; | |
357 } | |
358 } else { | |
359 spot = (spot+1)%MAXEVENTS; | |
360 } | |
361 } | |
362 } | |
363 SDL_mutexV(SDL_EventQ.lock); | |
364 } else { | |
365 SDL_SetError("Couldn't lock event queue"); | |
366 used = -1; | |
367 } | |
368 return(used); | |
369 } | |
370 | |
371 /* Run the system dependent event loops */ | |
372 void SDL_PumpEvents(void) | |
373 { | |
374 if ( !SDL_EventThread ) { | |
375 SDL_VideoDevice *video = current_video; | |
376 SDL_VideoDevice *this = current_video; | |
377 | |
378 /* Get events from the video subsystem */ | |
379 if ( video ) { | |
380 video->PumpEvents(this); | |
381 } | |
382 | |
383 /* Queue pending key-repeat events */ | |
384 SDL_CheckKeyRepeat(); | |
385 | |
386 #ifndef DISABLE_JOYSTICK | |
387 /* Check for joystick state change */ | |
388 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
389 SDL_JoystickUpdate(); | |
390 } | |
391 #endif | |
392 } | |
393 } | |
394 | |
395 /* Public functions */ | |
396 | |
397 int SDL_PollEvent (SDL_Event *event) | |
398 { | |
399 SDL_PumpEvents(); | |
400 | |
352
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401 /* We can't return -1, just return 0 (no event) on error */ |
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402 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) |
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403 return 0; |
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404 return 1; |
0 | 405 } |
406 | |
407 int SDL_WaitEvent (SDL_Event *event) | |
408 { | |
409 while ( 1 ) { | |
410 SDL_PumpEvents(); | |
411 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { | |
353
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412 case -1: return 0; |
0 | 413 case 1: return 1; |
414 case 0: SDL_Delay(10); | |
415 } | |
416 } | |
417 } | |
418 | |
419 int SDL_PushEvent(SDL_Event *event) | |
420 { | |
384 | 421 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) |
422 return -1; | |
423 return 0; | |
0 | 424 } |
425 | |
426 void SDL_SetEventFilter (SDL_EventFilter filter) | |
427 { | |
428 SDL_Event bitbucket; | |
429 | |
430 /* Set filter and discard pending events */ | |
431 SDL_EventOK = filter; | |
432 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
433 ; | |
434 } | |
435 | |
436 SDL_EventFilter SDL_GetEventFilter(void) | |
437 { | |
438 return(SDL_EventOK); | |
439 } | |
440 | |
441 Uint8 SDL_EventState (Uint8 type, int state) | |
442 { | |
443 SDL_Event bitbucket; | |
444 Uint8 current_state; | |
445 | |
446 /* If SDL_ALLEVENTS was specified... */ | |
447 if ( type == 0xFF ) { | |
448 current_state = SDL_IGNORE; | |
449 for ( type=0; type<SDL_NUMEVENTS; ++type ) { | |
450 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { | |
451 current_state = SDL_ENABLE; | |
452 } | |
453 SDL_ProcessEvents[type] = state; | |
454 if ( state == SDL_ENABLE ) { | |
455 SDL_eventstate |= (0x00000001 << (type)); | |
456 } else { | |
457 SDL_eventstate &= ~(0x00000001 << (type)); | |
458 } | |
459 } | |
460 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
461 ; | |
462 return(current_state); | |
463 } | |
464 | |
465 /* Just set the state for one event type */ | |
466 current_state = SDL_ProcessEvents[type]; | |
467 switch (state) { | |
468 case SDL_IGNORE: | |
469 case SDL_ENABLE: | |
470 /* Set state and discard pending events */ | |
471 SDL_ProcessEvents[type] = state; | |
472 if ( state == SDL_ENABLE ) { | |
473 SDL_eventstate |= (0x00000001 << (type)); | |
474 } else { | |
475 SDL_eventstate &= ~(0x00000001 << (type)); | |
476 } | |
477 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
478 ; | |
479 break; | |
480 default: | |
481 /* Querying state? */ | |
482 break; | |
483 } | |
484 return(current_state); | |
485 } | |
486 | |
487 /* This is a generic event handler. | |
488 */ | |
489 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) | |
490 { | |
491 int posted; | |
492 | |
493 posted = 0; | |
494 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
495 SDL_Event event; | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
496 SDL_memset(&event, 0, sizeof(event)); |
0 | 497 event.type = SDL_SYSWMEVENT; |
498 event.syswm.msg = message; | |
499 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
500 posted = 1; | |
501 SDL_PushEvent(&event); | |
502 } | |
503 } | |
504 /* Update internal event state */ | |
505 return(posted); | |
506 } |