Mercurial > sdl-ios-xcode
annotate src/video/SDL_shape.c @ 4830:3dfe779900f5
Compiling for cocoa now works. Does it run? We'll see.
author | egottlieb |
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date | Tue, 03 Aug 2010 23:22:31 -0400 |
parents | 5660aac926e9 |
children | 0c82f20327ec |
rev | line source |
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4765
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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1 /* |
5ff305de5834
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2 SDL - Simple DirectMedia Layer |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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3 Copyright (C) 2010 Eli Gottlieb |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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4 |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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5 This library is free software; you can redistribute it and/or |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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6 modify it under the terms of the GNU Lesser General Public |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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7 License as published by the Free Software Foundation; either |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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8 version 2.1 of the License, or (at your option) any later version. |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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9 |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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10 This library is distributed in the hope that it will be useful, |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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13 Lesser General Public License for more details. |
5ff305de5834
Added stub files, working on sample program SDLeyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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14 |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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15 You should have received a copy of the GNU Lesser General Public |
5ff305de5834
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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Added stub files, working on sample program SDLeyes.
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19 Eli Gottlieb |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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20 eligottlieb@gmail.com |
5ff305de5834
Added stub files, working on sample program SDLeyes.
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21 */ |
4769
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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22 #include "SDL_config.h" |
4776
29dcad9c58b3
Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
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23 |
4769
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Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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4766
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24 #include "SDL.h" |
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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4766
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25 #include "SDL_video.h" |
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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26 #include "SDL_sysvideo.h" |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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4781
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27 #include "SDL_pixels.h" |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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28 #include "SDL_surface.h" |
4765
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Added stub files, working on sample program SDLeyes.
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29 #include "SDL_shape.h" |
4827
5660aac926e9
Got basic, pre-actually-writing-anything Cocoa to build.
egottlieb
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4822
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30 #include "SDL_shape_internals.h" |
4766
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
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parents:
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31 |
4769
83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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32 SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { |
4810
7a602fd2121f
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4809
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33 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); |
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34 if(result != NULL) { |
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Added in Visual Studio patch.
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35 result->shaper = result->display->device->shape_driver.CreateShaper(result); |
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Added in Visual Studio patch.
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36 if(result->shaper != NULL) { |
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Added in Visual Studio patch.
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37 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
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parents:
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38 result->shaper->mode.mode = ShapeModeDefault; |
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
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39 result->shaper->mode.parameters.binarizationCutoff = 1; |
4796
e8caf178d082
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40 result->shaper->hasshape = SDL_FALSE; |
e8caf178d082
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41 return result; |
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Added in Visual Studio patch.
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42 } |
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Added in Visual Studio patch.
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43 else { |
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Added in Visual Studio patch.
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44 SDL_DestroyWindow(result); |
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45 return NULL; |
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Added in Visual Studio patch.
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46 } |
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Added in Visual Studio patch.
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47 } |
e8caf178d082
Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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48 else |
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Added in Visual Studio patch.
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49 return NULL; |
4766
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4765
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50 } |
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4765
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51 |
4781
fc4c775b468a
Added Andreas's fixes to the header and stub file for SDL_shape.
Eli Gottlieb <eligottlieb@gmail.com>
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4780
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52 SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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53 if(window == NULL) |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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54 return SDL_FALSE; |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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55 else |
4789
a6bc01875d20
Fixed a pair of syntax errors.
Eli Gottlieb <eligottlieb@gmail.com>
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4787
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56 return (SDL_bool)(window->shaper != NULL); |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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57 } |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
diff
changeset
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58 |
4813
5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
Eli Gottlieb <eligottlieb@gmail.com>
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4810
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59 /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
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60 void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { |
4787
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
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61 int x = 0; |
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
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62 int y = 0; |
4795
6f0bc179771c
Numerous bug fixes that keep testeyes from crashing and dying.
Eli Gottlieb <eligottlieb@gmail.com>
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4789
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63 Uint8 r = 0,g = 0,b = 0,alpha = 0; |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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64 Uint8* pixel = NULL; |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
diff
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65 Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
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parents:
4806
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66 SDL_Color key; |
4782
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Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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67 if(SDL_MUSTLOCK(shape)) |
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4781
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68 SDL_LockSurface(shape); |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
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4796
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69 pixel = (Uint8*)shape->pixels; |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4796
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70 for(y = 0;y<shape->h;y++) { |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4796
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71 for(x=0;x<shape->w;x++) { |
4787
e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4786
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72 alpha = 0; |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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73 pixel_value = 0; |
4806
007567dbb8c1
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
Eli Gottlieb <eligottlieb@gmail.com>
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4802
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74 pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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75 switch(shape->format->BytesPerPixel) { |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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76 case(1): |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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77 pixel_value = *(Uint8*)pixel; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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78 break; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
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79 case(2): |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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80 pixel_value = *(Uint16*)pixel; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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81 break; |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
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82 case(3): |
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
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83 pixel_value = *(Uint32*)pixel & (~shape->format->Amask); |
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
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84 break; |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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85 case(4): |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
diff
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86 pixel_value = *(Uint32*)pixel; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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87 break; |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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88 } |
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4801
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89 SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); |
4796
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Added in Visual Studio patch.
Eli Gottlieb <eligottlieb@gmail.com>
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90 bitmap_pixel = y*shape->w + x; |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
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91 switch(mode.mode) { |
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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92 case(ShapeModeDefault): |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
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changeset
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93 mask_value = (alpha >= 1 ? 1 : 0); |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
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94 break; |
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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95 case(ShapeModeBinarizeAlpha): |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4815
diff
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96 mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); |
4807
c9eb95f29770
Added color-key mode and redid the code to work with it.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4806
diff
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97 break; |
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Added color-key mode and redid the code to work with it.
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98 case(ShapeModeReverseBinarizeAlpha): |
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c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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99 mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); |
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100 break; |
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101 case(ShapeModeColorKey): |
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102 key = mode.parameters.colorKey; |
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Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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103 mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); |
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104 break; |
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105 } |
4817
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Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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106 bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); |
4782
b6930aefd008
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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107 } |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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108 } |
4782
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Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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109 if(SDL_MUSTLOCK(shape)) |
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Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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110 SDL_UnlockSurface(shape); |
4766
7b50faf23907
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
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111 } |
7b50faf23907
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112 |
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113 SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) { |
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114 int x = 0,y = 0; |
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115 Uint8* pixel = NULL; |
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116 Uint32 pixel_value = 0; |
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117 Uint8 r = 0,g = 0,b = 0,a = 0; |
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118 SDL_bool pixel_transparent = SDL_FALSE; |
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119 int last_transparent = -1; |
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120 SDL_Color key; |
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121 SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); |
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122 SDL_Rect next = {0,0,0,0}; |
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123 for(y=dimensions.y;y<dimensions.h;y++) |
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124 for(x=dimensions.x;x<dimensions.w;x++) { |
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125 pixel_value = 0; |
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126 pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); |
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127 switch(mask->format->BytesPerPixel) { |
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128 case(1): |
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129 pixel_value = *(Uint8*)pixel; |
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130 break; |
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131 case(2): |
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132 pixel_value = *(Uint16*)pixel; |
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133 break; |
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134 case(3): |
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135 pixel_value = *(Uint32*)pixel & (~mask->format->Amask); |
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136 break; |
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137 case(4): |
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138 pixel_value = *(Uint32*)pixel; |
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139 break; |
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140 } |
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141 SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); |
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142 switch(mode.mode) { |
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143 case(ShapeModeDefault): |
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144 pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert); |
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145 break; |
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146 case(ShapeModeBinarizeAlpha): |
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147 pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert); |
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148 break; |
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149 case(ShapeModeReverseBinarizeAlpha): |
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150 pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert); |
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151 break; |
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152 case(ShapeModeColorKey): |
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153 key = mode.parameters.colorKey; |
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154 pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert); |
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155 break; |
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156 } |
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157 if(last_transparent == -1) { |
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158 last_transparent = pixel_transparent; |
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159 break; |
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160 } |
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161 if(last_transparent != pixel_transparent) { |
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162 result->kind = QuadShape; |
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163 //These will stay the same. |
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164 next.w = dimensions.w / 2; |
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165 next.h = dimensions.h / 2; |
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166 //These will change from recursion to recursion. |
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167 next.x = dimensions.x; |
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168 next.y = dimensions.y; |
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169 result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); |
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170 next.x = dimensions.w / 2 + 1; |
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171 //Unneeded: next.y = dimensions.y; |
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172 result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); |
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173 next.x = dimensions.x; |
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174 next.y = dimensions.h / 2 + 1; |
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175 result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); |
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176 next.x = dimensions.w / 2 + 1; |
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177 //Unneeded: next.y = dimensions.h / 2 + 1; |
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178 result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); |
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179 return result; |
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180 } |
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181 } |
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182 //If we never recursed, all the pixels in this quadrant have the same "value". |
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183 result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape); |
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184 result->data.shape = dimensions; |
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185 return result; |
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186 } |
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187 |
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188 SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) { |
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189 SDL_Rect dimensions = {0,0,shape->w,shape->h}; |
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190 SDL_ShapeTree* result = NULL; |
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191 if(SDL_MUSTLOCK(shape)) |
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192 SDL_LockSurface(shape); |
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193 result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions); |
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194 if(SDL_MUSTLOCK(shape)) |
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195 SDL_UnlockSurface(shape); |
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196 return result; |
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197 } |
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198 |
4830
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Compiling for cocoa now works. Does it run? We'll see.
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199 void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) { |
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200 if(tree->kind == QuadShape) { |
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201 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); |
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202 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); |
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203 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); |
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204 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); |
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205 } |
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206 else |
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207 function(tree,closure); |
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208 } |
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209 |
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210 void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { |
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211 if((*shapeTree)->kind == QuadShape) { |
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212 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft); |
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213 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright); |
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214 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft); |
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215 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright); |
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216 } |
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217 SDL_free(*shapeTree); |
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218 *shapeTree = NULL; |
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219 } |
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220 |
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Added Andreas's fixes to the header and stub file for SDL_shape.
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221 int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { |
4787
e25ad8d97027
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222 int result; |
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Fixed up shape files as best I can.
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223 if(window == NULL || !SDL_IsShapedWindow(window)) |
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224 //The window given was not a shapeable window. |
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225 return SDL_NONSHAPEABLE_WINDOW; |
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4f915a47b995
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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226 if(shape == NULL) |
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227 //Invalid shape argument. |
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228 return SDL_INVALID_SHAPE_ARGUMENT; |
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229 |
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230 if(shapeMode != NULL) |
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|
231 window->shaper->mode = *shapeMode; |
4802
f14a8c05f5bb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
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232 //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. |
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Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
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233 result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); |
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234 window->shaper->hasshape = SDL_TRUE; |
4787
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Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
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235 if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { |
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|
236 SDL_ShowWindow(window); |
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237 window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; |
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238 } |
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239 return result; |
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240 } |
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241 |
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242 SDL_bool SDL_WindowHasAShape(SDL_Window *window) { |
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243 if (window == NULL && !SDL_IsShapedWindow(window)) |
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244 return SDL_FALSE; |
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245 return window->shaper->hasshape; |
4778
9838d3525a1b
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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246 } |
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247 |
4781
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Added Andreas's fixes to the header and stub file for SDL_shape.
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248 int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { |
4782
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249 if(window != NULL && SDL_IsShapedWindow(window)) { |
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250 if(shapeMode == NULL) { |
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251 if(SDL_WindowHasAShape(window)) |
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Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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252 //The window given has a shape. |
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253 return 0; |
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254 else |
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255 //The window given is shapeable but lacks a shape. |
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256 return SDL_WINDOW_LACKS_SHAPE; |
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257 } |
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258 else { |
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Added color-key mode and redid the code to work with it.
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259 *shapeMode = window->shaper->mode; |
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260 return 0; |
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261 } |
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262 } |
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263 else |
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Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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264 //The window given is not a valid shapeable window. |
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Added #define's for error codes returned from SDL shaped-window API.
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265 return SDL_NONSHAPEABLE_WINDOW; |
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Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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266 } |