Mercurial > sdl-ios-xcode
annotate src/video/SDL_renderer_sw.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | a0e278364188 |
children | 8055185ae4ed |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_sysvideo.h" |
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26 #include "SDL_pixels_c.h" |
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27 #include "SDL_rect_c.h" |
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28 #include "SDL_yuv_sw_c.h" |
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29 |
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30 |
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31 /* SDL surface based renderer implementation */ |
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32 |
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33 static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); |
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34 static int SW_ActivateRenderer(SDL_Renderer * renderer); |
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35 static int SW_DisplayModeChanged(SDL_Renderer * renderer); |
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36 static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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37 static int SW_QueryTexturePixels(SDL_Renderer * renderer, |
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38 SDL_Texture * texture, void **pixels, |
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39 int *pitch); |
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40 static int SW_SetTexturePalette(SDL_Renderer * renderer, |
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41 SDL_Texture * texture, |
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42 const SDL_Color * colors, int firstcolor, |
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43 int ncolors); |
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44 static int SW_GetTexturePalette(SDL_Renderer * renderer, |
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45 SDL_Texture * texture, SDL_Color * colors, |
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46 int firstcolor, int ncolors); |
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47 static int SW_UpdateTexture(SDL_Renderer * renderer, |
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48 SDL_Texture * texture, const SDL_Rect * rect, |
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49 const void *pixels, int pitch); |
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50 static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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51 const SDL_Rect * rect, int markDirty, |
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52 void **pixels, int *pitch); |
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53 static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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54 static void SW_DirtyTexture(SDL_Renderer * renderer, |
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55 SDL_Texture * texture, int numrects, |
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56 const SDL_Rect * rects); |
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57 static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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58 Uint32 color); |
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59 static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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60 const SDL_Rect * srcrect, |
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61 const SDL_Rect * dstrect, int blendMode, |
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62 int scaleMode); |
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63 static void SW_RenderPresent(SDL_Renderer * renderer); |
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64 static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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65 static void SW_DestroyRenderer(SDL_Renderer * renderer); |
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66 |
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67 |
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68 SDL_RenderDriver SW_RenderDriver = { |
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69 SW_CreateRenderer, |
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70 { |
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71 "software", |
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72 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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73 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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74 SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), |
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75 (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | |
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76 SDL_TEXTUREBLENDMODE_BLEND), |
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77 (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), |
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78 11, |
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79 { |
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80 SDL_PIXELFORMAT_INDEX8, |
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81 SDL_PIXELFORMAT_RGB555, |
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82 SDL_PIXELFORMAT_RGB565, |
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83 SDL_PIXELFORMAT_RGB888, |
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84 SDL_PIXELFORMAT_BGR888, |
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85 SDL_PIXELFORMAT_ARGB8888, |
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86 SDL_PIXELFORMAT_RGBA8888, |
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87 SDL_PIXELFORMAT_ABGR8888, |
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88 SDL_PIXELFORMAT_BGRA8888, |
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89 SDL_PIXELFORMAT_YUY2, |
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90 SDL_PIXELFORMAT_UYVY}, |
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91 0, |
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92 0} |
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93 }; |
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94 |
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95 typedef struct |
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96 { |
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97 Uint32 format; |
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98 SDL_bool updateSize; |
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99 int current_texture; |
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100 SDL_Texture *texture[3]; |
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101 SDL_Surface surface; |
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102 SDL_Renderer *renderer; |
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103 SDL_DirtyRectList dirty; |
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104 } SW_RenderData; |
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105 |
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106 static SDL_Texture * |
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107 CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h) |
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108 { |
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109 SDL_Texture *texture; |
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110 |
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111 texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); |
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112 if (!texture) { |
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113 SDL_OutOfMemory(); |
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114 return NULL; |
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115 } |
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116 |
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117 texture->format = format; |
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118 texture->access = SDL_TEXTUREACCESS_LOCAL; |
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119 texture->w = w; |
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120 texture->h = h; |
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121 texture->renderer = renderer; |
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122 |
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123 if (renderer->CreateTexture(renderer, texture) < 0) { |
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124 SDL_free(texture); |
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125 return NULL; |
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126 } |
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127 return texture; |
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128 } |
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129 |
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130 static void |
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131 DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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132 { |
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133 renderer->DestroyTexture(renderer, texture); |
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134 SDL_free(texture); |
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135 } |
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136 |
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137 static int |
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138 DisplayPaletteChanged(void *userdata, SDL_Palette * palette) |
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139 { |
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140 SW_RenderData *data = (SW_RenderData *) userdata; |
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141 int i; |
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142 |
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143 for (i = 0; i < SDL_arraysize(data->texture); ++i) { |
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144 if (data->texture[i] && data->renderer->SetTexturePalette) { |
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145 data->renderer->SetTexturePalette(data->renderer, |
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146 data->texture[i], |
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147 palette->colors, 0, |
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148 palette->ncolors); |
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149 } |
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150 } |
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151 return 0; |
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152 } |
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153 |
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154 SDL_Renderer * |
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155 SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
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156 { |
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157 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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158 SDL_DisplayMode *displayMode = &display->current_mode; |
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159 SDL_Renderer *renderer; |
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160 SW_RenderData *data; |
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161 int i, n; |
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162 int bpp; |
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163 Uint32 Rmask, Gmask, Bmask, Amask; |
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164 Uint32 renderer_flags; |
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165 const char *desired_driver; |
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166 |
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167 if (!SDL_PixelFormatEnumToMasks |
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168 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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169 SDL_SetError("Unknown display format"); |
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170 return NULL; |
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171 } |
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172 |
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173 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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174 if (!renderer) { |
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175 SDL_OutOfMemory(); |
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176 return NULL; |
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177 } |
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178 |
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179 data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); |
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180 if (!data) { |
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181 SW_DestroyRenderer(renderer); |
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182 SDL_OutOfMemory(); |
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183 return NULL; |
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184 } |
1970
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185 renderer->ActivateRenderer = SW_ActivateRenderer; |
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186 renderer->DisplayModeChanged = SW_DisplayModeChanged; |
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187 renderer->CreateTexture = SW_CreateTexture; |
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Starting on the OpenGL renderer...
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188 renderer->QueryTexturePixels = SW_QueryTexturePixels; |
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189 renderer->SetTexturePalette = SW_SetTexturePalette; |
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Starting on the OpenGL renderer...
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190 renderer->GetTexturePalette = SW_GetTexturePalette; |
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Starting on the OpenGL renderer...
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191 renderer->UpdateTexture = SW_UpdateTexture; |
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Starting on the OpenGL renderer...
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192 renderer->LockTexture = SW_LockTexture; |
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193 renderer->UnlockTexture = SW_UnlockTexture; |
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194 renderer->DirtyTexture = SW_DirtyTexture; |
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195 renderer->RenderFill = SW_RenderFill; |
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196 renderer->RenderCopy = SW_RenderCopy; |
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197 renderer->RenderPresent = SW_RenderPresent; |
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198 renderer->DestroyTexture = SW_DestroyTexture; |
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199 renderer->DestroyRenderer = SW_DestroyRenderer; |
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200 renderer->info = SW_RenderDriver.info; |
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201 renderer->window = window->id; |
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202 renderer->driverdata = data; |
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203 |
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204 renderer->info.flags = 0; |
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205 |
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206 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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207 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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208 n = 2; |
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209 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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210 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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211 n = 3; |
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212 } else { |
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|
213 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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214 n = 1; |
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215 } |
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216 data->format = displayMode->format; |
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217 |
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218 /* Find a render driver that we can use to display data */ |
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219 renderer_flags = (SDL_RENDERER_SINGLEBUFFER | |
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|
220 SDL_RENDERER_PRESENTDISCARD); |
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221 if (flags & SDL_RENDERER_PRESENTVSYNC) { |
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222 renderer_flags |= SDL_RENDERER_PRESENTVSYNC; |
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223 } |
1929
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Added an environment variable to select which driver the software renderer will use.
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224 desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER"); |
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225 for (i = 0; i < display->num_render_drivers; ++i) { |
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226 SDL_RenderDriver *driver = &display->render_drivers[i]; |
1929
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Added an environment variable to select which driver the software renderer will use.
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1920
diff
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|
227 if (driver->info.name == SW_RenderDriver.info.name) { |
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|
228 continue; |
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|
229 } |
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230 if (desired_driver |
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diff
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231 && SDL_strcasecmp(desired_driver, driver->info.name) != 0) { |
595ac54a8f9f
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diff
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|
232 continue; |
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|
233 } |
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|
234 data->renderer = driver->CreateRenderer(window, renderer_flags); |
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235 if (data->renderer) { |
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|
236 break; |
1895
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237 } |
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238 } |
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|
239 if (i == display->num_render_drivers) { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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|
240 SW_DestroyRenderer(renderer); |
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241 SDL_SetError("Couldn't find display render driver"); |
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242 return NULL; |
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243 } |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
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1930
diff
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|
244 if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { |
a788656ca29a
SDL constants are all uppercase.
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1930
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245 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
1907
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Streamlined the API a bit and optimized the software renderer.
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246 } |
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247 |
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248 /* Create the textures we'll use for display */ |
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249 for (i = 0; i < n; ++i) { |
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250 data->texture[i] = |
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251 CreateTexture(data->renderer, data->format, window->w, window->h); |
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252 if (!data->texture[i]) { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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|
253 SW_DestroyRenderer(renderer); |
1907
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254 return NULL; |
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255 } |
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256 } |
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257 data->current_texture = 0; |
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258 |
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259 /* Create a surface we'll use for rendering */ |
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260 data->surface.flags = SDL_PREALLOC; |
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261 data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); |
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|
262 if (!data->surface.format) { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
263 SW_DestroyRenderer(renderer); |
1907
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Streamlined the API a bit and optimized the software renderer.
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264 return NULL; |
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|
265 } |
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266 SDL_SetSurfacePalette(&data->surface, display->palette); |
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|
267 |
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268 /* Set up a palette watch on the display palette */ |
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269 if (display->palette) { |
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|
270 SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data); |
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|
271 } |
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|
272 |
1895
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273 return renderer; |
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274 } |
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275 |
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276 static int |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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|
277 SW_ActivateRenderer(SDL_Renderer * renderer) |
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|
278 { |
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|
279 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
1972
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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parents:
1971
diff
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|
280 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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Fixed bug recreating OpenGL textures on window resize
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diff
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|
281 int i, n; |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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|
282 |
db3ba6c0d0df
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diff
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|
283 if (data->renderer && data->renderer->ActivateRenderer) { |
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Allow the render context to do necessary work when the video mode changes.
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diff
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|
284 if (data->renderer->ActivateRenderer(data->renderer) < 0) { |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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diff
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|
285 return -1; |
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Allow the render context to do necessary work when the video mode changes.
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diff
changeset
|
286 } |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
1965
diff
changeset
|
287 } |
1972
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
288 if (data->updateSize) { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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parents:
1971
diff
changeset
|
289 /* Recreate the textures for the new window size */ |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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diff
changeset
|
290 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
291 n = 2; |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
292 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
293 n = 3; |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
294 } else { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
295 n = 1; |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
296 } |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
297 for (i = 0; i < n; ++i) { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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parents:
1971
diff
changeset
|
298 if (data->texture[i]) { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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parents:
1971
diff
changeset
|
299 DestroyTexture(data->renderer, data->texture[i]); |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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parents:
1971
diff
changeset
|
300 data->texture[i] = 0; |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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parents:
1971
diff
changeset
|
301 } |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
302 } |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
303 for (i = 0; i < n; ++i) { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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parents:
1971
diff
changeset
|
304 data->texture[i] = |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
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parents:
1971
diff
changeset
|
305 CreateTexture(data->renderer, data->format, window->w, |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
306 window->h); |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
307 if (!data->texture[i]) { |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
308 return -1; |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
309 } |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
310 } |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
311 data->updateSize = SDL_FALSE; |
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
312 } |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
1965
diff
changeset
|
313 return 0; |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
1965
diff
changeset
|
314 } |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
315 |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
316 static int |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
1965
diff
changeset
|
317 SW_DisplayModeChanged(SDL_Renderer * renderer) |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
318 { |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
1965
diff
changeset
|
319 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
320 |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
321 if (data->renderer && data->renderer->DisplayModeChanged) { |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
322 if (data->renderer->DisplayModeChanged(data->renderer) < 0) { |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
323 return -1; |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
324 } |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
325 } |
1972
a0e278364188
Fixed bug recreating OpenGL textures on window resize
Sam Lantinga <slouken@libsdl.org>
parents:
1971
diff
changeset
|
326 data->updateSize = SDL_TRUE; |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
327 return 0; |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
328 } |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
329 |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
330 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
331 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
332 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
333 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
334 texture->driverdata = SDL_SW_CreateYUVTexture(texture); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
335 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
336 int bpp; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
337 Uint32 Rmask, Gmask, Bmask, Amask; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
338 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
339 if (!SDL_PixelFormatEnumToMasks |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
340 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
341 SDL_SetError("Unknown texture format"); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
342 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
343 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
344 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
345 texture->driverdata = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
346 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
347 Bmask, Amask); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
348 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
349 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
350 if (!texture->driverdata) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
351 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
352 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
353 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
354 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
355 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
356 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
357 SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
358 void **pixels, int *pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
359 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
360 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
361 return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture-> |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
362 driverdata, pixels, pitch); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
363 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
364 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
365 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
366 *pixels = surface->pixels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
367 *pitch = surface->pitch; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
368 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
369 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
370 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
371 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
372 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
373 SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
374 const SDL_Color * colors, int firstcolor, int ncolors) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
375 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
376 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
377 SDL_SetError("YUV textures don't have a palette"); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
378 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
379 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
380 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
381 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
382 return SDL_SetPaletteColors(surface->format->palette, colors, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
383 firstcolor, ncolors); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
384 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
385 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
386 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
387 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
388 SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
389 SDL_Color * colors, int firstcolor, int ncolors) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
390 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
391 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
392 SDL_SetError("YUV textures don't have a palette"); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
393 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
394 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
395 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
396 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
397 SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
398 ncolors * sizeof(*colors)); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
399 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
400 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
401 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
402 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
403 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
404 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
405 const SDL_Rect * rect, const void *pixels, int pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
406 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
407 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
408 return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture-> |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
409 driverdata, rect, pixels, pitch); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
410 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
411 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
412 Uint8 *src, *dst; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
413 int row; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
414 size_t length; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
415 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
416 src = (Uint8 *) pixels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
417 dst = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
418 (Uint8 *) surface->pixels + rect->y * surface->pitch + |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
419 rect->x * surface->format->BytesPerPixel; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
420 length = rect->w * surface->format->BytesPerPixel; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
421 for (row = 0; row < rect->h; ++row) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
422 SDL_memcpy(dst, src, length); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
423 src += pitch; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
424 dst += surface->pitch; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
425 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
426 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
427 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
428 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
429 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
430 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
431 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
432 const SDL_Rect * rect, int markDirty, void **pixels, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
433 int *pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
434 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
435 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
436 return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture-> |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
437 driverdata, rect, markDirty, pixels, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
438 pitch); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
439 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
440 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
441 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
442 *pixels = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
443 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
444 rect->x * surface->format->BytesPerPixel); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
445 *pitch = surface->pitch; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
446 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
447 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
448 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
449 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
450 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
451 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
452 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
453 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
454 SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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455 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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456 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
457 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
458 static void |
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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|
459 SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
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460 int numrects, const SDL_Rect * rects) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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461 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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462 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
463 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
464 static int |
1918
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Starting on the OpenGL renderer...
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465 SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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466 { |
1918
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Starting on the OpenGL renderer...
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467 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
468 Uint8 r, g, b, a; |
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469 SDL_Rect real_rect; |
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Streamlined the API a bit and optimized the software renderer.
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|
470 int status; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
471 |
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SDL constants are all uppercase.
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472 if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { |
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Solved the performance problems by introducing the concept of a single-buffered
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473 SDL_AddDirtyRect(&data->dirty, rect); |
c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
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474 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
475 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
476 a = (Uint8) ((color >> 24) & 0xFF); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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477 r = (Uint8) ((color >> 16) & 0xFF); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
478 g = (Uint8) ((color >> 8) & 0xFF); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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479 b = (Uint8) (color & 0xFF); |
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Streamlined the API a bit and optimized the software renderer.
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480 color = SDL_MapRGBA(data->surface.format, r, g, b, a); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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481 |
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Streamlined the API a bit and optimized the software renderer.
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482 if (data->renderer-> |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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483 LockTexture(data->renderer, data->texture[data->current_texture], |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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484 rect, 1, &data->surface.pixels, |
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Streamlined the API a bit and optimized the software renderer.
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485 &data->surface.pitch) < 0) { |
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Streamlined the API a bit and optimized the software renderer.
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486 return -1; |
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Streamlined the API a bit and optimized the software renderer.
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487 } |
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Streamlined the API a bit and optimized the software renderer.
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488 data->surface.w = rect->w; |
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Streamlined the API a bit and optimized the software renderer.
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489 data->surface.h = rect->h; |
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Streamlined the API a bit and optimized the software renderer.
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490 data->surface.clip_rect.w = rect->w; |
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Streamlined the API a bit and optimized the software renderer.
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491 data->surface.clip_rect.h = rect->h; |
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Streamlined the API a bit and optimized the software renderer.
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492 real_rect = data->surface.clip_rect; |
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Streamlined the API a bit and optimized the software renderer.
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493 |
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Streamlined the API a bit and optimized the software renderer.
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494 status = SDL_FillRect(&data->surface, &real_rect, color); |
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Streamlined the API a bit and optimized the software renderer.
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495 |
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Streamlined the API a bit and optimized the software renderer.
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496 data->renderer->UnlockTexture(data->renderer, |
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497 data->texture[data->current_texture]); |
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Streamlined the API a bit and optimized the software renderer.
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498 return status; |
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|
499 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
500 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
501 static int |
1918
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Starting on the OpenGL renderer...
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502 SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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Starting on the OpenGL renderer...
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503 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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Starting on the OpenGL renderer...
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504 int blendMode, int scaleMode) |
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505 { |
1918
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Starting on the OpenGL renderer...
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506 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
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507 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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508 int status; |
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Streamlined the API a bit and optimized the software renderer.
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|
509 |
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510 if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { |
1907
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511 SDL_AddDirtyRect(&data->dirty, dstrect); |
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Streamlined the API a bit and optimized the software renderer.
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512 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
513 |
1907
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Streamlined the API a bit and optimized the software renderer.
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514 if (data->renderer-> |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
515 LockTexture(data->renderer, data->texture[data->current_texture], |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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516 dstrect, 1, &data->surface.pixels, |
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Streamlined the API a bit and optimized the software renderer.
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517 &data->surface.pitch) < 0) { |
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Streamlined the API a bit and optimized the software renderer.
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518 return -1; |
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Solved the performance problems by introducing the concept of a single-buffered
Sam Lantinga <slouken@libsdl.org>
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519 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
520 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
521 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
1907
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Streamlined the API a bit and optimized the software renderer.
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parents:
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|
522 status = |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
523 SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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524 srcrect, data->format, dstrect->w, dstrect->h, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
525 data->surface.pixels, data->surface.pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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526 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
527 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
528 SDL_Rect real_srcrect = *srcrect; |
1907
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|
529 SDL_Rect real_dstrect; |
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Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
530 |
06c27a737b7a
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Sam Lantinga <slouken@libsdl.org>
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|
531 data->surface.w = dstrect->w; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
532 data->surface.h = dstrect->h; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
533 data->surface.clip_rect.w = dstrect->w; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
534 data->surface.clip_rect.h = dstrect->h; |
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Streamlined the API a bit and optimized the software renderer.
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|
535 real_dstrect = data->surface.clip_rect; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
536 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
537 if (blendMode & |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
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1930
diff
changeset
|
538 (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
539 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
540 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
541 SDL_SetAlpha(surface, 0, 0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
542 } |
1965
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SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
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1930
diff
changeset
|
543 if (scaleMode != SDL_TEXTURESCALEMODE_NONE && |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
544 (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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changeset
|
545 status = |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
546 SDL_SoftStretch(surface, &real_srcrect, &data->surface, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
547 &real_dstrect); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
548 } else { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
549 status = |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
550 SDL_LowerBlit(surface, &real_srcrect, &data->surface, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
551 &real_dstrect); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
552 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
553 } |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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|
554 data->renderer->UnlockTexture(data->renderer, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
555 data->texture[data->current_texture]); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
556 return status; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
557 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
558 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
559 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
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|
560 SW_RenderPresent(SDL_Renderer * renderer) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
561 { |
1918
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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|
562 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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|
563 SDL_Texture *texture = data->texture[data->current_texture]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
564 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
565 /* Send the data to the display */ |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
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1930
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changeset
|
566 if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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567 SDL_DirtyRect *dirty; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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568 for (dirty = data->dirty.list; dirty; dirty = dirty->next) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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569 data->renderer->RenderCopy(data->renderer, texture, &dirty->rect, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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570 &dirty->rect, |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
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571 SDL_TEXTUREBLENDMODE_NONE, |
a788656ca29a
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572 SDL_TEXTURESCALEMODE_NONE); |
1907
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573 } |
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574 SDL_ClearDirtyRects(&data->dirty); |
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Sam Lantinga <slouken@libsdl.org>
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575 } else { |
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Streamlined the API a bit and optimized the software renderer.
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576 SDL_Rect rect; |
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Streamlined the API a bit and optimized the software renderer.
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577 rect.x = 0; |
06c27a737b7a
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578 rect.y = 0; |
06c27a737b7a
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579 rect.w = texture->w; |
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580 rect.h = texture->h; |
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581 data->renderer->RenderCopy(data->renderer, texture, &rect, &rect, |
1965
a788656ca29a
SDL constants are all uppercase.
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582 SDL_TEXTUREBLENDMODE_NONE, |
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|
583 SDL_TEXTURESCALEMODE_NONE); |
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584 } |
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585 data->renderer->RenderPresent(data->renderer); |
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586 |
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587 /* Update the flipping chain, if any */ |
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parents:
1930
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|
588 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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589 data->current_texture = (data->current_texture + 1) % 2; |
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a788656ca29a
SDL constants are all uppercase.
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590 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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parents:
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591 data->current_texture = (data->current_texture + 1) % 3; |
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592 } |
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|
593 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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594 |
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parents:
diff
changeset
|
595 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
1907
diff
changeset
|
596 SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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Sam Lantinga <slouken@libsdl.org>
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597 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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598 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
c121d94672cb
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parents:
diff
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599 SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); |
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parents:
diff
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|
600 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
601 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
602 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
603 SDL_FreeSurface(surface); |
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parents:
diff
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604 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
605 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
606 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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607 static void |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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1907
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|
608 SW_DestroyRenderer(SDL_Renderer * renderer) |
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parents:
diff
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|
609 { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
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610 SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
1907
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parents:
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611 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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612 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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613 int i; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
614 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
615 if (data) { |
1907
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parents:
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|
616 for (i = 0; i < SDL_arraysize(data->texture); ++i) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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617 if (data->texture[i]) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
618 DestroyTexture(data->renderer, data->texture[i]); |
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|
619 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
620 } |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
621 if (data->surface.format) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
622 SDL_SetSurfacePalette(&data->surface, NULL); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
623 SDL_FreeFormat(data->surface.format); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
624 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
625 if (display->palette) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
626 SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
627 data); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
628 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
629 if (data->renderer) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
630 data->renderer->DestroyRenderer(data->renderer); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
631 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
632 SDL_FreeDirtyRects(&data->dirty); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
633 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
634 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
635 SDL_free(renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
636 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
637 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
638 /* vi: set ts=4 sw=4 expandtab: */ |