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sdl-ios-xcode
log src/video/SDL_renderer_sw.c @ 1982:
3b4ce57c6215
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2006-08-06
Sam Lantinga
Fixed bug recreating OpenGL textures on window resize
2006-08-06
Sam Lantinga
Added window resize support for the software renderer
2006-08-06
Sam Lantinga
Allow the render context to do necessary work when the video mode changes.
2006-08-05
Sam Lantinga
SDL constants are all uppercase.
2006-07-23
Sam Lantinga
Fixed compiler warnings
2006-07-23
Sam Lantinga
Added an environment variable to select which driver the software renderer will use.
2006-07-22
Sam Lantinga
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-19
Sam Lantinga
Starting on the OpenGL renderer...
2006-07-15
Sam Lantinga
Streamlined the API a bit and optimized the software renderer.
2006-07-12
Sam Lantinga
Solved the performance problems by introducing the concept of a single-buffered
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10
Sam Lantinga
SDL_Rect now uses int for position and size.
SDL-1.3
2006-06-30
Sam Lantinga
Cleaned up a bunch of warnings, started adding Win32 event support
SDL-1.3
2006-06-24
Sam Lantinga
Added a multi-window version of testsprite using the new API.
SDL-1.3
2006-06-18
Sam Lantinga
Software YUV texture support in progress...
SDL-1.3
2006-06-17
Sam Lantinga
Finished palettized display handling.
SDL-1.3
2006-06-15
Sam Lantinga
Working on paletted display and texture support (two different issues)
SDL-1.3
2006-06-14
Sam Lantinga
Dummy video driver works again in high color video modes. Yay!
SDL-1.3
2006-06-14
Sam Lantinga
SDL_SetVideoMode() compiles now...
SDL-1.3
2006-06-12
Sam Lantinga
Adding software renderer implementation
SDL-1.3
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