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annotate docs/html/sdlgetrgba.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetRGBA</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetRGB" | |
17 HREF="sdlgetrgb.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateRGBSurface" | |
20 HREF="sdlcreatergbsurface.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetrgb.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcreatergbsurface.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETRGBA" | |
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74 ></A |
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75 >SDL_GetRGBA</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1747" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1750" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1751" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_GetRGBA</B | |
108 ></CODE | |
109 >(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1757" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Get RGBA component values from a pixel stored in the specified pixel format.</P | |
124 ><P | |
125 >This function uses the entire 8-bit [0..255] range when converting color | |
126 components from pixel formats with less than 8-bits per RGB component | |
127 (e.g., a completely white pixel in 16-bit RGB565 format would return | |
128 [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P | |
129 ><P | |
130 >If the surface has no alpha component, the alpha will be returned as 0xff | |
131 (100% opaque).</P | |
132 ></DIV | |
133 ><DIV | |
134 CLASS="REFSECT1" | |
135 ><A | |
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136 NAME="AEN1762" |
0 | 137 ></A |
138 ><H2 | |
139 >See Also</H2 | |
140 ><P | |
141 ><A | |
142 HREF="sdlgetrgb.html" | |
143 >SDL_GetRGB</A | |
144 >, | |
145 <A | |
146 HREF="sdlmaprgb.html" | |
147 >SDL_MapRGB</A | |
148 >, | |
149 <A | |
150 HREF="sdlmaprgba.html" | |
151 >SDL_MapRGBA</A | |
152 >, | |
153 <A | |
154 HREF="sdlpixelformat.html" | |
155 >SDL_PixelFormat</A | |
156 ></P | |
157 ></DIV | |
158 ><DIV | |
159 CLASS="NAVFOOTER" | |
160 ><HR | |
161 ALIGN="LEFT" | |
162 WIDTH="100%"><TABLE | |
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163 SUMMARY="Footer navigation table" |
0 | 164 WIDTH="100%" |
165 BORDER="0" | |
166 CELLPADDING="0" | |
167 CELLSPACING="0" | |
168 ><TR | |
169 ><TD | |
170 WIDTH="33%" | |
171 ALIGN="left" | |
172 VALIGN="top" | |
173 ><A | |
174 HREF="sdlgetrgb.html" | |
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175 ACCESSKEY="P" |
0 | 176 >Prev</A |
177 ></TD | |
178 ><TD | |
179 WIDTH="34%" | |
180 ALIGN="center" | |
181 VALIGN="top" | |
182 ><A | |
183 HREF="index.html" | |
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184 ACCESSKEY="H" |
0 | 185 >Home</A |
186 ></TD | |
187 ><TD | |
188 WIDTH="33%" | |
189 ALIGN="right" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="sdlcreatergbsurface.html" | |
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193 ACCESSKEY="N" |
0 | 194 >Next</A |
195 ></TD | |
196 ></TR | |
197 ><TR | |
198 ><TD | |
199 WIDTH="33%" | |
200 ALIGN="left" | |
201 VALIGN="top" | |
202 >SDL_GetRGB</TD | |
203 ><TD | |
204 WIDTH="34%" | |
205 ALIGN="center" | |
206 VALIGN="top" | |
207 ><A | |
208 HREF="video.html" | |
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209 ACCESSKEY="U" |
0 | 210 >Up</A |
211 ></TD | |
212 ><TD | |
213 WIDTH="33%" | |
214 ALIGN="right" | |
215 VALIGN="top" | |
216 >SDL_CreateRGBSurface</TD | |
217 ></TR | |
218 ></TABLE | |
219 ></DIV | |
220 ></BODY | |
221 ></HTML | |
222 > |