Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 2042:3908e1f808e1
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 24 Sep 2006 15:56:36 +0000 |
parents | 3b4ce57c6215 |
children | 5f6550e5184f 589bc3d060cd |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
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Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
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21 |
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22 Modified in Oct 2004 by Hannu Savolainen |
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23 hannu@opensound.com |
0 | 24 */ |
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25 #include "SDL_config.h" |
0 | 26 |
27 /* Allow access to a raw mixing buffer */ | |
28 | |
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29 #include <stdio.h> /* For perror() */ |
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30 #include <string.h> /* For strerror() */ |
0 | 31 #include <errno.h> |
32 #include <unistd.h> | |
33 #include <fcntl.h> | |
34 #include <signal.h> | |
35 #include <sys/time.h> | |
36 #include <sys/ioctl.h> | |
37 #include <sys/stat.h> | |
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38 |
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39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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40 /* This is installed on some systems */ |
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41 #include <soundcard.h> |
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42 #else |
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43 /* This is recommended by OSS */ |
0 | 44 #include <sys/soundcard.h> |
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45 #endif |
0 | 46 |
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47 #include "SDL_timer.h" |
0 | 48 #include "SDL_audio.h" |
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49 #include "../SDL_audiomem.h" |
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50 #include "../SDL_audio_c.h" |
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51 #include "../SDL_audiodev_c.h" |
0 | 52 #include "SDL_dspaudio.h" |
53 | |
54 /* The tag name used by DSP audio */ | |
55 #define DSP_DRIVER_NAME "dsp" | |
56 | |
57 /* Open the audio device for playback, and don't block if busy */ | |
58 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) | |
59 | |
60 /* Audio driver functions */ | |
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61 static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec); |
0 | 62 static void DSP_WaitAudio(_THIS); |
63 static void DSP_PlayAudio(_THIS); | |
64 static Uint8 *DSP_GetAudioBuf(_THIS); | |
65 static void DSP_CloseAudio(_THIS); | |
66 | |
67 /* Audio driver bootstrap functions */ | |
68 | |
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69 static int |
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70 Audio_Available(void) |
0 | 71 { |
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72 int fd; |
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73 int available; |
0 | 74 |
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75 available = 0; |
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76 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); |
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77 if (fd >= 0) { |
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78 available = 1; |
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79 close(fd); |
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80 } |
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81 return (available); |
0 | 82 } |
83 | |
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84 static void |
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85 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 86 { |
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87 SDL_free(device->hidden); |
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88 SDL_free(device); |
0 | 89 } |
90 | |
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91 static SDL_AudioDevice * |
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92 Audio_CreateDevice(int devindex) |
0 | 93 { |
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94 SDL_AudioDevice *this; |
0 | 95 |
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96 /* Initialize all variables that we clean on shutdown */ |
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97 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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98 if (this) { |
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99 SDL_memset(this, 0, (sizeof *this)); |
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100 this->hidden = (struct SDL_PrivateAudioData *) |
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101 SDL_malloc((sizeof *this->hidden)); |
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102 } |
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103 if ((this == NULL) || (this->hidden == NULL)) { |
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104 SDL_OutOfMemory(); |
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105 if (this) { |
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106 SDL_free(this); |
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107 } |
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108 return (0); |
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109 } |
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110 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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111 audio_fd = -1; |
0 | 112 |
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113 /* Set the function pointers */ |
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114 this->OpenAudio = DSP_OpenAudio; |
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115 this->WaitAudio = DSP_WaitAudio; |
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116 this->PlayAudio = DSP_PlayAudio; |
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117 this->GetAudioBuf = DSP_GetAudioBuf; |
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118 this->CloseAudio = DSP_CloseAudio; |
0 | 119 |
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120 this->free = Audio_DeleteDevice; |
0 | 121 |
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122 return this; |
0 | 123 } |
124 | |
125 AudioBootStrap DSP_bootstrap = { | |
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126 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", |
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127 Audio_Available, Audio_CreateDevice |
0 | 128 }; |
129 | |
130 /* This function waits until it is possible to write a full sound buffer */ | |
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131 static void |
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132 DSP_WaitAudio(_THIS) |
0 | 133 { |
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134 /* Not needed at all since OSS handles waiting automagically */ |
0 | 135 } |
136 | |
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137 static void |
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138 DSP_PlayAudio(_THIS) |
0 | 139 { |
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140 if (write(audio_fd, mixbuf, mixlen) == -1) { |
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141 perror("Audio write"); |
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142 this->enabled = 0; |
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143 } |
0 | 144 #ifdef DEBUG_AUDIO |
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145 fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); |
0 | 146 #endif |
147 } | |
148 | |
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149 static Uint8 * |
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150 DSP_GetAudioBuf(_THIS) |
0 | 151 { |
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152 return (mixbuf); |
0 | 153 } |
154 | |
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155 static void |
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156 DSP_CloseAudio(_THIS) |
0 | 157 { |
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158 if (mixbuf != NULL) { |
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159 SDL_FreeAudioMem(mixbuf); |
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160 mixbuf = NULL; |
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161 } |
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162 if (audio_fd >= 0) { |
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163 close(audio_fd); |
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164 audio_fd = -1; |
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165 } |
0 | 166 } |
167 | |
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168 static int |
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169 DSP_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 170 { |
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171 char audiodev[1024]; |
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172 int format; |
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173 int value; |
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174 int frag_spec; |
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175 SDL_AudioFormat test_format; |
0 | 176 |
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177 /* Open the audio device */ |
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178 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); |
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179 if (audio_fd < 0) { |
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180 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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181 return (-1); |
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182 } |
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183 mixbuf = NULL; |
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184 |
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185 /* Make the file descriptor use blocking writes with fcntl() */ |
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186 { |
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187 long flags; |
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188 flags = fcntl(audio_fd, F_GETFL); |
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189 flags &= ~O_NONBLOCK; |
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190 if (fcntl(audio_fd, F_SETFL, flags) < 0) { |
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191 SDL_SetError("Couldn't set audio blocking mode"); |
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192 DSP_CloseAudio(this); |
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193 return (-1); |
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194 } |
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195 } |
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196 |
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197 /* Get a list of supported hardware formats */ |
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198 if (ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { |
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199 perror("SNDCTL_DSP_GETFMTS"); |
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200 SDL_SetError("Couldn't get audio format list"); |
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201 DSP_CloseAudio(this); |
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202 return (-1); |
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203 } |
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204 |
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205 /* Try for a closest match on audio format */ |
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206 format = 0; |
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207 for (test_format = SDL_FirstAudioFormat(spec->format); |
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208 !format && test_format;) { |
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209 #ifdef DEBUG_AUDIO |
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210 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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211 #endif |
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212 switch (test_format) { |
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213 case AUDIO_U8: |
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214 if (value & AFMT_U8) { |
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215 format = AFMT_U8; |
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216 } |
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217 break; |
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218 case AUDIO_S16LSB: |
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219 if (value & AFMT_S16_LE) { |
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220 format = AFMT_S16_LE; |
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221 } |
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222 break; |
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223 case AUDIO_S16MSB: |
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224 if (value & AFMT_S16_BE) { |
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225 format = AFMT_S16_BE; |
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226 } |
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227 break; |
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228 #if 0 |
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229 /* |
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230 * These formats are not used by any real life systems so they are not |
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231 * needed here. |
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232 */ |
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233 case AUDIO_S8: |
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234 if (value & AFMT_S8) { |
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235 format = AFMT_S8; |
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236 } |
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237 break; |
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238 case AUDIO_U16LSB: |
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239 if (value & AFMT_U16_LE) { |
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240 format = AFMT_U16_LE; |
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241 } |
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242 break; |
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243 case AUDIO_U16MSB: |
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244 if (value & AFMT_U16_BE) { |
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245 format = AFMT_U16_BE; |
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246 } |
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247 break; |
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248 #endif |
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249 default: |
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250 format = 0; |
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251 break; |
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252 } |
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253 if (!format) { |
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254 test_format = SDL_NextAudioFormat(); |
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255 } |
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256 } |
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257 if (format == 0) { |
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258 SDL_SetError("Couldn't find any hardware audio formats"); |
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259 DSP_CloseAudio(this); |
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260 return (-1); |
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261 } |
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262 spec->format = test_format; |
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263 |
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264 /* Set the audio format */ |
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265 value = format; |
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266 if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) { |
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267 perror("SNDCTL_DSP_SETFMT"); |
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268 SDL_SetError("Couldn't set audio format"); |
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269 DSP_CloseAudio(this); |
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270 return (-1); |
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271 } |
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272 |
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273 /* Set the number of channels of output */ |
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274 value = spec->channels; |
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275 if (ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { |
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276 perror("SNDCTL_DSP_CHANNELS"); |
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277 SDL_SetError("Cannot set the number of channels"); |
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278 DSP_CloseAudio(this); |
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279 return (-1); |
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280 } |
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281 spec->channels = value; |
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282 |
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283 /* Set the DSP frequency */ |
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284 value = spec->freq; |
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285 if (ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { |
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286 perror("SNDCTL_DSP_SPEED"); |
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287 SDL_SetError("Couldn't set audio frequency"); |
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288 DSP_CloseAudio(this); |
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289 return (-1); |
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290 } |
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291 spec->freq = value; |
0 | 292 |
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293 /* Calculate the final parameters for this audio specification */ |
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294 SDL_CalculateAudioSpec(spec); |
0 | 295 |
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296 /* Determine the power of two of the fragment size */ |
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297 for (frag_spec = 0; (0x01U << frag_spec) < spec->size; ++frag_spec); |
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298 if ((0x01U << frag_spec) != spec->size) { |
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299 SDL_SetError("Fragment size must be a power of two"); |
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300 DSP_CloseAudio(this); |
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301 return (-1); |
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302 } |
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303 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 304 |
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305 /* Set the audio buffering parameters */ |
0 | 306 #ifdef DEBUG_AUDIO |
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307 fprintf(stderr, "Requesting %d fragments of size %d\n", |
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308 (frag_spec >> 16), 1 << (frag_spec & 0xFFFF)); |
0 | 309 #endif |
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310 if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { |
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311 perror("SNDCTL_DSP_SETFRAGMENT"); |
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312 } |
0 | 313 #ifdef DEBUG_AUDIO |
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314 { |
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315 audio_buf_info info; |
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316 ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); |
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317 fprintf(stderr, "fragments = %d\n", info.fragments); |
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318 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); |
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319 fprintf(stderr, "fragsize = %d\n", info.fragsize); |
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320 fprintf(stderr, "bytes = %d\n", info.bytes); |
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321 } |
0 | 322 #endif |
323 | |
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324 /* Allocate mixing buffer */ |
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325 mixlen = spec->size; |
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326 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
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327 if (mixbuf == NULL) { |
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328 DSP_CloseAudio(this); |
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329 return (-1); |
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330 } |
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331 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 332 |
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333 /* Get the parent process id (we're the parent of the audio thread) */ |
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334 parent = getpid(); |
0 | 335 |
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336 /* We're ready to rock and roll. :-) */ |
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337 return (0); |
0 | 338 } |
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339 |
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340 /* vi: set ts=4 sw=4 expandtab: */ |