Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | 363604b42e84 |
children | 057e8762d2a1 52697090c967 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General event handling code for SDL */ | |
25 | |
26 #include "SDL.h" | |
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27 #include "SDL_events.h" |
0 | 28 #include "SDL_syswm.h" |
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29 #include "SDL_thread.h" |
0 | 30 #include "SDL_sysevents.h" |
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31 #include "SDL_events_c.h" |
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32 #include "../timer/SDL_timer_c.h" |
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33 #if !SDL_JOYSTICK_DISABLED |
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34 #include "../joystick/SDL_joystick_c.h" |
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35 #endif |
0 | 36 |
37 /* Public data -- the event filter */ | |
38 SDL_EventFilter SDL_EventOK = NULL; | |
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39 void *SDL_EventOKParam; |
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40 |
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41 typedef struct { |
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42 Uint32 bits[8]; |
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43 } SDL_DisabledEventBlock; |
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44 |
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45 static SDL_DisabledEventBlock *SDL_disabled_events[256]; |
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46 static Uint32 SDL_userevents = SDL_USEREVENT; |
0 | 47 |
48 /* Private data -- event queue */ | |
49 #define MAXEVENTS 128 | |
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50 static struct |
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51 { |
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52 SDL_mutex *lock; |
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53 int active; |
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54 int head; |
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55 int tail; |
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56 SDL_Event event[MAXEVENTS]; |
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57 int wmmsg_next; |
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58 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; |
0 | 59 } SDL_EventQ; |
60 | |
61 /* Private data -- event locking structure */ | |
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62 static struct |
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63 { |
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64 SDL_mutex *lock; |
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65 int safe; |
0 | 66 } SDL_EventLock; |
67 | |
68 /* Thread functions */ | |
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69 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ |
3578 | 70 static SDL_threadID event_thread; /* The event thread id */ |
0 | 71 |
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72 void |
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73 SDL_Lock_EventThread(void) |
0 | 74 { |
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75 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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76 /* Grab lock and spin until we're sure event thread stopped */ |
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77 SDL_mutexP(SDL_EventLock.lock); |
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78 while (!SDL_EventLock.safe) { |
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79 SDL_Delay(1); |
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80 } |
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81 } |
0 | 82 } |
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83 |
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84 void |
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85 SDL_Unlock_EventThread(void) |
0 | 86 { |
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87 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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88 SDL_mutexV(SDL_EventLock.lock); |
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89 } |
0 | 90 } |
91 | |
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92 static __inline__ SDL_bool |
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93 SDL_ShouldPollJoystick() |
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94 { |
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95 if (SDL_numjoysticks && |
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96 (!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || |
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97 SDL_JoystickEventState(SDL_QUERY))) { |
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98 return SDL_TRUE; |
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99 } |
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100 return SDL_FALSE; |
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101 } |
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102 |
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103 static int SDLCALL |
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104 SDL_GobbleEvents(void *unused) |
0 | 105 { |
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106 event_thread = SDL_ThreadID(); |
1190 | 107 |
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108 while (SDL_EventQ.active) { |
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109 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 110 |
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111 /* Get events from the video subsystem */ |
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112 if (_this) { |
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113 _this->PumpEvents(_this); |
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114 } |
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115 #if !SDL_JOYSTICK_DISABLED |
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116 /* Check for joystick state change */ |
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117 if (SDL_ShouldPollJoystick()) { |
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118 SDL_JoystickUpdate(); |
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119 } |
0 | 120 #endif |
121 | |
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122 /* Give up the CPU for the rest of our timeslice */ |
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123 SDL_EventLock.safe = 1; |
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124 if (SDL_timer_running) { |
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125 SDL_ThreadedTimerCheck(); |
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126 } |
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127 SDL_Delay(1); |
0 | 128 |
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129 /* Check for event locking. |
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130 On the P of the lock mutex, if the lock is held, this thread |
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131 will wait until the lock is released before continuing. The |
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132 safe flag will be set, meaning that the other thread can go |
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133 about it's business. The safe flag is reset before the V, |
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134 so as soon as the mutex is free, other threads can see that |
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135 it's not safe to interfere with the event thread. |
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136 */ |
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137 SDL_mutexP(SDL_EventLock.lock); |
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138 SDL_EventLock.safe = 0; |
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139 SDL_mutexV(SDL_EventLock.lock); |
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140 } |
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141 SDL_SetTimerThreaded(0); |
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142 event_thread = 0; |
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143 return (0); |
0 | 144 } |
145 | |
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146 static int |
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147 SDL_StartEventThread(Uint32 flags) |
0 | 148 { |
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149 /* Reset everything to zero */ |
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150 SDL_EventThread = NULL; |
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151 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); |
0 | 152 |
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153 /* Create the lock and set ourselves active */ |
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154 #if !SDL_THREADS_DISABLED |
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155 SDL_EventQ.lock = SDL_CreateMutex(); |
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156 if (SDL_EventQ.lock == NULL) { |
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157 return (-1); |
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158 } |
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159 #endif /* !SDL_THREADS_DISABLED */ |
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160 SDL_EventQ.active = 1; |
0 | 161 |
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162 if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { |
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163 SDL_EventLock.lock = SDL_CreateMutex(); |
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164 if (SDL_EventLock.lock == NULL) { |
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165 return (-1); |
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166 } |
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167 SDL_EventLock.safe = 0; |
0 | 168 |
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169 /* The event thread will handle timers too */ |
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170 SDL_SetTimerThreaded(2); |
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171 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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172 #undef SDL_CreateThread |
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173 SDL_EventThread = |
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174 SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
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175 #else |
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176 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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177 #endif |
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178 if (SDL_EventThread == NULL) { |
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179 return (-1); |
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180 } |
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181 } else { |
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182 event_thread = 0; |
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183 } |
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184 return (0); |
0 | 185 } |
186 | |
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187 static void |
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188 SDL_StopEventThread(void) |
0 | 189 { |
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190 SDL_EventQ.active = 0; |
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191 if (SDL_EventThread) { |
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192 SDL_WaitThread(SDL_EventThread, NULL); |
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193 SDL_EventThread = NULL; |
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194 SDL_DestroyMutex(SDL_EventLock.lock); |
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195 SDL_EventLock.lock = NULL; |
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196 } |
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197 if (SDL_EventQ.lock) { |
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198 SDL_DestroyMutex(SDL_EventQ.lock); |
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199 SDL_EventQ.lock = NULL; |
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200 } |
0 | 201 } |
202 | |
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204 SDL_EventThreadID(void) |
0 | 205 { |
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206 return (event_thread); |
0 | 207 } |
208 | |
209 /* Public functions */ | |
210 | |
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211 void |
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212 SDL_StopEventLoop(void) |
0 | 213 { |
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214 int i; |
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215 |
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216 /* Halt the event thread, if running */ |
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217 SDL_StopEventThread(); |
0 | 218 |
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219 /* Shutdown event handlers */ |
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220 SDL_KeyboardQuit(); |
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221 SDL_MouseQuit(); |
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222 SDL_QuitQuit(); |
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223 |
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224 /* Clean out EventQ */ |
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225 SDL_EventQ.head = 0; |
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226 SDL_EventQ.tail = 0; |
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227 SDL_EventQ.wmmsg_next = 0; |
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228 |
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229 /* Clear disabled event state */ |
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230 for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) { |
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231 if (SDL_disabled_events[i]) { |
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232 SDL_free(SDL_disabled_events[i]); |
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233 SDL_disabled_events[i] = NULL; |
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234 } |
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235 } |
0 | 236 } |
237 | |
238 /* This function (and associated calls) may be called more than once */ | |
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239 int |
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240 SDL_StartEventLoop(Uint32 flags) |
0 | 241 { |
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242 int retcode; |
0 | 243 |
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244 /* Clean out the event queue */ |
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245 SDL_EventThread = NULL; |
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246 SDL_EventQ.lock = NULL; |
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247 SDL_StopEventLoop(); |
0 | 248 |
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249 /* No filter to start with, process most event types */ |
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250 SDL_EventOK = NULL; |
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251 SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE); |
0 | 252 |
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253 /* Initialize event handlers */ |
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254 retcode = 0; |
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255 retcode += SDL_KeyboardInit(); |
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256 retcode += SDL_MouseInit(); |
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257 retcode += SDL_QuitInit(); |
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258 if (retcode < 0) { |
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259 /* We don't expect them to fail, but... */ |
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260 return (-1); |
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261 } |
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262 |
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263 /* Create the lock and event thread */ |
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264 if (SDL_StartEventThread(flags) < 0) { |
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265 SDL_StopEventLoop(); |
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266 return (-1); |
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267 } |
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268 return (0); |
0 | 269 } |
270 | |
271 | |
272 /* Add an event to the event queue -- called with the queue locked */ | |
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273 static int |
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274 SDL_AddEvent(SDL_Event * event) |
0 | 275 { |
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276 int tail, added; |
0 | 277 |
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278 tail = (SDL_EventQ.tail + 1) % MAXEVENTS; |
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279 if (tail == SDL_EventQ.head) { |
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280 /* Overflow, drop event */ |
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281 added = 0; |
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282 } else { |
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283 SDL_EventQ.event[SDL_EventQ.tail] = *event; |
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284 if (event->type == SDL_SYSWMEVENT) { |
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285 /* Note that it's possible to lose an event */ |
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286 int next = SDL_EventQ.wmmsg_next; |
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287 SDL_EventQ.wmmsg[next] = *event->syswm.msg; |
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288 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = |
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289 &SDL_EventQ.wmmsg[next]; |
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290 SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS; |
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291 } |
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292 SDL_EventQ.tail = tail; |
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293 added = 1; |
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294 } |
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295 return (added); |
0 | 296 } |
297 | |
298 /* Cut an event, and return the next valid spot, or the tail */ | |
299 /* -- called with the queue locked */ | |
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300 static int |
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301 SDL_CutEvent(int spot) |
0 | 302 { |
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303 if (spot == SDL_EventQ.head) { |
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304 SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS; |
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305 return (SDL_EventQ.head); |
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306 } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) { |
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307 SDL_EventQ.tail = spot; |
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308 return (SDL_EventQ.tail); |
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309 } else |
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310 /* We cut the middle -- shift everything over */ |
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311 { |
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312 int here, next; |
0 | 313 |
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314 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
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315 if (--SDL_EventQ.tail < 0) { |
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316 SDL_EventQ.tail = MAXEVENTS - 1; |
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317 } |
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318 for (here = spot; here != SDL_EventQ.tail; here = next) { |
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319 next = (here + 1) % MAXEVENTS; |
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320 SDL_EventQ.event[here] = SDL_EventQ.event[next]; |
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321 } |
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322 return (spot); |
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323 } |
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324 /* NOTREACHED */ |
0 | 325 } |
326 | |
327 /* Lock the event queue, take a peep at it, and unlock it */ | |
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328 int |
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329 SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, |
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330 Uint32 minType, Uint32 maxType) |
0 | 331 { |
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332 int i, used; |
0 | 333 |
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334 /* Don't look after we've quit */ |
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335 if (!SDL_EventQ.active) { |
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336 return (-1); |
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337 } |
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338 /* Lock the event queue */ |
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339 used = 0; |
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340 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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341 if (action == SDL_ADDEVENT) { |
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342 for (i = 0; i < numevents; ++i) { |
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343 used += SDL_AddEvent(&events[i]); |
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344 } |
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345 } else { |
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346 SDL_Event tmpevent; |
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347 int spot; |
0 | 348 |
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349 /* If 'events' is NULL, just see if they exist */ |
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350 if (events == NULL) { |
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351 action = SDL_PEEKEVENT; |
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352 numevents = 1; |
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353 events = &tmpevent; |
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354 } |
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355 spot = SDL_EventQ.head; |
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356 while ((used < numevents) && (spot != SDL_EventQ.tail)) { |
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357 Uint32 type = SDL_EventQ.event[spot].type; |
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358 if (minType <= type && type <= maxType) { |
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359 events[used++] = SDL_EventQ.event[spot]; |
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360 if (action == SDL_GETEVENT) { |
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361 spot = SDL_CutEvent(spot); |
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362 } else { |
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363 spot = (spot + 1) % MAXEVENTS; |
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364 } |
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365 } else { |
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366 spot = (spot + 1) % MAXEVENTS; |
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367 } |
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368 } |
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369 } |
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370 SDL_mutexV(SDL_EventQ.lock); |
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371 } else { |
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372 SDL_SetError("Couldn't lock event queue"); |
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373 used = -1; |
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374 } |
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375 return (used); |
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376 } |
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377 |
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378 SDL_bool |
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379 SDL_HasEvent(Uint32 type) |
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380 { |
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381 return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0); |
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382 } |
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383 |
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384 SDL_bool |
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385 SDL_HasEvents(Uint32 minType, Uint32 maxType) |
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386 { |
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387 return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0); |
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388 } |
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389 |
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390 void |
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391 SDL_FlushEvent(Uint32 type) |
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392 { |
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393 SDL_FlushEvents(type, type); |
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394 } |
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395 |
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396 void |
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397 SDL_FlushEvents(Uint32 minType, Uint32 maxType) |
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398 { |
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399 /* Don't look after we've quit */ |
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400 if (!SDL_EventQ.active) { |
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401 return; |
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402 } |
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403 |
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404 /* Make sure the events are current */ |
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405 SDL_PumpEvents(); |
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406 |
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407 /* Lock the event queue */ |
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408 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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409 int spot = SDL_EventQ.head; |
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410 while (spot != SDL_EventQ.tail) { |
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411 Uint32 type = SDL_EventQ.event[spot].type; |
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412 if (minType <= type && type <= maxType) { |
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413 spot = SDL_CutEvent(spot); |
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414 } else { |
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415 spot = (spot + 1) % MAXEVENTS; |
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416 } |
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417 } |
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418 SDL_mutexV(SDL_EventQ.lock); |
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419 } |
0 | 420 } |
421 | |
422 /* Run the system dependent event loops */ | |
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423 void |
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424 SDL_PumpEvents(void) |
0 | 425 { |
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426 if (!SDL_EventThread) { |
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427 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 428 |
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429 /* Get events from the video subsystem */ |
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430 if (_this) { |
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431 _this->PumpEvents(_this); |
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432 } |
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433 #if !SDL_JOYSTICK_DISABLED |
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434 /* Check for joystick state change */ |
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435 if (SDL_ShouldPollJoystick()) { |
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436 SDL_JoystickUpdate(); |
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437 } |
0 | 438 #endif |
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439 } |
0 | 440 } |
441 | |
442 /* Public functions */ | |
443 | |
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444 int |
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445 SDL_PollEvent(SDL_Event * event) |
0 | 446 { |
3072 | 447 return SDL_WaitEventTimeout(event, 0); |
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448 } |
0 | 449 |
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450 int |
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451 SDL_WaitEvent(SDL_Event * event) |
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452 { |
3072 | 453 return SDL_WaitEventTimeout(event, -1); |
454 } | |
455 | |
456 int | |
457 SDL_WaitEventTimeout(SDL_Event * event, int timeout) | |
458 { | |
459 Uint32 expiration = 0; | |
460 | |
461 if (timeout > 0) | |
462 expiration = SDL_GetTicks() + timeout; | |
463 | |
464 for (;;) { | |
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465 SDL_PumpEvents(); |
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466 switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) { |
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467 case -1: |
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468 return 0; |
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469 case 1: |
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470 return 1; |
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471 case 0: |
3072 | 472 if (timeout == 0) { |
473 /* Polling and no events, just return */ | |
474 return 0; | |
475 } | |
476 if (timeout > 0 && ((int) (SDL_GetTicks() - expiration) >= 0)) { | |
477 /* Timeout expired and no events */ | |
478 return 0; | |
479 } | |
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480 SDL_Delay(10); |
3072 | 481 break; |
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482 } |
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483 } |
0 | 484 } |
485 | |
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486 int |
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487 SDL_PushEvent(SDL_Event * event) |
0 | 488 { |
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489 if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) { |
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490 return 0; |
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491 } |
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492 if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) { |
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493 return -1; |
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494 } |
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495 return 1; |
0 | 496 } |
497 | |
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498 void |
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499 SDL_SetEventFilter(SDL_EventFilter filter, void *userdata) |
0 | 500 { |
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501 SDL_Event bitbucket; |
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502 |
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503 /* Set filter and discard pending events */ |
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504 SDL_EventOK = filter; |
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505 SDL_EventOKParam = userdata; |
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506 while (SDL_PollEvent(&bitbucket) > 0); |
0 | 507 } |
508 | |
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509 SDL_bool |
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510 SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata) |
0 | 511 { |
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512 if (filter) { |
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513 *filter = SDL_EventOK; |
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514 } |
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515 if (userdata) { |
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516 *userdata = SDL_EventOKParam; |
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517 } |
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518 return SDL_EventOK ? SDL_TRUE : SDL_FALSE; |
0 | 519 } |
520 | |
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521 void |
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522 SDL_FilterEvents(SDL_EventFilter filter, void *userdata) |
0 | 523 { |
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524 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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525 int spot; |
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526 |
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527 spot = SDL_EventQ.head; |
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528 while (spot != SDL_EventQ.tail) { |
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529 if (filter(userdata, &SDL_EventQ.event[spot])) { |
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530 spot = (spot + 1) % MAXEVENTS; |
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531 } else { |
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532 spot = SDL_CutEvent(spot); |
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533 } |
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534 } |
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535 } |
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536 SDL_mutexV(SDL_EventQ.lock); |
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537 } |
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538 |
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539 Uint8 |
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540 SDL_EventState(Uint32 type, int state) |
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541 { |
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542 Uint8 current_state; |
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543 Uint8 hi = ((type >> 8) & 0xff); |
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544 Uint8 lo = (type & 0xff); |
0 | 545 |
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546 if (SDL_disabled_events[hi] && |
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547 (SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) { |
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548 current_state = SDL_DISABLE; |
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549 } else { |
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550 current_state = SDL_ENABLE; |
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551 } |
0 | 552 |
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553 if (state != current_state) |
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554 { |
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555 switch (state) { |
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556 case SDL_DISABLE: |
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557 /* Disable this event type and discard pending events */ |
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558 if (!SDL_disabled_events[hi]) { |
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559 SDL_disabled_events[hi] = (SDL_DisabledEventBlock*) SDL_calloc(1, sizeof(SDL_DisabledEventBlock)); |
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560 if (!SDL_disabled_events[hi]) { |
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561 /* Out of memory, nothing we can do... */ |
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562 break; |
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563 } |
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564 } |
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565 SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31)); |
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566 SDL_FlushEvent(type); |
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567 break; |
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568 case SDL_ENABLE: |
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569 SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31)); |
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570 break; |
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571 default: |
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572 /* Querying state... */ |
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573 break; |
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574 } |
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575 } |
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576 |
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577 return current_state; |
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578 } |
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579 |
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580 Uint32 |
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581 SDL_RegisterEvents(int numevents) |
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582 { |
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583 Uint32 event_base; |
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584 |
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585 if (SDL_userevents+numevents <= SDL_LASTEVENT) { |
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586 event_base = SDL_userevents; |
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587 SDL_userevents += numevents; |
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588 } else { |
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589 event_base = (Uint32)-1; |
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590 } |
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591 return event_base; |
0 | 592 } |
593 | |
594 /* This is a generic event handler. | |
595 */ | |
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596 int |
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597 SDL_SendSysWMEvent(SDL_SysWMmsg * message) |
0 | 598 { |
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599 int posted; |
0 | 600 |
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601 posted = 0; |
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602 if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { |
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603 SDL_Event event; |
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604 SDL_memset(&event, 0, sizeof(event)); |
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605 event.type = SDL_SYSWMEVENT; |
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606 event.syswm.msg = message; |
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607 posted = (SDL_PushEvent(&event) > 0); |
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608 } |
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609 /* Update internal event state */ |
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610 return (posted); |
0 | 611 } |
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612 |
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613 /* vi: set ts=4 sw=4 expandtab: */ |