Mercurial > sdl-ios-xcode
annotate src/video/maccommon/SDL_macgl.c @ 5103:3500563bb2f8 SDL-1.2
Ozkan Sezer to slouken
The attached small patch updates SDL's libtoolized files for
pe-x86_64 magic, ie win/x64.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 26 Jan 2011 12:26:27 -0800 |
parents | a1b03ba2fcd0 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* AGL implementation of SDL OpenGL support */ | |
25 | |
26 #include "SDL_lowvideo.h" | |
27 #include "SDL_macgl_c.h" | |
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28 #include "SDL_loadso.h" |
0 | 29 |
30 | |
31 /* krat: adding OpenGL support */ | |
32 int Mac_GL_Init(_THIS) | |
33 { | |
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34 #if SDL_VIDEO_OPENGL |
0 | 35 AGLPixelFormat format; |
36 int i = 0; | |
1737 | 37 GLint attributes [ 26 ]; /* 26 is max possible in this setup */ |
0 | 38 GLboolean noerr; |
39 | |
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40 /* load the gl driver from a default path */ |
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41 if ( ! this->gl_config.driver_loaded ) { |
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42 /* no driver has been loaded, use default (ourselves) */ |
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43 if ( Mac_GL_LoadLibrary(this, NULL) < 0 ) { |
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44 return(-1); |
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45 } |
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46 } |
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47 |
0 | 48 attributes[i++] = AGL_RGBA; |
49 if ( this->gl_config.red_size != 0 && | |
50 this->gl_config.blue_size != 0 && | |
51 this->gl_config.green_size != 0 ) { | |
52 attributes[i++] = AGL_RED_SIZE; | |
53 attributes[i++] = this->gl_config.red_size; | |
54 attributes[i++] = AGL_GREEN_SIZE; | |
55 attributes[i++] = this->gl_config.green_size; | |
56 attributes[i++] = AGL_BLUE_SIZE; | |
57 attributes[i++] = this->gl_config.blue_size; | |
58 attributes[i++] = AGL_ALPHA_SIZE; | |
59 attributes[i++] = this->gl_config.alpha_size; | |
60 } | |
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61 if ( this->gl_config.double_buffer ) { |
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62 attributes[i++] = AGL_DOUBLEBUFFER; |
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63 } |
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64 if ( this->gl_config.depth_size != 0 ) { |
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65 attributes[i++] = AGL_DEPTH_SIZE; |
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66 attributes[i++] = this->gl_config.depth_size; |
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67 } |
0 | 68 if ( this->gl_config.stencil_size != 0 ) { |
69 attributes[i++] = AGL_STENCIL_SIZE; | |
70 attributes[i++] = this->gl_config.stencil_size; | |
71 } | |
72 if ( this->gl_config.accum_red_size != 0 && | |
73 this->gl_config.accum_blue_size != 0 && | |
74 this->gl_config.accum_green_size != 0 ) { | |
75 | |
76 attributes[i++] = AGL_ACCUM_RED_SIZE; | |
77 attributes[i++] = this->gl_config.accum_red_size; | |
78 attributes[i++] = AGL_ACCUM_GREEN_SIZE; | |
79 attributes[i++] = this->gl_config.accum_green_size; | |
80 attributes[i++] = AGL_ACCUM_BLUE_SIZE; | |
81 attributes[i++] = this->gl_config.accum_blue_size; | |
82 attributes[i++] = AGL_ACCUM_ALPHA_SIZE; | |
83 attributes[i++] = this->gl_config.accum_alpha_size; | |
84 } | |
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85 if ( this->gl_config.stereo ) { |
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86 attributes[i++] = AGL_STEREO; |
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87 } |
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88 #if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB) |
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89 if ( this->gl_config.multisamplebuffers != 0 ) { |
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90 attributes[i++] = AGL_SAMPLE_BUFFERS_ARB; |
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91 attributes[i++] = this->gl_config.multisamplebuffers; |
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92 } |
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93 if ( this->gl_config.multisamplesamples != 0 ) { |
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94 attributes[i++] = AGL_SAMPLES_ARB; |
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95 attributes[i++] = this->gl_config.multisamplesamples; |
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96 } |
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97 #endif |
1737 | 98 if ( this->gl_config.accelerated > 0 ) { |
99 attributes[i++] = AGL_ACCELERATED; | |
100 attributes[i++] = AGL_NO_RECOVERY; | |
101 } | |
102 | |
0 | 103 attributes[i++] = AGL_ALL_RENDERERS; |
104 attributes[i] = AGL_NONE; | |
105 | |
106 format = aglChoosePixelFormat(NULL, 0, attributes); | |
107 if ( format == NULL ) { | |
108 SDL_SetError("Couldn't match OpenGL desired format"); | |
109 return(-1); | |
110 } | |
111 | |
112 glContext = aglCreateContext(format, NULL); | |
113 if ( glContext == NULL ) { | |
114 SDL_SetError("Couldn't create OpenGL context"); | |
115 return(-1); | |
116 } | |
117 aglDestroyPixelFormat(format); | |
118 | |
119 #if TARGET_API_MAC_CARBON | |
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120 noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window)); |
0 | 121 #else |
122 noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window); | |
123 #endif | |
124 | |
125 if(!noerr) { | |
126 SDL_SetError("Unable to bind GL context to window"); | |
127 return(-1); | |
128 } | |
129 return(0); | |
130 #else | |
131 SDL_SetError("OpenGL support not configured"); | |
132 return(-1); | |
133 #endif | |
134 } | |
135 | |
136 void Mac_GL_Quit(_THIS) | |
137 { | |
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138 #if SDL_VIDEO_OPENGL |
0 | 139 if ( glContext != NULL ) { |
140 aglSetCurrentContext(NULL); | |
141 aglSetDrawable(glContext, NULL); | |
142 aglDestroyContext(glContext); | |
143 glContext = NULL; | |
144 } | |
145 #endif | |
146 } | |
147 | |
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148 #if SDL_VIDEO_OPENGL |
0 | 149 |
150 /* Make the current context active */ | |
151 int Mac_GL_MakeCurrent(_THIS) | |
152 { | |
153 int retval; | |
154 | |
155 retval = 0; | |
156 if( ! aglSetCurrentContext(glContext) ) { | |
157 SDL_SetError("Unable to make GL context current"); | |
158 retval = -1; | |
159 } | |
160 return(retval); | |
161 } | |
162 | |
163 void Mac_GL_SwapBuffers(_THIS) | |
164 { | |
165 aglSwapBuffers(glContext); | |
166 } | |
167 | |
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168 int Mac_GL_LoadLibrary(_THIS, const char *location) |
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169 { |
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170 if (location == NULL) |
1803 | 171 #if __MACH__ |
172 location = "/System/Library/Frameworks/OpenGL.framework/OpenGL"; | |
173 #else | |
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174 location = "OpenGLLibrary"; |
1803 | 175 #endif |
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176 |
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177 this->hidden->libraryHandle = SDL_LoadObject(location); |
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178 |
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179 this->gl_config.driver_loaded = 1; |
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180 return (this->hidden->libraryHandle != NULL) ? 0 : -1; |
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181 } |
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182 |
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183 void Mac_GL_UnloadLibrary(_THIS) |
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184 { |
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185 SDL_UnloadObject(this->hidden->libraryHandle); |
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186 |
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187 this->hidden->libraryHandle = NULL; |
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188 this->gl_config.driver_loaded = 0; |
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189 } |
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190 |
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191 void* Mac_GL_GetProcAddress(_THIS, const char *proc) |
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192 { |
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193 return SDL_LoadFunction( this->hidden->libraryHandle, proc ); |
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194 } |
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195 |
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196 #endif /* SDL_VIDEO_OPENGL */ |
0 | 197 |