graph
- Ozkan Sezer to sloukenSDL-1.2 2011-01-26, by Sam Lantinga
- Ozkan Sezer to slouken2011-01-26, by Sam Lantinga
- Added a test to measure the impact of a separate thread periodically locking the queue entirely.2011-01-26, by Sam Lantinga
- Added a FIFO test to the atomic test suite.2011-01-25, by Sam Lantinga
- More fixes for compilation on Visual Studio2011-01-25, by Sam Lantinga
- Fixed compile error on Visual C++2011-01-25, by Sam Lantinga
- Improvements based on feedback from Anthony Williams2011-01-25, by Sam Lantinga
- Added SDL_window.* to the project.2011-01-24, by krogoway
- Fixed cross-compiling for Windows2011-01-24, by Sam Lantinga
- Fixed Android build2011-01-24, by Sam Lantinga
- Only include windows.h on Windows. :)2011-01-24, by Sam Lantinga
- Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.2011-01-24, by Sam Lantinga
- Fixed bug #11022011-01-24, by Sam Lantinga
- Fixed bug #11002011-01-24, by Sam Lantinga
- Fixed bug #11032011-01-24, by Sam Lantinga
- Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 20082011-01-24, by Sam Lantinga
- Fixed compile error2011-01-24, by Sam Lantinga
- Fixed bug #10802011-01-24, by Sam Lantinga
- Missed a small part of the patchSDL-1.2 2011-01-24, by Sam Lantinga
- Fixed bug #1080SDL-1.2 2011-01-24, by Sam Lantinga
- Renamed SDL_keysym to SDL_KeySym2011-01-24, by krogoway
- Fixed bug #10112011-01-23, by Sam Lantinga
- Trying to close Andreas' branch again.2011-01-23, by Sam Lantinga
- Fixed bug #10112011-01-23, by Sam Lantinga
- Michael Bicha to SamSDL-1.2 2011-01-23, by Sam Lantinga
- iOS Xcode project template fixes/changes.2011-01-31, by Eric Wing <ewing . public |-at-| gmail . com>
- New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.2011-01-31, by Eric Wing <ewing . public |-at-| gmail . com>
- Fixed size_t warnings on 64-bit build2011-01-22, by Sam Lantinga
- Closing Andreas' commit. His changes don't apply to the tip code anymore.2011-01-22, by Sam Lantinga
- Fixed bug in timer when the list of timers changed.2011-01-22, by Sam Lantinga
- Fixed bug #10972011-01-21, by Sam Lantinga
- Whitespace change in a README.2011-01-22, by Ryan C. Gordon
- HAVE_GCC_ATOMICS covers the test and set2011-01-21, by Sam Lantinga
- Yeah, go iPhone!2011-01-21, by Sam Lantinga
- Separated out the minimum functionality that we need from gcc for our spinlock fallback.2011-01-21, by Sam Lantinga
- Fixed atomic intrinsic test2011-01-21, by Sam Lantinga
- Fixed bug #8592011-01-21, by Sam Lantinga
- Fixed bug #9452011-01-21, by Sam Lantinga
- Fixed compile error on Mac OS X2011-01-21, by Sam Lantinga
- Fixed bug #9292011-01-20, by Sam Lantinga
- You can't have an empty union in the structure...2011-01-20, by Sam Lantinga
- Fixed bug #9252011-01-20, by Sam Lantinga
- Fixed mouse button index for additional mouse buttons2011-01-20, by Sam Lantinga
- Fixed mouse button index for additional mouse buttons2011-01-20, by Sam Lantinga
- Fix double mouse motion in OS X2011-01-21, by Jjgod Jiang
- Moved function for consistency2011-01-20, by Sam Lantinga
- Fix mouse wheel events in fullscreen mode for OS X2011-01-21, by Jjgod Jiang
- Added the ability to get the UIKit window through the SDL API.2011-01-20, by Sam Lantinga
- Disable .hgeol for now...it doesn't work well at the moment.2011-01-20, by Ryan C. Gordon
- Added .hgeol to handle file EOL conversion.2011-01-20, by Ryan C. Gordon
- Fixed bug #10262011-01-19, by Sam Lantinga
- Fixed bug #10282011-01-19, by Sam Lantinga
- Fixed bug #10272011-01-19, by Sam Lantinga
- SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h2011-01-19, by Sam Lantinga
- John Wilson 2010-08-17 17:09:16 PDT2011-01-19, by Sam Lantinga
- PS3 Linux is no more...2011-01-19, by Sam Lantinga
- Nobody has stepped up to maintain an svgalib driver. Bye bye! :)2011-01-19, by Sam Lantinga
- Clearing the API changes for the 1.3.0 release2011-01-19, by Sam Lantinga
- Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)2011-01-19, by Sam Lantinga
- Removed debug print statements2011-01-19, by Sam Lantinga