Mercurial > sdl-ios-xcode
annotate src/thread/windows/win_ce_semaphore.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | e8916fe9cfc8 |
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1 /* win_ce_semaphore.c |
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2 |
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3 Copyright (c) 1998, Johnson M. Hart |
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4 (with corrections 2001 by Rainer Loritz) |
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5 Permission is granted for any and all use providing that this |
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6 copyright is properly acknowledged. |
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7 There are no assurances of suitability for any use whatsoever. |
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8 |
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9 WINDOWS CE: There is a collection of Windows CE functions to simulate |
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10 semaphores using only a mutex and an event. As Windows CE events cannot |
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11 be named, these simulated semaphores cannot be named either. |
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12 |
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13 Implementation notes: |
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14 1. All required internal data structures are allocated on the process's heap. |
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15 2. Where appropriate, a new error code is returned (see the header |
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16 file), or, if the error is a Win32 error, that code is unchanged. |
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17 3. Notice the new handle type "SYNCHHANDLE" that has handles, counters, |
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18 and other information. This structure will grow as new objects are added |
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19 to this set; some members are specific to only one or two of the objects. |
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20 4. Mutexes are used for critical sections. These could be replaced with |
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21 CRITICAL_SECTION objects but then this would give up the time out |
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22 capability. |
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23 5. The implementation shows several interesting aspects of synchronization, some |
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24 of which are specific to Win32 and some of which are general. These are pointed |
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25 out in the comments as appropriate. |
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26 6. The wait function emulates WaitForSingleObject only. An emulation of |
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27 WaitForMultipleObjects is much harder to implement outside the kernel, |
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28 and it is not clear how to handle a mixture of WCE semaphores and normal |
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29 events and mutexes. */ |
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30 |
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Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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31 #include "../../core/windows/SDL_windows.h" |
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32 |
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33 #include "win_ce_semaphore.h" |
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34 |
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35 static SYNCHHANDLE CleanUp(SYNCHHANDLE hSynch, DWORD Flags); |
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36 |
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37 SYNCHHANDLE |
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38 CreateSemaphoreCE(LPSECURITY_ATTRIBUTES lpSemaphoreAttributes, /* pointer to security attributes */ |
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39 LONG lInitialCount, /* initial count */ |
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40 LONG lMaximumCount, /* maximum count */ |
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41 LPCTSTR lpName) |
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42 /* Semaphore for use with Windows CE that does not support them directly. |
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43 Requires a counter, a mutex to protect the counter, and an |
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44 autoreset event. |
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45 |
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46 Here are the rules that must always hold between the autoreset event |
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47 and the mutex (any violation of these rules by the CE semaphore functions |
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48 will, in all likelihood, result in a defect): |
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49 1. No thread can set, pulse, or reset the event, |
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50 nor can it access any part of the SYNCHHANDLE structure, |
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51 without first gaining ownership of the mutex. |
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52 BUT, a thread can wait on the event without owning the mutex |
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53 (this is clearly necessary or else the event could never be set). |
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54 2. The event is in a signaled state if and only if the current semaphore |
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55 count ("CurCount") is greater than zero. |
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56 3. The semaphore count is always >= 0 and <= the maximum count */ |
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57 { |
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58 SYNCHHANDLE hSynch = NULL, result = NULL; |
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59 |
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60 __try { |
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61 if (lInitialCount > lMaximumCount || lMaximumCount < 0 |
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62 || lInitialCount < 0) { |
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63 /* Bad parameters */ |
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64 SetLastError(SYNCH_ERROR); |
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65 __leave; |
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66 } |
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67 |
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68 hSynch = |
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69 HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SYNCH_HANDLE_SIZE); |
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70 if (hSynch == NULL) |
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71 __leave; |
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72 |
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73 hSynch->MaxCount = lMaximumCount; |
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74 hSynch->CurCount = lInitialCount; |
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75 hSynch->lpName = lpName; |
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76 |
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77 hSynch->hMutex = CreateMutex(lpSemaphoreAttributes, FALSE, NULL); |
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78 |
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79 WaitForSingleObject(hSynch->hMutex, INFINITE); |
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80 /* Create the event. It is initially signaled if and only if the |
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81 initial count is > 0 */ |
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82 hSynch->hEvent = CreateEvent(lpSemaphoreAttributes, FALSE, |
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83 lInitialCount > 0, NULL); |
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84 ReleaseMutex(hSynch->hMutex); |
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85 hSynch->hSemph = NULL; |
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86 } |
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87 __finally { |
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88 /* Return with the handle, or, if there was any error, return |
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89 a null after closing any open handles and freeing any allocated memory. */ |
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90 result = |
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91 CleanUp(hSynch, 6 /* An event and a mutex, but no semaphore. */ ); |
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92 } |
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93 |
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94 return result; |
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95 } |
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96 |
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97 BOOL |
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98 ReleaseSemaphoreCE(SYNCHHANDLE hSemCE, LONG cReleaseCount, |
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99 LPLONG lpPreviousCount) |
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100 /* Windows CE equivalent to ReleaseSemaphore. */ |
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101 { |
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102 BOOL Result = TRUE; |
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103 |
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104 /* Gain access to the object to assure that the release count |
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105 would not cause the total count to exceed the maximum. */ |
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106 |
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107 __try { |
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108 WaitForSingleObject(hSemCE->hMutex, INFINITE); |
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109 /* reply only if asked to */ |
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110 if (lpPreviousCount != NULL) |
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111 *lpPreviousCount = hSemCE->CurCount; |
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112 if (hSemCE->CurCount + cReleaseCount > hSemCE->MaxCount |
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113 || cReleaseCount <= 0) { |
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114 SetLastError(SYNCH_ERROR); |
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115 Result = FALSE; |
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116 __leave; |
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117 } |
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118 hSemCE->CurCount += cReleaseCount; |
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119 |
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120 /* Set the autoreset event, releasing exactly one waiting thread, now or |
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121 in the future. */ |
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122 |
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123 SetEvent(hSemCE->hEvent); |
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124 } |
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125 __finally { |
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126 ReleaseMutex(hSemCE->hMutex); |
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127 } |
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128 |
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129 return Result; |
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130 } |
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131 |
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132 DWORD |
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133 WaitForSemaphoreCE(SYNCHHANDLE hSemCE, DWORD dwMilliseconds) |
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134 /* Windows CE semaphore equivalent of WaitForSingleObject. */ |
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135 { |
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136 DWORD WaitResult; |
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137 |
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138 WaitResult = WaitForSingleObject(hSemCE->hMutex, dwMilliseconds); |
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139 if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) |
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140 return WaitResult; |
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141 while (hSemCE->CurCount <= 0) { |
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142 |
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143 /* The count is 0, and the thread must wait on the event (which, by |
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144 the rules, is currently reset) for semaphore resources to become |
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145 available. First, of course, the mutex must be released so that another |
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146 thread will be capable of setting the event. */ |
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147 |
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148 ReleaseMutex(hSemCE->hMutex); |
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149 |
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150 /* Wait for the event to be signaled, indicating a semaphore state change. |
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151 The event is autoreset and signaled with a SetEvent (not PulseEvent) |
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152 so exactly one waiting thread (whether or not there is currently |
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153 a waiting thread) is released as a result of the SetEvent. */ |
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154 |
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155 WaitResult = WaitForSingleObject(hSemCE->hEvent, dwMilliseconds); |
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156 if (WaitResult != WAIT_OBJECT_0) |
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157 return WaitResult; |
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158 |
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159 /* This is where the properties of setting of an autoreset event is critical |
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160 to assure that, even if the semaphore state changes between the |
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161 preceding Wait and the next, and even if NO threads are waiting |
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162 on the event at the time of the SetEvent, at least one thread |
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163 will be released. |
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164 Pulsing a manual reset event would appear to work, but it would have |
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165 a defect which could appear if the semaphore state changed between |
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166 the two waits. */ |
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167 |
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168 WaitResult = WaitForSingleObject(hSemCE->hMutex, dwMilliseconds); |
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169 if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) |
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170 return WaitResult; |
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171 |
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172 } |
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173 /* The count is not zero and this thread owns the mutex. */ |
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174 |
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175 hSemCE->CurCount--; |
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176 /* The event is now unsignaled, BUT, the semaphore count may not be |
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177 zero, in which case the event should be signaled again |
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178 before releasing the mutex. */ |
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179 |
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180 if (hSemCE->CurCount > 0) |
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181 SetEvent(hSemCE->hEvent); |
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182 ReleaseMutex(hSemCE->hMutex); |
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183 return WaitResult; |
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184 } |
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185 |
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186 BOOL |
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187 CloseSynchHandle(SYNCHHANDLE hSynch) |
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188 /* Close a synchronization handle. |
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189 Improvement: Test for a valid handle before dereferencing the handle. */ |
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190 { |
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191 BOOL Result = TRUE; |
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192 if (hSynch->hEvent != NULL) |
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193 Result = Result && CloseHandle(hSynch->hEvent); |
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194 if (hSynch->hMutex != NULL) |
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195 Result = Result && CloseHandle(hSynch->hMutex); |
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196 if (hSynch->hSemph != NULL) |
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197 Result = Result && CloseHandle(hSynch->hSemph); |
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198 HeapFree(GetProcessHeap(), 0, hSynch); |
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199 return (Result); |
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200 } |
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201 |
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202 static SYNCHHANDLE |
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203 CleanUp(SYNCHHANDLE hSynch, DWORD Flags) |
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204 { /* Prepare to return from a create of a synchronization handle. |
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205 If there was any failure, free any allocated resources. |
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206 "Flags" indicates which Win32 objects are required in the |
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207 synchronization handle. */ |
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208 |
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209 BOOL ok = TRUE; |
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210 |
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211 if (hSynch == NULL) |
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212 return NULL; |
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213 if ((Flags & 4) == 1 && (hSynch->hEvent == NULL)) |
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214 ok = FALSE; |
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215 if ((Flags & 2) == 1 && (hSynch->hMutex == NULL)) |
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216 ok = FALSE; |
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217 if ((Flags & 1) == 1 && (hSynch->hEvent == NULL)) |
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218 ok = FALSE; |
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219 if (!ok) { |
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220 CloseSynchHandle(hSynch); |
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221 return NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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222 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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223 /* Everything worked */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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224 return hSynch; |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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225 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1433
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changeset
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226 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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227 /* vi: set ts=4 sw=4 expandtab: */ |