Mercurial > sdl-ios-xcode
comparison src/thread/windows/win_ce_semaphore.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | e8916fe9cfc8 |
children |
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5091:79bd1e289005 | 5092:327f181542f1 |
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26 6. The wait function emulates WaitForSingleObject only. An emulation of | 26 6. The wait function emulates WaitForSingleObject only. An emulation of |
27 WaitForMultipleObjects is much harder to implement outside the kernel, | 27 WaitForMultipleObjects is much harder to implement outside the kernel, |
28 and it is not clear how to handle a mixture of WCE semaphores and normal | 28 and it is not clear how to handle a mixture of WCE semaphores and normal |
29 events and mutexes. */ | 29 events and mutexes. */ |
30 | 30 |
31 #define WIN32_LEAN_AND_MEAN | 31 #include "../../core/windows/SDL_windows.h" |
32 #include <windows.h> | |
33 | 32 |
34 #include "win_ce_semaphore.h" | 33 #include "win_ce_semaphore.h" |
35 | 34 |
36 static SYNCHHANDLE CleanUp(SYNCHHANDLE hSynch, DWORD Flags); | 35 static SYNCHHANDLE CleanUp(SYNCHHANDLE hSynch, DWORD Flags); |
37 | 36 |