Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/Makefile.am @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 6d1025a73e69 |
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rev | line source |
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0 | 1 |
2 ## Makefile.am for SDL using the CyberGFX video driver | |
3 | |
4 noinst_LTLIBRARIES = libvideo_cgx.la | |
5 libvideo_cgx_la_SOURCES = $(CGX_SRCS) | |
6 | |
7 # The SDL CyberGFX video driver sources | |
8 CGX_SRCS = \ | |
9 SDL_amigaevents.c \ | |
10 SDL_amigaevents_c.h \ | |
11 SDL_amigamouse.c \ | |
12 SDL_amigamouse_c.h \ | |
13 SDL_cgxaccel.c \ | |
14 SDL_cgxgl.c \ | |
15 SDL_cgxgl_c.h \ | |
16 SDL_cgximage.c \ | |
17 SDL_cgximage_c.h \ | |
18 SDL_cgxmodes.c \ | |
19 SDL_cgxmodes_c.h \ | |
20 SDL_cgxvideo.c \ | |
21 SDL_cgxvideo.h \ | |
22 SDL_cgxwm.c \ | |
23
6d1025a73e69
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Sam Lantinga <slouken@lokigames.com>
parents:
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23 SDL_cgxwm_c.h \ |
6d1025a73e69
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Sam Lantinga <slouken@lokigames.com>
parents:
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24 SDL_cgxyuv.c \ |
6d1025a73e69
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Sam Lantinga <slouken@lokigames.com>
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25 SDL_cgxyuv_c.h |