Mercurial > sdl-ios-xcode
view src/video/cybergfx/Makefile.am @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 6d1025a73e69 |
children |
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## Makefile.am for SDL using the CyberGFX video driver noinst_LTLIBRARIES = libvideo_cgx.la libvideo_cgx_la_SOURCES = $(CGX_SRCS) # The SDL CyberGFX video driver sources CGX_SRCS = \ SDL_amigaevents.c \ SDL_amigaevents_c.h \ SDL_amigamouse.c \ SDL_amigamouse_c.h \ SDL_cgxaccel.c \ SDL_cgxgl.c \ SDL_cgxgl_c.h \ SDL_cgximage.c \ SDL_cgximage_c.h \ SDL_cgxmodes.c \ SDL_cgxmodes_c.h \ SDL_cgxvideo.c \ SDL_cgxvideo.h \ SDL_cgxwm.c \ SDL_cgxwm_c.h \ SDL_cgxyuv.c \ SDL_cgxyuv_c.h