Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_sysvideo.cc @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | b8d311d90021 |
children | a48acf6ee48f |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* BWindow based framebuffer implementation */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <string.h> | |
32 | |
33 #include <stdio.h> | |
34 #include <unistd.h> | |
35 | |
36 #include "SDL.h" | |
37 #include "SDL_BeApp.h" | |
38 #include "SDL_BWin.h" | |
39 #include "SDL_timer.h" | |
40 #include "blank_cursor.h" | |
41 | |
42 extern "C" { | |
43 | |
44 #include "SDL_sysvideo.h" | |
45 #include "SDL_sysmouse_c.h" | |
46 #include "SDL_sysevents_c.h" | |
47 #include "SDL_events_c.h" | |
48 #include "SDL_syswm_c.h" | |
49 #include "SDL_lowvideo.h" | |
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50 #include "SDL_yuvfuncs.h" |
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51 #include "SDL_sysyuv.h" |
0 | 52 |
53 #define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */ | |
54 | |
55 /* Initialization/Query functions */ | |
56 static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
57 static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
58 static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
59 static void BE_UpdateMouse(_THIS); | |
60 static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); | |
61 static void BE_VideoQuit(_THIS); | |
62 | |
63 /* Hardware surface functions */ | |
64 static int BE_AllocHWSurface(_THIS, SDL_Surface *surface); | |
65 static int BE_LockHWSurface(_THIS, SDL_Surface *surface); | |
66 static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
67 static void BE_FreeHWSurface(_THIS, SDL_Surface *surface); | |
68 | |
69 static int BE_ToggleFullScreen(_THIS, int fullscreen); | |
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70 static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); |
0 | 71 |
72 /* OpenGL functions */ | |
73 #ifdef HAVE_OPENGL | |
74 static void BE_GL_SwapBuffers(_THIS); | |
75 #endif | |
76 | |
77 /* FB driver bootstrap functions */ | |
78 | |
79 static int BE_Available(void) | |
80 { | |
81 return(1); | |
82 } | |
83 | |
84 static void BE_DeleteDevice(SDL_VideoDevice *device) | |
85 { | |
86 free(device->hidden); | |
87 free(device); | |
88 } | |
89 | |
90 static SDL_VideoDevice *BE_CreateDevice(int devindex) | |
91 { | |
92 SDL_VideoDevice *device; | |
93 | |
94 /* Initialize all variables that we clean on shutdown */ | |
95 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); | |
96 if ( device ) { | |
97 memset(device, 0, (sizeof *device)); | |
98 device->hidden = (struct SDL_PrivateVideoData *) | |
99 malloc((sizeof *device->hidden)); | |
100 } | |
101 if ( (device == NULL) || (device->hidden == NULL) ) { | |
102 SDL_OutOfMemory(); | |
103 if ( device ) { | |
104 free(device); | |
105 } | |
106 return(0); | |
107 } | |
108 memset(device->hidden, 0, (sizeof *device->hidden)); | |
109 | |
110 /* Set the function pointers */ | |
111 device->VideoInit = BE_VideoInit; | |
112 device->ListModes = BE_ListModes; | |
113 device->SetVideoMode = BE_SetVideoMode; | |
114 device->UpdateMouse = BE_UpdateMouse; | |
115 device->SetColors = BE_SetColors; | |
116 device->UpdateRects = NULL; | |
117 device->VideoQuit = BE_VideoQuit; | |
118 device->AllocHWSurface = BE_AllocHWSurface; | |
119 device->CheckHWBlit = NULL; | |
120 device->FillHWRect = NULL; | |
121 device->SetHWColorKey = NULL; | |
122 device->SetHWAlpha = NULL; | |
123 device->LockHWSurface = BE_LockHWSurface; | |
124 device->UnlockHWSurface = BE_UnlockHWSurface; | |
125 device->FlipHWSurface = NULL; | |
126 device->FreeHWSurface = BE_FreeHWSurface; | |
127 #ifdef HAVE_OPENGL | |
128 device->GL_SwapBuffers = BE_GL_SwapBuffers; | |
129 #endif | |
130 device->SetIcon = NULL; | |
131 device->SetCaption = BE_SetWMCaption; | |
132 device->GetWMInfo = NULL; | |
133 device->FreeWMCursor = BE_FreeWMCursor; | |
134 device->CreateWMCursor = BE_CreateWMCursor; | |
135 device->ShowWMCursor = BE_ShowWMCursor; | |
136 device->WarpWMCursor = BE_WarpWMCursor; | |
137 device->InitOSKeymap = BE_InitOSKeymap; | |
138 device->PumpEvents = BE_PumpEvents; | |
139 | |
140 device->free = BE_DeleteDevice; | |
141 device->ToggleFullScreen = BE_ToggleFullScreen; | |
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142 device->CreateYUVOverlay = BE_CreateYUVOverlay; |
0 | 143 |
144 /* Set the driver flags */ | |
145 device->handles_any_size = 1; | |
146 | |
147 return device; | |
148 } | |
149 | |
150 VideoBootStrap BWINDOW_bootstrap = { | |
151 "bwindow", "BDirectWindow graphics", | |
152 BE_Available, BE_CreateDevice | |
153 }; | |
154 | |
155 static inline int ColorSpaceToBitsPerPixel(uint32 colorspace) | |
156 { | |
157 int bitsperpixel; | |
158 | |
159 bitsperpixel = 0; | |
160 switch (colorspace) { | |
161 case B_CMAP8: | |
162 bitsperpixel = 8; | |
163 break; | |
164 case B_RGB15: | |
165 case B_RGBA15: | |
166 case B_RGB15_BIG: | |
167 case B_RGBA15_BIG: | |
168 bitsperpixel = 15; | |
169 break; | |
170 case B_RGB16: | |
171 case B_RGB16_BIG: | |
172 bitsperpixel = 16; | |
173 break; | |
174 case B_RGB32: | |
175 case B_RGBA32: | |
176 case B_RGB32_BIG: | |
177 case B_RGBA32_BIG: | |
178 bitsperpixel = 32; | |
179 break; | |
180 default: | |
181 break; | |
182 } | |
183 return(bitsperpixel); | |
184 } | |
185 | |
186 /* Function to sort the display_list in bscreen */ | |
187 static int CompareModes(const void *A, const void *B) | |
188 { | |
189 const display_mode *a = (display_mode *)A; | |
190 const display_mode *b = (display_mode *)B; | |
191 | |
192 if ( a->space == b->space ) { | |
193 return((b->virtual_width*b->virtual_height)- | |
194 (a->virtual_width*a->virtual_height)); | |
195 } else { | |
196 return(ColorSpaceToBitsPerPixel(b->space)- | |
197 ColorSpaceToBitsPerPixel(a->space)); | |
198 } | |
199 } | |
200 | |
201 /* Yes, this isn't the fastest it could be, but it works nicely */ | |
202 static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h) | |
203 { | |
204 SDL_Rect *mode; | |
205 int i; | |
206 int next_mode; | |
207 | |
208 /* Check to see if we already have this mode */ | |
209 if ( SDL_nummodes[index] > 0 ) { | |
210 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { | |
211 mode = SDL_modelist[index][i]; | |
212 if ( (mode->w == w) && (mode->h == h) ) { | |
213 #ifdef BWINDOW_DEBUG | |
214 fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1); | |
215 #endif | |
216 return(0); | |
217 } | |
218 } | |
219 } | |
220 | |
221 /* Set up the new video mode rectangle */ | |
222 mode = (SDL_Rect *)malloc(sizeof *mode); | |
223 if ( mode == NULL ) { | |
224 SDL_OutOfMemory(); | |
225 return(-1); | |
226 } | |
227 mode->x = 0; | |
228 mode->y = 0; | |
229 mode->w = w; | |
230 mode->h = h; | |
231 #ifdef BWINDOW_DEBUG | |
232 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); | |
233 #endif | |
234 | |
235 /* Allocate the new list of modes, and fill in the new mode */ | |
236 next_mode = SDL_nummodes[index]; | |
237 SDL_modelist[index] = (SDL_Rect **) | |
238 realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); | |
239 if ( SDL_modelist[index] == NULL ) { | |
240 SDL_OutOfMemory(); | |
241 SDL_nummodes[index] = 0; | |
242 free(mode); | |
243 return(-1); | |
244 } | |
245 SDL_modelist[index][next_mode] = mode; | |
246 SDL_modelist[index][next_mode+1] = NULL; | |
247 SDL_nummodes[index]++; | |
248 | |
249 return(0); | |
250 } | |
251 | |
252 int BE_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
253 { | |
254 display_mode *modes; | |
255 uint32 i, nmodes; | |
256 int bpp; | |
257 BRect bounds; | |
258 | |
259 /* Initialize the Be Application for appserver interaction */ | |
260 if ( SDL_InitBeApp() < 0 ) { | |
261 return(-1); | |
262 } | |
263 | |
264 /* It is important that this be created after SDL_InitBeApp() */ | |
265 BScreen bscreen; | |
266 | |
267 /* Save the current display mode */ | |
268 bscreen.GetMode(&saved_mode); | |
269 | |
270 /* Determine the screen depth */ | |
271 vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace()); | |
272 if ( vformat->BitsPerPixel == 0 ) { | |
273 SDL_SetError("Unknown BScreen colorspace: 0x%x", | |
274 bscreen.ColorSpace()); | |
275 return(-1); | |
276 } | |
277 | |
278 /* Get the video modes we can switch to in fullscreen mode */ | |
279 bscreen.GetModeList(&modes, &nmodes); | |
280 qsort(modes, nmodes, sizeof *modes, CompareModes); | |
281 for ( i=0; i<nmodes; ++i ) { | |
282 bpp = ColorSpaceToBitsPerPixel(modes[i].space); | |
283 //if ( bpp != 0 ) { // There are bugs in changing colorspace | |
284 if ( modes[i].space == saved_mode.space ) { | |
285 BE_AddMode(_this, ((bpp+7)/8)-1, | |
286 modes[i].virtual_width, | |
287 modes[i].virtual_height); | |
288 } | |
289 } | |
290 | |
291 /* Create the window and view */ | |
292 bounds.top = 0; bounds.left = 0; | |
293 bounds.right = BEOS_HIDDEN_SIZE; | |
294 bounds.bottom = BEOS_HIDDEN_SIZE; | |
295 SDL_Win = new SDL_BWin(bounds); | |
296 | |
297 /* Create the clear cursor */ | |
298 SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask, | |
299 BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY); | |
300 | |
301 /* Fill in some window manager capabilities */ | |
302 _this->info.wm_available = 1; | |
303 | |
304 /* We're done! */ | |
305 return(0); | |
306 } | |
307 | |
308 /* We support any dimension at our bit-depth */ | |
309 SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
310 { | |
311 SDL_Rect **modes; | |
312 | |
313 modes = ((SDL_Rect **)0); | |
314 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
315 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; | |
316 } else { | |
317 if ( format->BitsPerPixel == | |
318 _this->screen->format->BitsPerPixel ) { | |
319 modes = ((SDL_Rect **)-1); | |
320 } | |
321 } | |
322 return(modes); | |
323 } | |
324 | |
325 /* Various screen update functions available */ | |
326 static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); | |
327 | |
328 | |
329 /* Find the closest display mode for fullscreen */ | |
330 static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp, | |
331 display_mode *mode) | |
332 { | |
333 BScreen bscreen; | |
334 uint32 i, nmodes; | |
335 SDL_Rect **modes; | |
336 display_mode *dmodes; | |
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337 display_mode current; |
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338 float current_refresh; |
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339 bscreen.GetMode(¤t); |
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340 current_refresh = (1000 * current.timing.pixel_clock) / |
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341 (current.timing.h_total * current.timing.v_total); |
0 | 342 |
343 modes = SDL_modelist[((bpp+7)/8)-1]; | |
344 for ( i=0; modes[i] && (modes[i]->w > width) && | |
345 (modes[i]->h > height); ++i ) { | |
346 /* still looking */ | |
347 } | |
348 if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) { | |
349 --i; /* We went too far */ | |
350 } | |
351 width = modes[i]->w; | |
352 height = modes[i]->h; | |
353 bscreen.GetModeList(&dmodes, &nmodes); | |
354 for ( i = 0; i < nmodes; ++i ) { | |
355 if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) && | |
356 (width == dmodes[i].virtual_width) && | |
357 (height == dmodes[i].virtual_height) ) { | |
358 break; | |
359 } | |
360 } | |
361 if ( i != nmodes ) { | |
362 *mode = dmodes[i]; | |
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363 if ((mode->virtual_width <= current.virtual_width) && |
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364 (mode->virtual_height <= current.virtual_height)) { |
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365 float new_refresh = (1000 * mode->timing.pixel_clock) / |
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366 (mode->timing.h_total * mode->timing.v_total); |
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367 if (new_refresh < current_refresh) { |
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368 mode->timing.pixel_clock = (uint32)((mode->timing.h_total * mode->timing.v_total) |
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369 * current_refresh / 1000); |
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370 } |
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371 } |
0 | 372 return true; |
373 } else { | |
374 return false; | |
375 } | |
376 } | |
377 | |
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378 static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) |
0 | 379 { |
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380 int was_fullscreen; |
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381 bool needs_unlock; |
0 | 382 BScreen bscreen; |
383 BRect bounds; | |
384 display_mode mode; | |
385 int width, height, bpp; | |
386 | |
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387 /* Set the fullscreen mode */ |
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388 was_fullscreen = SDL_Win->IsFullScreen(); |
0 | 389 SDL_Win->SetFullScreen(fullscreen); |
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390 fullscreen = SDL_Win->IsFullScreen(); |
0 | 391 |
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392 width = screen->w; |
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393 height = screen->h; |
0 | 394 |
395 /* Set the appropriate video mode */ | |
396 if ( fullscreen ) { | |
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397 bpp = screen->format->BitsPerPixel; |
0 | 398 bscreen.GetMode(&mode); |
399 if ( (bpp != ColorSpaceToBitsPerPixel(mode.space)) || | |
400 (width != mode.virtual_width) || | |
401 (height != mode.virtual_height)) { | |
402 if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) { | |
403 bscreen.SetMode(&mode); | |
404 /* This simply stops the next resize event from being | |
405 * sent to the SDL handler. | |
406 */ | |
407 SDL_Win->InhibitResize(); | |
408 } else { | |
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409 fullscreen = 0; |
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410 SDL_Win->SetFullScreen(fullscreen); |
0 | 411 } |
412 } | |
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413 } |
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414 if ( was_fullscreen && ! fullscreen ) { |
0 | 415 bscreen.SetMode(&saved_mode); |
416 } | |
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417 |
0 | 418 if ( SDL_Win->Lock() ) { |
419 int xoff, yoff; | |
420 if ( SDL_Win->Shown() ) { | |
421 needs_unlock = 1; | |
422 SDL_Win->Hide(); | |
423 } else { | |
424 needs_unlock = 0; | |
425 } | |
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426 /* This resizes the window and view area, but inhibits resizing |
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427 * of the BBitmap due to the InhibitResize call above. Thus the |
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428 * bitmap (pixel data) never changes. |
0 | 429 */ |
430 SDL_Win->ResizeTo(width, height); | |
431 bounds = bscreen.Frame(); | |
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432 /* Calculate offsets - used either to center window |
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433 * (windowed mode) or to set drawing offsets (fullscreen mode) |
0 | 434 */ |
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435 xoff = (bounds.IntegerWidth() - width)/2; |
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436 yoff = (bounds.IntegerHeight() - height)/2; |
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437 if ( fullscreen ) { |
0 | 438 /* Set offset for drawing */ |
439 SDL_Win->SetXYOffset(xoff, yoff); | |
440 } else { | |
441 /* Center window and reset the drawing offset */ | |
442 SDL_Win->SetXYOffset(0, 0); | |
443 } | |
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444 if ( ! needs_unlock || was_fullscreen ) { |
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445 /* Center the window the first time */ |
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446 SDL_Win->MoveTo(xoff > 0 ? (float)xoff : 0.0f, |
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447 yoff > 0 ? (float)yoff : 0.0f); |
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448 } |
0 | 449 SDL_Win->Show(); |
450 | |
451 /* Unlock the window manually after the first Show() */ | |
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452 if ( needs_unlock ) { |
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453 SDL_Win->Unlock(); |
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454 } |
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455 } |
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456 |
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457 /* Set the fullscreen flag in the screen surface */ |
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458 if ( fullscreen ) { |
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459 screen->flags |= SDL_FULLSCREEN; |
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460 } else { |
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461 screen->flags &= ~SDL_FULLSCREEN; |
0 | 462 } |
463 return(1); | |
464 } | |
465 | |
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466 static int BE_ToggleFullScreen(_THIS, int fullscreen) |
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467 { |
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468 return BE_SetFullScreen(_this, _this->screen, fullscreen); |
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469 } |
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470 |
0 | 471 /* FIXME: check return values and cleanup here */ |
472 SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, | |
473 int width, int height, int bpp, Uint32 flags) | |
474 { | |
475 BScreen bscreen; | |
476 BBitmap *bbitmap; | |
477 BRect bounds; | |
478 | |
479 /* Create the view for this window */ | |
480 if ( SDL_Win->CreateView(flags) < 0 ) { | |
481 return(NULL); | |
482 } | |
483 | |
484 current->flags = 0; /* Clear flags */ | |
485 current->w = width; | |
486 current->h = height; | |
487 SDL_Win->SetType(B_TITLED_WINDOW); | |
488 if ( flags & SDL_NOFRAME ) { | |
489 current->flags |= SDL_NOFRAME; | |
490 SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK); | |
491 } else { | |
492 if ( (flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL) ) { | |
493 current->flags |= SDL_RESIZABLE; | |
494 /* We don't want opaque resizing (TM). :-) */ | |
495 SDL_Win->SetFlags(B_OUTLINE_RESIZE); | |
496 } else { | |
497 SDL_Win->SetFlags(B_NOT_RESIZABLE|B_NOT_ZOOMABLE); | |
498 } | |
499 } | |
500 | |
501 if ( flags & SDL_OPENGL ) { | |
502 current->flags |= SDL_OPENGL; | |
503 current->pitch = 0; | |
504 current->pixels = NULL; | |
505 _this->UpdateRects = NULL; | |
506 } else { | |
507 /* Create the BBitmap framebuffer */ | |
508 bounds.top = 0; bounds.left = 0; | |
509 bounds.right = width-1; | |
510 bounds.bottom = height-1; | |
511 bbitmap = new BBitmap(bounds, bscreen.ColorSpace()); | |
512 if ( ! bbitmap->IsValid() ) { | |
513 SDL_SetError("Couldn't create screen bitmap"); | |
514 delete bbitmap; | |
515 return(NULL); | |
516 } | |
517 current->pitch = bbitmap->BytesPerRow(); | |
518 current->pixels = (void *)bbitmap->Bits(); | |
519 SDL_Win->SetBitmap(bbitmap); | |
520 _this->UpdateRects = BE_NormalUpdate; | |
521 } | |
522 | |
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523 /* Set the correct fullscreen mode */ |
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524 BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0); |
0 | 525 |
526 /* We're done */ | |
527 return(current); | |
528 } | |
529 | |
530 /* Update the current mouse state and position */ | |
531 void BE_UpdateMouse(_THIS) | |
532 { | |
533 BPoint point; | |
534 uint32 buttons; | |
535 | |
536 if ( SDL_Win->Lock() ) { | |
537 /* Get new input state, if still active */ | |
538 if ( SDL_Win->IsActive() ) { | |
539 (SDL_Win->View())->GetMouse(&point, &buttons, true); | |
540 } else { | |
541 point.x = -1; | |
542 point.y = -1; | |
543 } | |
544 SDL_Win->Unlock(); | |
545 | |
546 if ( (point.x >= 0) && (point.x < SDL_VideoSurface->w) && | |
547 (point.y >= 0) && (point.y < SDL_VideoSurface->h) ) { | |
548 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
549 SDL_PrivateMouseMotion(0, 0, | |
550 (Sint16)point.x, (Sint16)point.y); | |
551 } else { | |
552 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); | |
553 } | |
554 } | |
555 } | |
556 | |
557 /* We don't actually allow hardware surfaces other than the main one */ | |
558 static int BE_AllocHWSurface(_THIS, SDL_Surface *surface) | |
559 { | |
560 return(-1); | |
561 } | |
562 static void BE_FreeHWSurface(_THIS, SDL_Surface *surface) | |
563 { | |
564 return; | |
565 } | |
566 static int BE_LockHWSurface(_THIS, SDL_Surface *surface) | |
567 { | |
568 return(0); | |
569 } | |
570 static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
571 { | |
572 return; | |
573 } | |
574 | |
575 static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) | |
576 { | |
577 if ( SDL_Win->BeginDraw() ) { | |
578 int i; | |
579 | |
580 for ( i=0; i<numrects; ++i ) { | |
581 BRect rect; | |
582 | |
583 rect.top = rects[i].y; | |
584 rect.left = rects[i].x; | |
585 rect.bottom = rect.top+rects[i].h-1; | |
586 rect.right = rect.left+rects[i].w-1; | |
587 SDL_Win->DrawAsync(rect); | |
588 } | |
589 SDL_Win->EndDraw(); | |
590 } | |
591 } | |
592 | |
593 #ifdef HAVE_OPENGL | |
594 void BE_GL_SwapBuffers(_THIS) | |
595 { | |
596 SDL_Win->SwapBuffers(); | |
597 } | |
598 #endif | |
599 | |
600 /* Is the system palette settable? */ | |
601 int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
602 { | |
603 int i; | |
604 SDL_Palette *palette; | |
605 const color_map *cmap = BScreen().ColorMap(); | |
606 | |
607 /* Get the screen colormap */ | |
608 palette = _this->screen->format->palette; | |
609 for ( i=0; i<256; ++i ) { | |
610 palette->colors[i].r = cmap->color_list[i].red; | |
611 palette->colors[i].g = cmap->color_list[i].green; | |
612 palette->colors[i].b = cmap->color_list[i].blue; | |
613 } | |
614 return(0); | |
615 } | |
616 | |
617 void BE_VideoQuit(_THIS) | |
618 { | |
619 int i, j; | |
620 | |
621 if ( SDL_BlankCursor != NULL ) { | |
622 BE_FreeWMCursor(_this, SDL_BlankCursor); | |
623 SDL_BlankCursor = NULL; | |
624 } | |
625 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
626 if ( SDL_modelist[i] ) { | |
627 for ( j=0; SDL_modelist[i][j]; ++j ) { | |
628 free(SDL_modelist[i][j]); | |
629 } | |
630 free(SDL_modelist[i]); | |
631 SDL_modelist[i] = NULL; | |
632 } | |
633 } | |
634 /* Restore the original video mode */ | |
635 if ( _this->screen ) { | |
636 if ( (_this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
637 BScreen bscreen; | |
638 bscreen.SetMode(&saved_mode); | |
639 } | |
640 _this->screen->pixels = NULL; | |
641 } | |
642 SDL_QuitBeApp(); | |
643 } | |
644 | |
645 }; /* Extern C */ |