annotate docs/man3/SDL_GL_GetAttribute.3 @ 1328:27ddb06a0bca

Date: Sat, 04 Feb 2006 19:47:23 +0900 From: Hayashi Naoyuki Subject: Re: [SDL] Character Composition problem on X The compilation fails. cc: Error: SDL_x11events.c, line 717: In this statement, "XK_dead_hook" is not declared. (undeclared) ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE; -------------------^ cc: Error: SDL_x11events.c, line 718: In this statement, "XK_dead_horn" is not declared. (undeclared) ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE; Neither XK_dead_hook nor XK_dead_horn are defined on Tru64.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 04 Feb 2006 16:29:22 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
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12 .SH "RETURN VALUE"
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13 .PP
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14 Returns \fB0\fR on success, or \fB-1\fR on an error\&.
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15 .SH "SEE ALSO"
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16 .PP
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17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01