view docs/man3/SDL_GL_GetAttribute.3 @ 1328:27ddb06a0bca

Date: Sat, 04 Feb 2006 19:47:23 +0900 From: Hayashi Naoyuki Subject: Re: [SDL] Character Composition problem on X The compilation fails. cc: Error: SDL_x11events.c, line 717: In this statement, "XK_dead_hook" is not declared. (undeclared) ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE; -------------------^ cc: Error: SDL_x11events.c, line 718: In this statement, "XK_dead_horn" is not declared. (undeclared) ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE; Neither XK_dead_hook nor XK_dead_horn are defined on Tru64.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 04 Feb 2006 16:29:22 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
.SH "DESCRIPTION"
.PP
Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success, or \fB-1\fR on an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01