Mercurial > sdl-ios-xcode
diff docs/man3/SDL_GL_GetAttribute.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_GL_GetAttribute.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,18 @@ +.TH "SDL_GL_GetAttribute" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" +.SH "NAME" +SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); +.SH "DESCRIPTION" +.PP +Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. +.SH "RETURN VALUE" +.PP +Returns \fB0\fR on success, or \fB-1\fR on an error\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04